The Ultimate Ghost Guide to Phasmophobia 2025 - (Hidden Abilities, How to Identify, Speeds and MORE)

The Ultimate Ghost Guide to Phasmophobia 2025 - (Hidden Abilities, How to Identify, Speeds and MORE)

Ultimate Ghost Guide to Phasmophobia

Introduction to the Guide

  • The video serves as a comprehensive guide on ghost behavior in Phasmophobia, focusing on gameplay without evidence.
  • The tutorial is divided into three main categories: ghost speed, line of sight, and hunt percentage.
  • Additional insights will be provided on how to identify ghosts outside these categories and their unique abilities.

Baseline Ghost Characteristics

  • A typical ghost has a baseline speed of 1.7 m/s and hunts when player sanity is between 50% and 55%.
  • Most ghosts share these characteristics; exceptions will be noted throughout the guide.

Understanding Spirits

  • Spirits are common ghosts that attack only when provoked, defending their place of death fiercely.
  • They can be temporarily stopped by burning incense near them; however, they have standard attributes like speed and line of sight.
  • When a spirit sees you during a hunt, it gradually increases its speed over time.

Incensing Spirits

  • Spirits cannot hunt for three minutes after being incensed; this timer starts immediately upon using the incense.
  • Players should set a timer after incensing to track this cooldown effectively.

Identifying Wraiths

  • Wraiths are considered dangerous due to their ability to fly and pass through walls; they avoid salt entirely.
  • To identify a wraith, players should place salt in suspected areas and observe if the ghost walks through it.

Key Attributes of Wraiths

Ghost Identification Techniques in Phasmophobia

Understanding Wraiths

  • Wraiths can leave EMF readings and are one of the two ghost types that can teleport. However, the speaker has never encountered this phenomenon.
  • To identify a wraith, using salt is an effective method as it helps reveal their presence easily.

Identifying Phantoms

  • Phantoms possess the ability to instill fear in those around them and are often summoned by Ouija boards, though the exact mechanics remain unclear.
  • Proximity to a phantom (within 10 meters during events) results in a significant sanity drop of 0.5% per second.
  • Taking a photo of a phantom during an event will yield a ghost photo rating (1 to 3 stars), but the phantom itself won't appear in the image.
  • Caution is advised when identifying phantoms during shadow events, as they can be difficult to spot; however, if visible in photos with high ratings, they can be ruled out as phantoms.
  • During hunts, phantoms are particularly challenging to see due to their blinking behavior; players must rely on sound cues for evasion.

Exploring Poltergeists

  • Poltergeists are known for their ability to manipulate objects and create fear through physical interactions.
  • They can throw multiple objects simultaneously with great force; without items to throw, they become powerless.
  • Poltergeists exhibit normal speed (1.7 m/s), have line-of-sight hunting capabilities, and initiate hunts at 50–55% sanity levels.
  • While poltergeists interact frequently with objects, this alone isn't definitive for identification since other ghosts may also do so.

Understanding Ghosts: Pyge and Banshee Mechanics

Identifying a Pyge

  • A Pyge can throw objects forcefully, often causing items to fly off the ceiling during a hunt. If unsure about its presence, it's likely not a Pyge; their activity is quite evident.
  • The ability of a Pyge includes creating an explosion of items in the room simultaneously, showcasing its power during hunts.

Characteristics of the Banshee

  • Banshees have standard speed (1.7 m/s) and line-of-sight mechanics similar to other ghosts, with hunting triggered at 50-55% sanity.
  • Known as a singing siren, the Banshee attracts victims through song and weakens them before attacking. Its unique scream can be detected using a parabolic microphone.

Detecting a Banshee

  • To identify a Banshee, use a parabolic microphone; it has about a 33% chance to produce its distinct scream when monitored in the ghost's vicinity.
  • If multiple whispers are heard without triggering the scream after several attempts, it may indicate that the ghost is not a Banshee.

