The Story of VALORANT | Making a Modern FPS Masterpiece

The Story of VALORANT | Making a Modern FPS Masterpiece

The Origins of Game Development Collaboration

Excitement Around Overwatch Announcement

  • The team experienced a surge of excitement when Overwatch was announced at BlizzCon 2014, noting its high production value and engaging gameplay.
  • Despite the excitement for Overwatch, the team felt more compelled by their own game development efforts, which they believed had unique qualities that set them apart.

Introduction of Guests

  • The podcast features Stephen Lim (Product Director) and Trevor Romleski (Game Director) from Raid Base, along with John Lai from a16z. This marks the first time two co-founders are present on the podcast.
  • A light-hearted competition is introduced to see who can name maps faster, showcasing camaraderie and competitive spirit among the guests.

Map Naming Challenge

  • The guests engage in a fun challenge to identify various game maps quickly; Trevor takes an early lead in naming them correctly.
  • There’s humor around misnaming maps, highlighting their familiarity with gaming culture but also acknowledging gaps in knowledge about newer content.

Background of Collaboration

  • Trevor shares how he met Stephen while working at Riot Games during discussions about game balance for League of Legends; this serendipitous encounter laid the groundwork for their collaboration.
  • They reminisce about their initial experiences at Riot Games, including humorous anecdotes about being new hires and navigating office dynamics amidst established teams.

Previous Experiences Before Joining Riot

  • Stephen discusses his brief tenure at Blizzard working on Titan (the MMO version of Overwatch), emphasizing that some remnants influenced new map designs despite not surviving as a project.
  • He recounts meeting key figures in the industry during events like GDC 2010, contrasting experiences between high-profile parties and Riot's more casual gatherings that fostered community engagement through gameplay demonstrations.

Game Development Journey and Influences

Early Experiences at GDC

  • The speaker reflects on attending the Game Developers Conference (GDC) for six to seven years, noting that this was possibly the first party they attended that featured a game.

Meeting Key Figures in Gaming

  • At the GDC party, the speaker converses with Brandon, one of the founders of Riot Games, discussing various games like World of Warcraft (WoW), Counter-Strike, and MUDs.

Transition to Riot Games

  • After several years of gaming together and brainstorming ideas, the speaker decided to join Riot Games despite having always dreamed of working at Blizzard. They were drawn by the collaborative energy and potential at Riot.

Unconventional Start at Riot

  • Upon joining Riot unannounced, they received badges and computers but were not officially on payroll. This led to confusion among existing staff about their roles.

Ideation Phase for New Games

  • The team began ideating new game concepts after two years of informal discussions around 2013. This period marked a significant shift towards developing competitive games.

Personal Gaming Background

Childhood Gaming Memories

  • The speaker shares their early experiences with competitive PC games and consoles like Nintendo 64 and GameCube, highlighting family dynamics during gameplay.

Introduction to PC Gaming

  • Their introduction to PC gaming came from watching a teacher's son play Starcraft in school, which sparked an interest in more complex games beyond consoles.

Influential Games in Development Path

  • Key titles such as Diablo I and Starcraft shaped their gaming preferences. They also sneaked peeks at Diablo due to parental restrictions, indicating an early fascination with immersive worlds.

Competitive Online Play

  • The speaker describes playing Lineage 2 extensively as a major addiction involving large-scale PvP battles while maintaining friendships formed through guild interactions.

Evolution into League of Legends

  • Their journey continued through playing World of Warcraft and DOTA before transitioning into League of Legends, marking a pivotal moment leading them toward joining Riot Games.

The Journey of a Gamer: From Childhood to Game Development

Early Gaming Experiences

  • The speaker reflects on their immigrant Asian family background, which limited access to gaming consoles like Nintendo. They cleverly convinced their parents to buy a PC as an educational tool.
  • Initial exposure to Sierra online games opened the speaker's eyes to evolving graphics in gaming, transitioning from four colors to 16 colors.
  • The speaker reminisces about playing single-player games like Wing Commander and later engaging with text-based games such as Trade Wars on BBS systems, which influenced concepts in their current game project.
  • A significant regret mentioned is missing out on Ultima Online during its peak popularity due to personal distractions at the time.
  • The speaker discusses experiences with Counter-Strike, highlighting how cheating affected their enjoyment and led them to prioritize anti-cheat measures in future projects.

