Google just updated Gemini 2.5 Pro and it's insane...
Gemini 2.5 Pro IO Edition: A Game-Changer in AI Coding
Overview of Gemini 2.5 Pro Update
- Google has released the Gemini 2.5 Pro IO Edition, showcasing significant improvements over its predecessor, particularly in coding capabilities.
- The model features enhanced interactivity, allowing users to rotate and zoom in on a Rubik's Cube for better visualization and problem-solving.
- The scrambling speed has improved, now completing a scramble in just 12 moves, demonstrating increased efficiency.
Key Features and Improvements
- Focused on building rich interactive web applications, the update is timed with Google's upcoming IO conference to encourage early adoption by developers.
- While Gemini excels at creating entire applications and games, Claude 3.7 remains superior for specific agentic coding tasks until recent enhancements were made to tool calling in Gemini.
- New capabilities include code transformation, editing, and developing complex workflows with a million token context window that can process various media types.
Performance Metrics
- The new version achieved an impressive score of 1448 on LM Arena benchmarks, surpassing its predecessor by 11 points.
- In web development metrics, it improved from 1272 to 1419 points—a notable increase of 147 points.
Benchmark Comparisons
- Current benchmarks show Gemini performing comparably or better than other models like OpenAI's GPT-3 across various tests (e.g., GPQA Diamond at 83%).
- Despite competitive benchmarks, the standout feature is its cost-effectiveness—$2.50 per million tokens for input compared to $10 for GPT-3.
Real-Time Demonstrations
- The demonstration of solving a scrambled 20x20 Rubik's Cube showcases the model’s real-time processing capabilities; it completed successfully while being monitored live.
Integration with Box AI
- Box AI will soon integrate Gemini 2.5 Pro IO Edition into their platform for document management and intelligent automation solutions.
Creative Applications: Simulation Test
- A test was conducted to create a low-poly floating island simulation using HTML; the output demonstrated high-quality visuals with dynamic lighting after only a brief processing time.
Exploring Visual Simulations and Interactive Games
Adjusting Visual Elements in Simulations
- The central crystal in the simulation is adjusted, affecting the overall visual output.
- Fog settings are explored, with adjustments made to near and far fog effects, although their impact appears minimal.
- Introduction of sliders allows for real-time control over various aspects of the simulation, enhancing user interaction.
Creating a Gulton Board Simulation
- A self-contained HTML file is created for a Gulton board simulation using JavaScript and Matter.js for physics.
- Initial design flaws include a missing hole in the top funnel, preventing balls from passing through; this requires iteration to fix.
- The final simulation features adjustable parameters like drop interval and maximum number of balls, allowing users to manipulate gameplay dynamics.
Flight Simulator Development
- A simple flight simulator is developed using 3.js with basic airplane controls (WASD for movement).
- The environment includes a ground plane and simple buildings; gravity isn't required as the plane remains airborne.
- Users can speed up or slow down using keyboard controls while observing realistic shadow effects on the ground.
Enhancements to Classic Snake Game
- A complex version of Snake is created using Pygame, featuring dynamic visual effects such as glowing trails behind the snake.
- Unique food types grant temporary powers like speed boosts or reverse controls, adding depth to gameplay mechanics.
- An AI component plays against the user; however, it lacks collision detection with the player’s snake.
Particle Simulation Recreation
- A particle simulation video is uploaded for recreation; initial output includes multiple files which are consolidated into one upon request.
Interactive Simulation and Game Development
3D Particle Simulation Features
- The simulation allows users to control various settings using sliders, including rotation and color morphing of shapes.
- Users can adjust the number of particles in the simulation, affecting the visual complexity; fewer particles create a unique aesthetic.
- Morph speed can be modified, allowing for quick or slow transitions between shapes, enhancing user experience with dynamic visuals.
- An auto-rotate feature is available, providing an interactive way to view different shapes within the simulation.
Building a Lego Simulator
- The project aims to create an interactive Lego building simulator using 3.js in a single HTML file, focusing on realistic brick dimensions and textures.
- Key features include grid-based snapping for proper connections and collision detection to prevent overlapping bricks.
- Visual and audio feedback enhances user interaction when connecting bricks; however, some functionalities like rotation are still being refined.
Tamagotchi Game Development
- A nostalgic recreation of Tamagotchi is proposed, where players care for a virtual pet through various interactions such as feeding and cleaning.
- The game operates on real-time progression with status updates reflecting hunger, happiness, health, discipline, age, and weight of the pet.
- Players can engage in actions that affect their pet's evolution stages from baby to senior while managing its needs effectively.
Retro FPS Game Creation
- A retro-style first-person shooter inspired by Doom (1993), designed to run entirely in a browser without external dependencies beyond 3JS.
- Features include maze-like levels with textured walls/floors and ambient lighting effects to enhance gameplay atmosphere.
Game Development Insights
Basic Gameplay Mechanics
- The speaker demonstrates a simple AI enemy that chases the player and reacts to shooting, showcasing basic game mechanics.
- The mini-map feature is highlighted as impressive; the player switches weapons (shotgun) to defeat enemies efficiently.
- Enemies have varying health points, and the gameplay involves clearing out all enemies in a maze-like environment.
Tower Defense Game Design
- Introduction of an HTML5 canvas-based tower defense game where players face waves of balloon enemies with health ranging from 1 to 10.
- Players can place five types of towers: dart, cannon, ice, sniper, and laser, each with unique abilities and visual indicators for range.
- As players defeat enemies, they earn money to upgrade their defenses; initial rounds are straightforward but become progressively challenging.
Enhancements and Features
- The addition of various tower types enhances strategy; ice towers slow down enemies while sniper towers deal high damage from long distances.
- Laser towers are introduced for continuous damage output; the speaker notes some initial issues that were resolved through iterative development.
Drawing Application Development
- A rudimentary sketch application is created based on a simple design request; it includes color options and different drawing tools like crayons and brushes.
- The app's functionality allows users to change brush sizes easily, demonstrating effective use of minimal input for complex outputs.
Frontend Rebuilding Experiment
- An attempt is made to recreate Google AI Studio's front end using a screenshot as input; results vary in accuracy but show promise in generating HTML code.
- Despite some inaccuracies in recreating specific features (like API key settings), the overall output is rated positively by the speaker (8 out of 10).
Problem-Solving Challenge
- A test involving counting missing cubes from a larger structure reveals limitations in model capabilities; incorrect assumptions about dimensions lead to errors in answers.