How Gaming Can Be a Force for Good | Noah Raford | TED

How Gaming Can Be a Force for Good | Noah Raford | TED

The Future of Social Movements: Video Games as a Platform

The Rise of Virtual Fashion and Conspiracy Theories

  • A significant portion of teenage gamers in America spends more on virtual fashion in video games than on physical clothing, indicating a shift in consumer behavior.
  • Approximately 50 million people believe the government is controlled by a secretive group, reflecting widespread conspiracy theories and societal distrust.
  • These trends highlight an increasingly chaotic world where many anticipate worsening conditions.

Video Games as Platforms for Social Unrest

  • The speaker predicts that social unrest will rise from unexpected sources, particularly video games, which are often mischaracterized as merely violent.
  • Video games are positioned to become battlegrounds for future social movements and recruitment tools for various causes.

Historical Context: Hassan ibn Sabbah and the Order of Assassins

  • The concept of "video gamecults" is introduced, drawing parallels with historical figures like Hassan ibn Sabbah who inspired extreme devotion among followers.
  • Hassan's creation of the Order of Assassins illustrates how charismatic leadership can mobilize individuals to sacrifice themselves for a cause.

Myth and Meaning in Leadership

  • The legend surrounding Hassan suggests he created a myth involving simulated experiences that motivated his followers to act against their enemies.
  • This historical example serves to illustrate how leaders can instill purpose during uncertain times using the best communication methods available.

Video Games: Dominance and Engagement

  • Video games have surpassed traditional entertainment industries, becoming the leading form of engagement globally with substantial financial investments in virtual goods.
  • Players spend over $130 billion annually on virtual items, highlighting the economic significance of gaming beyond mere entertainment.

Psychological Needs Fulfilled by Gaming

  • Video games fulfill essential psychological needs such as community belonging, achievement, and purpose—elements often lacking in real-world interactions.
  • Gamers report intense emotional experiences within these digital worlds that provide fulfillment comparable to significant life events.

Cultural Shifts Among Younger Generations

  • Children today prioritize digital assets over physical gifts, indicating a cultural shift towards valuing virtual economies.

Understanding the Rise of Gamecults

The Current State of Anxiety and Discontent

  • One third of US undergraduates report moderate to severe anxiety, with rates of suicidal thoughts and severe depression doubling in the last decade.
  • A global study shows two-thirds of parents believe their children will grow up poorer and less successful, indicating widespread societal despair.
  • This sense of disillusionment drives people to seek answers from various sources, including charismatic leaders.

Historical Context of Cult-like Movements

  • Charismatic leaders have historically influenced social change, from the Protestant Reformation to modern movements like QAnon.
  • Cults share characteristics such as inspiring a sense of higher purpose through good versus evil narratives that seem irrational to outsiders.
  • They also utilize tools and structures from dominant organizations, adapting to contemporary contexts.

Emergence of Gamecults

  • The concept of "gamecults" arises when billions seek meaning in virtual worlds combined with gaming culture and crypto economies.
  • Examples range from benign fandom behaviors (like BTS stans online) to extreme recruitment tactics by groups like Hezbollah using video games for training.

Real-world Consequences of Virtual Extremism

  • Online platforms facilitate radicalization; Discord servers and YouTube channels draw individuals deeper into extremist ideologies.
  • QAnon's evolution illustrates how online communities can lead to real-world actions, culminating in significant political events like the Capitol invasion.

Future Implications: Gaming's Role in Society

  • Futurists must consider not just technological advancements but also potential societal disruptions (e.g., traffic jams).
  • In 10–20 years, augmented reality and thriving crypto economies may lead to immersive gaming experiences influencing daily life significantly.

Positive Alternatives: Envisioning Beneficial Gamecults

  • Proposals for positive gamecult dynamics include:
  • Druidica: A nature-focused game aimed at ecosystem restoration and preserving indigenous knowledge.
  • Walkabout: A survival game for refugees promoting skill sharing and mutual aid linked with messages of compassion.
  • Temple: A pray-to-earn game fostering coordinated acts of care within meditation spaces.

Call to Action for Stakeholders

  • There is an urgent need for dialogue among policymakers, media companies, game designers, religious institutions, and parents about the implications of these trends.
Channel: TED
Video description

If you think social media is powerful, keep an eye on immersive video games, says futurist Noah Raford. As more and more people are drawn into gaming and virtual worlds, the communities they forge are spawning real-world social movements. Raford urges us to recognize what's really going on -- and then harness those forces to build the future we want. If you love watching TED Talks like this one, become a TED Member to support our mission of spreading ideas: http://ted.com/membership Follow TED! Twitter: http://twitter.com/TEDTalks Instagram: https://www.instagram.com/ted Facebook: http://facebook.com/TED LinkedIn: https://www.linkedin.com/company/ted-conferences TikTok: https://www.tiktok.com/@tedtoks The TED Talks channel features talks, performances and original series from the world's leading thinkers and doers. Subscribe to our channel for videos on Technology, Entertainment and Design — plus science, business, global issues, the arts and more. Visit http://TED.com to get our entire library of TED Talks, transcripts, translations, personalized talk recommendations and more. Watch more: https://go.ted.com/noahraford https://youtu.be/XdqV66m7Los TED's videos may be used for non-commercial purposes under a Creative Commons License, Attribution–Non Commercial–No Derivatives (or the CC BY – NC – ND 4.0 International) and in accordance with our TED Talks Usage Policy (https://www.ted.com/about/our-organization/our-policies-terms/ted-talks-usage-policy). For more information on using TED for commercial purposes (e.g. employee learning, in a film or online course), please submit a Media Request at https://media-requests.ted.com #TED #TEDTalks #gaming