Formative Connections and Career Path

  • Post-college experiences included playing Diablo 2, where the speaker formed a lasting friendship with Keith Lee, who later became the lead producer of Diablo 3.
  • The narrative includes attending the launch of World of Warcraft (WoW), where they met Blizzard developers; this moment was pivotal for many attendees who eventually worked at Blizzard.
  • A picture taken at WoW's launch captures a memorable experience shared among friends who would go on to have careers in game development.

Passion for Gaming and Career Development

  • The discussion emphasizes that everyone working in games shares a deep passion for gaming that has shaped their childhood and career paths.
  • The conversation transitions into discussing what it takes to create long-lasting games, referencing League of Legends and Valorant as examples of successful titles with large player bases.

Creating Long-lasting Games

  • A broad question arises regarding the creation of "10,000-hour" games; insights are sought from experienced gamers turned developers about foundational elements necessary for success.
  • One participant mentions a mathematical proof concept related to building momentum in game design but admits uncertainty about its name or application within game development contexts.
  • There’s acknowledgment that creating such expansive games can feel overwhelming; thus, breaking down tasks into manageable steps is suggested as an effective strategy.

Understanding Player-Centric Game Design

The Importance of Defining the Audience

  • Emphasizing the need to visualize the player being served, suggesting that developers should picture their audience as specifically as possible, even if it means imagining themselves in that role.
  • Highlighting that a vague understanding of the audience leads to ineffective design; defining the player is crucial for solving problems and enhancing player experience.

Empathy and Player Experience

  • Stressing the importance of empathy towards players by considering their emotions—what excites them or frustrates them—when designing games.
  • Acknowledging challenges faced by developers who may not know their target audience well, which can hinder effective game creation.

Deep Understanding of Player Needs

  • Underlining that a profound understanding of players' needs and desires is essential for creating engaging experiences, potentially leading to long hours of enjoyment.
  • Discussing intrinsic motivations as key factors in keeping players engaged; developers should aim for players to engage with games out of genuine interest rather than external rewards.

Examples from Popular Games

  • Using League of Legends as an example where social interaction and competition drive long-term engagement beyond just gameplay mechanics.
  • Noting that successful game development requires knowing your audience deeply and fostering passion within the development process.

Core Human Motivations in Game Development

  • Introducing self-determination theory, emphasizing connectedness and mastery as critical motivators for player engagement.
  • Recognizing the complexity in game design due to diverse player preferences; understanding these differences is vital for success.
  • Mentioning Maslow's hierarchy of needs, indicating that fulfilling deeper human desires can ensure ongoing interest in a game.

Game Development Insights

The Misconception of Game Development Resources

  • There is a common belief that creating games like League of Legends requires substantial financial investment and large teams.
  • The "Golden Triangle Theory" suggests that one can only prioritize two out of three aspects: cost, time, and quality in game development.
  • A smaller team can still create compelling games without needing extensive resources; the necessity for large budgets depends on the specific vision for the game.

Personal Preferences in Game Experience

  • The enjoyment derived from high-production events versus simple experiences with loved ones parallels how players engage with different types of games.
  • Spending more money does not guarantee better engagement or memorable experiences; many successful games have emerged from limited budgets.

Understanding Your Audience

  • Identifying and understanding your core audience is crucial; it’s akin to gifting—considering what they would enjoy based on their preferences.
  • Developers must anticipate player desires, even those they may not consciously recognize, such as emotional connections or social interactions.

Iterative Development Process

  • The development process should start broad and gradually focus on specifics through user feedback, reflecting an iterative approach (crawl, walk, run).
  • Engaging with individual players helps clarify their motivations and preferences over time, leading to nuanced insights about different player types.

Balancing Player Needs

  • Developers must avoid over-serving hardcore players at the expense of broader appeal; understanding diverse player motivations is essential for growth.
  • Expanding beyond a singular audience allows developers to capture varied playstyles and enhance overall game depth through reflection and testing.

Navigating Community Feedback in Game Development

Understanding Audience Prioritization

  • The importance of maintaining a level head when navigating community feedback is emphasized, noting that while data and information matter, they should be considered proportionately to the actual engagement from players.
  • The developers focus on a core audience, viewing them as the "Beating Heart" of the community. This group is prioritized in development efforts to ensure their needs are met first.

