L'oeil Noir & l'Auberge du Sanglier Noir, Episode I
Introduction
The podcast episode is introduced as a special episode focusing on the "Œil Noir" saga. The hosts mention that they have condensed the scenario to focus on the important elements and have made adjustments to the combat system to make it more efficient.
Introducing the "Œil Noir" Saga
- The hosts introduce the special episode of their podcast, which focuses on the "Œil Noir" saga.
- They explain that they have condensed the scenario and removed many combat encounters to streamline the adventure.
- The goal is to concentrate on the core storyline while still preserving the essence of "Œil Noir."
Starting the Adventure
The hosts discuss how they will be playing a session of tabletop role-playing game using "Œil Noir." They mention that they will be playing with a modified combat system to make it faster.
Playing a Session of "Œil Noir"
- The hosts gather together with their gaming group, including a new Game Master.
- They explain that they will be playing through the first adventure of "Œil Noir," titled "L'Auberge du Sanglier Noir."
- It is mentioned that some liberties have been taken in condensing and adjusting certain aspects of gameplay for this podcast episode.
- The focus is on maintaining the original story while making necessary changes for a smoother experience.
Streamlining Combat
The hosts discuss how combat in "Œil Noir" can be slow due to outdated rules. They explain that they have made modifications to speed up combat while keeping its essence intact.
Modifying Combat Mechanics
- Combat in "Œil Noir" can become slow due to an outdated combat system, particularly with the "parade" mechanic.
- The hosts have made adjustments to the combat system to maintain its essence while making it faster.
- They have removed many combat encounters and focused on the core elements of the scenario.
Getting Ready to Play
The hosts introduce themselves as players for this session. They express their excitement and readiness to embark on this adventure.
Introducing the Players
- The hosts introduce themselves as players for this session, expressing their enthusiasm for playing tabletop role-playing games.
- They are joined by other members of their gaming group, including Bladys and Jean-Christophe.
- Each player shares their anticipation and eagerness to experience this adventure together.
Starting the Adventure
The Game Master begins setting up the scene for the players' adventure in "L'Auberge du Sanglier Noir."
Setting Up the Adventure
- The Game Master sets the stage for the adventure, introducing it as an incursion into a world of fantasy and excitement.
- The players' characters are introduced as adventurers from a specific region called "l'Aventurie."
- The Game Master hints at potential challenges and conflicts that may arise during their journey.
Excitement for Role-playing
One of the players expresses their excitement about delving into role-playing games and learning from experienced players.
Embracing Role-playing
- One player shares their enthusiasm for exploring role-playing games, especially in a supportive environment with experienced players.
- They mention that they usually focus on book reviews but are eager to learn more about tabletop role-playing through this experience.
These notes provide a concise summary of each section of the transcript, highlighting key points discussed. The timestamps are used to link to specific parts of the transcript for easy reference.
In Search of Glory
The speaker mentions being in search of glory and goodness.
Searching for Glory
- The speaker expresses their desire for glory and goodness.
Recent Events and Suspicion
The speaker discusses recent events involving caravans and the arrival of a group of unfriendly dwarves.
Recent Caravan Activity
- Caravans have been coming more frequently than usual.
- A group of dwarves arrived before the player's group, but they were not friendly.
Suspicion towards Dwarves
- The speaker wonders if the dwarves were marauders or thieves.
- There have been previous issues with gnomes in the area, but they have disappeared now.
- The dwarves may have left as well, possibly searching for something specific.
Mining Troubles and Tribes
The speaker discusses past mining troubles with gnomes and the presence of a tribe of thieves among the dwarves.
Past Mining Issues
- There used to be a mine near Rochetaillade, but it has been abandoned for a long time due to collapses and lack of workers.
Troublesome Dwarven Tribe
- Not all the dwarves left; some belonged to a thieving tribe.
- The language used by the speaker suggests that caution should be exercised around such groups.
Assessing Potential Conflict
The speaker advises caution due to potential conflicts arising from the diversity within their group.
Potential Conflict with Dwarves
- Due to the diverse nature of their group, conflicts could arise quickly.
- However, if they are not hostile and mind their own business, there should be no problems.
Gathering Information
The speaker suggests asking the innkeeper for more information and engaging in specific conversations.
Seeking Information from the Innkeeper
- One suggestion is to ask the innkeeper for information as they may know more.
- The speaker believes that the innkeeper might be more friendly and knowledgeable.
