LAZY WORLDBUILDING: What is it, and How Do You Avoid It?

LAZY WORLDBUILDING: What is it, and How Do You Avoid It?

Lazy Worldbuilding: What Does It Mean?

Introduction to Lazy Worldbuilding

  • The speaker introduces the concept of world building, emphasizing its importance and complexity in storytelling.
  • A shift towards discussing "lazy worldbuilding" is noted, prompted by an image shared by the speaker's girlfriend that critiques this concept.
  • The speaker questions what constitutes lazy worldbuilding and how it negatively impacts quality.

Good Guy Land vs. Bad Guy Land

  • The discussion begins with the common trope of "good guy land" versus "bad guy land," prevalent in fantasy genres.
  • This dichotomy is rooted in traditional storytelling, often influenced by Tolkien’s works, particularly the presence of Mordor as a symbol of evil.
  • While having a bad guy land isn't inherently negative, problems arise when good lands are overly simplified or explicitly defined as protagonist zones.

Immersion and Narrative Importance

  • The issue with explicit good guy lands is that they can lead to a lack of immersion; only surrounding areas seem important to the narrative.
  • An example from Star Wars illustrates how certain locations (like Tatooine) gain significance through character perspective rather than inherent value.

Better Dichotomies in Fantasy Worlds

  • A more effective approach to world-building includes multiple neutral lands instead of strictly defined good and bad territories.
  • This encourages a richer narrative where various regions hold potential importance beyond just their alignment with protagonists or antagonists.

Understanding Bad Geography

Types of Bad Geography

  • The speaker identifies two types of bad geography present in lazy worldbuilding: blob lands and derivative designs.

Blob Lands

  • Blob lands are described as uneven and lacking distinct features or biomes, resembling random shapes without personality.
  • Real-world examples like Sulawesi illustrate that unique geographical shapes can enhance realism and intrigue in fantasy settings.

Derivative Designs

World Building in Fantasy: What Makes It Good or Bad?

The Importance of Unique World Design

  • The speaker discusses how simply flipping real-world geography, like making Italy upside down, fails to create an immersive experience.
  • They mention that overly copying real continents leads to a lack of engagement from the audience, as seen with the fictional land of Protagnia.
  • A third type of poor world-building is highlighted: creating fantastical continent shapes without consistency in tone or narrative.
  • The speaker emphasizes that if a world is whimsical (like one on a turtle), its story must match that energy; mismatched tones can confuse audiences.
  • They suggest committing to a silly world concept and providing reasons for its design choices, enhancing believability.

Development and Complexity in Different Regions

  • Notably, only Protagonia has distinct provinces while Neutralia and Antagneia are described as bland and underdeveloped.
  • The speaker argues that the protagonist's home should be more developed than other regions but warns against neglecting those areas when they become part of the plot.
  • If characters travel to less developed places like Neutralia or Antagneia, it risks losing interest due to their lack of complexity.
  • This issue isn't attributed solely to Tolkien; he created complex backgrounds for various regions despite some being labeled as "bad guys."
  • Unequal lore development becomes problematic when it affects locations integral to the story's progression.

Naming Conventions in Fantasy Worlds

  • Transitioning into naming conventions, the speaker identifies bad names as a significant issue in fantasy writing.
  • They acknowledge that all fantasy names will face criticism due to language complexities and pronunciation challenges among audiences.
  • One common pitfall is using slightly altered real words for names (e.g., Protagonia), which can feel unoriginal if not executed thoughtfully.
  • Effective name adaptation should be subtle enough not to draw attention while still evoking relevant associations for readers.

Bad Fantasy Names and World Building

The Challenge of Unpronounceable Names

  • The speaker discusses the issue of unpronounceable names in fantasy, noting that even familiar names can be mispronounced (e.g., Aragorn as Aragon).
  • An example of a poorly constructed name is given: "Vig Shiffar Flegma Carnegoth," which is difficult to read and remember.

The Tragedy Phenomenon in Naming

  • The speaker introduces the "tragedy phenomenon," where standard names are altered randomly, resulting in awkward-sounding fantasy names.

Adapting Real Names from Other Languages

  • While adapting real names can yield good results, care must be taken not to choose common or trivial equivalents (e.g., naming a king something akin to "Bob").

Critique of World Building Approaches

  • A prevalent opinion suggests that using real history for world building is lazy; the speaker argues this perspective diminishes the fantasy genre's richness.
  • Fantasy should celebrate real histories rather than reject them. Tolkien’s work exemplifies how historical elements can enhance fantastical narratives.

Cultural Inspirations and Authenticity

  • The speaker emphasizes that all cultural knowledge stems from real histories, which serve as foundational material for creating fantasy worlds.
  • New perspectives on existing cultures should be sought rather than attempting to create entirely original worlds from scratch.

Iteration on Existing Concepts

  • Successful fantasy often involves iterating on established ideas while adding unique spins. For instance, Warhammer draws heavily from history yet maintains originality through its interpretations.

Authentic Representation in Fantasy Settings

  • When incorporating elements from different cultures, authenticity is crucial. Avoiding carbon-copy representations leads to richer storytelling (e.g., developing a unique interpretation of Japanese culture).

Influence of Modern Fantasy Trends

  • A reference is made to another YouTuber's video discussing modern pop fantasy's tendency to recycle ideas without innovation, leading to a loss of distinct identity within the genre.

Conclusion on Effective World Building

Exploring Fantasy Worldbuilding

The Importance of Historical Inspiration

  • The speaker discusses the value of drawing inspiration from real historical events, suggesting that it can lead to rich storytelling in fantasy genres.
  • Emphasizes the need for depth in character and culture, advocating for a nuanced portrayal of "northern barbarians" and medieval knights beyond stereotypes.
  • Introduces their own world map, hinting at a blend of cultural influences while inviting viewers to compare it with established fantasy worlds like Protagonia.

Developing Unique Cultures

  • Highlights the importance of creating interesting settings, such as the Sonomid Empire, which is inspired by historical cultures like the Sassanids.
  • Encourages creators to embrace their unique visions despite potential criticism, asserting that authenticity matters more than public opinion in creative endeavors.

Addressing Common Tropes

  • Critiques the trope where eastern or Slavic-inspired cultures are often depicted as inherently evil, indicating a desire for more balanced representations in fantasy narratives.
Video description

In this video I discuss lazy worldbuilding, what that means, and what it looks like. Applicable to books, ttrpgs, or whatever else you might be working on. @thebordoshow Thank you for your consistent informed and wise opinions on the fantasy genre. if you're here reading the description, check him out! Join the Discord! https://discord.gg/qFsugAvMqn Patreon: patreon.com/OfficialJBat Become a Channel Member to get access to perks: https://www.youtube.com/channel/UCn_-PBU80sodl86cfX-AWSw/join Video edited by Yamez Outro Music: Precious Gold By Your Best Friend Jippy Intro: 00:00 Goodguyland, Badguyland: 01:26 Bad Geography: 04:30 Skewed Development: 08:45 Bad Names: 10:30 The Fantasy Ouroboros: 14:19 Outro: 20:48