Targeting Tactical Shooter Players

  • Early discussions about game direction involved identifying players who deeply engage with tactical shooters, ensuring that this audience's preferences were central to the game's design.
  • Developers recognize that serving discerning players—those likely to invest significant time into the game—is crucial for building a solid foundation before expanding to broader audiences.

Defining Game Direction: Tactical vs. Action

  • The challenge lies in balancing between creating an accessible game for casual players and delivering depth for dedicated gamers who seek long-term engagement.
  • A pivotal moment arises when discussing whether the game should lean towards tactical or action-oriented gameplay, highlighting internal team dynamics and differing opinions on direction.

Decision-Making Process in Game Design

  • Initial phases focused on establishing a competitive shooter framework without clear definitions of tactical versus action gameplay; inspiration was drawn from successful games like League of Legends.
  • A vote among team members revealed a split opinion on gameplay direction, leading to critical discussions about what defines their competitive shooter experience.

Impactful Moments Shaping Development

  • The decision-making process was tense, with half the team favoring different directions until one member acted as a tiebreaker, ultimately leaning towards tactical gameplay due to its potential for depth.
  • Observations at BlizzCon 2014 regarding Overwatch's announcement served as a wake-up call for developers; it highlighted the high production value and excitement surrounding action games, influencing their commitment to developing a unique tactical shooter experience.

Game Development Insights: Balancing Speed and Quality

Initial Impressions of Action Games

  • The team initially found the demo of an action game unappealing, feeling it lacked engagement compared to their own project.
  • There was a consensus that action games tend to be more reactive and spammy, which contributed to their lack of interest in the demo.

Team Alignment and Direction

  • A pivotal moment occurred when the entire team aligned on focusing on tactical gameplay rather than action-oriented mechanics.
  • This alignment was crucial for moving forward, especially during a time of previous misalignment within the team.

Trade-offs in Game Development

  • The discussion highlighted the "speed versus quality" trade-off in game development, emphasizing how market conditions can change rapidly.
  • Developers face ongoing pressure to ship quickly while also wanting to polish their product thoroughly; this tension is ever-present.

Decision Making Under Competition

  • The speaker argues that competition from capable studios makes timely decision-making critical but should not solely dictate choices.
  • Emphasizing logical audience-derived decisions leads to more durable outcomes despite competitive pressures.

Innovation Challenges in Shooter Genre

  • In discussing innovation within shooters, it was noted that many features already exist across various games, making unique innovations rare.
  • The concept of "table stakes" emerged, highlighting essential features like anti-cheat systems as critical investments for success in shooter games.

Investment and Technical Challenges

  • Addressing cheating requires significant investment (upwards of tens of millions), presenting a major hurdle for smaller developers.
  • Riot's commitment to achieving low latency globally reflects its dedication to providing equitable gaming experiences across regions.

Understanding Game Performance and Player Experience

The Importance of Frame Rate and Latency

  • Discussion on the significance of server capacity, latency, and overall performance in gaming. Emphasis on how frame rate (FPS) is particularly sensitive to these factors.
  • Personal anecdote about ordering a 144 Hz monitor before they became common. Highlights the initial skepticism from team members regarding the benefits of higher refresh rates.
  • Observations on how team members gradually switched from 60 Hz to 144 Hz monitors after experiencing the difference firsthand during gameplay.
  • The use of high-speed cameras to record and analyze monitor latency differences, showcasing a commitment to providing an optimal gaming experience.
  • Recognition that attention to detail in game design is often overlooked by those who are not players themselves; personal experiences shape understanding of player needs.

Infrastructure Decisions Impacting Gameplay

  • Mention of implementing 128-tick servers, which increases costs but enhances player experience. Acknowledgment that many companies avoid such risks due to financial concerns.
  • Reflection on the challenges faced when building a competitive game like Valorant at a startup compared to established companies like Riot Games that can support such infrastructure decisions.
  • Clarification that foundational elements were not just features but essential for player retention; absence would lead to dissatisfaction and uninstallations.