Behavioral Patterns of the Banshee

  • A key trait of the Banshee is that it does not change favorite rooms but can wander towards its victim while maintaining its primary location.
  • When testing for a Banshee's presence, placing motion sensors strategically can help confirm if it wanders towards you without engaging in events or hunts.

Strategies for Engaging with the Banshee

  • Use motion sensors effectively by standing away from suspected locations; if they trigger repeatedly without any events occurring, this suggests it's likely a Banshee.
  • In group scenarios, remember that the Banshee targets one individual at a time during hunts. If that target leaves, it may switch focus upon re-entry into the house.

Summary Insights on Ghost Behavior

Understanding the Ghosts: Jin and Mare Mechanics

Jin Ghost Mechanics

  • The Jin ghost has a unique ability where turning off the location's power source prevents it from using its speed advantage.
  • When not in sight, the Jin moves at a normal speed of 1.7 m/s but will accelerate significantly if it sees you from over 3 meters away.
  • Upon getting closer (within 3 meters), the Jin slows down again, but if you keep moving, it can regain its speed due to line of sight mechanics.
  • A key identifying feature of the Jin is that it never turns off the breaker; this is crucial for determining its presence during gameplay.
  • If the breaker is turned off, players can experience a sanity drop by 25%, and EMF readings near the breaker can indicate interaction attempts by the Jin.

Mare Ghost Mechanics

  • The Mare ghost thrives in darkness, gaining increased attack chances when lights are off; turning on lights reduces its aggression.
  • It has a normal speed of 1.7 m/s and typically attacks at around 40% sanity with lights on but increases to 60% when lights are off or broken.
  • To confirm whether a ghost is a Mare, players should observe if it turns on any light sources; Mates cannot activate lights themselves.
  • Keeping rooms dark where you suspect a Mare may be located helps prevent it from leaving while allowing for better observation of its behavior.

Understanding Ghosts: The Mare and Revenant

Identifying the Mare

  • The Mare is a ghost that affects light switches, specifically lamps or main lights, but not TVs or gaming monitors. It has a unique ability to instantly turn off a light switch after being turned on.
  • To test for the presence of a Mare, one can perform an "AM test" by turning on the light and waiting to see if it turns off immediately. This should be repeated every 10 seconds for reliability.
  • If the light turns off quickly after being switched on multiple times, it may indicate the presence of a Mare. However, identifying this ghost can be challenging due to its elusive nature.
  • Another method involves placing a motion sensor in the room; if the Mare is present and the light is turned on, it may trigger the motion sensor as it leaves the room. However, this method is considered unreliable.
  • The best strategy for dealing with a Mare is to keep lights off in rooms where you suspect its presence since they are more active in darkness.

Understanding the Revenant

  • The Revenant is described as one of the most frightening ghosts in the game due to its violent behavior and deceptive speed; while slow when dormant, it becomes incredibly fast during hunts.
  • When hunting, Revenants move significantly faster than their normal speed (from 1 m/s to 3 m/s), making them dangerous adversaries. They hunt at around 50% sanity levels.
  • A key way to identify a Revenant during a hunt is by observing its speed; if it's moving slowly while searching for players, it's likely a Revenant.
  • The detection mechanics involve line-of-sight; if it sees or hears you (or senses your electronics), its speed increases dramatically from slow to fast.

Ghost Types and Their Characteristics in Gameplay

Understanding Revenants

  • Revenants are characterized by their slow speed, making them easily identifiable during hunts. They are unique among ghosts for this trait.

Insights on Shades

  • Shades are described as the most boring ghost type in the game due to their shy nature. They cease all paranormal activity when players are nearby.
  • The hunting behavior of a Shade occurs at 30-35% sanity, rather than the typical 50%. Their normal speed is 1.7 m/s, with line-of-sight speed increasing gradually.

Identifying a Shade

  • A reliable method to identify a Shade involves waiting in a room without any interactions occurring over time; if nothing happens, it likely indicates a Shade's presence.
  • When using a summoning circle, Shades will only show shadow models instead of full ghost models, which can help differentiate them from other ghosts.

