The BATMAN PROBLEM in Suicide Squad Kill the Justice League
Introduction and Villain Banter
The video starts with banter between the villains, discussing their plan to take on the Justice League. They mock Batman and his allies.
- The villains discuss how taking on the Justice League is a bad idea.
- They make fun of Superman's feet.
- They mention that they have already killed two members of Batman's team.
- The villains compare Batman and his allies to herd animals dependent on someone else.
Insulting Each Other
The villains continue insulting each other, specifically targeting Joker.
- Joker insults the other villains, calling them names.
- He mentions that even when evil, Boomerang is still too good.
- Joker talks about Batman's past actions in Gotham and causing damage to those close to him.
Mocking Batman's Legacy
The villains mock Batman's legacy and express their desire to defeat him.
- They mention that it is now their turn to take over after all they have been through.
- Joker comments on how he used to be good at hurting people with words.
- They criticize Batman for being too good even when he is evil.
Focus on Batman's Best Joke
The conversation shifts towards discussing Batman's best joke.
- There is a reference made about ending with Batman's best joke.
Critique of "Suicide Squad: Kill the Justice League"
The speaker expresses disappointment with "Suicide Squad: Kill the Justice League" as a narrative and superhero game.
- The speaker compares it unfavorably to "Gotham Knights" and calls it one of the worst narratives in modern superhero gaming.
- The speaker mentions that it lacks resemblance to the Arkham games in terms of tone, gameplay, and visual aesthetic.
Batman's Adaptations and Disappointment
The speaker discusses their disappointment with "Suicide Squad: Kill the Justice League" being part of the Arkham universe.
- The speaker praises Batman's adaptations in other mediums, such as "Batman: The Animated Series."
- They express confusion about why this game was made a part of the Arkham universe.
- The speaker criticizes the inconsistent tone, core gameplay, and grand scope of Brainiac and the Multiverse incorporation.
Batman's Role in the Game
The speaker expresses concerns about Batman's role in "Suicide Squad: Kill the Justice League."
- They find it problematic that Batman is a main player in this game after joining the Justice League.
- Mention is made of exploring the Batman Museum in Metropolis at the beginning of the game.
- It is revealed that Batman has been an open member of the league with his identity being public knowledge.
Lack of Connection to Arkham Games
The speaker highlights how "Suicide Squad: Kill the Justice League" lacks connection to previous Arkham games.
- They mention that there is no resemblance between this game and previous Arkham games in terms of narrative or visual aesthetic.
- Criticism is given towards incorporating Batman into this game as a main player due to various issues.
Bruce Wayne's Story Continues
Details are provided about Bruce Wayne's story continuing after faking his death.
- After faking his death, Bruce Wayne returns and joins the newly formed Justice League.
- His identity as Batman is public knowledge, similar to Tony Stark's situation.
- The story of Bruce Wayne as Batman continues beyond Gotham.
Bruce Wayne's Dedication to Gotham
Bruce Wayne's dedication to fighting crime in Gotham is discussed.
- Bruce Wayne lost his parents at a young age and dedicated his life to defeating criminals.
- He became a symbol of fear and vengeance, known as Batman.
- The speaker mentions designing high-tech tools, equipment, and vehicles for fighting crime.
4m 4s Undermining the Ending of Arkham Knight
The speaker expresses their problem with how "Suicide Squad: Kill the Justice League" undermines the ending of "Batman: Arkham Knight."
- In "Arkham Knight," Batman had to activate the Nightfall protocol and fake his death to protect his loved ones.
- Emotional goodbyes were shared with allies like Jim Gordon, Nightwing, and Catwoman.
- The significance and emotional impact of that ending are undermined by Batman's return in this game.
Strength in Unity
The speaker acknowledges the importance of teamwork within the Justice League.
- They express gratitude for having companions who make them stronger together.
Impact on Batman's Identity
The speaker discusses how revealing Batman's identity affects the fear factor associated with him.
- With everyone knowing that he is Bruce Wayne, the fear factor associated with Batman is diminished.
Emotional Goodbye
A heartfelt goodbye scene between Batman and Jim Gordon takes place.
- Jim Gordon expresses concern for Batman's safety and the consequences of his identity being revealed.
- Batman reassures Jim and asks him to look after everyone.
Bruce Wayne Exposed
Bruce Wayne's identity is exposed to the world.
- Jim Gordon reveals that he knows Bruce Wayne is Batman.
- Bruce accepts his vulnerability as a powerless human.