Market Positioning and Competitive Landscape

  • Comparison between Valorant's launch period (2013–2015) with Counter-Strike: Global Offensive's rise, highlighting market dynamics and audience expectations.
  • Initial criticism faced by Valorant regarding its niche appeal contrasted with Counter-Strike GO’s growing popularity, leading to questions about market viability.
  • Shift in perception as Counter-Strike GO gained traction; discussions around what features could be added to compete effectively against it while maintaining core values.

Balancing Innovation with Familiarity

  • Analysis of how Valorant's offerings may appear similar to other games but aim for deeper engagement through performance enhancements rather than superficial changes.
  • Discussion on player expectations shaped by previous titles like League of Legends, where players anticipate ongoing evolution versus static gameplay experiences in competitive shooters.

Design Philosophy: Similarity vs. Innovation

  • Exploration of the idea that successful games often blend familiar mechanics with innovative elements—80% familiarity paired with 20% innovation creates an accessible yet fresh experience for players transitioning from other games like Counter Strike GO.
  • Insight into combat models and controls being crucial aspects where innovation must align closely with established norms for effective player onboarding.

Game Design Insights: Balancing Innovation and Tradition

The Challenge of Muscle Memory in Game Development

  • Trevor emphasizes the importance of not disrupting 20 years of muscle memory built from Counter-Strike and its derivatives, advocating for a design that respects established player habits.
  • The discussion highlights the necessity of picking battles wisely in game development, suggesting that reinventing every aspect can lead to wasted resources and missed opportunities.

Focus on Core Gameplay Mechanics

  • The team behind Valorant recognized that the depth of shooting mechanics was already well-established, so they chose not to focus on reinventing these elements but rather enhancing them.
  • Intentionality in design choices is crucial; developers should prioritize changes that players will genuinely appreciate, avoiding unnecessary complexity.

Addressing Player Needs with Quality-of-Life Improvements

  • Players expressed needs for optimizations like better server access and improved user interfaces, which were addressed in Valorant through thoughtful design changes.
  • Simple quality-of-life features such as an elegant buy menu significantly enhance player experience by streamlining gameplay mechanics.

Evolution from Traditional Shooters to Character-Based Games

  • The transition to character-based shooters was not initially planned; it evolved organically as the team explored new gameplay dynamics.
  • Drawing parallels between EverQuest and World of Warcraft, the conversation illustrates how smaller grinds can keep players engaged longer without feeling overwhelmed.

Learning Opportunities within Gameplay

  • Counter-Strike's deep mechanics often left players plateaued; Valorant introduces varied learning opportunities through abilities that encourage skill development beyond just shooting.
  • By allowing players to explore different aspects of gameplay (like map awareness), Valorant provides pathways for improvement even when traditional skills hit a wall.

Simplifying Complexity in Game Design

  • The initial abundance of abilities led to confusion; simplifying this system made it easier for players to learn without being overwhelmed by options.
  • Leveraging experiences from League of Legends helped shape a shooter where gunplay remains central while integrating deeper mechanics through character abilities.

Game Design Insights and Challenges

The Importance of Shooter Mechanics

  • The core focus of the game is on shooting mechanics, emphasizing that it remains a shooter first, despite the inclusion of abilities.
  • Unlike other genres like MOBAs, the design prioritizes traditional gunplay over ability-assisted gameplay to maintain the essence of shooting games.
  • Game mechanics must be carefully balanced; overpowering features can disrupt fairness, especially in round-based games where dying has significant consequences.

Player Motivation and Game Fairness

  • Long-term player engagement hinges on fair experiences; issues like cheating can demotivate players who feel their efforts are futile.
  • Developers must ensure that players perceive their skill development as meaningful; otherwise, they risk losing interest regardless of content quantity.
  • Anti-cheat measures are essential for competitive games to maintain integrity and player motivation.

Content vs. Core Features

  • Many games fail to engage players despite adding new content because underlying issues (like cheating or unfair mechanics) remain unaddressed.
  • Transitioning from a long-term project requires introspection about past successes and failures in game design.

Personal Journey in Game Development

  • The speaker reflects on their identity within Riot Games as a "new game guy," highlighting challenges in creating innovative titles amidst a landscape dominated by sequels.
  • There’s an ongoing struggle between wanting to innovate while being pulled back into established formulas that limit creativity.

