Google just updated Gemini 2.5 Pro and it's insane...

Google just updated Gemini 2.5 Pro and it's insane...

Gemini 2.5 Pro IO Edition: A Game-Changer in AI Coding

Overview of Gemini 2.5 Pro Update

  • Google has released the Gemini 2.5 Pro IO Edition, showcasing significant improvements over its predecessor, particularly in coding capabilities.
  • The model features enhanced interactivity, allowing users to rotate and zoom in on a Rubik's Cube for better visualization and problem-solving.
  • The scrambling speed has improved, now completing a scramble in just 12 moves, demonstrating increased efficiency.

Key Features and Improvements

  • Focused on building rich interactive web applications, the update is timed with Google's upcoming IO conference to encourage early adoption by developers.
  • While Gemini excels at creating entire applications and games, Claude 3.7 remains superior for specific agentic coding tasks until recent enhancements were made to tool calling in Gemini.
  • New capabilities include code transformation, editing, and developing complex workflows with a million token context window that can process various media types.

Performance Metrics

  • The new version achieved an impressive score of 1448 on LM Arena benchmarks, surpassing its predecessor by 11 points.
  • In web development metrics, it improved from 1272 to 1419 points—a notable increase of 147 points.

Benchmark Comparisons

  • Current benchmarks show Gemini performing comparably or better than other models like OpenAI's GPT-3 across various tests (e.g., GPQA Diamond at 83%).
  • Despite competitive benchmarks, the standout feature is its cost-effectiveness—$2.50 per million tokens for input compared to $10 for GPT-3.

Real-Time Demonstrations

  • The demonstration of solving a scrambled 20x20 Rubik's Cube showcases the model’s real-time processing capabilities; it completed successfully while being monitored live.

Integration with Box AI

  • Box AI will soon integrate Gemini 2.5 Pro IO Edition into their platform for document management and intelligent automation solutions.

Creative Applications: Simulation Test

  • A test was conducted to create a low-poly floating island simulation using HTML; the output demonstrated high-quality visuals with dynamic lighting after only a brief processing time.

Exploring Visual Simulations and Interactive Games

Adjusting Visual Elements in Simulations

  • The central crystal in the simulation is adjusted, affecting the overall visual output.
  • Fog settings are explored, with adjustments made to near and far fog effects, although their impact appears minimal.
  • Introduction of sliders allows for real-time control over various aspects of the simulation, enhancing user interaction.

Creating a Gulton Board Simulation

  • A self-contained HTML file is created for a Gulton board simulation using JavaScript and Matter.js for physics.
  • Initial design flaws include a missing hole in the top funnel, preventing balls from passing through; this requires iteration to fix.
  • The final simulation features adjustable parameters like drop interval and maximum number of balls, allowing users to manipulate gameplay dynamics.

Flight Simulator Development

  • A simple flight simulator is developed using 3.js with basic airplane controls (WASD for movement).
  • The environment includes a ground plane and simple buildings; gravity isn't required as the plane remains airborne.
  • Users can speed up or slow down using keyboard controls while observing realistic shadow effects on the ground.

Enhancements to Classic Snake Game

  • A complex version of Snake is created using Pygame, featuring dynamic visual effects such as glowing trails behind the snake.
  • Unique food types grant temporary powers like speed boosts or reverse controls, adding depth to gameplay mechanics.
  • An AI component plays against the user; however, it lacks collision detection with the player’s snake.

Particle Simulation Recreation

  • A particle simulation video is uploaded for recreation; initial output includes multiple files which are consolidated into one upon request.

Interactive Simulation and Game Development

3D Particle Simulation Features

  • The simulation allows users to control various settings using sliders, including rotation and color morphing of shapes.
  • Users can adjust the number of particles in the simulation, affecting the visual complexity; fewer particles create a unique aesthetic.
  • Morph speed can be modified, allowing for quick or slow transitions between shapes, enhancing user experience with dynamic visuals.
  • An auto-rotate feature is available, providing an interactive way to view different shapes within the simulation.

