Baldur's Gate 3 - Tips and Tricks For The 9 Skills Every Class in The Game Has

Baldur's Gate 3 - Tips and Tricks For The 9 Skills Every Class in The Game Has

Introduction and Overview

In this section, the speaker introduces Baldur's Gate 3 as a game that sets a new standard for the RPG genre. The complexity of the game is highlighted, and the importance of understanding the tools provided in the game is emphasized.

Understanding the Ability to Throw

This section focuses on the ability to throw objects in Baldur's Gate 3.

  • Throw has a cost of one action point and requires being in melee range of the target.
  • Various objects can be thrown, including potions, explosives, weapons, and even living targets.
  • When throwing weapons, it is important to check if they have the "thrown" tag to ensure they deal their actual damage when thrown.
  • Thrown items may do higher damage when targeting enemies from a higher elevation.
  • Boxes or crates can be used to increase throwing damage by stacking them and gaining height advantage.

Extreme Damage with Height Advantage

This section explores how height advantage can significantly increase throwing damage.

  • Stacking multiple boxes or crates can create significant height advantage for throwing objects.
  • Testing with around 100 boxes resulted in shoes becoming extremely powerful weapons, dealing over 80 damage.
  • While not recommended for regular gameplay, this demonstrates the potential extra damage from being above enemies.

Throwing Potions and Using Summoned Creatures

This section discusses using throwing abilities for healing purposes and utilizing summoned creatures.

  • Healing potions can be thrown at injured allies during combat.
  • It is possible to throw living beings at targets, but it may not always deal damage if the enemy succeeds in a saving throw.
  • Summoned creatures can also be used to throw objects, allowing for strategic use of damage, healing, or utility potions.

Throwing as a Ranged Option

This section highlights the usefulness of throwing items as a ranged option in classes that don't focus on ranged weapons.

  • The range of throws is affected by the weight of the object, height difference between the character and target, and the character's strength.
  • Throwing items can be a viable choice when playing classes that don't specialize in ranged combat.

Understanding the Jump Ability

This section focuses on the jump ability in Baldur's Gate 3.

  • Jump has a cost of one bonus action and consumes three meters of movement.
  • The distance traveled with jump is based on the character's strength attribute and initial height.
  • Jumping from too high can result in damage or even death.
  • Using jump strategically allows players to reach desired locations more efficiently than regular movement.

Escaping Surface Effects with Jump

This section explains how jumping can help escape surface effects in Baldur's Gate 3.

  • Certain surfaces like ice have a chance to make characters fall down and go prone when walked upon.
  • By jumping directly out of such surfaces, characters avoid falling down and complete their turn without risk.
  • Other surface effects like grease, fire, webs, and poisons can also be escaped using jump.

Benefits of Higher Elevation with Jumping

This section discusses the advantages gained by jumping to higher elevations.

  • Jumping to higher elevations increases hit chance for characters and provides them with "The High Ground" advantage on abilities.
  • Crates can be stacked to create high ground advantages whenever needed.
  • Jumping can be combined with spells like featherfall or class passives to reduce landing damage or increase jump distance.

Utility and Creativity with Jumping

This section emphasizes the utility and creative possibilities of jumping in Baldur's Gate 3.

  • Jumping can be used to find alternate paths, discover hidden secrets, or bypass enemy sight.
  • Combining jumping with spells or class abilities allows for further customization and strategic gameplay.

Conclusion

The transcript provides an overview of the throwing ability and jump ability in Baldur's Gate 3. It highlights the importance of understanding these skills for effective gameplay. Players can utilize throwing objects for damage, healing, and utility purposes while also utilizing jumping strategically for movement, escaping surface effects, gaining advantages in combat, and exploring the game world creatively.

New Section

This section discusses the hide ability in the game and its mechanics.

