IND-393-TUE-19(10-11y.o), 18 April 2023 18:51 UTC+07:00
Introduction and Reminder
In this section, the instructor greets the students and reminds them of upcoming deadlines.
Greetings and Reminders
- The instructor greets the students and reminds them that there are 5 minutes left before class starts.
- Students are reminded to check their grades on the platform.
- Students are reminded that they will be working on a real project in the last month of class.
- The instructor emphasizes that it is important to complete assignments on time as rankings will be included in their certificates.
Final Project Details
In this section, the instructor explains what the final project entails.
Final Project Explanation
- The final project involves creating a project using knowledge from modules 1, 2, 3, and 4.
- Parents will receive an invitation to attend the last class to see what their children have learned during the course.
Certificate Details
In this section, the instructor provides details about certificates.
Certificate Information
- Certificates will be sent out two weeks after graduation.
- Names on certificates will match names on student accounts; if there is an error, students should contact their instructors immediately.
Farewell
In this section, the instructor says goodbye to students.
Farewell
- The instructor says goodbye to the students and reminds them to smile.
Extra Class
In this section, a student asks about an extra class.
Extra Class
- A student asks if they can attend an extra class tomorrow at 3:15 pm.
- The instructor agrees to consider it and will let the student know if it is possible.
Student Check-In
In this section, the instructor checks in with two students.
Student Check-In
- The instructor greets Audrey and Michelle and asks how they are doing.
- Both students say that they are doing well.
Introduction
The instructor greets the students and reminds them of the importance of attending all classes, especially for the upcoming project.
- The instructor thanks the students for attending the class.
- Reminds students to attend all classes, especially M8 which is important for their project.
- Students must attend M8 as it will determine their project grade and certificate eligibility.
Class Instructions
The instructor gives instructions on how the class will proceed and asks if everyone can hear her clearly.
- Instructor explains that there will be no presentation slides used in this class.
- Focus will be on practical application of previous material.
- Instructor asks if everyone can hear her clearly.
Testing Knowledge
The instructor tests student's knowledge by asking questions related to previous material.
- What are code blocks?
- Audrey answers correctly.
- How do we set up objects to use code blocks or coding?
- Answer given is too simple but accepted by the instructor.
Kahoot Game
The instructor introduces a Kahoot game to test student's knowledge on previous material.
- Students need to access platform using link provided in Zoom chat.
- Click on task 1 under lesson 28 in module 7L4.
- Click on book button to enter game page.
Introduction and Kahoot Instructions
In this section, the instructor provides instructions for accessing the Kahoot platform and entering the PIN code.
Accessing Kahoot
- To access Kahoot, students should enter the provided PIN code in the chat.
- The link to access the platform will be provided by the instructor.
Tardiness Policy
- Students who are tardy will still receive credit for their work.
- The instructor accidentally muted herself earlier, so any missed instructions will be repeated.
Lesson on Shapes and Tools
In this section, the instructor teaches about shapes and tools used in Cospace.
Identifying Shapes
- The instructor asks students to identify a shape based on its description.
- Students must choose between a torus, cylinder, ring, or spiral.
- The correct answer is a ring.
Tools for Object Placement
- The instructor asks students to identify which tool is used to place objects evenly on different surfaces.
- Students must choose between an orange changing tool, red workspace tool, blue ruler tool, or green rotating tool.
- The correct answer is the yellow ruler tool.
Sketching Tool for 3D Objects
- The instructor asks students which tool allows them to sketch an object that can be immediately transformed into a 3D object.
- Students must choose between a red pencil tool, blue pen tool, yellow scribble tool or green circle tool.
- The correct answer is either the yellow scribble or green circle tools.
Downloading Models and Sculpting Programs
In this section, the instructor discusses how to download models and use sculpting programs in Cospace.
Download Formats for Models
- The instructor asks students which format they need to download their model in if they want to use it in Cospace.
- Students must choose between red OBJ, blue STL, yellow SPG or green GBL.
- The correct answer is red OBJ.
Sculpting Program
- The instructor asks students what the name of the program is that they use for sculpting in Cospace.
- Students must choose between Meshmixer, Tinkercad, Cospad or Sekrup GL.
- The correct answer is Tinkercad.
Login Instructions for Mobile App
In this section, the instructor provides instructions for logging into the mobile app version of Cospace.
Accessing the App
- A student asks if they can access Cospace on their Android phone.
- The instructor confirms that there is an app called "Cosplash" available on the Play Store.
- Students should log in using their existing account information.
Conclusion and Final Instructions
In this section, the instructor concludes the lesson and provides final instructions.
Final Instructions
- The instructor reminds students to log in to their individual accounts on Cospace.
- Passwords can be reset through the platform if necessary.
- No further instructions are given.
Introduction
In this section, the speaker introduces the tasks that will be completed in the project.
Project Tasks
- The speaker asks participants to wait for others who have not yet logged into the application.
- Participants are asked to continue working on their projects from the previous day and add music and interactions.
- The task is located under number 2, which requires participants to give a title to their project.
- Participants are required to create a quiz for task number 3.
- Task number 3 requires participants to create questions and answers for a quiz.
Working on Project Tasks
In this section, the speaker provides instructions on how to complete each of the project tasks.
Giving a Title to the Project
- The speaker demonstrates how to use Cospace and Kode Bloks to give a title.
- Participants can add images if they wish.
Creating a Quiz
- The speaker demonstrates how participants can create quizzes using Kuis.
- A sample question is given as an example.
Conclusion
The notes provide an overview of what was covered in the video. They include instructions on how participants can complete each of the project tasks.
Creating Interactive Characters
In this section, the speaker explains how to create interactive characters using coding.