Building a Lego Simulator

  • The project aims to create an interactive Lego building simulator using 3.js in a single HTML file, focusing on realistic brick dimensions and textures.
  • Key features include grid-based snapping for proper connections and collision detection to prevent overlapping bricks.
  • Visual and audio feedback enhances user interaction when connecting bricks; however, some functionalities like rotation are still being refined.

Tamagotchi Game Development

  • A nostalgic recreation of Tamagotchi is proposed, where players care for a virtual pet through various interactions such as feeding and cleaning.
  • The game operates on real-time progression with status updates reflecting hunger, happiness, health, discipline, age, and weight of the pet.
  • Players can engage in actions that affect their pet's evolution stages from baby to senior while managing its needs effectively.

Retro FPS Game Creation

  • A retro-style first-person shooter inspired by Doom (1993), designed to run entirely in a browser without external dependencies beyond 3JS.
  • Features include maze-like levels with textured walls/floors and ambient lighting effects to enhance gameplay atmosphere.

Game Development Insights

Basic Gameplay Mechanics

  • The speaker demonstrates a simple AI enemy that chases the player and reacts to shooting, showcasing basic game mechanics.
  • The mini-map feature is highlighted as impressive; the player switches weapons (shotgun) to defeat enemies efficiently.
  • Enemies have varying health points, and the gameplay involves clearing out all enemies in a maze-like environment.

Tower Defense Game Design

  • Introduction of an HTML5 canvas-based tower defense game where players face waves of balloon enemies with health ranging from 1 to 10.
  • Players can place five types of towers: dart, cannon, ice, sniper, and laser, each with unique abilities and visual indicators for range.
  • As players defeat enemies, they earn money to upgrade their defenses; initial rounds are straightforward but become progressively challenging.

Enhancements and Features

  • The addition of various tower types enhances strategy; ice towers slow down enemies while sniper towers deal high damage from long distances.
  • Laser towers are introduced for continuous damage output; the speaker notes some initial issues that were resolved through iterative development.

Drawing Application Development

  • A rudimentary sketch application is created based on a simple design request; it includes color options and different drawing tools like crayons and brushes.
  • The app's functionality allows users to change brush sizes easily, demonstrating effective use of minimal input for complex outputs.

Frontend Rebuilding Experiment

  • An attempt is made to recreate Google AI Studio's front end using a screenshot as input; results vary in accuracy but show promise in generating HTML code.
  • Despite some inaccuracies in recreating specific features (like API key settings), the overall output is rated positively by the speaker (8 out of 10).

Problem-Solving Challenge

  • A test involving counting missing cubes from a larger structure reveals limitations in model capabilities; incorrect assumptions about dimensions lead to errors in answers.
Video description

Check out Box AI here: https://bit.ly/43ErJOc Join My Newsletter for Regular AI Updates 👇🏼 https://forwardfuture.ai My Links 🔗 👉🏻 Subscribe: https://www.youtube.com/@matthew_berman 👉🏻 Twitter: https://twitter.com/matthewberman 👉🏻 Discord: https://discord.gg/xxysSXBxFW 👉🏻 Patreon: https://patreon.com/MatthewBerman 👉🏻 Instagram: https://www.instagram.com/matthewberman_ai 👉🏻 Threads: https://www.threads.net/@matthewberman_ai 👉🏻 LinkedIn: https://www.linkedin.com/company/forward-future-ai Media/Sponsorship Inquiries ✅ https://bit.ly/44TC45V Timestamps: 00:22 Rubik's Cube 3x3 test 00:51 Rubik's Cube 20x20 test 05:47 3D Floating Island Test 07:35 Galton Board Simulation Test 09:43 Flight Simulator Project Test 10:45 Enhanced Snake Game Test 11:52 3D Particle Morphing Test 13:44 LEGO Building Simulation Test 15:17 Tamagotchi Game in Python 17:42 Retro FPS Game Test 19:54 Canvas Tower Defense Test 22:07 Drawing App from Sketch 22:45 Recreating AI Studio Frontend 23:54 Missing Cubes Visual Puzzle Links: https://blog.google/products/gemini/gemini-2-5-pro-updates/ https://x.com/techartist_/status/1912132028406866378