Interaction Patterns of Shades

  • While Shades typically do not interact with objects in their immediate room, they can still affect items outside their current location if they wander out briefly.
  • A key sign that identifies a Shade is its inability to perform ghost events while players are present in the same room. If an event occurs when players leave the room, it may indicate it's a Shade.

Testing for Shades

  • Leaving the room after observing no activity for an extended period can trigger interactions from the Shade once you exit; this is another tell-tale sign of its identity.

Demons in Ghost Hunting: Characteristics and Identification

Overview of Demons

  • Demons are aggressive ghosts known for their thrill-seeking behavior, often attacking without reason. They are considered one of the most dangerous types of ghosts.
  • Demons have a normal speed of 1.7 m/s and can utilize line-of-sight speed, making them similar to other ghost types like Spirits and Phantoms.

Hunting Behavior

  • A demon's unique ability allows it to initiate hunts at any sanity level, but they typically hunt when the player's sanity is around 70% or lower.
  • If a player enters a location with full sanity (100%) and is immediately hunted by a ghost moving at normal speed, it indicates that the ghost is likely a demon.

Identifying Features

  • The presence of a crucifix can help identify demons; if the crucifix activates while the ghost is outside its range, it suggests that the entity may be a demon.
  • Crucifixes have an extended range (50% more), which means if it activates while the ghost is not within this range, it's indicative of a demon's presence.

Testing for Demons

  • If no events occur in the room where the crucifix is placed and it activates unexpectedly, this could signal that you are dealing with a demon.
  • While testing for demons can be challenging due to their unpredictable nature, observing their hunting patterns at high sanity levels can provide clues.

Advanced Identification Techniques

  • Using sanity pills may reveal whether a demon will hunt even when your sanity remains high; however, results can vary.
  • A crucial method for identifying demons involves timing: if they hunt between 1 minute and 1 minute 30 seconds after using incense, this confirms their identity as only demons exhibit such behavior.

Additional Insights on Demon Behavior

  • Another identification method includes monitoring how quickly they hunt after activating a crucifix; demons can initiate hunts between 20 to 25 seconds after activation—faster than other ghosts who must wait longer.

Understanding the Yuri Ghost in Gameplay

Characteristics of a Yuri

  • A Yuri is a ghost that returns to the physical world, often driven by revenge or hatred. They are known for significantly affecting players' sanity.
  • Yuris have a normal speed of 1.7 m/s and can increase their speed when they sense players. They typically hunt when player sanity is between 50% and 55%.
  • Uniquely, Yuris can interact with the front door of a house outside of events or hunts, which no other ghost can do.
  • The ability to fully close doors distinguishes Yuris from other ghosts; they can perform a "double door touch," indicating their presence if players hear specific sounds.
  • When interacting with doors, Yuris drain 15% sanity from nearby players, making it crucial to monitor door activity as part of identifying them.

Identifying a Yuri

  • A practical test involves placing a motion sensor outside the room where the Yuri is located after smudging it. This temporarily traps the ghost for 1 minute and 30 seconds.
  • Despite being trapped, Yuris can still perform events outside their room, potentially triggering motion sensors upon returning.
  • Identifying a Yuri can be frustrating due to their elusive nature; they possess unique abilities that complicate detection compared to other ghosts.
  • The smudging test serves as an unreliable method for confirming if it's a Yuri since it may not always yield clear results regarding its roaming behavior.

Insights on Onis in Gameplay

Characteristics of an Oni

  • Onis share similar base characteristics with other ghosts: normal speed (1.7 m/s), line-of-sight speed increase, and hunting at 50%-55% sanity levels.
  • Onis are known for being more active around living players and tend to drain their sanity faster while manifesting during encounters.

Identifying an Oni

  • One key indicator of an Oni is its frequency in performing ghost events early in gameplay; they often attempt to scare victims actively.

