Payday 3 vs Payday 2 | Direct Comparison

Payday 3 vs Payday 2 | Direct Comparison

Payday 3 vs. Payday 2: A Visual and Gameplay Comparison

Introduction to the Comparison

  • The episode focuses on comparing the newly released cooperative shooter game, Payday 3, with its predecessor, Payday 2.
  • Both games are played on PC at native 4K resolution with high graphic settings; upscaling solutions like DLSS and certain post-processing effects are disabled for a fair comparison.

Character Models and Design

  • Payday 2 features outdated character models that appear expressionless and lack distinct personality, resembling random NPCs rather than playable characters.
  • In contrast, Payday 3 showcases improved character models that exhibit more personality; for example, Wolff's disheveled appearance adds depth to his character design.
  • Enhanced technical aspects in Payday 3 include higher resolution textures, subsurface scattering for skin details, and better hair rendering through hair cards compared to previous baked-in textures.

Environment and Aesthetic Improvements

  • The environments in Payday 3 show significant advancements over those in Payday 2, featuring superior normal maps that provide clearer dimensions to surfaces like pavement and bricks.
  • Vehicles in the game are rendered with individual components (wheels, doors), enhancing realism compared to the low-poly models of Payday 2.

Mission Complexity and Replayability

  • While Payday 2 has expanded its content over ten years to include around 70 heists, it initially launched with only twelve simple missions.
  • Conversely, Payday 3 starts with eight complex missions representing various heist styles but offers greater replayability due to their intricacy despite having fewer total missions.

Lighting Design Enhancements

  • The lighting system in Payday 2 is criticized for its unappealing baked look; it lacks ambient occlusion and has overly aggressive shadowing that detracts from visual quality.

Visual and Design Elements in Payday 3

Graphics and Lighting

  • The game features a persistent washed-out green hue, giving New York a matrix-like appearance, which affects the overall immersion.
  • NPCs exhibit unnatural glowing due to limitations in baked lighting; however, some volumetric effects enhance nighttime scenes like those at the shipping yard or nightclub.
  • Improved visual effects include shattering glass and debris during firefights, with new explosion effects adding to the chaotic atmosphere of gameplay.
  • While there are elements of micro-destruction, such as chipping away at surfaces, more realistic destructible environments would enhance gameplay variety.
  • Despite improvements over its predecessor, Payday 2's visuals have not significantly advanced since its release ten years ago.

Game Design Changes in Payday 3

User Interface Overhaul

  • The user interface has been revamped from the convoluted design of Payday 2 to a more streamlined approach that sacrifices some immersion for convenience.
  • Players can select missions from a list based on various crimes primarily set in Washington DC, ranging from small jewelry store heists to large bank robberies.
  • A unique mechanic allows players to pay fees using their offshore account cache to access specific contracts they enjoy; these fees serve narrative purposes rather than being punitive.
  • Planning menus enable players to customize loadouts and review notes but lack interactive maps or detailed mission write-ups found in previous iterations.
  • Unlike Payday 2’s robust pre-planning setup, Payday 3 opts for simplicity with chronological mission selection and limited planning options.

Gameplay Mechanics Revamp

  • The matchmaking process can be slow even when playing privately; players can only add one favor from their inventory per mission selected.
  • In-game mechanics have been refined for tighter controls and enhanced movement abilities like vaulting and sliding compared to earlier versions of the game.
  • Interaction with objects is now more immersive through mini-games for tasks like lockpicking instead of long circular prompts seen previously.
  • Stealth gameplay has been improved by incorporating security tiers within environments that affect player detection based on location (public vs. private vs. secure areas).

Gameplay Mechanics in Payday 3

Stealth and Security Features

  • Players have more flexibility when caught by guards; instead of an automatic alarm, guards will escort players back to public areas.
  • If a player fails to respond to a guard's radio call, a new search phase begins with another guard investigating the disturbance.
  • The game introduces various security barriers like QR locked doors, key cards, door codes, and power nodes that require players to engage in mini-games for access.
  • Solutions for stealth challenges are randomized each playthrough, preventing memorization of item locations or codes.
  • New options for dealing with NPCs include distractions and a human shield ability for easier takedowns.

Alarm System and Assault Phase

  • The pager system returns from Payday 2 but now indicates how many calls can be made before triggering an alarm.
  • Once the alarm is raised, the game transitions into an assault phase where police and SWAT teams attempt to thwart the heist.
  • A hostage negotiation phase allows players to trade hostages for time to prepare defenses, improving upon previous mechanics.

Combat Enhancements

  • Gunplay feels more polished in Payday 3; however, there is less enemy variety compared to its predecessor.
  • Enemies exhibit more realistic behavior by moving in units and having specific weak spots that players can exploit during combat.

Loadout and Progression System

  • Weapon progression has shifted from random unlock systems to traditional leveling up based on usage; this reduces RNG elements significantly.
  • Players earn weapon modifications through gameplay rather than random draws at the end of heists.
  • While unlocking attachments still requires grinding XP levels, it eliminates randomness from the process.

Infamy Level Design Choices

  • The infamy level system rewards players based solely on completing challenges rather than performance during heists.
  • Challenges escalate quickly in difficulty, leading to grindy milestones that may detract from mastering specific heists effectively.

Payday 3: A Comparative Analysis

Gameplay Mechanics and Skill System

  • The transition from Payday 2 to Payday 3 has simplified the perk decks and skill system, resulting in a reduced number of weapons and gadgets. This change makes the current skill set feel less robust compared to its predecessor.

Audio Quality Comparison

  • A brief discussion on audio quality highlights the immersive sound design present in both games, with an emphasis on how it enhances gameplay experience during heists.

Heist Dynamics and Player Experience

  • The intensity of heists is underscored by player commands directed at civilians during robberies, showcasing the game's focus on maintaining control over chaotic situations.
  • Players must remain vigilant as they track enemy movements and manage assaults, emphasizing teamwork and strategy in executing successful heists.

Overall Game Assessment

  • The review concludes that while Payday 3 is a decent game, it suffers from significant technical issues. It faces high expectations due to its predecessor's legacy but does not fully meet them.
  • Key criticisms include reduced enemy variety, a weaker weapon selection, diminished player customization options, and scaled-down immersion elements compared to Payday 2.

Final Recommendations

  • Despite enjoying the eight heists available in Payday 3, server stability issues at launch detracted from the overall experience.
Video description

Review code provided by Starbreeze Studios. Direct visual comparison of the recently released PC version of Starbreeze Studio's cooperative shooter game, Payday 3 and how it stacks up to the previous entry to the series, Payday 2. Gameplay is being captured on a PC with the graphic settings pushed to their maximum values at a native 4K resolution. This video discusses the game's presentation and how it improves on the previous title, and includes a full breakdown of things like character models, environments, lighting, and effects. Also includes a full breakdown of new gameplay features, mechanics, and other changes made. Stay tuned to this channel for a large-scale documentary on the History of the Red Dead Series, coming soon! #payday3 #payday2 #directcomparison