A Better Tutorial for Limbus Company

A Better Tutorial for Limbus Company

How to Play Limbus Company: A Comprehensive Combat Tutorial

Introduction to the Tutorial

  • The speaker critiques Project Moon's games for having poor tutorials, particularly in Limbus Company, where core mechanics are inadequately explained.
  • The tutorial focuses on combat mechanics, structured into three sections: terminology and skills, clashing, and EGO resources.
  • Emphasis is placed on providing a concise yet thorough overview to help new players avoid confusion as they progress through the game.

Understanding Skills

  • Skills are fundamental to gameplay; each has properties like Damage Types, Sin Affinities, Base Power, and coins.
  • There are three Damage Types: Slash, Pierce, and Blunt. These types exploit enemy weaknesses effectively.
  • Seven Sin Affinities exist (Wrath, Lust, Sloth, Gluttony, Gloom, Pride, Envy), which can affect larger boss enemies' vulnerabilities.

Mechanics of Base Power and Coins

  • Base Power indicates a skill's default strength without Coin Power; this is crucial for understanding damage output.
  • Coins represent additional hits a skill can perform; flipping coins during attacks influences damage based on chance (50% by default).

Sanity System Explained

  • Sanity affects the probability of hitting heads when flipping coins; it ranges from -45 to 45 with varying chances of success.
  • Example provided using Outis’s Skill 1 demonstrates how Base Power and coin flips work together to calculate total damage.

Skill Types and Defensive Skills

  • Four skill types exist: Skill 1 (3), Skill 2 (2), Skill 3 (1), plus Defensive Skills that can be activated anytime.
  • Defensive Skills include Guard (provides shields), Evade (dodges incoming damage), and Counter (attacks after taking damage).

Resonance and Clashing Mechanics in Limbus

Understanding Resonance

  • The concept of Resonance is introduced, emphasizing its role in boosting skill power when multiple skills of the same affinity are lined up. However, it is noted that this boost may not justify the effort required to chain skills effectively.

Core Mechanic: Clashing

  • Clashing is identified as a fundamental mechanic in Limbus, crucial for avoiding damage and gaining Sanity. It operates differently based on battle types, with regular fights allowing automatic clashes while focused encounters require manual initiation.

Clash Dynamics

  • During a clash, both players roll coins associated with their skills; the total powers are compared to determine Clash Power. The higher Clash Power wins, removing a coin from the losing skill until one side runs out of coins.

Examples of Clashing

  • A simple example illustrates two single-coin skills clashing. The mechanics are explained through Gregor's Skill 2 against an enemy's single-coin skill, highlighting how Sanity levels affect clash outcomes.
  • Another example involves Don using her Skill 3 against an enemy with a four-coin skill. Despite initial losses due to unfavorable rolls, she eventually wins subsequent clashes.

Offense Level Impact

  • Offense Level significantly influences clash outcomes by modifying damage calculations and final Clash Power. Each identity has an Offense Level modifier ranging from -5 to +5 (though no ID actually has -5).

Advanced Example: Offense Level Calculation

  • An advanced example features Ryoshu facing an opponent with lower Offense Level. The difference grants her additional Clash Power due to the mechanics tied to multiples of three in Offense Levels.

Role of Absolute Resonance

  • Absolute Resonance can enhance all skills' Offense Levels within a chain by three points, effectively increasing their overall Clash Power during engagements.

Gaining Sanity Through Clashes

  • Winning clashes yields Sanity points; defeating single coin skills provides a base yield of 10 Sanity plus additional rewards for each successive clash won beyond the first.

Additional Factors Affecting Clashes

Understanding EGO Resources and Mechanics

Overview of EGO Resources

  • EGO resources are linked to Sin Affinities; using a skill with a specific affinity generates corresponding EGO resources.
  • There are five levels of EGO, but currently only three (ZAYIN, TETH, HE) are active. Players start with 12 Base EGO at the ZAYIN level.

Base EGO Examples

  • Don Quixote's base EGO, [La Sangre de Sancho], costs 10 Sanity and two Lust and Pride resources. It has a Coin Power of +11 at Threadspin Level III.
  • All EGOs are single-coin skills; losing a clash results in immediate usage of the skill.

Mechanics of Using EGO in Battle

  • EGOs only consume Sanity when used to attack; for example, using [La Sangre de Sancho] at max Sanity allows for high hit chances before spending Sanity.
  • Some EGOs provide an additional resource upon use, effectively reducing their net cost.

Unique Features of Non-Base EGOs

  • Hong Lu's [Land of Illusion] has an Attack Weight mechanic that allows it to hit multiple targets based on its weight capacity.
  • Outis's [Ebony Stem] is an example of a non-base EGO with both Awakening and Corrosion versions. The Corrosion version can be activated through specific conditions.

Activation Conditions for Corrosion Versions

  • Corrosion can occur by reaching -45 SP or attempting to use an Awakening version below zero Sanity.
  • Overclocking allows players to access powerful Corrosion versions while controlling targeting; however, it increases resource costs.

Additional Notes on EGO Mechanics

  • Each EGO has resistances tied to Sin Affinities based on the lowest level EGO used. This changes dynamically as different EGOs are utilized.

Overview of Limbus Company's Combat Mechanics

Understanding Owned Passives and EGO Resources

  • Owned Passives do not need to be adjacent; they require resources in the EGO Resource Bank.
  • Certain EGO gain benefits based on stored resources, highlighting the importance of resource management.
  • Passives and Support Passives are crucial mechanics that depend on stored EGO resources or Affinities displayed on the dashboard.

Key Combat Concepts in Limbus Company

  • The terms Final Power, Skill Power, Base Power, and Attack Power are used interchangeably but essentially refer to the same concept, which can lead to confusion.
  • Players can strategically select Sinners for an extra Skill Slot in combat based on their chosen order, emphasizing tactical decision-making.

Additional Learning Resources

  • For deeper insights into Limbus mechanics, other videos are recommended:
  • "What Makes a Tank?" focuses on the Tank role within Limbus.
  • A video explaining Sunshower Heathcliff covers one of the more complex IDs in the game.
Video description

This video assumes you have played the in game tutorial, since I do not cover some core mechanics that I think are explained well enough in that tutorial. The majority of the Limbus Company Tutorial is really really bad, so I decided to make a good one that doesn't waste time, and is (hopefully) comprehensive. Chapters Intro: 0:00 General Terminology/Skills: 1:09 Clashing: 6:23 EGO/EGO resources: 12:00 Outro: 18:38