Create a 3D Blast Effect with Blender's Grease Pencil š„
Combining 3D and 2D to Create an Anime Blast
Overview: In this tutorial, we will be combining a 3D object with 2D elements to create an anime blast. We will be using a pre-prepared file that has a halftone shader already set up, as well as a point light and a baked down simulation. We will also be adjusting the cube size and cascade size of the shadows to get the desired effect.
Lighting Setup
- Add a point light to the scene and adjust the power to 200.
- Adjust the radius of the light to get the desired effect.
- Switch to rendered viewport shading to see how the light is affecting the model.
Shadow Adjustments
- Go to the render properties and increase the cube size and cascade size to get better shadows.
- Increase the viewport shading and render shading if your computer can handle it.
Halftone Shader
- Select one of the objects and give it the halftone texture.
- Adjust the settings to get the desired effect.
Halftone Shader Troubleshooting
Overview: This section covers troubleshooting the halftone shader in 3.4 or 3.5 beta.
Replacing the Color Mix Node
- If the halftone shader isn't working, select the node group and tab in to view the node network.
- The color mix node may need to be replaced with a version that works in the particular version.
Adjusting Resolution and Angle
- Increase the resolution of the dots.
- Adjust the angle to create an anime effect.
- The dot size is affected by the intensity of the lamp.
Adding Color
- Add a blue or yellow tinge to the light.
- Increase the intensity for smaller dots.
Adding Line Art Modifier
- Add a line art modifier to get lines on the cracks.
- Select the scene collection and add a lines layer.
- Adjust the intensity and depth offset.
- The line work will appear in front of any object with the viewport display.
Painting a Blast
- Use default brushes to paint a blast.
- The line art modifier animates along with the object.
- Turn off the viewport display to keep the line work on the surface.
- Adjust the depth offset to fix any errors.
Drawing a Blast with Grease Pencil
Overview: This section covers how to draw a blast using the Grease Pencil tool in Blender.
Drawing the Blast
- Select the Grease Pencil object and give it a name.
- Select the draw tool and choose the marker chisel brush. Set the color attribute to white.
- Draw a random blast, adjusting the radius as needed.
- Spin around and draw lines in any angle desired.
- Make sure lights are not enabled, as this will affect the glow.
- Switch to edit mode and adjust the thickness of the stroke.
- Create a circle for the blast radius and assign a new material.
- Move the circle to the desired position and scale it up.
- Duplicate the circle and move it up in the Z direction.
- Select the points and use the proportional editing tool to adjust the shape.
Blast Effect
Overview: This section covers the steps for creating a blast effect using the Grease Pencil tool in Blender.
Creating the Blast Effect
- Use the Grease Pencil tool to draw circles and lines to create the blast effect.
- Add a glow effect to the Grease Pencil object.
- Adjust the glow settings, such as size, color, and threshold.
- Duplicate the blast effect and rename it "smoke".
- Select a different material for the smoke layer and adjust the draw settings, such as pencil type, hardness, jitter, and radius.
- Erase the smoke and draw it in randomly around the scene.
- Move the lamp to the scene collection and duplicate it to light the scene.
Creating an Animate Blast Effect
Overview: In this video, the speaker demonstrates how to create an animate blast effect with 2D objects in 3D space interacting and intersecting with 3D objects.
Creating the Blast Effect
- Begin by creating a half tone shader.
- Tinker with the resolution and intensity of the half tone shader.
- Frame-by-frame animation of the blast is recommended for animators.
- Adjust the half tone shader, 2D drawn blast, and shading to achieve the desired effect.
Conclusion
- Links to the working file and CG Cookie website are provided in the notes below.
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