Understanding Ghost Types: Oni, Yokai, and Hu

Oni Characteristics and Identification

  • Onis drain sanity at double the rate compared to other ghosts; a 20% drop in sanity may indicate an Oni's presence.
  • An airball event is a key indicator of an Oni; it involves a floating ball that produces sound, distinguishing it from other ghost events.
  • To confirm an airball event, players must see the ball or not hear footsteps; hearing footsteps indicates a different type of ghost event.
  • During hunts, Onis are more visible than typical ghosts; they blink frequently and can be spotted easily.
  • Identifying an Oni relies on observing its visibility during hunts and recognizing specific ghost events.

Yokai Traits and Detection Methods

  • Yokai are attracted to human voices and typically haunt family homes; speaking near them increases attack chances.
  • They usually hunt at around 50% sanity but can spawn when players speak at higher sanities (80%) under certain conditions.
  • A reliable method for identifying a Yokai is testing its response to voice commands from a distance of 2.5 meters; if it doesn't approach while hearing voices, it's likely a Yokai.
  • If the ghost does not wander towards the player while they are using their radio or flashlight, it confirms the presence of a Yokai.

Hu Ghost Behavior

  • The Hu is unique as it can change speed based on temperature; it thrives in cold environments which empower its aggression.

Ghost Mechanics and Evidence in Gameplay

Speed Dynamics of Ghosts

  • Ghosts exhibit a speed increase when in cold environments, transitioning from slow to fast relatively quickly, reaching speeds of 2.7 m/s—one meter per second faster than their normal pace.

Forced Evidence Mechanism

  • The first ghost discussed has a "forced evidence" mechanic, ensuring that freezing temperatures are always presented as evidence regardless of the game mode (professional, intermediate, amateur, nightmare, or insanity).

Identifying Specific Ghost Types

  • In Insanity mode, if only one piece of evidence is available and it shows freezing temperatures, players can deduce that it cannot be a Hantu if other evidences like ultraviolet light are present.
  • To identify a Hantu during gameplay: observe its speed; it will be fast in cold rooms but slower in warmer areas.

Additional Identification Techniques for Hantu

  • A Hantu will never turn on the breaker since they prefer cold temperatures. If the breaker is activated during gameplay, players can rule out the possibility of encountering a Hantu.
  • During hunts with the breaker off, players can observe cold breath from the ghost every two seconds as an additional identification method for determining if it's a Hantu.

Goro Characteristics and Evidence

  • Goros have unique mechanics where they can only be seen through dots projectors using video cameras. They typically show themselves on camera when no players are nearby.
  • Like the previous ghost type discussed (Hantu), Goros also possess forced evidence; they will always show dots under specific conditions regardless of game difficulty.
  • Players may need to set up cameras strategically to capture Goro activity since they rarely appear without proper equipment setup.

Ghost Identification Techniques in Gameplay

Understanding Banshees and Goros

  • The likelihood of a ghost changing rooms is high after 20 minutes; if it hasn't, it could be a Banshee or a Goro. Testing for Banshees involves using a parabolic microphone and motion sensors.
  • If no evidence is found, the absence of room changes suggests it's likely a Goro. A Goro won't act like a Banshee, which helps in identification.
  • In Insanity mode with only one piece of evidence (like EMF level five), if dots are not visible on the projector, it confirms that the ghost cannot be a Goro.

Characteristics of Mings

  • Mings have normal speed (1.7 m/s), can sense players' locations, and become faster when aware of their presence. They hunt at 50-55% sanity.
  • During hunts, Mings are quieter than other ghosts; footsteps can only be heard from 12 meters instead of the usual 20 meters.
  • Identifying Mings relies heavily on sound; if paranormal activity occurs without audible footsteps, it may indicate the presence of a Ming.

