Mascot Horror's REJECTED Games

Mascot Horror's REJECTED Games

Mascot Horror Games: The Rejected Ones

In this video, the speaker discusses the phenomenon of rejected mascot horror games. They explore three interesting cases of such games that failed to become popular in the genre.

High Time: The Worst Gimmick

  • High Time is a rejected mascot horror game with an underwhelming gimmick.
  • The game's gimmick involves using a syringe to extract green goo from a dispenser and power doors in the facility.
  • This gimmick is mindless padding and serves no intrinsic purpose.
  • High Time has some of the worst visuals out of any mascot horror game, with an incredibly dark camera and blurry character vision.

Lenny Boog: A Poorly Executed Game

  • Lenny Boog is another rejected mascot horror game that failed to catch on due to poor execution.
  • The game features a generic monster design and uninteresting gameplay mechanics.
  • Lenny Boog also suffers from technical issues, including poor optimization and frequent crashes.

Egghead Gumpty: A Missed Opportunity

  • Egghead Gumpty is a rejected mascot horror game that missed its chance to become popular in the genre.
  • The game features an interesting concept involving an egg-shaped creature as the main antagonist.
  • However, Egghead Gumpty suffers from poor execution, including bad graphics and uninspired gameplay mechanics.

Conclusion

  • Mascot horror games are not guaranteed success by copying previous successful games or having marketable mascots.
  • These three cases show that poor execution, bad gimmicks, technical issues, and missed opportunities can lead to rejection in the genre.

Mascot Horror Chase Scene

The game "High Time" is reviewed, with a focus on the mascot horror chase scene. The monster has no interesting animation and the scene is not memorable.

  • The monster in the mascot horror chase scene has no interesting animation.
  • The scene is not memorable and serves as another watered-down imitation of other pop events.
  • Overall, "High Time" is a low-quality game.

Review of Lini Boog Game

A review of the game "Lini Boog," which relies on audio cues for survival. While the concept is good, execution falls short compared to similar games like Five Nights at Freddy's 4.

  • "Lini Boog" relies on audio cues for survival.
  • The game starts with an interactive cutscene introducing the character Lini Boog.
  • Audio plays a huge part in survival, requiring players to run around a house environment to close windows that Lini will be stalking from.
  • Despite similarities to Five Nights at Freddy's 4, "Lini Boog" lacks variety in gameplay and fails to deliver core details that make other audio-reliant horror games successful.

Leanbois Horror Game Review

The reviewer discusses the mechanics of the game and how it progresses through different levels.

Night 1

  • The game is not too difficult, but can be challenging.
  • The AI does not get progressively harder as time goes on.
  • The first section of the game is not bad, but it's not great either.

Night 2

  • This level is a big step up from the first one.
  • There is more pre-night exposition that makes the story easy to follow.
  • One of the stores on the side will have a light show up indicating that you must enter that room when you do you need to listen out for if Lini will be attacking from the door or window.

Night 3

  • This level completely destroys everything this game was building up from this point turning the gameplay from a test of hearing and endurance to a generic find some things and Escape horror game.
  • You need to go around this facility and turn on four generators to escape which gets rid of the timer from previous nights while you go around you need to watch out for Lini running towards you if he does you need to pull out this goddamn Goliath of a flashlight and Flash him until he runs away.

Audio Issues in Level 3

The game's gimmick relies on audio, but it is barely a concern in level 3. The music track becomes louder for every lever pulled, overpowering all other sounds.

Audio System Issues

  • The game's gimmick relies on audio, but it is barely a concern in level 3.
  • Music track becomes louder for every lever pulled, overpowering all other sounds.

Presentation vs Gameplay in Level 3

Despite the setup and presentation being the best of the entire video, gameplay does not save itself as it goes on.

Audio System Issues

  • Setup and overall presentation of this level is definitely the best of the entire video.
  • However, gameplay does not attempt to save itself as it goes on.

Egghead Gumpty: A Different Game from Euphoric Brothers

Egghead Gumpty was created by developers Ferris and Gecko aka Euphoric Brothers before Garden of Ban Ban. It plays differently from their later games and takes place in a procedurally generated juvenile detention center.