Conversation with the Innkeeper
The player approaches the innkeeper to inquire about business and potential encounters with Count Greyfax.
Business at the Inn
- The innkeeper mentions that business is going well, despite being located on the outskirts of Rochelle.
- Count Greyfax occasionally visits and hunts in the area.
Recruitment by Count Greyfax
- There are rumors that Count Greyfax recruits people for occasional missions or services.
Unexpected Arrival of Captain and Gentleman
A captain accompanied by armed men enters the tavern, causing a sudden change in atmosphere.
Sudden Entrance of Captain and Gentleman
- The tavern door opens, revealing a captain wearing armor and accompanied by armed men.
- Everyone in the tavern immediately shows respect by bowing down.
- The player must decide how to react to this unexpected arrival.
New Section
The protagonist finds themselves in a cellar of the Black Boar Inn. Jeannette, the innkeeper's daughter, informs them that she has drugged their wine to temporarily paralyze them. She advises them to escape when they are taken away.
Escape Plan
- Jeannette drugs the protagonist's wine to paralyze them temporarily.
- The protagonist will regain mobility soon and have a chance to escape.
- They are taken by guards and the innkeeper to a hidden passage behind a pivoting wall.
- They are pushed into a dark tunnel and hear the trapdoor closing above them.
- Gradually, their strength returns, and they can move again.
- Jeannette casts a spell to create light for visibility in the dark tunnel.
New Section
After being pushed into the dark tunnel, the protagonist regains their strength. With Jeannette's help, they create light using magic. They find themselves in a damp corridor leading to an old storage room filled with debris.
Exploration of Storage Room
- The corridor leads to an old storage room filled with various materials.
- The room contains broken furniture, planks of wood, and other discarded items.
- It appears like an abandoned warehouse or storage area.
New Section
In the storage room, the group plans their next move. They decide not to linger and search for useful items before leaving through another opening in the room.
Planning and Searching
- The group decides not to stay long in the storage room as they have limited time.
- They consider searching for weapons or anything useful before leaving.
- There is an opening on one of the walls that leads out of the room.
Timestamps may vary slightly depending on the video version.
New Section
This section discusses the discovery of a hidden lever in a room.
Discovery of Hidden Lever
- A lever is found between the armoire and the cupboard, initially mistaken for a crack.
- The lever is well-disguised and only revealed under the light.
- The lever is activated, revealing a secret mechanism.
New Section
This section explores another room accessed through a hidden door.
Accessing Another Room
- A hidden door is opened, leading to another room.
- Inside the new room, there is another visible lever.
- The adventurers debate whether it's safe to use the visible lever or if it could be a trap.
- They decide to proceed and activate the second lever, closing the hidden door behind them.
New Section
This section reveals an unexpected consequence of closing the hidden door.
Consequence of Closing Door
- Closing the hidden door triggers an immediate collapse in the corridor, trapping one of the adventurers inside.
- Despite their efforts, they are unable to save their companion from being engulfed by debris.
New Section
This section focuses on attempting to rescue their trapped companion.
Attempting Rescue
- The adventurers discuss possible ways to save their trapped companion but struggle due to limited visibility without light spells or torches.
- They consider using levitation or finding a way to create light to aid in the rescue.
- The lack of visibility makes it challenging to assess the situation and determine the best course of action.
The transcript is not in English, so the section titles and overview are provided in English for clarity.
Unfortunate Discovery
The group discovers an object protruding from the debris in the mine. They realize it is not their friend, but they decide to investigate further.
Investigating the Object
- The group discusses the object and wonders if they should have checked on their friend before proceeding.
- They express curiosity about what the object might be and consider sniffing it before continuing.
- Despite their concerns, they decide to move forward and explore.
Extracting a Skeleton
The group continues to clear away debris and uncovers a recent skeleton of another victim in the mine. They discuss their attempts to call out for their missing friend.
Discovering a Skeleton
- The group finds a recent skeleton that appears to have been cleaned by rats.
- They slowly uncover the skeleton, realizing it belongs to a man who likely met his demise in this part of the mine.
- They briefly discuss calling out for their missing friend but conclude that he may be buried deeper or in another level of the mine.
A Weapon near the Skeleton
While examining the skeleton, one of them discovers a small war axe near its arm. They speculate about its usefulness and potential value.
Finding a War Axe
- As they search around the skeleton's arm, one of them finds a small war axe that could be useful for their companion.