Identifying Oreos

  • Oreos are known as wrathful spirits that fear fire. They steal souls from dying victims to seek revenge and will avoid flames.
  • To identify an Oreo, perform an Oreo test by placing three fire lights around a crucifix; an Oreo will attack once all three lights are extinguished within six seconds.
  • The timing is crucial: start counting after the third light goes out to determine if it's an Oreo based on whether the crucifix activates during this time.

Best Practices for Testing Ghost Types

  • Conduct tests early in gameplay when sanity levels are high to avoid being hunted unexpectedly while testing for Oreos.

Ghost Hunting Mechanics

Understanding Ghost Behavior and Crucifix Interaction

  • A ghost will not initiate a hunt until all fire lights in the area are extinguished. If a ghost hunts while a fire light is still lit, it cannot be an "Oreo" (incorrectly referred to as "rrio").
  • If a crucifix is active and there’s still a fire light on, it also rules out the possibility of being an Oreo. The mechanics suggest that certain ghosts are less likely to hunt when specific conditions are met.
  • Ghosts can hunt at any sanity level, including 100%, provided they have extinguished three fire lights. This emphasizes the importance of managing both crucifixes and fire lights strategically.
  • Positioning of the crucifix relative to fire lights is crucial; if they are too far apart, the crucifix may not cover the area effectively during a hunt.

Insights on Twin Ghost Dynamics

  • Twins exhibit unique behavior by mimicking each other's actions and alternating attacks to confuse players. They can interact with their environment simultaneously.
  • Each twin has different speeds: one moves at 1.53 m/s (slow twin), while the other moves at 1.87 m/s (fast twin). The difference in speed is subtle but significant for identification during gameplay.
  • Players need to pay close attention during hunts to discern which twin is present based on their speed variations; this requires experience with game mechanics.
  • Twins can perform two interactions at once, such as throwing objects or opening doors simultaneously, which can indicate their presence when observed together.

Identifying Twin Characteristics

  • During gameplay, if items are thrown from different locations simultaneously, it could signal that twins are involved rather than another type of ghost like a poltergeist.
  • There’s a 50% chance of encountering either twin during hunts; this randomness means players might face multiple encounters with one type before switching to another.
  • Hearing distant sounds or item movements from another room could indicate twins since one twin can affect areas outside its immediate location within an approximate range of 8 meters.
  • It’s essential for players to remain vigilant about potential changes in room dynamics; understanding how twins operate helps in strategizing survival tactics during hunts.

Final Thoughts on Twin Identification Strategies

  • To confirm suspicions about twins, players should focus on observing behaviors during hunts—especially noting speed changes when line-of-sight occurs with either twin.
  • Effective strategies involve hiding and listening closely for differences in speed or behavior patterns that distinguish between slow and fast twins throughout various encounters.

Ghost Mechanics and Characteristics in Gameplay

Understanding Twins

  • The speed of the Twins can vary; one may be slower than normal, while the other might seem faster. This difference can help players identify which Twin they are dealing with.
  • On larger maps, the range for detecting Twins increases from 8m on small maps to 16m on medium to large maps.

Exploring Ru

  • A Ru is a demon that thrives on electrical currents and can become agitated when overwhelmed by power. It siphons energy from nearby electronic devices, increasing its speed.
  • Ru's behavior changes based on proximity to electronics; it moves at normal speed (1.7 m/s) but speeds up to 2.5 m/s near electronics, making it crucial for players to understand this mechanic.
  • Unlike most ghosts, Ru can change speeds mid-hunt without line of sight, complicating identification during gameplay.
  • Players should observe if a ghost is faster around electronics and slower away from them as a key method for identifying a Ru.

Identifying Obake

  • Obake are shape-shifters capable of taking various forms to attract prey. They leave unique evidence behind when interacting with their environment.
  • In gameplay modes with evidence, an Obake will always show UV evidence; if other types like EMF or ghost orbs appear instead, it's not an Obake.
  • Unique characteristics include leaving six-finger handprints or missing prints entirely—this helps players deduce the presence of an Obake during investigations.

