Dross Cuenta 3 Historias de Terror – EDICIÓN JUEGOS PROHIBIDOS (recopilación)

Dross Cuenta 3 Historias de Terror – EDICIÓN JUEGOS PROHIBIDOS (recopilación)

Mysterious Warning

The speaker shares a mysterious warning about a potential encounter in a restaurant that could lead to unsettling consequences.

Encounter in the Restaurant

  • The speaker warns about a strange person approaching individuals dining alone in restaurants, initiating with basic questions and gradually delving into more intimate and unsettling inquiries.
  • It is emphasized that the stranger will always be of the same gender, similar height, and approximate age as the individual being approached.
  • Responding truthfully becomes imperative as lying proves impossible, leading to increasingly dark and disturbing questions.
  • If one decides to end the interaction by remaining silent, the stranger will eventually leave, but resisting further questioning becomes challenging as time passes.
  • The encounter escalates to an ominous final question: "What would make you decide to take your own life?" prompting imaginative responses with unforeseen consequences.

The Legend of Bloody Mary

Delving into the urban legend of Bloody Mary, exploring its origins and eerie implications.

Origins of Bloody Mary

  • The speaker introduces the urban legend of Bloody Mary, where repeating her name thrice in front of a mirror summons her presence in folklore.

New Section

In this section, the speaker introduces a chilling urban legend game called "Bloody Mary" and provides instructions on how to play it.

Instructions for Playing Bloody Mary

  • To play Bloody Mary, one must be completely alone in a room with a mirror for about 5 minutes.
  • Instead of saying "Bloody Mary," the player should say "Mary World" three times after staring at their reflection.
  • The game is dangerous and has caused harm to many who have played it, similar to other supernatural games like Ouija.

New Section

This section delves into personal anecdotes and online forums discussing the mysterious game's details and potential consequences.

Online Forum Anecdotes

  • Many individuals on an illegal forum claim to have played the game, sharing their experiences anonymously.
  • The game involves closing windows and drawing curtains on the final day of each month to attract a mysterious force over several months.

New Section

Here, the speaker elaborates on specific actions required during the gameplay of Bloody Mary, emphasizing the importance of remaining still and not opening one's eyes.

Gameplay Instructions and Consequences

  • Players must ignore knocks on windows at night without looking or moving to avoid dire consequences.
  • Persistent knocking may escalate into loud banging; players must resist any urge to respond or open their eyes.

New Section

This part discusses further consequences of engaging with supernatural games like Bloody Mary, highlighting the need for extreme caution during gameplay.

Cautionary Tales

  • Those who succumb to fear or curiosity by opening their eyes risk severe repercussions during gameplay.

New Section

In this section, the speaker discusses a figure that can answer any question truthfully but requires specific actions to be dealt with.

The Mysterious Figure

  • A figure that answers questions truthfully but demands promptness and a prepared list of inquiries.
  • If the figure finishes smoking a cigarette, it will attack relentlessly, regardless of one's strength.
  • As the figure becomes more tangible, one must remove its eyes before it is too late.
  • Despite the pain, one must resist opening their hands after removing the figure's eyes to prevent retaliation.
  • After dealing with the figure, turn on all lights in the hotel room and avoid mirrors to evade its retribution.

New Section

This part delves into the consequences and benefits of interacting with supernatural entities.

Supernatural Consequences

  • Nightmares and perpetually cold hands are lifelong outcomes post-interaction with supernatural beings.
  • Despite drawbacks, individuals gain a heightened sixth sense and limited wish fulfillment abilities.
  • Ability to foresee disasters but only negative events; nightmares persist despite newfound abilities.

New Section

The speaker describes a ritual involving answering questions from a skinless child for potentially dire consequences or rewards.

Ritual Involving Skinless Child

  • Engaging in a ritual where answering questions incorrectly results in losing senses permanently.
  • Correct answers allow naming disliked individuals who then appear skinless the next day as an eerie consequence.

New Section

In this section, the speaker discusses a deceptive act related to drowning and the importance of breathing while submerged.

Deceptive Act Related to Drowning

  • Deception involving drowned individuals marching to receive one of their own.
  • Instructions to keep mouth and nose above water to breathe.
  • Caution against submerging completely in water to avoid accidents.

Urban Legend: The Daruma Game

This section delves into a sinister game based on a Japanese urban legend known as the Daruma Game.

The Daruma Game Instructions

  • Background story of Daruma, a deceased Japanese woman.
  • Steps to play the game involving immersion in cold water and chanting with eyes closed.
  • Description of ghostly manifestations representing Daruma's death.
  • Consequences if the ritual is successful, including encountering the ghost.

Consequences of Playing the Daruma Game

This part explores the consequences and rules of engagement after invoking Daruma through the game.

Post-Ritual Consequences

  • Requirement to evade Daruma throughout the day after initiation.
  • Sensing Daruma's presence without direct sight confirmation.
  • Gradual proximity increase of Daruma until potential capture if not evaded promptly.

Ending Ritual and Cultural Significance

The conclusion highlights how to end the game and emphasizes cultural perceptions regarding playing such games in Japan.

Ending the Game and Cultural Taboos

  • Procedure for ending the game by shouting specific words after 24 hours.
  • Significance of "quita" gesture symbolizing cutting ties with spirits post-game.

Sibling Bond and Dangerous Curiosity

This segment narrates a story about two siblings engaging in risky paranormal activities due to curiosity.

Sibling Relationship Dynamics

  • Description of close bond between 15-year-old and 12-year-old siblings indulging in forbidden games.

Interesting Experiment with a Mirror

The speaker describes an intriguing experiment involving a mirror and its potential consequences.