- The war axe is capable of causing significant damage without any penalties.
- They consider it as a gift for their companion and express gratitude for finding such an item.
Searching for Viafried
The group discusses Viafried's whereabouts after not finding any trace of his body. They contemplate throwing a stone to determine the extent of the collapse.
Viafried's Location
- The group realizes they have no idea where Viafried is and cannot find any signs of his body.
- They consider throwing a stone into the collapsed area to gauge its depth, but one member expresses concern about triggering another collapse.
- Despite the risks, they decide to proceed cautiously and continue exploring.
A Pendant and its Significance
The group discovers a small pendant on the skeleton, which sparks their interest. They examine it for any magical properties.
Examining the Pendant
- The group finds a small obsidian pendant in the shape of a miniature war hammer on the skeleton.
- One member expresses a strong desire to possess it due to their fondness for obsidian.
- They test if there are any magical properties associated with the pendant but conclude that it is simply an emblem without any magical significance.
Interpretation of the Pendant
The group discusses their interpretation of the pendant's meaning and significance. They use their intelligence scores to gain insights.
Interpreting the Pendant
- Both members with knowledge in magic examine the pendant but do not sense anything magical about it.
- They determine that it is merely a well-crafted emblem resembling a war hammer.
- The emblem reminds them of a cursed forest or an incident involving a disturbed hammer, but they cannot ascertain its true meaning or purpose.
Speculations about Gnomes and Dwarves
The group speculates about gnomes' reliability based on personal biases and previous encounters with dwarves.
Opinions on Gnomes
- One member admits to having a natural prejudice against gnomes due to their conflicting relationship with dwarves.
- They discuss the possibility of gnomes being involved in the troubles within the mine and suspect that they may have taken the dwarf patrol hostage.
Suspicion towards Villagers
The group suspects that villagers in the inn might be complicit in the events unfolding in the mine. They consider evaluating gnome traits to determine their trustworthiness.
Suspicions about Villagers
- The group believes that the wealth from the mine is connected to the horrors they are encountering.
- They suspect that villagers at the inn may be involved or aware of what is happening.
- One member suggests assessing gnome traits to determine if they can be trusted, considering their perspective as a dwarf.
The transcript provided does not contain any timestamps beyond this point.
Continuing on the Path
The group discusses the path they are following and the possibility of encountering others along the way.
Following Their Own Path
- The group realizes that they are following a path that others may have taken before.
- They discuss how those who came before them may not have heard or seen what happened further down the path.
- It is suggested that they continue on their own path to avoid unnecessary confrontation.
Potential Benefits of Confrontation
- Some members suggest that confronting others on the path could lead to acquiring valuable keys or items that could help them progress.
- The idea of attacking by surprise is considered, as it would give them an advantage over their opponents.
Disagreement and Alternative Plan
- One member expresses concern about forcing a confrontation and suggests avoiding combat if possible.
- The element of surprise is agreed upon as important, but there is disagreement about who should carry out certain tasks.
- A plan is made for one member to become invisible and attempt to pickpocket the potential adversaries.
Working with Others
The group discusses the possibility of working with other humans in the village and strategizes their next move.
Collaboration with Humans in the Village
- It is revealed that some humans from the village are working with others (possibly orcs).
- The group speculates that these humans may be tasked with capturing or dealing with intruders like themselves.
Avoiding Unnecessary Conflict
- Some members express a preference for avoiding unnecessary conflict if they can remain undetected.
- They consider using stealth and surprise to their advantage rather than engaging in direct combat.
Utilizing Potential Resources
- It is suggested that the potential adversaries may possess keys or valuable items that could aid their progress.
- The group discusses the possibility of acquiring these resources by either stealing or negotiating.
Invisibility and Pickpocketing
The group plans to make one member invisible to attempt pickpocketing the potential adversaries.
Making a Member Invisible
- One member, who is smaller in size, suggests becoming invisible and attempting to pickpocket the potential adversaries.
- Concerns are raised about the risk of being detected during the pickpocketing attempt.
Agreement and Preparation
- The group agrees that invisibility could be advantageous and decides to proceed with the plan.
- The member who will become invisible expresses willingness to carry out the task despite their lower skill level.
Pickpocketing Attempt
One member becomes invisible and attempts to pickpocket an orc while others wait for their return.
Invisible Pickpocketing
- The designated member becomes invisible using a spell.