Understanding Ghost Mechanics in Gameplay

The Obake Ghost and Its Shape-Shifting Ability

  • The Obake ghost has a 6.66% chance to shape-shift, changing its model during hunts, which can make it difficult to identify.
  • If two hunts occur without observing a shape-shift after training for about 20 seconds, it's likely not an Obake.
  • Caution is advised when dealing with female ghost models; they may shape-shift into forms that are hard to detect, potentially misleading players into thinking they are encountering a Phantom.
  • During no evidence gameplay, players should conduct training runs to determine if the ghost is an Obake by ruling out other possibilities.
  • An interesting fact about the Obake is that it can leave five fingerprints on cell doors, although this occurrence is rare.

Exploring the Mimic Ghost

  • The Mimic is described as an elusive copycat ghost that mirrors traits and behaviors from other ghosts but does not reveal its true nature easily.
  • It can mimic abilities of other ghosts but will always show fake ghost orbs when observed; thus, seeing orbs indicates it's a Mimic.
  • In professional modes, the Mimic can present multiple evidences (like Spirit Box readings and freezing temperatures), complicating identification since it mimics abilities without showing actual evidence.
  • Players must be cautious: if four evidences appear while only three should exist for any given ghost type, then the presence of fake orbs confirms it's a Mimic.
  • A unique aspect of the Mimic is its ability to change types every 30 seconds to 2 minutes; consistent behavior over time suggests it’s not a Mimic.

Key Characteristics of the Mimic's Abilities

  • The Mimic can replicate various abilities from different ghosts but cannot mimic D.O.T.S. evidence; this limitation helps narrow down possibilities during investigations.

Understanding the Moroy Ghost in Phasmophobia

Characteristics of the Moroy

  • The Moroy is a ghost that drains energy from the living and can place curses on its victims, which are only curable by antidotes or significant distance.
  • It exhibits unique behavior, hunting only when players' sanity drops below 55%, making it appear passive at higher sanity levels.
  • As players’ sanity decreases, the Moroy becomes increasingly aggressive, potentially misleading players into thinking it is another type of ghost initially.

Identifying the Moroy

  • A key indicator of a Moroy is its forced evidence; it will always respond through Spirit Box. If other evidence appears without this response, it's not a Moroy.
  • Incensing a Moroy extends its stun duration from 6 seconds to 7.5 seconds, providing an opportunity for players to escape during hunts.

Speed Dynamics

  • At 50% sanity, the Moroy moves slower than typical ghosts (1.5 m/s), but as sanity decreases further, its speed increases up to 3.71 m/s at 0% sanity.
  • The ghost's speed increases significantly when it has line of sight with players and continues to build momentum if they remain within view.

Strategies for Detection

  • During a hunt, players can take sanity pills to observe changes in the ghost's speed; if it slows down noticeably after taking pills, it's likely a Moroy.
  • Players should be cautious about using Spirit Box early in their investigation since speaking with a Moroy can lead to being cursed and losing sanity rapidly.

Conclusion on Identifying the Moroy

  • If players notice their sanity dropping unusually fast without any events occurring after interacting with Spirit Box or parabolic microphones, they may be dealing with a Moroy.

Ghost Hunting Insights: Understanding the Dos and THs

Overview of the Dos Ghost

  • The Dos ghost becomes available at level 30, primarily due to its unique ability. It is often surrounded by an endless fog, which does not affect gameplay.
  • Dos ghosts can sense the living without line of sight, making them formidable hunters. They require significant energy to form but move slowly when approaching their victims.
  • They initiate hunts at 40% sanity, contrary to initial beliefs that it was 50%. This discrepancy arises from playing on modes with no evidence or insanity settings.
  • During a hunt, the Dos ghost moves quickly (3 m/s) until it gets close to its target, where it slows down significantly (0.4 m/s), allowing for potential evasion strategies.
  • Players are advised not to hide from a Dos ghost as they will always know your location and sprint towards you before slowing down.