Collaboration and Shared Interests

  • As Valorant was nearing completion, discussions with leadership prompted thoughts about future projects beyond just shooters.
  • A shared passion for various gaming genres among team members influenced ideas for potential new projects post-Valorant's release.

Game Development Insights: Exploring Sandbox PVP MMO Concepts

The Evolution of Game Ideas

  • The team consistently evaluated new game concepts but ultimately decided to continue focusing on Valorant, despite interest in the sandbox PVP MMO space.
  • The speaker describes the initial overwhelming feeling when tasked with creating a game, likening it to starting with a blank sheet of paper and needing to narrow down possibilities.
  • A key part of the product designer's role is to reduce options from 360 degrees to a more manageable scope, ideally narrowing it down significantly for clarity.

Collaboration and Development Process

  • The collaboration between the product director and game director involves deliberation on ideas, refining them into a workable concept before further development.
  • Once an idea is developed enough, it is pitched for consideration regarding team hiring and project circumstances.

Conceptualizing New IP in Gaming

  • Emphasizes that competitive games should be tailored specifically for Riot Games, as seen with Valorant's design.
  • The new game concept aims to explore the PVP sandbox space while avoiding labeling it strictly as an MMO due to its daunting implications.

Player Agency and Emergent Gameplay

  • The goal is to create a new IP that allows players agency and volition, fostering emergent gameplay where players can tell their own stories.
  • Role-playing elements are expected to play a significant role in this new game experience.

Unique Themes and Community Interaction

  • The speaker fantasizes about introducing unique elements like a taco truck within the game's science fantasy setting, highlighting creativity beyond traditional fantasy tropes.
  • There’s an emphasis on building community interactions that extend beyond combat; meaningful relationships among players are crucial for engagement.

Dependency and Social Dynamics in Gameplay

  • Players' interdependence will foster deeper relationships; reliance on one another can lead to trust-building experiences within the game environment.
  • Critiques existing multiplayer games where player interactions feel superficial; emphasizes the need for genuine connections rather than mere presence.

Challenges of Player Reliance

  • Discusses how relying on others can enhance motivation but also presents challenges if critical mass participation isn't achieved.
  • Highlights concerns about attracting enough players simultaneously for effective gameplay dynamics.

Game Design Insights and Modernization

Balancing Solo and Multiplayer Experiences

  • The discussion highlights the challenge of designing games that cater to both solo players and multiplayer experiences, suggesting that focusing too much on one can lead to a loss of social systems.

Modernizing Game Systems

  • There is an emphasis on modernizing established game systems that have proven successful over decades while avoiding the pitfalls of making games overly simplistic or "watered down."

Utilizing AI in Game Development

  • The conversation touches on the potential of AI as a tool in game development, suggesting it could serve as a temporary substitute for real friends in gaming environments.

Data-Driven Gameplay Enhancements

  • The idea is presented that data can be leveraged to enhance player experiences by guiding them towards groups or resources they need, thus improving engagement through intelligent matchmaking.

Evolution of Game Genres and Technology

  • Acknowledgment of diverse backgrounds in game development illustrates how different genres can share underlying philosophies, encouraging flexibility in design approaches across various projects.

Embracing Technological Advances

  • The discussion reflects excitement about current technological capabilities that allow for new possibilities in game design, akin to how advancements enabled groundbreaking projects like James Cameron's Avatar.

Tools as Means to an End

  • Technology is viewed primarily as a toolkit; the focus remains on whether the outcomes justify its use rather than being driven solely by technological novelty.

Empathy in Game Design

  • Emphasizes understanding player needs and experiences as central to creating engaging games, highlighting the importance of empathy alongside technical skills.

Flexibility in Development Processes

  • Developers express openness to using various tools creatively while maintaining a flexible approach to project timelines and content updates within sandbox-style games.

Audience-Centric Approach

  • Reinforces the necessity of prioritizing audience feedback and learning from challenges when transitioning between different gaming genres or mechanics.

Game Development Insights and Team Dynamics

The Challenge of Game Development

  • Developing a game like Valor requires significant time and effort, especially when competing with established games that have been refining their formulas for 15 to 20 years.
  • The commitment to creating high-quality content involves pouring one's heart and soul into the project daily, emphasizing the importance of dedication in game development.