Farewell to Friends
Emotional farewells are exchanged between Batman and his allies.
- Dick Grayson (Nightwing) expresses pride in Batman and their friendship.
- They acknowledge that this may be their last meeting.
Final Goodbye with Dick Grayson
Batman and Dick Grayson have a heartfelt conversation about their relationship.
- Dick assures Batman that he understands why they can no longer work together.
- Batman emphasizes the importance of keeping Gotham safe and promises to do so.
Selina Kyle's Departure
Selina Kyle (Catwoman) says goodbye to Batman, indicating that they won't see each other again.
- Selina acknowledges that Gotham needs someone worse than her to defend it.
- She mentions the need for a new myth or legend more powerful than she can be.
8m 3s The Rise of a New Legend
The speaker reflects on the need for a new legend to rise from the ashes of Batman.
- They mention that some things cannot be done alone, implying the need for help from others.
The Manifestation of Joker's Blood
This section discusses how the main villain in Arkham City, who was injected with Joker's blood, starts manifesting as the Joker himself. There is a fear that Batman may also turn into the Joker, becoming an unstoppable force.
The Effects of Joker's Blood
- People infected with Joker's blood are manifesting as the Joker himself.
- Batman is at risk of turning into the Joker.
- The fear is that Batman would become an unstoppable force.
Killing Everyone and Destroying Gotham
This section highlights the potential consequences if Batman were to turn into the Joker, including killing everyone he knows and destroying Gotham single-handedly.
Devastating Consequences
- If Batman manifests as the Joker, he could kill everyone he knows or holds dear.
- There is a fear that he would destroy Gotham on his own.
Disrespecting the Arkham Universe
This section expresses disappointment with how the game disrespects the Arkham universe by killing off characters like Tim Drake (Robin) off-screen.
Disrespectful Actions
- The game kills off Tim Drake (Robin) without any significant development or on-screen presence.
- It is seen as disrespectful towards the established Arkham universe.
Plot Armor and Inconsistencies
This section criticizes inconsistencies in plot armor and character abilities within the game. It questions why certain characters are portrayed differently than their established powers and capabilities.
Inconsistent Plot Armor
- The Suicide Squad members have unrealistic plot armor against powerful characters like members of Justice League.
- The Flash easily defeats Lex Luthor, highlighting the squad's inability to deal with his speed.
- The game raises questions about why the brainwashed Barry Allen (Flash) doesn't use his full abilities to help Brainiac.
Batman's Plot Armor and Squad Incompetence
This section further discusses plot armor, focusing on Batman's abilities and why he didn't incapacitate or kill each member of the Suicide Squad when they infiltrated the Batcave.
Batman's Plot Armor and Squad Incompetence
- Batman's plot armor is questioned, considering his past achievements and ability to take down powerful enemies.
- It is unclear why Batman didn't eliminate each member of the Suicide Squad individually when they invaded the Batcave.
- The squad members are portrayed as incompetent compared to their established powers.
Disappointing Character Development
This section criticizes how the game undermines years of character development by killing off one of the greatest versions of Batman in a disrespectful manner.
Undermining Character Development
- The game kills off one of the greatest versions of Batman in a disrespectful way, disregarding years of character development.
- The issue lies in this story being set in the Arkham universe, which fans have grown accustomed to since 2009.
Defense Against Criticism
This section addresses common defenses used for justifying Batman's death in the game and explains why these arguments miss the point.
Defense Arguments Addressed
- People argue that because it is called "Kill the Justice League," it should be expected that characters die. However, this argument overlooks fans' attachment to specific versions within an established universe.
- Comparisons are made with other games where characters die, but those games are not part of an established universe like the Arkham series.
Significance of the Arkham Universe
This section emphasizes the significance of the Arkham universe and how killing off Batman in this game undermines the established continuity and fan attachment.
Importance of the Arkham Universe
- The game's impact is heightened because it takes place in the Arkham universe, which fans have grown attached to since 2009.
- Killing off Batman in this context undermines years of character development and a well-established continuity.
Missed Opportunities and Plot Inconsistencies
This section discusses missed opportunities for a more compelling story and questions why Batman didn't use his resources effectively against the Suicide Squad.
Missed Opportunities and Inconsistencies
- There were missed opportunities for a more creative approach to taking down members of the Justice League, such as involving Reverse Flash.
- It is unclear why Batman didn't incapacitate or eliminate each member of the Suicide Squad when they infiltrated his home turf, considering his ruthlessness throughout the game.