Unique Characteristics of the Dos Ghost

  • The Dos ghost is easy to identify during hunts alongside revenants due to their predictable behavior patterns.
  • It consistently shows responses on the Spirit Box, similar to a Maroy. The unique sound produced by a Dos is known as a "Dos growl," which indicates its presence in the room.
  • The growl has a distinct heavy breathing quality and is exclusive to this ghost type; other ghosts have different sounds associated with them.
  • Engaging with the Spirit Box frequently increases chances of hearing the growl (33% chance). If multiple interactions yield no growl response, it's likely not a Dos.

Insights on TH Ghost Behavior

  • Transitioning into discussing TH ghosts, these entities age rapidly over time even after death and become more aggressive in proximity to living beings.
  • Unlike other ghosts, TH ghosts do not have line of sight advantages; they maintain consistent speed regardless of visibility conditions while hunting at 75% sanity.
  • Their aggression peaks initially but diminishes over time if players remain in their vicinity. Aging occurs every 1–2 minutes when players are present in their room.
  • A unique method for identifying TH involves using a Ouija board; asking about their age can reveal changes over time—an indicator that distinguishes them from other spirits.

Understanding Ghost Mechanics in Phasmophobia

The Impact of Yo-kai on Gameplay

  • Yo-kai are unique ghosts that can hunt players immediately in Insanity mode, starting with 75% sanity. Their speed can reach up to 2.7 m/s when young.

Aging Mechanism of Ghosts

  • As players spend time in the ghost's room, the ghost ages, slowing down from a maximum of 2.7 m/s to as low as 1 m/s at its oldest stage. This aging process is influenced by player presence.

Identifying Ghost Types

  • Players can identify a ghost type based on its speed during hunts: if it’s fast upon entry, it may be a young Thaye or a demon; if slow later in the game, it could indicate an older Thaye.

Line of Sight and Speed Consistency

  • A key indicator for identifying Thaye is consistent speed throughout hunts without changes in line of sight. If the ghost maintains this behavior, it likely isn't a Thaye.

Conclusion and Future Content Plans

  • The guide concludes with an invitation for viewer engagement through likes and comments. Future content will include guides on various game modes and equipment tiers.
Video description

This is my ultimate ghost guide video. In this video I'll explain how to identify the ghost, all hidden traits and abilities, ghost speeds, LOS rules and everything else you'll need to identify the ghost on all gamemodes with examples! This is particulary useful for nightmare mode, insanity mode and no evidence customs. This is easily my most requested video, hopefully it lives up to the expectation! Let me know if I missed anything! I have loads of useful videos coming up so feel free to subscribe so you don't miss them! Live on Twitch 4pm UTC most days: https://www.twitch.tv/casson Other socials: TikTok: https://www.tiktok.com/@cass0n Twitter: https://twitter.com/cassontv Instagram: https://www.instagram.com/alfiecasson/ Discord: https://discord.gg/rFGPszfnzu Thanks for watching! Leave a LIKE if you enjoyed this video! And SUBSCRIBE if you want to see more videos! Hit the NOTIFICATIONS BUTTON to get notified when I post! 00:00 Intro 00:17 General Breakdown 01:06 Basic Ghost Stats 01:50 Spirit 04:17 Wraith 05:47 Phantom 08:12 Poltergeist 11:58 Banshee 17:03 Jinn 20:49 Mare 25:55 Revenant 29:35 Shade 34:50 Demon 40:38 Yurei 45:20 Oni 48:55 Yokai 51:22 Hantu 56:15 Goryo 59:20 Myling 1:01:02 Onryo 1:05:26 The Twins 1:09:51 Raiju 1:13:26 Obake 1:17:19 The Mimic 1:21:19 Moroi 1:26:44 Deogen 1:30:43 Thaye 1:34:28 Summary and Outro DISCLAIMER: NO COPYRIGHT INFRINGEMENT INTENDED IN THIS VIDEO