PETER CENTELHA
Peter: An AI-Based Educational Game for Personalized Learning
The Challenge of Contemporary Education
- The current educational landscape faces significant challenges in making learning more engaging and tailored to diverse student profiles.
- Despite the availability of digital resources, traditional methods of assessment and exercises often lack engagement and personalized tracking of student progress.
- Teachers spend considerable time creating activities, formulating questions, and analyzing class performance.
Introduction to Peter
- Peter is an intelligent digital educational game that leverages artificial intelligence to enhance the teaching and learning process.
- In this game, students control avatars on a virtual board while answering multiple-choice questions across various knowledge areas.
- Correct answers allow students to advance towards the game's final objective, promoting interactive learning.
Role of Tisa: The AI Tutor
- A key feature of Peter is Tisa, a generative AI-based virtual tutor who provides personalized support during gameplay.
- Tisa offers tips, explanations, clarifies concepts, and helps students learn from their mistakes.
Teacher Support Features
- Peter includes an intelligent administrative environment for teachers to create question banks and organize content by subject and difficulty level.
- The platform utilizes AI for generating questions as well as reviewing and adapting them based on data analysis from gameplay sessions.
- It collects performance data to produce indicators that inform pedagogical decisions, transforming it into a comprehensive learning environment.
Potential Applications and Business Model
- Peter has potential applications in public/private schools, preparatory courses, vocational education institutions, corporate training programs, and continuing education initiatives.
- Its business model operates as Software as a Service (SaaS), offering subscriptions based on user numbers and specific customization needs.
Development Team & Vision
- Developed by a team with over 20 years of experience in AI solutions for education, supported by the Centelha program.
- The goal is to evolve the prototype into a scalable intelligent educational platform that integrates gamification with personalized learning for thousands of users.