The Central Processing Unit (CPU): Crash Course Computer Science #7

The Central Processing Unit (CPU): Crash Course Computer Science #7

Understanding the CPU: The Heart of a Computer

Introduction to Processors

  • Carrie Anne introduces the episode, warning that it covers complex material about processors.
  • Recaps previous episodes on Arithmetic and Logic Units (ALUs) and memory types, including Registers and RAM.

What is a CPU?

  • Defines the Central Processing Unit (CPU) as the core component responsible for executing programs made up of instructions.
  • Explains that CPUs handle both mathematical operations via ALUs and memory instructions by interacting with RAM.

Building Blocks of a CPU

  • Introduces components like RAM with 16 locations and four 8-bit registers (A, B, C, D).
  • Discusses how data is stored in binary values and how each instruction has an operation code (opcode).

Instruction Handling

  • Describes two additional registers: Instruction Address Register (IAR), which tracks current instruction address, and Instruction Register (IR), which stores the current instruction.
  • Outlines the initialization process where all registers start at zero.

Fetch Phase

  • Details the fetch phase where the first instruction is retrieved from RAM based on IAR's value.
  • Explains decoding of fetched instructions; for example, opcode "0010" corresponds to "LOAD A".

Decode Phase

  • Highlights how instructions are decoded by a Control Unit using logic gates to recognize specific opcodes.

Execute Phase

  • Describes executing an instruction by enabling appropriate circuits; for "LOAD A", it retrieves data from RAM into Register A.

Completing an Instruction Cycle

  • After execution, IAR increments to prepare for fetching the next instruction.
  • Notes that different instructions require different decode circuits but can be managed through a single Control Unit abstraction.

Continuing Execution Cycles

Understanding CPU Instructions and Operations

Fetching and Executing an ADD Instruction

  • The instruction "1000 01 00" represents an ADD operation, utilizing two sets of 2 bits to select registers. Here, "01" corresponds to Register B and "00" to Register A.
  • The Control Unit selects the appropriate registers (A and B) as inputs for the ALU, configuring it to perform the ADD operation by passing in the corresponding opcode.
  • To prevent feedback into the ALU, the Control Unit uses an internal register to temporarily store the output before writing it back into Register A.
  • After executing with inputs 3 and 14, Register A holds the result (17 or 00010001 in binary), followed by incrementing the instruction address.

Storing Results in Memory

  • The next instruction "01001101" is decoded as a STORE_A command with a RAM address of 13. Instead of reading from memory, it writes data from Register A into RAM.
  • This marks a successful execution of a simple program that loads values from memory, adds them together, and stores the result back.

Role of the Clock in CPU Operations

  • The clock component triggers electrical signals at regular intervals to synchronize CPU operations like fetch-decode-execute cycles.
  • Clock speed determines how quickly these cycles occur; it's measured in Hertz (Hz), where one Hz equals one cycle per second.

Historical Context of CPU Speed

  • The first single-chip CPU was Intel's 4004 released in 1971 with a clock speed of 740 Kilohertz—significantly faster than manual calculations but slow compared to modern standards.
  • Modern CPUs operate at speeds measured in gigahertz (GHz), equating to billions of cycles per second.

Overclocking and Dynamic Frequency Scaling

  • Overclocking involves modifying clock settings for increased performance but risks overheating or signal errors if pushed too far.
  • Dynamic frequency scaling allows CPUs to adjust their clock speed based on demand, optimizing power usage especially for battery-operated devices like laptops and smartphones.

Conclusion: Completing Our Simplified CPU Design

Playlists: Computer Science
Video description

Today we’re going to build the ticking heart of every computer - the Central Processing Unit or CPU. The CPU’s job is to execute the programs we know and love - you know like GTA V, Slack... and Power Point. To make our CPU we’ll bring in our ALU and RAM we made in the previous two episodes and then with the help of Carrie Anne’s wonderful dictation (slowly) step through some clock cycles. WARNING: this is probably the most complicated episode in this series, we watched this a few times over ourselves, but don't worry at about .03Hz we think you can keep up. Produced in collaboration with PBS Digital Studios: http://youtube.com/pbsdigitalstudios Want to know more about Carrie Anne? https://about.me/carrieannephilbin Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashC... Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumblr.com Support Crash Course on Patreon: http://patreon.com/crashcourse CC Kids: http://www.youtube.com/crashcoursekids Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashC... Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumblr.com Support Crash Course on Patreon: http://patreon.com/crashcourse CC Kids: http://www.youtube.com/crashcoursekids