Setting Character Movement
- The second character is created and set to move towards the first character.
- The second character is programmed to move forward for one meter.
- There is a mistake in the code, which is corrected.
Adding Interactions
- The second character is programmed to say "Hi" when clicked by the user.
- The interaction is specified to be directed towards Farah, the first character.
- A click event is added for faster testing of the code.
Testing and Conclusion
- The program runs successfully with a title, subtitle, quiz, and conversation between characters.
- The speaker summarizes the task given to viewers: create a similar program with a title, subtitle, quiz, and conversation between two characters within 15 minutes.
Creating a Game in CoSpaces Edu
In this section, the instructor guides the students on how to create a game in CoSpaces Edu.
Creating a Game
- Click on "Free Play" and then "Create".
- Students are encouraged to be creative with their games.
- Click on the designated area and select an item for the game.
- Choose a theme for the game.
- Students are encouraged to add characters to their games using coding tools available in CoSpaces Edu.
Project Work in M8
In this section, the instructor informs the students about project work that will take place in M8.
Project Work
- Starting from M8, students will focus on completing projects to obtain certification.
- The project work will last for one month or three weeks approximately.
- Students can use advanced coding tools such as recording their voices and uploading them into their projects.
- The instructor encourages students to start working on their projects as soon as possible.
Troubleshooting Game Creation
In this section, the instructor helps students troubleshoot issues they may encounter while creating games.
Troubleshooting
- The instructor explains that if an answer is incorrect, it cannot be selected again.
- The recording shows where to find certain items needed for troubleshooting.
Understanding the Game
In this section, the speaker explains how to play a game and what happens when certain objects are clicked.
Playing the Game
- The speaker confirms that the game is being played correctly.
- If an incorrect answer is given, a character named Boy will laugh. If a specific object called Tuyul is clicked, it will move 2 meters upwards for 1 second.
- Only Tuyul can be clicked and moved. Other objects cannot be moved unless they are right-clicked or placed underneath Tuyul.
- Objects must be arranged according to their function and cannot be used for other purposes.
Changing Character Appearance
In this section, the speaker explains how to change a character's appearance by clicking on them.
Changing Appearance
- Clicking on a red character named Chio will change their clothing color from red to blue.
- A yellow box-shaped character can also have its appearance changed by clicking on it.
Miscellaneous Features
In this section, various features of the game are discussed.
Miscellaneous Features
- A bald character can spin around when clicked.
- An arisan (a type of social gathering in Indonesia where people pool money together and take turns receiving it as a prize) themed level was created by someone named Farah.
- Another character can loop through a set of actions when clicked.
CIO Results
In this section, the speaker thanks the participants for their hard work and presents the results of the CIO project.
CIO Results
- The speaker thanks the participants for their hard work on the CIO project.
- The speaker asks to be shown the results of the project.
- The color of one participant's clothing did not change as expected.
- The speaker requests that all future projects be submitted through the platform.
Reviewing Results
In this section, participants review each other's projects and provide feedback.
Reviewing Results
- Participants are asked if they have completed their projects.
- One participant has not yet completed their project.
- The incomplete project is assigned as homework.
- Participants review each other's projects and provide feedback.
Camera Control in Roblox
In this section, camera control in Roblox is discussed.
Camera Control in Roblox
- One participant's camera control is praised for being well-managed.
- Another participant discusses how to manage camera control in Roblox effectively, including adjusting camera angles and positioning characters correctly.
Project Work
In this section, participants are informed about upcoming project work.
Project Work
- Participants are informed that they will be working on individual projects over a three-week period using skills learned during previous sessions.
- Participants will be required to submit their projects for evaluation.
- Successful completion of the project may result in a certificate being awarded.
Other Courses
In this section, participants are informed about other courses that they can take.
Other Courses
- Participants with remaining course balances are encouraged to use them to enroll in other courses, such as FPD Pro or MVD Pro Blender.
- A variety of courses are available, including web design and Python programming.
Certificate and Final Project Explanation
In this section, the instructor explains that after the M8 class is completed, parents will receive an email with a certificate. The final project is also discussed as being important and will be presented in M8 L4.
Certificate and Final Project
- Parents will receive an email with a certificate after the M8 class is completed.
- The final project is important and will be presented in M8 L4.
- Attendance during M8 is crucial as it is the final assessment.
Understanding of Material
In this section, the instructor checks if students understand the material covered so far.
Understanding of Material
- Students are asked to give a thumbs up if they understand the material covered so far.
Acknowledgment
In this section, students acknowledge their understanding of the material.
Acknowledgment
- Students acknowledge their understanding of the material by giving a thumbs up.
Recap of Lesson Content
In this section, the instructor recaps what was covered in today's lesson.
Recap of Lesson Content
- Today's lesson focused on learning about code blogs and how to use them for 3D modeling or scripting projects such as Roblox.
- Students are encouraged to review and study the material until they fully understand it since there will be an assessment later on.
Final Project Explanation Continued
In this section, further explanation is given about the final project.
Final Project Explanation Continued
- The final project will be presented in M8 L4.
- There is only one final project, which is PR number 4.
- Students do not need to submit their projects as the instructor will send them to the students' accounts.
M8 Lessons and Final Project Presentation
In this section, the instructor explains that there will be four lessons in M8 and that students will present their final projects at the end of it.
M8 Lessons and Final Project Presentation
- There will be four lessons in M8: M8 L1, M8 L2, M8 L3, and M8 L4.
- Students will present their final projects at the end of M8 L4.
Closing Remarks
In this section, closing remarks are made by the instructor.
Closing Remarks
- Students are encouraged to prepare themselves for the final project presentation by studying and reviewing all material covered so far.
- The class ends with a group photo session.