Figma For Beginners: Build prototypes (3/4)

Figma For Beginners: Build prototypes (3/4)

Creating an Interactive Prototype in Figma

Introduction to Prototyping

  • The video concludes a beginner series on Figma, showcasing the creation of a single app screen and additional screens like menu and profile.
  • Prototypes help visualize the final app, allowing exploration of interactions and testing ideas before actual development.

Setting Up the Prototype

  • In prototype mode, connections between frames are established for user navigation, consisting of hotspots, connection details, and destination frames.
  • To create an interaction from the menu icon to the menu page, double-click to select it and drag an arrow to connect it with the destination frame.

Testing Basic Interactions

  • Only frames with connections appear in presentation view; currently only two frames are visible due to this limitation.
  • Clicking on the menu icon switches to the menu frame; clicking home returns users back to the homepage.

Customizing Interactions

  • Interaction details allow selection of triggers (tap/click/hover), actions, and destinations. Accessible interactions enhance user experience.
  • Animations guide users through flows; options include overlays or smart animate features that establish hierarchy within screens.

Advanced Animation Techniques

  • Using move-in animations makes menus feel accessible without changing locations drastically.
  • Directional settings for animations can be adjusted (e.g., moving in from left); duration and easing settings can also be modified for smoother transitions.

Finalizing Interactions

  • The first set of interactions allows access from search and profile screens back to home; animation settings can be updated as needed.
  • Connections must be created for navigating back from the menu to other pages while maintaining consistent animation styles.

Gathering Feedback on Prototype

  • Once a working prototype is ready, team members can provide feedback by sharing a link with adjustable viewing permissions.
  • Team avatars appear in toolbar during collaboration; observation mode enables tracking user actions during usability tests.

Commenting on Prototypes

Building an Interactive Prototype: Feedback and Features

Incorporating Team Feedback

  • The team reviews comments on the prototype using the comment tool, allowing for centralized feedback collection and resolution of outstanding issues.
  • To enhance user interaction, icons for liking, commenting, and bookmarking posts are added to the design. This is done by utilizing previously created components organized in a horizontal auto layout frame.

Adjusting Components Dynamically

  • Changes made to the main component are automatically reflected in its instances due to the use of auto layout in building the feed. This ensures that all posts adjust accordingly with any updates.

Enhancing Navigation

  • A back icon is integrated into the menu frame based on Ryan's feedback. An interaction is added to this icon to facilitate easy navigation back to previous pages without needing separate connections.

Conclusion of Prototype Development

Video description

Figma is free to use. Sign up here: https://bit.ly/2ULGcDa Get a copy of the Petma design file: https://bit.ly/3qkUR6X In this series, we walk you through Figma fundamentals while building an app. This video will cover building an interactive prototype in Figma. Learn more on our Help Center: https://bit.ly/3pH2DI5 #Figma #FigmaTutorial #FigmaForBeginners Timestamps: 0:00 Prototyping 1:00 Create prototype connections 2:23 Animation 4:56 Feedback 5:58 View comments 6:11 Incorporate feedback 7:12 What We Learned 7:22 In the next video...