The Open World Sci Fi RPG That Surprised Me - Spacebourne 2

The Open World Sci Fi RPG That Surprised Me - Spacebourne 2

Spaceborne 2: A Comprehensive Overview

In this video, the presenter provides an overview of the game Spaceborne 2. The game is a space RPG with elements of Galactic Conquest and Mass Effect-style gunfights. The presenter discusses the game's features, including leveling up, stat points, fleet wings, capital ships, armies, and space legs.

Attributes

  • At the beginning of the game, players must decide where to allocate their attributes.
  • There are three main groupings: Perception (range damage), Endurance (HP and armor), and Agility (movement speed and energy).
  • Other groupings include Pilot (reflexes for crit chance/damage boost/fire rate), Willpower (armor and shields), Alertness (energy regeneration), Intelligence (analyzing anomalies/trading/crafting efficiency/dialogue bonuses/loot drop chance), Luck (probe scan accuracy/distance), and Coordination (misfactor efficiency/salvaging/contracting/mining).

Reviews

  • The presenter was interested in Spaceborne 2 because it had polarizing reviews on Steam.
  • Some reviewers praised the game as "the second coming of Freelancer," while others criticized it for using asset placeholders.
  • Many reviewers had played the game for hundreds of hours.

Early Access

  • The game is currently in early access on Steam.
  • It is priced at $15 but will eventually be $20.
  • The game has been heavily beta tested.

Conclusion

  • The presenter will play until they feel they have shown enough gameplay.
  • They encourage viewers to check out the Early Access version if they are interested in Spaceborne 2.

Overview of the Game

The game is janky but charming. There are grammatical errors in the game, and there is no voice acting yet. The gameplay seems fun, and the cities on planets are alive.

Freelancer Background

  • We can pick our appearance, including skin details, tattoos, hairstyles.
  • There is no voice acting yet in the game.
  • We can move around on a planet that looks alive with lots of people around.

Job Assignment

  • Our landlord wants us to pay rent.
  • A local fixer assigns us a job to go up into space to earn some space credits.
  • There is a combat mission up in space with something weird going on.

Spaceship Takeoff

  • Our ship is not as sleek as others we see.
  • We take off by hitting R.

Conclusion

The game has some jankiness and grammatical errors, but it's still charming and fun to play. The lack of voice acting may be jarring for some players.

Combat and Chase Mode

This section covers the combat mechanics of the game. The player can lock onto enemies and use Chase mode to automatically align their guns. They must also manage their cloak and fire chaff when necessary.

  • Combat involves locking onto enemies and using Chase mode to align guns.
  • Players must manage their cloak and fire chaff when necessary.

Arcade-Simulator Mix

This section discusses how the game is a mix of arcade and simulator gameplay, with elements such as managing cloak, firing chaff, putting landing gear up/down, etc.

  • The game is an odd mix of arcade and simulator gameplay.
  • Elements such as managing cloak, firing chaff, putting landing gear up/down are present.

Tutorial Missions

This section covers the tutorial missions that make up the first chain of missions in the game.

  • The first chain of missions largely consists of tutorials.
  • The player will be guided through various tasks such as going to a scanner or selecting a mining station.

Using Slingshot Points

This section explains how slingshot points work in the game.

  • Slingshot points allow players to warp around planets.
  • Once engines are calibrated, players hold down shift key to warp.
  • Game auto-realigns players inside slipstream.

Finding Enemy Scout Ships

This section covers finding enemy scout ships and engaging them in combat.

  • Players need to find enemy scout ships and eliminate them.
  • Third person mode is recommended for easier gameplay.
  • Shields and hull are displayed on the left side of the UI.

Attacking Pirate Station

This section covers attacking a pirate station and engaging in space legs combat.

  • Players need to attack a pirate station and engage in space legs combat.
  • Tutorializing is over at this point.
  • Combat involves using machine guns and lasers to eliminate enemies.

Preparing for Combat

The player prepares for combat by turning on their cloak to avoid detection from turrets and grabbing a gun.

Getting Ready

  • The player turns on their cloak to avoid detection from turrets.
  • The player grabs a gun in preparation for combat.

Mission Briefing

The player receives a mission briefing and is tasked with neutralizing pirates.

Mission Details

  • The player is instructed to leave their ship and neutralize the pirates.
  • The player is promised an extra reward for completing the mission.
  • The player parks their ship near the facility where the pirates are located.

Engaging in Combat

The player engages in combat with the pirates.

Combat Begins

  • The player kicks off the wall and lands, ready to engage in combat.
  • Pirates begin attacking the player from all directions.
  • The combat system reminds the player of early Mass Effect games.

Immersion Breaking Details

-The UI does not show how many bullets are left while using guns.

-The enemy doesn't have helmets even though it's required due to zero gravity conditions.

Completing Mission

-The last pirate is defeated and loot is collected.

-The ship takes damage during battle but manages to escape.

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Final Thoughts

Player reflects on unexpected mission details.