Lackluster Boss Fights
This section criticizes the lackluster boss fights in which Justice League members are defeated without significant challenges or unique mechanics.
Disappointing Boss Fights
- The boss fights with Justice League members are underwhelming, primarily consisting of shooting them until their health depletes.
- The Flash and Superman don't even get death scenes; they simply fall to the ground like NPCs in a video game.
Inconsistent Treatment of Characters
This section highlights inconsistencies in how characters are portrayed, specifically focusing on how The Flash is killed despite earlier jokes about shooting him being ineffective.
Inconsistent Treatment of Characters
- The Flash is shot and killed, contradicting an earlier joke about the difficulty of shooting him due to his speed.
- The treatment of characters lacks consistency and undermines the established rules within the game's universe.
Missed Opportunities for Clever Strategies
This section discusses missed opportunities for the Suicide Squad to come up with clever strategies to defeat the Justice League members.
Missed Opportunities for Clever Strategies
- It was initially intriguing to see how the Suicide Squad would devise clever methods to take down the Justice League.
- Gathering Reverse Flash from prison could have been a viable explanation for their ability to tag The Flash in combat.
Conclusion and Final Thoughts
This section concludes by reiterating disappointment with missed opportunities, inconsistencies, and disrespect towards the Arkham universe in "Kill the Justice League."
Final Thoughts
- The game fails to capitalize on potential clever strategies and instead presents missed opportunities.
- Inconsistencies in character portrayal and treatment undermine immersion in the game's universe.
- Disrespect towards the Arkham universe and its established continuity disappoint fans who have grown attached to it since 2009.
Analysis of Arkham Knight and Green Lantern's Death
The speaker discusses the flaws in the game "Arkham Knight" and criticizes Rocksteady's understanding of the DC Universe. They mention how even though Jason, as the Arkham Knight, knew Batman's strategies and maneuvers, he still lost. Additionally, they express disappointment with Green Lantern's death and question why his ring didn't immediately search for another user.
- The speaker highlights that despite Jason knowing all of Batman's strategies and maneuvers as the Arkham Knight, he still gets defeated.
- They criticize Rocksteady's knowledge of the DC Universe by mentioning Green Lantern's death and how his ring didn't fly off to find another user.
- The speaker expresses their disbelief at these events, stating that it feels like bad fan fiction.
Negative Aspects of the Game Storyline
The speaker continues to critique the game "Arkham Knight" by discussing various negative aspects of its storyline. They mention disrespectful ways in which the Justice League is killed off, Brainiac invading after five years since "Batman Arkham Knight," and Wonder Woman being the only non-brainwashed member who dies fighting Superman.
- The speaker criticizes how the Justice League is killed off in disrespectful ways within the game's storyline.
- They mention Brainiac invading five years after "Batman Arkham Knight."
- Wonder Woman is highlighted as the only non-brainwashed member who dies while fighting Superman.
Hypothetical Twist and Permanent Damage
In this section, the speaker discusses a hypothetical situation where there could be a twist revealing that the real Justice League is still alive. However, they argue that such a twist would be pointless due to the permanent damage caused by the game's main story. They emphasize that Wonder Woman's death was permanent and real.
- The speaker mentions a hypothetical twist where the real Justice League is still alive, but they argue it would be pointless due to the permanent damage caused by the game's main story.
- They reiterate that Wonder Woman's death was permanent and real, unlike other characters who were brainwashed or killed off disrespectfully.
Criticism of Storytelling and Lack of Creativity
The speaker expresses shock at how poorly the story of "Arkham Knight" was executed and criticizes the lack of creativity in its boss fights. They mention their disappointment with Rocksteady, stating that they have destroyed one of the best Batman universes.
- The speaker criticizes Rocksteady for stooping low in storytelling and destroying one of the best Batman universes.
- They express shock at how bad the story of "Arkham Knight" was and highlight the lack of creativity in its boss fights.
Future Games in Arkham Universe
In this section, the speaker discusses James Gunn's statement about there being no intent for "Arkham Knight" to be the last game in the Arkham series. However, they point out that using certain characters would single-handedly ruin the Arkhamverse if future games were centered around them using Multiverse concepts.
- The speaker mentions James Gunn's statement about more games potentially being made in the Arkham Universe.
- They argue that using certain characters would ruin the Arkhamverse if future games relied on Multiverse concepts.
- The speaker expresses their shock at how bad "Arkham Knight"'s story was and criticizes its lack of creativity.
This summary has been created based on an English transcript.