Making Languages Doesn't Have To Be Hard (Conlang) | Worldbuilding

Making Languages Doesn't Have To Be Hard (Conlang) | Worldbuilding

Designing Fictional Languages for World Building

Introduction to Language Creation

  • The video introduces the concept of designing fictional languages as part of world-building projects, emphasizing that it can be simplified into manageable steps.
  • Matthew, the presenter, mentions a previous discussion on designing fantasy races and their evolution towards intelligence necessary for civilization.

Understanding Language and Its Evolution

  • Language is defined as a structured system of communication unique to humans; proto-languages are believed to have existed since Homo habilis over 2 million years ago.
  • The evolution of language from proto-languages has led to the diverse languages we see today, with English being a product of numerous iterations.

Constructed Languages (Conlangs)

  • Conlang refers to constructed languages that are deliberately created rather than evolving naturally. This approach allows for more immediate language creation in world-building.
  • Instead of creating an entire language, one can develop a Proto-language—a simple foundational language that can evolve later if desired.

Starting Point: Phonetics

  • Phonetics is identified as the starting point for most languages; it involves understanding sounds using the International Phonetic Alphabet (IPA).
  • The IPA provides an inventory of all possible human sounds, which is crucial for creating believable languages tailored for human audiences.

Articulation and Sound Selection

  • Sounds in the IPA are categorized by place and manner of articulation; this helps in understanding how different sounds are produced.
  • Examples illustrate how voiceless and voiced sounds often coexist within languages, highlighting sound selection's importance in conlang development.

Simplifying Sound Selection

  • Not all IPA sounds appear in every language; many only use a limited set grouped by articulation types.
  • For effective conlanging, simplicity is key—focusing on fewer sounds leads to clearer phonological structures.

Creating Phonologies for Fantasy Species

  • Matthew outlines four fantasy species created previously: Sileran, Urakan, Naquil, and humans. He emphasizes focusing on non-human species first.

Creating Unique Languages for Fictional Creatures

Phonological Structure of the Language

  • The language design excludes labial sounds due to their difficulty for certain creatures, opting instead for a simplified five-vowel system.
  • A strong trend in human languages is noted where the word for "bear" includes a trilled 'R' sound; this will be incorporated into the new language.
  • The phonetic structure will include coronal sounds while excluding less common sounds like 'sh', and will also incorporate nasals, plosives, and fricatives.
  • The Urakan language will utilize a schwa sound instead of an 'er' sound, along with a glottal stop that mimics real-life bear vocalizations when scared.
  • Naquil's language draws inspiration from otherworldly sources but maintains standard phonology with elongated vowel equivalents.

Syllable Structure and Stress Patterns

  • Syllables are divided into onset, nucleus, and coda; the nucleus is typically a vowel while onsets and codas consist of consonants.
  • Different languages are assigned specific syllable structures: Sileran (CVC), Urakan (CCVC), and Naquil (CCVCC), affecting pronunciation complexity.
  • Stress placement in words can change meanings significantly; default stress is proposed to fall on the second-to-last syllable across all languages.
  • An initial set of rules for stress placement is established to maintain consistency as the languages evolve over time.

Establishing Basic Grammar Rules

  • A proto-language framework is created with basic root words; simplicity is emphasized since these sapient creatures start with rudimentary communication.
  • Default word order varies by language: Sileran uses VSO, Urakan follows SVO like English, while Naquil has a free word order requiring prefixes/suffixes for clarity.
  • Adjectives derived from nouns and adpositions from verbs simplify sentence structure; adjectives appear after nouns in most cases except in free-order languages.
  • Possession follows similar ordering rules as adjectives/nouns, treating possessors as adjectives within sentences.

Creating Unique Languages for World Building

Guidelines for Sentence Structure

  • The discussion emphasizes that the outlined sentence structure serves as guidelines, with real-life languages providing examples of deviations. Unique languages can develop, but complexity increases with deviation from these guidelines.

Proto-Language Development

  • The Urakan language is introduced as an example of a proto-language, showcasing its straightforward translation to English: "I am going to the river to fish for food."
  • Sileran's version of the same phrase aims to reflect the personality of both languages, even in their primitive forms.

Language Evolution and Naming Conventions

  • As species discover new concepts (e.g., agriculture or metallurgy), they will likely create new words. This reflects real-world language evolution where diverse languages emerge.
  • For simplicity in world-building, focus on major languages rather than tracking hundreds across multiple species. Naming conventions can be established using existing words.

Establishing Place Names

  • An example is given where a settlement at a river mouth might be named "senanut Gru," which could evolve into a suffix like "Gru Bier" over time.
  • It’s crucial to define what old words meant when creating new terms; otherwise, confusion may arise among speakers regarding meanings.

Human Language Strategy in World Building

  • Humans will not have a fictional language but will use real-world languages akin to "Galactic Basic" in Star Wars. This approach makes worlds more accessible while maintaining exotic elements through constructed languages (conlangs).

Depth of Language Creation

  • Most audiences prefer minimal exposure to fictional languages; names and short phrases are sufficient for immersion without overwhelming them.
  • The video only scratches the surface of language creation; advanced conlanging involves complex factors such as vowel/consonant harmonies and rule exceptions.

Recap and Future Directions

  • Constructing a language requires phonological inventory, syllable structure, sentence structure, and root words. These elements provide foundational cultural evolution for fictional species.
Video description

Episode 19: Language / Conlang In this video we discuss designing fictional languages for worldbuilding projects, and how creating an entire language doesn’t have to be a daunting task with some simple steps. --- WORLDBUILDING CORNER: https://www.worldbuildingcorner.com IPA CHART: https://www.worldbuildingcorner.com/resources Biblaridion's Channel for Advanced Conlanging: https://www.youtube.com/channel/UCMjTcpv56G_W0FRIdPHBn4A --- Drawings of the fantasy races created in this video are original content made by Worldbuilding Corner, including the silhouettes used in the thumbnail. All other music, images, and other media used in this video are available for commercial use with Creative Commons licensing, found on www.pixabay.com and www.pexels.com. The subsequent listed images are permitted for use under the following Creative Commons license: https://creativecommons.org/licenses/by-sa/4.0/deed.en Indo-European Language Tree Illustration: EnriBrahimaj Indo-European Language Tree Chart: Mandrak