Curso POO conceito #14a - Exercícios de POO (Parte 2)

Curso POO conceito #14a - Exercícios de POO (Parte 2)

Introduction to Object-Oriented Programming Exercises

Overview of the Lesson

  • The lesson is presented by Gustavo Guanabara, focusing on object-oriented programming exercises.
  • This session will cover 10 new exercises, building upon knowledge from previous lessons (from lesson 10 to lesson 15).
  • Key concepts discussed include inheritance and polymorphism, which are crucial in object-oriented programming.

Educational Context

  • The course is part of a preparatory program for various public competitions, specifically mentioning the Navy and Aeronautics exams.
  • Guanabara emphasizes the success of their educational system, highlighting top placements in recent competitions.

Practical Application of Knowledge

Importance of Exercises

  • Students are encouraged to apply their theoretical knowledge through practical exercises that reflect real-world scenarios.
  • The first exercise relates to Java programming language constructs and was taken from a recent competition.

Analyzing Exercise Questions

Question Breakdown

  • The first question discusses constructors in Java; it prompts students to identify correct statements about them.

Evaluation of Options

  • Option A states that a constructor can have a different name than its class; this is incorrect for Java.
  • Option B claims that if no constructor is included, instance variables remain uninitialized; this is also incorrect as default values are assigned automatically.

Correct Answer Identification

  • Option D incorrectly asserts that there’s no concept of constructors in Java; all OOP languages support constructors.
  • Option C correctly states that the compiler provides a default constructor if none is explicitly defined.

Reusability in Software Development

Concept Introduction

  • The next question focuses on software reusability through class inheritance, emphasizing how new classes can absorb features from existing ones.

Inheritance Concepts in Object-Oriented Programming

Understanding Inheritance and Class Hierarchies

  • The concept of inheritance is introduced, emphasizing its straightforward nature. The correct answer to a related question is identified as "letter b."
  • A diagram illustrating class inheritance is referenced, highlighting the importance of understanding these concepts to answer questions correctly.
  • Explanation of hierarchical trees in class structures: the root class has no parent, while classes without children are termed "child classes."
  • Terminology clarification: "parent" or "superclass" refers to the class above, while "child" or "subclass" refers to the one below. Additional terms like ancestor and descendant are also discussed.
  • The relationship between classes is explored further with examples of ancestors and descendants, stressing the need to understand hierarchy levels.

Analyzing Class Relationships

  • Clarification on how to identify ancestral relationships within a class structure; skipping one level up identifies ancestors.
  • Discussion on specific statements regarding class relationships; identifying correct answers based on definitions provided earlier.
  • Introduction of new questions from recent exams, focusing on superclass creation for shared design among subclasses.

Superclasses and Abstract Classes

  • Emphasis on reading comprehension when answering questions about superclasses; caution against jumping to conclusions too quickly.
  • Distinction made between superclasses and subclasses; highlights that superclasses do not become objects but can be abstract classes.
  • Importance of recognizing abstract classes in exam questions; often requires elimination of incorrect options for clarity.

Understanding Abstract Methods

  • Definition provided for abstract methods: they exist only within abstract classes and must be implemented by subclasses.
  • Key characteristics of abstract methods explained: declared but not implemented in their parent class, similar to interfaces.

Evaluating True/False Statements About Inheritance

  • A true/false exercise presented regarding inheritance principles; first statement confirms that inheritance allows new classes based on existing ones.
  • Second statement analyzed regarding method overriding capabilities in subclasses; it’s clarified that behavior can indeed be overridden.

Inheritance in Object-Oriented Programming

Understanding Final Classes

  • The concept of inheritance is discussed, emphasizing that relationships in inheritance are of the "is-a" type. This statement is confirmed as true.
  • A question from a 2016 Aeronautics exam asks about declaring a final class in PHP, indicating that understanding this concept is crucial for programming.
  • The correct answer to the question states that subclasses of a final class cannot inherit its methods, reinforcing the idea that final classes cannot have child classes.
  • It’s clarified that while a final class cannot be inherited, it can still contain methods; thus, it does not mean it can't have functionality.
  • The speaker encourages viewers to review theoretical lessons on this topic for better understanding.