Procedural Generation and Environment

  • Egghead Gumpty was created by developers Ferris and Gecko aka Euphoric Brothers before Garden of Ban Ban.
  • The game got moderate traction from prominent Blitz players but nowhere near the same heights as Ban Ban.
  • Juvie we explored in the game seems to be randomly generated every single time but far from infinite.
  • They advertise this game under the pretense of it being infinitely generated, but this is false advertising.
  • The game would be an absolute nightmare to navigate if it really was a juvenile detention center.
  • The environment is not utilized well. You just go around the same looking rooms endlessly with random objects thrown into them.

Gameplay

  • The goal of the game is to find 10 keys to put into one door to escape.
  • Keys are only kept in light blue gift boxes that can be pretty hard to find depending on your seed.
  • There are other gift boxes too such as green ones that give you more battery for your flashlight and black boxes for lock picks.

Game Mechanics

In this section, the speaker discusses the core mechanics of the game and how to survive in it.

Using the Flashlight

  • The alt-fire with the flashlight is crucial for survival.
  • Shining red light at the face of the red guy and Gumpty when they're in the walls gets rid of these threats momentarily.

Dealing with Red Guy

  • Alternate between your red light and your normal light depending on what his eye color changes to.
  • You know you're done with the sequence when he disintegrates.

Dealing with Gumpty

  • When Gumpty is in tentacle form and chases you around, you just have to outrun him until he despawns.
  • You are noticeably faster than him so the only way you could die during this is if you get cornered.
  • However, when he hides behind walls, finding Gumpty seems almost impossible because sometimes he does not spawn due to poor implementation of this mechanic.

Special Boxes and Keys

In this section, the speaker talks about special boxes that can be collected for lore logs or buffs and finding keys.

Special Boxes

  • There are some special boxes that give lore logs or certain buffs to make gameplay easier.
  • There's also a cat that follows you around but doesn't do anything from what I know.

Finding Keys

  • All you have to do now is find all 10 keys and open the exit door after doing so.

Ending and Overall Thoughts

In this section, the speaker talks about reaching the end of the game and their overall thoughts on the game.

Reaching the End

  • After finding all 10 keys, you are greeted with a girl who talks about being sent to the second floor of the facility in chapter two.
  • The speaker paid no attention to what she was saying.

Overall Thoughts

  • The game is hastily put together and arguably lies in its store page as well.
  • The environments feel like weird alien spaces with random objects thrown in there rather than something actually worth exploring or even just looking at.
  • Although the premise of this one could be interesting, they do absolutely nothing with it.

Mascot Horror Games

In this section, the speaker talks about mascot horror games and their varying degrees of success.

Varying Degrees of Success

  • Leaney Book was fine but certainly wasn't anything to write home about and also degraded in quality further as it went on.
  • Akad Gumpty felt like it was something meant to just cash in on a trend but ended up missing the mark.
  • Hide Time is more than deserving of its reputation.

Limits of Genre

  • Living in a post FNAF world has definitely brought a ton of strange media to star in the Limelight but sometimes even this genre can have limits as it was certainly shown here.

Conclusion

The speaker concludes by stating that they will go steal the source code of Garner Band 4 or something now and signs off.

Video description

Another video on Mascot Horror! God I must be digging at the absolute bottom of the barrel at this point.. But, that's actually the entire point of this video! The question this time being "does the mascot horror formula always mean success?" Today, we seek out to see if it's more nuanced than that, by looking at 3 mascot horror games that just simply did not catch on. Do these games deserve their standing as lesser successes in the Well-oiled machine of Mascot Horror? Or, will my expectations be subverted? We'll just have to see in our coverage of this topic. --------------------------------------------------------------------------------------------------------------------------- 💬 Join the discord! → Discord - https://discord.gg/4hVyMETU6a 🐦 → Twitter - https://twitter.com/Daggzyt ------------------------------------------------------------------------------------------------------------------------- Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- #HideTime #EggheadGumpty #leenieboog #gartenofbanban #gartenofbanban3