The Mirror Experiment

  • The experiment involves positioning a large mirror in front of one's bed or any place where they sleep.
  • By pretending to be asleep and tricking one's reflection into believing the act, the participant must raise their right hand and make a specific gesture.
  • If successful, the reflection should display a different number than expected, indicating deception. However, caution is advised post-experiment.

Mysterious Disappearance and Haunting Presence

A tale unfolds about a disappearance linked to an eerie presence and unsettling discoveries.

Disturbing Discovery

  • A sibling investigates their brother's disappearance, tracing it back to a peculiar online reading session.
  • The missing mirror leads to the shared bathroom where horrifying markings and a blood-written message reveal chilling truths.

Sinister Presence and Unseen Danger

Delving into the unnerving sensation of an unseen entity's presence and its ominous implications.

Invisible Threat

  • The narrative explores the unsettling feeling of an invisible presence in one's vicinity, hinting at imminent danger.

New Section

In this section, the speaker discusses the importance of not letting someone find you and the consequences of being discovered.

Prioritizing Safety

  • The speaker emphasizes the necessity of not allowing oneself to be found by another individual.
  • It is crucial not to let the other person realize that you are aware of their presence or actions.
  • Ignoring the presence and feelings associated with it is highlighted as a key strategy for self-preservation.

New Section

This part delves into a narrative where an individual encounters a frightening presence in their room and must navigate through fear and uncertainty.

Confronting Fear

  • The individual experiences intense fear due to the presence in their room, leading them to contemplate leaving but being advised against it.
  • After investigating, it is revealed that a childhood friend has passed away, evoking emotional responses from both parties involved.

New Section

Here, a cautionary tale unfolds regarding encountering entities like "Mr. Cold" and the potential dangers associated with such interactions.

Cautionary Tale

  • The story warns against engaging with entities like "Mr. Cold" and advises against seeking out such encounters.
  • Curiosity towards malevolent beings can lead to unforeseen consequences and potentially dangerous situations.

New Section

This segment introduces a chilling invitation to engage in risky games, highlighting the allure of danger and its potential repercussions.

Invitation to Danger

  • An ominous invitation is extended for individuals daring enough to partake in dangerous games.
  • The speaker disclaims responsibility for any outcomes resulting from participation in forbidden activities.

New Section

Exploring forbidden games and rituals becomes the focus here, shedding light on specific instructions for participation.

Forbidden Games

  • Various forbidden games are mentioned, including "the cup game," each carrying its own risks and challenges.

The Mysterious Ritual

The transcript describes a mysterious ritual that involves dark settings, matches, and the presence of unseen guests.

Performing the Ritual

  • Prepare by staying in darkness after throwing paper invitations under room doors.
  • Light a match in complete darkness; if it doesn't light, discard and try another.
  • If any match lights up, it signifies guests' presence; hold the match without looking back.
  • Endure the burning sensation of the match until dropping it to the ground.

Unveiling the Terrifying Experience

The narrative unfolds with eerie sensations and cautionary advice during the ritual.

Sensory Perceptions

  • Feeling a presence intensifies as one endures in darkness.
  • Following instructions may lead to hearing faint voices expressing gratitude.

The Perfectly Executed Ritual

Delving into meticulous preparation for a ritual with high stakes and haunting consequences.

Preparation Precision

  • Detailed setup requirements for candles, matches, clothing items, and photographs.
Video description

Para mucho en la actualidad Dross es un claro referente en lo que ha temas de Terror se refiere, desde datos perturbadores de cualquier índole, pasando por las conocidas “CREEPYPASTAS” hasta anécdotas perturbadoras de la vida real. Teniendo un canal en YouTube con más de 22M de suscriptores y más de 1500 videos, es obvio que hay de todo, pero el día de hoy nos enfocaremos en una clásica sección de este canal llamada “DROSS CUENTA 3 HISTORIAS DE TERROR” una sección en la que nuestro anfitrión nos narra en persona muchas de las Creepypastas más famosas de internet, y para esta ocasión les traigo: Aquí les dejare link del canal oficial de DrossRotzank: https://www.youtube.com/@DrossRotzank –––––––––––––––––––––––––––––––––––––––––––––––––– Disfruta el remake: –––––––––––––––––––––––––––––––––––––––––––––––––– Dross Cuenta 3 Historias de Terror – EDICIÓN JUEGOS PROHIBIDOS (recopilación) Desde tiempos inmemoriales el hombre ha buscado maneras de ponerse en contacto con lo sobrenatural y lo paranormal, existen cientos o millones de técnicas para lograr lo anterior, algunos son inofensivos, pero algunos cargan una estima que advierten ser peligrosas. Por lo tanto, es necesario hacer la aclaratoria: si decides lleva a cabo alguno de los “RITUALES” que se mostraran a continuación, debes saber y entender que estarás bajo tu propia responsabilidad, y que estas palabras aquí sean testimonio de que no nos responsabilizaremos por la curiosidad e imprudencia de aquellos que decidan efectuar alguno de los siguiente RITOS. PD. Para esta recopilación se tomó en cuenta el “RIESGO” que implica realizar el juego, desde aquellos que son fugases o que se pueden abandonar, hasta el ultimo en el que se representa uno de los mayores riesgos que implica intentarlo. 00:00 INTRO 00:30 El desconocido. 08:00 Bloody Mary. 12:45 El juego de la ventana. 18:20 El Cigarrillo. 26:30 El vacío. 28:35 La marcha de los ahogados. 33:00 El juego de Daruma. 39:25 Como hacer enojar a un espíritu. 47:55 No Dejes que el Sr Frio te Consiga 58:05 No mires Atras 1:08:50 Tara.