Team Composition and Philosophy

  • Assembling a talented team is crucial; understanding the audience is as important as technical skills. A diverse team can generate more ideas than just relying on a few individuals.
  • Effective teamwork goes beyond individual capabilities; it requires empathy towards the audience to ensure that the game's development aligns with player expectations.

Alignment Over Skill Set

  • Long-term collaboration (nearly 10 years) among team members fosters a shared language, values, and priorities, which enhances productivity and creativity.
  • Prioritizing alignment within the team over mere skill sets leads to better outcomes. Misalignment can result in wasted potential despite having talented individuals.

Startup Dynamics

  • There’s a distinction between candidates suited for startups versus those preferring larger studios. Startups require flexibility and comfort with uncertainty.
  • Ideal startup candidates possess fearlessness and drive while also being capable of making stable decisions necessary for operational success.

Balancing Extremes in Team Profiles

  • Successful teams should blend elements of hunger for innovation with stability in decision-making. This balance prevents mismanagement often seen in teams with extreme profiles.
  • Managing diverse personalities within a team can be challenging; finding common ground is essential for maintaining alignment and achieving collective goals.

Game Development Insights and Team Building Strategies

Understanding Audience Priorities

  • Emphasizes the importance of aligning skills and priorities with audience needs to avoid counterproductive outcomes in game development.
  • Discusses the significance of understanding what inspires new game startups, particularly for founders looking to build effective teams.

Key Advice for Game Developers

  • Stresses the necessity of deeply knowing your audience, including their preferences and reactions to game features.
  • Highlights that surface-level data is insufficient; developers must engage directly with players to understand their motivations and desires.

The Role of a Guiding Thesis

  • Suggests writing a clear thesis about who the game is for and why it matters, refining it through iterations until it can be summarized succinctly.
  • Encourages continuous revisiting and refining of the thesis throughout the game's development process.

Building an Effective Team

  • Advises assembling a team aligned with the product thesis rather than forcing a fit between team capabilities and project requirements.
  • Warns against seeking funding without having both a solid team and a well-defined thesis, as this can lead to arbitrary decision-making post-funding.

Future Aspirations and Opportunities

  • Expresses excitement about future collaborations in game development while emphasizing the need for quality games that resonate with players.
  • Lists current job openings within their studio, highlighting roles such as operations partner, producer, and level designer focused on encounter design.

Playtest Insights and Career Reflections

Career Beginnings and Impact

  • The speaker reflects on the start of their career 13 years ago, indicating it was a significant turning point in their life.
  • They mention that various impactful events have occurred since then, suggesting a transformative journey in their professional life.
  • There is an expression of excitement about conducting a check-in, implying ongoing developments or progress in their work.
  • The conversation touches on team building and company growth, highlighting the importance of collaboration and leadership in achieving success.
  • A note of gratitude is expressed towards others involved, emphasizing the communal aspect of career achievements.
Video description

When first announced as "Project A" in 2019, the original designers of @valorant never made a shooter before. "Agents" and their unique abilities weren't even added until far later in development! In this episode, Stephen Lim and Trevor Romleski share stories from the early days of development and the remarkable story of Riot's big bet on expanding into the FPS genre. The two also share what new adventures await as they embark on creating Raid Base, a brand new Game Studio of their own. 00:00 - Intro 03:51 - Slim & Trevor's Roots 09:27 - Most Influential Games Played 17:17- Ingredients for a 10,000 Hour Game 25:23 - Philosophy on Game Development 28:26 - How Did You Decide Valorant was the Right Game? 33:12 - The Million Dollar Question: Tactical or Action? 41:07 - How to innovate in a modern shooter? 51:15 - Accidentally Creating a Hero Shooter 57:55 - The Beginning of Raid Base 1:06:42 - Gaming Social Systems 1:13:29 - Building a new team at Raid Base 1:19:49 - Final Words Raid Base - https://www.raidbase.com/ - Stephen Lim - https://www.linkedin.com/in/slimborama/ - Trevor Romleski - https://www.linkedin.com/in/trevorromleski/ - Lester on Twitter: https://twitter.com/Chen - Jon on Twitter: https://twitter.com/Tocelot Stay Updated: - Find us on Twitter: https://twitter.com/a16zgames - Find us on LinkedIn: https://www.linkedin.com/company/a16z Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. For more details please see a16z.com/disclosures."