This World Wants to Die

This World Wants to Die

Rain World: The Cycle of Life and Death

Introduction to Rain World

  • The setting is described as an overgrown, industrial city shrouded in fog, filled with dangers that are not immediately visible.
  • The main character, a small creature called a slug cat, is introduced as it embarks on a challenging journey through this perilous world.

The Concept of Death in Rain World

  • Every creature in Rain World experiences an endless cycle of death and rebirth; dying does not mean moving on but rather respawning.
  • Despite the game’s focus on repeated deaths, true permanent death is nearly impossible due to the cyclical nature of existence within the game.

The Ancients and Their Quest for Ascension

  • Long before the events of the game, a society known as the Ancients sought to break free from this cycle, investing resources into finding "true death," termed Ascension.
  • They discovered a mysterious substance called void fluid that could potentially lead to their salvation by breaking down anything that entered it.

Consequences of Seeking True Death

  • Not all who attempted to use void fluid achieved Ascension; some became Echoes—beings trapped between reality and oblivion.
  • Encounters with Echoes serve as poignant reminders of the Ancients' hubris and warn against their failed attempts at escaping existence.

Legacy of the Ancients

  • Ultimately, the Ancients vanished without clear explanation; remnants of their civilization remain while new creatures like slug cats continue living through cycles they tried to escape.

The Moral Dilemma of Ascension

The Ancients' Beliefs on Ascension

  • The Ancients theorized that individuals unfit for ascension were often too arrogant or selfish, suggesting a belief in moral purity as the key determinant for ascension.
  • They created a list of sins akin to the seven deadly sins, including violence, lust, and gluttony, which they believed anchored individuals to the material world.
  • Notably, companionship and self-preservation were also considered sins by the Ancients, leading to extreme self-denial in their lives.

Consequences of Self-Imposed Suffering

  • The Ancients lived under severe restrictions that resulted in malnourishment and existential dread due to their fear of becoming echoes.
  • Their suffering was largely self-imposed; no external force dictated these parameters—these were constructs of their own religion.

The Role of Iterators

  • To solve their ascension dilemma, the Ancients built sentient supercomputers called iterators tasked with calculating a way out of their cycles.
  • Despite being remnants of the Ancients’ civilization, iterators are now left alone in a decaying world without purpose after fulfilling their mission.

The Paradox of Existence

  • Iterators are programmed with a taboo against self-destruction despite understanding why one might wish to ascend. This creates a cruel irony regarding their existence.
  • After solving the problem for the Ancients, they remain trapped in an empty world where nature is reclaiming them.

Life Beyond Torment: Purposed Beings

  • In contrast to the tormented existence of iterators and Ancients, purposed beings like slug cat thrive within Rain World’s ecosystem.
  • Slug cat's role is to clean pipes within iterator systems while enjoying life—a stark contrast to the moral constraints faced by the Ancients.

Gameplay vs. Philosophy

  • Rain World's gameplay emphasizes self-preservation—the very sin avoided by the Ancients—highlighting an ironic twist in its design philosophy.
  • Players often focus on exploring life within this hostile environment rather than dwelling on death or despair associated with iterators.

Community Engagement and Lore Appreciation

  • Fans engage deeply with Rain World lore through extensive research and community discussions about its complex ecosystems rather than solely focusing on themes of death.
  • Many players find joy in observing life as slug cat rather than being burdened by existential dread—reflecting a more positive engagement with game mechanics.

Conclusion: Embracing Life Amidst Death

Exploring the Meaning of Ascension in Rain World

The Journey of Slug Cat

  • At the end of the game, Slug Cat ascends into a void-like dimension filled with alien creatures, which is visually stunning but confusing and not aligned with its initial goal of returning to its family.
  • Despite achieving a symbolic ascension, players may feel unsatisfied as they never see Slug Cat accomplish its original objective; this can lead to confusion during gameplay.
  • The experience for Slug Cat is portrayed as one caught in an incomprehensible reality, highlighting the limitations of understanding from its perspective.
  • The desire to break free from cycles is only appealing to those who do not value them; Slug Cat finds peace in existence rather than ambition or ancient rules.

Challenges in World Building

  • Designing expansive worlds can be daunting for creators; it often feels overwhelming when considering the scale and complexity involved.
  • A recommended resource for aspiring world builders is a 12-part video series by Lincoln Michelle that guides through creating unique worlds and characters effectively.

Skillshare: A Resource for Creatives

  • Skillshare offers access to thousands of classes across various disciplines including creative writing, illustration, animation, and more, providing valuable learning opportunities for creators.
  • Curated learning paths on Skillshare help users navigate their educational journey by connecting them with relevant classes tailored to specific interests or skills.
  • The first 500 viewers can access a free 30-day trial on Skillshare, allowing exploration of courses that could enhance their creative skills significantly.

Conclusion

Video description

The first 500 people to use our link will get a 1 month free trial of Skillshare: https://skl.sh/talefoundry08241 Click the link to take the Creating Unique and Powerful Worlds class for FREE! — The expansive beauty of Rainworld is plagued with a strange melancholy. Its story is obscure and hard to piece together... but we tried anyway. ▬▬▬▬ Tale Foundry Community▬▬▬▬ Support us on Patreon! https://www.patreon.com/TaleFoundry Come join our community! http://thetalefoundry.com/discord ▬▬▬▬ Tale Foundry Team ▬▬▬▬ • Talebot — The Talent • The Taleoids — The Talent's Helpers • Benjamin Cook — Writer, Director, & Voice Actor • Abbie Norton — Art Director & Asset Artist ( https://www.behance.net/AbbieNorton) • Alexander Cuenin — Animator, Editor & Project Manager (http://www.alexandercuenin.com/) • Bazz Bartlett — Audio Engineer (https://www.bartlettaudio.com.au/) • Kathryn Healy — Researcher & Writer • Rachel Doud — Packaging & Asset Artist (https://www.instagram.com/jae.sketch/) Additional Music by Epidemic Sound: http://epidemicsound.com