Reflections

  • The player reflects on the unexpected nature of the mission and wonders if it's normal for a mercenary contract to turn into a high-level government infiltration mission.

Introduction and Mission Agent

In this section, the player introduces the game and explains that they need to talk to their mission agent to get paid. They also show the station interface where players can buy different probes, drones, missiles, and manage weapons.

Talking to Mission Agent

  • The player needs to talk to their mission agent to get paid.
  • The station interface allows players to buy different probes, drones, missiles, and manage weapons.

Inventory and Battle Suit

In this section, the player shows how players can equip their character with various items from their inventory. They also showcase two battle suits - one with more energy damage resistance and another that looks cooler.

Equipping Items from Inventory

  • Players can equip their character with various items from their inventory.
  • The sarin suit has 110 energy damage resistance while the other suit looks cooler.

Landing on L2 Deck

In this section, the player lands on an L2 deck by adjusting speed and putting down landing gear. They also explain that inside space stations players can go to services panel over here it'll allow you to buy different probes you can buy different drones you can buy different missiles that all have like a different model and look kind of cool.

Landing on L2 Deck

  • The player adjusts speed before landing on an L2 deck.
  • Landing gear is put down before bringing in the ship nice and gentle.

Inside Space Stations

  • Inside space stations players can go to services panel over here it'll allow you to buy different probes you can buy different drones you can buy different missiles that all have like a different model and look kind of cool.

Managing Weapons and Components

In this section, the player shows how players can manage their weapons and components. They also showcase a shotgun and melted metal that they can sell to merchants.

Managing Weapons and Components

  • Players can manage their weapons over here if you wanted to get different weapons you can have separate weapon groupings things of that nature there's also components so it looks like we can change out the actual Shields the power generation systems we've got our aim extension right there which allows us to do that autopilot snap to enemy thing.
  • The player showcases a shotgun and melted metal that they can sell to merchants.

Robot Head on Table

In this section, the player asks about a robot head on the table. The mission agent explains where he found it but warns the player about going there alone.

Robot Head on Table

  • The player asks about a robot head on the table.
  • The mission agent explains where he found it but warns the player about going there alone.

Introduction

The speaker talks about the view from a window and his preference for Pepsi over Coca-Cola.

Window View and Drink Preference

  • The speaker questions why a window was built in a location where the engine obstructs the view.
  • The speaker expresses his love for Pepsi and jokes that he may have more Pepsi in his blood than actual fluids.

Takeoff Protocol

The speaker discusses takeoff protocol and sets a course to old war debris.

Retracting Landing Gear and Setting Course

  • The landing gear retracts automatically upon takeoff.
  • The speaker sets a warp trajectory to old war debris using the thumb button on his mouse.

Re-Key Binding Middle Mouse Button

  • The middle mouse button is required to lock onto locations, but since it doesn't work, the speaker has re-key bound everything to his thumb mouse by default.

Space Battle

The speaker engages in a space battle with enemies.

Attacking Enemies

  • The speaker attacks enemies with railguns, lasers, flares, machine guns, and missiles.
  • Using the Star Fox Dodge roll technique allows for interesting maneuvers when turning the ship around.
  • After defeating all but one enemy, the last straggler is taken down.

Avoiding Debris

  • While attacking enemies, the speaker almost crashes into debris but avoids it with quick reflexes.

Robot Friend?

The speaker jokes about deserving a robot friend and pizza.

Alien Encounter

  • The speaker encounters an alien and helps him out.
  • The speaker jokes about using the video as a bargaining chip when aliens eventually arrive on Earth.

Space Battle 2

The speaker engages in another space battle with enemies.

Attacking Enemies Again

  • The speaker attacks enemies again, defending his alien friend.
  • While attacking enemies, the speaker mentions that this video will be used to show aliens that he is a friend to their kind.

Space Adventure Begins

The player character encounters gray-looking aliens and pirates, engages in dogfighting with them, levels up, and discovers capital ships fighting each other.

Encounter with Aliens and Pirates

  • The player character finds another alien.
  • The aliens and pirates are both gray-looking.
  • The player character suspects that the capital ships they encounter are not friendly.

Dogfighting and Leveling Up

  • The player character is being shot at by enemies.
  • The player character dodges enemy fire.
  • The player character decides to fight back against the attacking pirates.
  • The player character levels up after defeating the pirates.

Capital Ships Fighting Each Other

  • Capital ships are seen fighting each other in the distance.

Audio Bug Fix and Navigation

After encountering an audio bug during gameplay, the player fixes it and navigates to a mining station before proceeding to a Stargate for travel.

Audio Bug Fix

  • An audio bug occurs during gameplay.
  • The bug is fixed by reloading a save file.

Navigation to Mining Station and Stargate Travel

  • The player navigates to a mining station before proceeding to a Stargate for travel.
  • The Stargate is used to travel to the next destination.

Landing on a Station and Ship Upgrades

The player lands on a station, requests docking permission, and explores the services available.