- They successfully pickpocket an orc, finding a purse containing silver coins.
- They return to the group with their findings.
Finding Clues and Assessing Risks
The group discusses their findings and considers their next steps based on potential risks.
Findings from Pickpocketing
- The pickpocketer found a purse of silver coins but did not find any keys.
- It is suggested that since previous encounters in this area involved levers and secret passages, keys may not be necessary.
Assessing Potential Paths
- The group debates whether to continue along the path where they encountered orcs or take another route.
- One path leads towards where the orcs came from, potentially towards their guard room with weapons and armor.
- Another path leads in the direction they originally intended to go, which they had cleared of debris.
Deciding on the Guard Room
- The group agrees to take the risk and explore the guard room, hoping to find useful items.
- They acknowledge the potential danger but believe it is worth investigating.
Understanding the Situation
The group clarifies their current location and discusses their plan to explore the guard room.
Clarifying the Situation
- The DM explains that there was an intersection where the group encountered orcs.
- By stopping at this intersection and clearing a blocked path, they were able to hide from the approaching orcs.
- The orcs are now heading towards where the group came from, either towards a door with barricades or a dilapidated corridor.
Exploring the Guard Room
- Despite potential risks, it is suggested that exploring the guard room could yield valuable weapons and armor.
- The group agrees that understanding and accepting these risks is necessary for their progress.
Pour un certain temps allons donc voir
The group decides to explore a certain area for a while.
Exploring the Area
- The group decides to go and see what is in the area.
Alors vas-y pour un geste
A gesture is made by someone.
Making a Gesture
- Someone makes a gesture, but it is not clear who or what the gesture is for.
Et 7 Lucie
Lucie is mentioned.
Mentioning Lucie
- Lucie's name is mentioned, but it is unclear why or in what context.
Le visage qui semble être radié par son empathie lui dit voyons mieux vaut mourir debout que vivre à genoux viens frère
A face expresses empathy and says that it's better to die standing than to live on one's knees.
Expressing Empathy and Encouragement
- A face with an empathetic expression tells someone that it's better to die standing than to live on one's knees and encourages them to come along.
[Musique] et
Music plays.
Se faisant bon tu es certain que là tu aurais convaincu n'importe qui mais tu remarques que ce nombre décidément n'est pas dans un état normal pour autant il a quand même été vaguement impressionné
Someone tries to convince another person, but they seem to be in an abnormal state.
Trying to Convince
- Someone tries to convince another person, but it is clear that the other person is not in a normal state. However, they still seem slightly impressed.
Oui oui peut-être que vous vous méritez de sortir mais nous on doit rester parce que parce que les yeux nous ont dit de rester ici
The group discusses whether or not to leave, but some believe they must stay because "the eyes" told them to.
Staying or Leaving?
- There is a discussion about whether or not the group should leave. Some believe they must stay because "the eyes" told them to.
C'est quoi les yeux donc ils parlent quoi parles-tu qu'est-ce que c'est les yeux
The group questions what "the eyes" are and what they mean.
Questioning "The Eyes"
- The group wonders what "the eyes" are and what they mean.
[Musique] huitiers qui vous regardent et une morsure pour faire souffrir et ensuite ensuite obéir il a été ensorcelé alors
Music plays and someone mentions being enchanted by "eight-eyed creatures."
Enchanted by Eight-Eyed Creatures
- Someone mentions being enchanted by creatures with eight eyes, causing suffering and obedience.
C'est quoi une grosse araignée c'est ça
Someone asks if it's a big spider.
Asking About a Big Spider
- Someone asks if the creatures with eight eyes are big spiders.
Il a pas l'air de d'en savoir plus que elle est par où la sortie est-ce que tu peux nous dire vers on doit se diriger
The group asks for directions to the exit.
Asking for Directions
- The group asks someone if they know where the exit is and which way they should go.
[Musique] les huttes c'est la galerie en exploitation avec mes compagnons et
Music plays.
Est-ce que peut-être que vous cherchez un autre humain aussi oui nous avons perdu la nos amis
The group mentions that they have lost their friends and may be looking for another human.
Looking for Another Human
- The group mentions that they have lost their friends and may be searching for another human.
Alors peut-être peut-être aller demander à mes compagnons
Someone suggests asking their companions for help.
Suggesting to Ask Companions
- Someone suggests asking their companions for assistance.