Hide Ability

  • When not hidden, use the left shift key to see enemy sight cones.
  • Activating hide outside of these cones makes you invisible until an enemy's sight cone crosses your path.
  • Hide in a cyclone or when an enemy moves their cyclone into your area, a dice roll determines if you remain hidden or get revealed.
  • While hidden, you can pickpocket from targets or steal items like keys or weapons.
  • The hide action has a high chance to fail if you're in a bright area.
  • You can determine if an area is considered dark or light by holding the left shift key and observing the mouse icon (sun for bright, half sun for dim, dark sun for dark).
  • Being hidden gives you an advantage on attacks and spells against enemies in combat situations.
  • Starting an encounter with enemies while hidden often surprises them, skipping their first turn entirely.
  • Activating turn-based mode pauses time, allowing you to move without enemies reacting until you end your turn.

New Section

This section explores additional strategies and tips related to the hide ability.

Hiding in Combat

  • If low on health and stuck in melee range with no escape options, attempt to hide while in combat. If successful, it may allow survival.
  • Hiding with all characters during combat can break enemy AI, causing them to do nothing. However, this is considered a cheese strategy and not recommended unless necessary.

Shove Ability

  • Shove can be used to push enemies from high positions to low positions effectively using only one bonus action.
  • It is useful for dealing damage or potentially one-shotting enemies at lower levels.
  • Shoving can wake up sleeping allies without damaging them or push them out of start-of-turn damage effects.
  • Shoving an enemy away can increase your hit chance if you are a ranged character stuck in melee range or help avoid attacks of opportunity.
  • The success of shoving depends on your character's strength and the enemy's acrobatics and athletic skills.
  • Shove can also be used on objects, such as explosive barrels, to reposition them.

Improvised Weapon

  • Improvised weapon allows you to use nearby items or objects as weapons.
  • It is useful for dealing damage and relocating heavy objects with ease.
  • Using improvised weapons can provide the bludgeoning damage type, which is effective against certain enemies like skeletons.

Timestamps have been associated with each bullet point.

Dipping Weapons and Abilities: Poison, Fire, Disengage, Dash, Help

This section discusses various abilities in the game. It covers dipping weapons into different surfaces to add damage, using disengage to avoid attacks of opportunity, utilizing dash for increased movement speed, and the help ability for reviving allies and removing status effects.

Dipping Weapons

  • Dipping weapons into poison or fire surfaces adds 1d4 damage to weapon attacks for three turns.
  • Different surfaces result in different types of damage.
  • Various items can be used for dipping such as brazers, torches, and candles.
  • Candles are easy to obtain by carrying them in inventory and dropping them on the ground.

Disengage

  • Disengage allows avoiding attacks of opportunity from enemies when moving away from them.
  • Useful when low on health or surrounded by multiple enemies.
  • Can prevent losing progress in combat situations.

Dash

  • Dash uses one action point to double movement speed.
  • Powerful for escaping fights or kiting opponents.
  • Can be combined with potions of speed for even greater movement speed.

Help

  • Help ability allows picking up a downed ally at the cost of one action point.
  • Can be used both in combat and out of combat to revive characters without spending gold on resurrection scrolls.
  • Can also remove certain status effects on allied targets when melee ranged with them.

Timestamps have been associated with each bullet point based on the provided transcript.

Video description

Baldur's Gate 3 can be a difficult game at times, and if you want some advice on how you can expertly use these 9 abilities every class in the game has access to you can watch this video and learn how to take full advantage of them. Larian has created a masterpiece of an RPG now learn these tools to master it yourself. If you think I've missed anything in this video feel free to share in the comments below! Or if you learned something new leave a like and subscribe! I intend to keep making Baldur's Gate Videos in the near Future! Thanks for watching - Proxy Timestamps: 00:00 - Intro 1. 00:25 - Throw 2. 02:31 - Jump 3. 04:22 - Hide 4. 06:56 - Shove 5. 08:12 - Improvised Weapon 6. 09:00 - Dip 7. 10:07 - Disengage 8. 10:43 - Dash 9. 11:41 - Help 12:29 - End of Video This content is Unofficial fan content, and is not commissioned or sponsored by Larian Studios