La Realidad Virtual como entorno inmersivo para el diseño de experiencias y el aprendizaje ético
Introduction to Ethical Roleplays in Virtual Reality
Overview of the Case Study
- Jorge Stefan Blin, a professor at Universidad Europea de Madrid, discusses the use of virtual reality (VR) for teaching ethical roleplays in a first-year animation ethics course.
- Emphasizes that real-life ethical dilemmas are best taught through roleplay, allowing students to confront complex decisions and narratives.
Implementation of VR in Roleplay
- The project utilized VRChat, a social multi-user platform, enabling students to select avatars and design environments for their ethical dilemmas.
- Objectives included creating an immersive experience, reducing shyness through avatar use, and enhancing student motivation during learning.
Methodology of the Project
Structure of the Learning Experience
- Involved 18 animation students divided into four groups over approximately four weeks with three distinct phases: design, execution, and debriefing.
Phase 1: Design
- Students selected from eight proposed ethical dilemmas and developed narratives around them while choosing appropriate avatars and environments for their roleplays.
Phase 2: Execution
- Groups executed their roleplays against each other using MetaQuest 3S VR headsets. The instructor participated invisibly to observe interactions without influencing them.
Phase 3: Debriefing
- After performances lasting about 10–15 minutes each, class discussions analyzed decisions made during roleplays to highlight the complexities of ethical dilemmas.
Results and Student Feedback
Evaluation of Effectiveness
- A Google Form survey revealed that 88.2% felt more comfortable using avatars; 82.4% found the VR experience more enriching than traditional classroom settings.
- An emotional engagement with ethical dilemmas was reported by 82.4%, leading students to recommend similar experiences in other subjects.
Conclusion and Future Applications
Broader Implications of VR in Education
- The positive outcomes led to implementing VR roleplay techniques in other courses such as job interview training while maintaining anonymity through voice modulation technology.
- Encourages educators to explore VR as a valuable tool for enhancing social learning across various subjects.