Access Modifiers and Visibility

  • A new question from the 2007 Navy exam addresses object-oriented programming regarding visibility levels: private, protected, and public.
  • The hierarchy of visibility is explained: private (most restrictive), protected (intermediate), and public (least restrictive).
  • Key rules are outlined: public members cannot decrease their access level when inherited; private members can only become protected or public but not vice versa.
  • There’s discussion on whether private members are inherited by subclasses; while they are technically inherited, they remain inaccessible unless changed to a higher access level.
  • Clarification on method access levels indicates that a public method cannot be downgraded to protected or private when inherited.

Recent Exam Questions and Concepts

  • Another recent question from the Aeronautics exam focuses on completing statements related to object-oriented programming concepts using PHP and Java syntax.
  • The importance of knowing how to access functions defined in classes using appropriate symbols in both languages is highlighted.
  • Viewers are advised against confusing PHP syntax with Java syntax when answering questions about accessing attributes within objects.
  • Misunderstandings regarding collection items versus object references in PHP could lead to incorrect answers; clarity between these concepts is essential for success in exams.

Conclusion

Understanding Polymorphism in Object-Oriented Programming

Introduction to Polymorphism

  • The discussion begins with a focus on polymorphism, particularly in the context of programming and object-oriented design. The speaker notes that different branches of military education (Navy vs. Aeronautics) have varying complexities regarding questions on this topic.

Types of Polymorphism

  • The speaker highlights confusion among students regarding the types of polymorphism covered in their course, specifically mentioning method overriding and overloading as two primary types discussed.
  • Additional types of polymorphism are introduced, including inclusion polymorphism and type substitution, which are essential concepts in object-oriented programming.

Exam Preparation Insights

  • The speaker emphasizes that understanding type substitution is crucial for exam success, particularly for military entrance exams where these concepts frequently appear.
  • A practical exercise is promised to help students apply concepts like encapsulation, inheritance, and polymorphism through hands-on coding tasks.

Class Implementation Overview

  • An overview of a class named "Video" is provided. This class will include private attributes such as title, rating, views count, likes count, and playback status without explicitly defining methods initially.

Interface and Class Relationships

  • The "Video" class implements an interface called "VideoActions," which includes basic methods like play, pause, and like. This structure allows for clear separation between interface definition and implementation details.
  • Another class called "Grasshopper" represents the user watching videos. It contains attributes such as login information and total watched videos along with a method to track experience gained.

Practical Application in Coding Exercises

  • Students will implement these classes using Java or PHP during upcoming lessons (Lesson 14 & 15), focusing on integrating various programming principles into practical exercises.

Final Project Details

Video description

Nessa aula de POO, vamos fazer uma lista de exercícios de programação orientada a objetos para você testar os seus conhecimentos adquiridos durante as 13 primeiras aulas do curso. Gostou da aula? Então torne-se um Gafanhoto APOIADOR do CursoemVídeo acessando o site apoie.me/cursoemvideo Para maiores informações sobre o Sistema Educandus de Ensino e os concursos da Marinha e Aeronáutica, entre em contato com uma das unidades: Educandus Campo Grande: Av. Cesario de Melo, 2400 - Rio de Janeiro - Tel: (21) 2413-9300 / (21) 2416-1400 Educandus Madureira: Rua João Vicente, 7 - Rio de Janeiro - Tel: (21) 2450-1361 Nós do CursoemVideo sempre recomendamos assistir a aula completa, mas se quiser aprender diretamente uma parte específica, clique nos marcadores de tempo a seguir: 0:19 - Qual é o assunto da aula? Aula do Curso de Programação Orientada a Objetos POO criado pelo professor Gustavo Guanabara para o portal CursoemVideo.com. Curso em Vídeo Seja um apoiador: http://apoie.me/cursoemvideo Site: http://www.cursoemvideo.com YouTube: http://www.youtube.com/cursoemvideo Facebook: http://www.facebook.com/cursosemvideo Twitter: http://twitter.com/cursosemvideo Google+: http://plus.google.com/112666558837414979080 Patrocínio HOSTNET: http://www.hostnet.com.br EDUCANDUS: http://www.sistemaeducandus.com.br GAFANHOTOS: http://apoie.me/cursoemvideo Ask Rufus de Audionautix está licenciada sob uma licença Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/) Artista: http://audionautix.com/