Très bien merci on va faire ça alors on va demander à ses amis [Musique] ok donc vous vous relevez vous quittez la petite lutte on le laissant toujours flegmatique en fait pour ainsi dire ce pauvre mais effectivement manifestement a été brisé d'une manière ou d'une autre
The group decides to ask their friends for help and leaves someone behind who seems broken.
Asking Friends for Help
Address and Characters
The speaker mentions their address and discusses the characters in the game.
Characters
- The speaker mentions Fabien, who will be playing as an elf.
- They mention a dwarf character who they want to cast a spell on.
- The group discusses the role of the dwarf and how he attracts attention.
Moving Forward and Casting Spells
The group plans their next moves and discusses casting spells.
Next Moves
- The speaker suggests that they move forward with Fabien following behind, and the dwarf character at the back to avoid attracting attention.
- They discuss the possibility of encountering gnomes or entering mines or underground areas.
Casting Spells
- The speaker expresses a desire to cast a spell on the dwarf character to give him a cold.
- They mention Pineau des Charentes, which seems to be related to the role of the dwarf character.
Not in Mines or Underground
The group clarifies that they are not currently in mines or underground areas.
Sobriety Book
The group mentions an old sobriety book and talks about its significance.
Dispute Scene
The group discusses a scene where there is a dispute between characters, particularly involving the dwarf character.
Advancing in a Corridor
The group describes advancing through a corridor with different characters taking specific positions.
Character Positions
- The dwarf character is almost standing upright due to the narrow corridor.
- The warrior character is on his knees, moving forward cautiously.
- The magician character and others follow behind.
Secret Passage and Traps
The group encounters a secret passage and discusses the possibility of traps.
Secret Passage
- The group discovers a secret passage with not much inside.
- The dwarf character suggests playing a game of skill to investigate further.
Traps
- They suspect that there might be a trap in the passage.
Critique in "L'Œil Noir"
The group mentions a critique related to "L'Œil Noir" (The Dark Eye).
Interruption and Attack
An interruption occurs, followed by an attack on the characters.
Interruption
- One of the characters interrupts their conversation, causing them to stop and pay attention.
Attack
- A weapon narrowly misses one of the characters, splattering on the ground.
- Another attack hits the warrior character's shoulder, causing an injury.
Healing Spell
The group discusses using a healing spell on the injured warrior character.
Healing Spell
- There is a discussion about whether it is possible to cast a healing spell during combat.
- It is mentioned that the protection level of the warrior character affects their ability to withstand damage.
- There is uncertainty about whether they can cast a healing spell at this moment due to being in combat.
Injured Warrior and Actions
The group discusses the condition of the injured warrior character and plans their actions for the combat.
Injured Warrior
- The warrior character is severely injured, losing 5 points of vitality.
- The protection level does not play a role in this case due to the critical failure.
Actions
- The warrior character can still move and draw their weapon.
- The magician and elf characters are still in the tunnel, while the warrior is outside.
Reptilian Creatures
The group describes encountering reptilian creatures armed with heavy weapons.
Description of Creatures
- The creatures resemble reptiles and carry large weapons.
- They have long crests on their backs and forked tongues.
- These creatures are salamanders, combining elements of darkness and fire.
Ambush Success
One of the ambushers successfully attacks one of the characters, while another approaches from a different direction.
Ambush Success
- One of the ambushers manages to attack one of the characters successfully.
- Another ambusher moves closer after seeing that the ambush was successful.
Spells or Escape?
The group discusses whether to cast spells or try to escape from the situation.
Casting Spells or Escaping
- There is a choice between casting spells or trying to escape quickly.
- Casting spells may consume a significant amount of magical energy, potentially leaving them vulnerable later on.
- They consider using lightning spells but worry about depleting their magical potential for future encounters.
Memory and Lightning Spells
The group discusses memory and lightning spells as possible options for their next actions.
Memory Spell
- One of the characters mentions having a memory spell available but doesn't specify its use.
Lightning Spells
- The group considers using lightning spells on the enemies.
- Casting lightning spells may consume a significant amount of magical energy, potentially leaving them vulnerable later on.
Advantages and Disadvantages of Spells
The group discusses the advantages and disadvantages of casting spells in their current situation.
Advantages and Disadvantages
- Casting lightning spells can give them an advantage in combat.
- However, casting such spells may deplete their magical energy, which cannot be easily replenished during the adventure.
Musique
This section features music.
Music
- No specific information or content is provided in the transcript for this section.
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