Landing on a Station

  • The player character lands on a large station.

Services Available

  • The player character is given their own platform for landing.
  • The player character explores the services available at the station.
  • The player character considers upgrading their ship.

Exploring the Space Station

In this section, the speaker explores a space station and interacts with various objects and characters.

Checking out the Shops

  • The speaker checks out a shop where they can buy gear, sell things, and upgrade components.
  • They decide to sell an item for $12 and opt for a regular shotgun instead of a more intimidating one.
  • The speaker looks at gun turrets but realizes they are too expensive.

Checking out the Ships

  • The speaker checks out different ships available for purchase, including the Quinn, Donna Runner, Marauder, and XM1.
  • They express their love for one ship that looks like an X-Wing from Star Wars.

Interacting with Characters

  • The speaker tries to find someone's friend in order to trade friendship for repairing their robot.
  • They notice that characters have different armor sets and appearances.
  • The speaker finds a console that allows them to do diplomacy or turn in captives/fugitives/criminals.

Repairing a Robot

In this section, the speaker talks to someone who can repair their robot but needs help finding his friend first.

Repairing the Robot

  • The speaker asks if someone can fix their robot that is cut into pieces.
  • The person agrees but warns it will cost time and money due to needing specific spare parts.
  • Instead of paying him, he offers a small job which involves finding his friend in Zunvar.

Finding the Friend

  • The speaker agrees to find the person's friend and heads back to their ship.
  • They mention not finding a mission broker or anything for space mercenary missions yet.

Introduction

The speaker discusses the potential of a game and how players have invested hundreds of hours into it. They also set a target location for their ship.

Potential of the Game

  • The game has janky edges, but there are placeholders that suggest many things are planned.
  • Players with 300-500 hours have posted about the game on Steam, indicating that they have reached the fun parts such as Fleet Management and crafting in industry.

Setting Target Location

  • The speaker sets their target location to Coron's lab at Zunvar.

Landing on Zunvar

The speaker lands on Zunvar and prepares for potential danger.

Landing on Zunvar

  • The speaker enters the planet's atmosphere and lands.
  • They wonder if they need to land on the planet.
  • They get control of their ship and land it.
  • They exit their ship with a gun ready, anticipating danger.

Finding Equipment

The speaker finds equipment in Coron's stash and equips themselves with weapons.

Finding Equipment in Stash

  • The speaker finds an Avamba suit, pistol, pulse rifle, and sniper rifle in Coron's stash.
  • They equip themselves with weapons but find that some feel worse than others.

Fighting Enemies

The speaker fights enemies while exploring Zunvar.

Fighting Enemies

  • The speaker fights enemies using various weapons such as a pistol and pulse rifle.
  • They encounter a drop pod and kill it.
  • Their pistol is not very effective against enemies.

Spaceborne 2: First Impressions

In this video, the speaker plays Spaceborne 2 for the first time and shares their initial impressions of the game. They discuss various aspects of the game, including leveling up, hotkey abilities, fleet management, empire building, fighter wings, and soldiers.

Leveling Up and Hotkey Abilities

  • The speaker discusses leveling up in Spaceborne 2 and how it unlocks hotkey abilities.
  • They mention that they need to learn these abilities before they can use them.
  • The speaker shows their pilot level (level four) and allocates points to reflexes, willpower, damage, and shields.

Exploring the Game

  • The speaker mentions that there is an elevator that goes down into caves.
  • They express excitement about exploring more of the game's features such as fleet management and empire building.
  • Despite some bugs and rough edges in the game's AI voices and control scheme when flying, the speaker enjoyed playing Spaceborne 2.

Janky Charm

  • The speaker notes that with some love and touch-ups from developers, Spaceborne 2 could be a great game.
  • They describe how even though there are janky elements to the game such as sound bugs or UI issues with ammo magazines not being displayed properly; there are also many impressive features like space legs atmospheric combat out of atmo combat entry re-entry exiting atmospheres warp gates slingshotting.

Final Thoughts

  • The speaker recommends checking out Spaceborne 2 by putting it on your wishlist and seeing if it develops further.
  • They end the video by mentioning that they are Splatter Cat and that they sift through indie games every day to find what's worthwhile.

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Video description

Spacebourne 2 gameplay with Splat! Let's Play Spacebourne 2 and check out a game where you'll hop into a ship and make some havoc across the galaxy by growing armies, fleets, and skills. Download Spacebourne 2 : https://store.steampowered.com/app/1646850/SpaceBourne_2/ ----------------------------------------------------------------------------------------------------------- Nerd Castle on Twitch: https://www.twitch.tv/splattercatgaming Twitter : https://twitter.com/SplattrCatGames Discord : https://discord.gg/Splattercatgaming Support The Nerd Castle on Patreon : www.patreon.com/splattercat Steam Curator : http://steamcommunity.com/groups/Splattercat#curation ----------------------------------------------------------------------------------------------------------

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