What's the best render engine for BUSY architects in 2023? | A must watch!
Introduction
In this video, the speaker aims to end the debate on what is the best rendering software for busy architects. The focus is on speed and ease of use, as well as producing high-quality images. Six different programs will be tested: Lumion, Twinmotion, Unreal Engine, D5 Render, Enscape, and V-Ray for SketchUp. The programs will be benchmarked against a series of statistics such as cost, render time, special features, ease of use and creating animations.
Testing Six Different Programs
This section introduces the six different rendering programs that will be tested in this video.
- Lumion is an expensive program that utilizes GPU rendering technology.
- Twinmotion also uses GPU rendering technology and has a user-friendly interface.
- Unreal Engine is free to download but requires more technical knowledge to use effectively.
- D5 Render uses both CPU and GPU rendering technology and has a simple interface.
- Enscape is easy to use with real-time rendering capabilities.
- V-Ray for SketchUp offers high accuracy but longer render times due to its CPU rendering technology.
Benchmarking Process
This section explains how each program will be benchmarked against various criteria.
- Criteria include cost, render time, special features, ease of use and creating animations.
- At the end of each program analysis there will be a short review.
- At the end of the video two images from each program using the same SketchUp model as a base will be compared.
- A verdict on what is considered the best all-round software will then be given.
Lumion
This section focuses on Lumion, including its import process and ease of making changes.
- Lumion is expensive but recognizes SketchUp files.
- The program utilizes GPU rendering technology.
- Ease of making changes is tested by implementing a quick change to the stacked slate material on the basement wall.
Conclusion
This section concludes the video and summarizes its purpose.
- The purpose of this video is to provide a critical analysis of six different rendering programs for architects.
- The focus is on speed, ease of use, and producing high-quality images.
- At the end of the video, two images from each program will be compared using the same SketchUp model as a base.
- A verdict on what is considered the best all-round software will then be given.
Grouping and Importing Models
In this section, the speaker explains how to group and import models in Lumion.
Exploding Models for Speed
- To speed up the process of grouping models, the speaker suggests exploding them.
- This can be done by selecting "explode" in the options menu.
Re-importing Models
- The speaker explains that if changes need to be made to a model after it has been imported, it can easily be re-imported.
- To do this, select the model in the Content Library and hit "re-import."
Refreshing Geometry
- The speaker praises Lumion's ability to refresh geometry quickly.
- He demonstrates how changes made to a model can be saved and then reimported into Lumion.
Utilizing Lumion's Asset Library
In this section, the speaker discusses Lumion's asset library and its strengths.
Vegetation Assets
- The speaker believes that one of Lumion's greatest strengths is its vegetation assets.
- He plans on using these assets to pad out his model with more detail.
3D Grass Texture
- Another benefit of Lumion is its 3D grass texture which is animated.
Using In-house Asset Library for Furniture
- The speaker plans on exclusively using Lumion's in-house asset library for furniture items.
Rendering Images
In this section, the speaker talks about rendering images in Lumion.
Presets
- The rendering interface in Lumion is easy to use and has presets available.
- However, these presets often require tweaking.
Utilizing Effects as Filters
- The key to using Lumion effectively is utilizing effects as filters.
- There are extra effects outside of presets such as volumetric sunlight and precipitation filter.
Adding Rain to the Scene
- The speaker praises Lumion's precipitation filter for adding rain to a scene.
- It adds depth and extra fog in the background.
Adjusting Focal Distance
In this section, the speaker discusses how to adjust the focal distance in Lumion to increase the sharp area size and create depth of field.
Adjusting Focal Distance
- Increase focal distance to increase sharp area size.
- Be careful not to go too far with depth of field.
- Depth of field is important for creating a sense of realism, as it mimics how the human eye naturally blurs out everything that isn't in focus.
Copying Effect Lists in Lumion
In this section, the speaker explains how to copy effect lists in Lumion and apply them to both exterior and interior shots.
Copying Effect Lists
- Lumion allows you to copy effect lists and apply them to everything.
- You can also copy effect lists for both exterior and interior shots.
Ray Tracing Effects in Lumion
In this section, the speaker discusses ray tracing effects in Lumion and demonstrates their impact on image quality.
Ray Tracing Effects
- Adding ray tracing effects can significantly improve image quality.
- However, be aware that strange coloring may occur when using these effects.
- Adjusting color correction or saturation can help mitigate any issues with coloring.
Rendering Animations in Lumion
In this section, the speaker discusses how to render animations in Lumion and highlights the ease of use of the software.
Rendering Animations
- Lumion allows for easy creation of animations with its movie mode feature.
- The ability to create animations is very straightforward, with a simple start and end frame setup.
- You can adjust the duration of frames to slow down camera movement and create smooth panning shots.
- Effects from images can be copied and pasted into animations, making it easy to apply consistent effects across both still images and animations.
Ease of Use in Lumion
In this section, the speaker discusses how easy it is to use Lumion for creating 3D models.
Ease of Use
- Lumion is fast when importing models from other software programs.
- Building textures and adding assets is also quick and straightforward.
- Creating animations in Lumion is also very easy due to its intuitive interface.
Conclusion
Overall, Lumion appears to be a user-friendly software program that makes it easy for users to create high-quality 3D models and animations quickly. Its features such as copying effect lists, ray tracing effects, rendering animations, and ease of use make it an attractive option for those looking for a powerful yet accessible 3D modeling tool.
Lumion vs Twinmotion
In this section, the speaker compares Lumion and Twinmotion software for architectural visualization.
Lumion
- The speaker recommends using Lumion for quick iterations.
- Lumion has some great special features such as exporting 360 images and a weathering feature.
- However, it falls down on image quality and is the most expensive of them all.
Twinmotion
- The price of Twinmotion is 493 pounds 20, which is a lifetime fee tied to one Epic Games account.
- The latest version of Twinmotion has a snazzy new interface that the speaker thinks is very good.
- One advantage of Twinmotion over Lumion is that it recognizes skp files, so there's no need to mess with the height of imported geometry because you can delete the ground plane.
- Quixel Mega scans are built into Twinmotion, which is part of the Epic Games ecosystem. This integration is a big plus for the speaker.
- To populate vegetation in Twinmotion, they use assets exclusively available within the software.
Rendering
- The key thing about still rendering in Twinmotion is its secret weapon called path tracing. Path tracing technology makes it more realistic than other ray tracing equivalents like V-ray and Corona.
- To handle still images in Twinmotion, you have to go into media mode within Media mode; you can then apply various settings to your render.
Introduction and Comparison of Lumion and Enscape
In this section, the speaker introduces Enscape and compares it to Lumion in terms of speed and ease of use.
Comparison between Lumion and Enscape
- The speaker points out that they had to do things differently in Enscape compared to Lumion, such as creating a surrounding plane for a backdrop using the scatter tool.
- The mapping of materials was more predictable in Enscape than in Lumion.
- Enscape has features like rain, snow, sleet, fog, and extra color options that can be used to enhance images and animations.
Adapting to Change with Enscape
In this section, the speaker demonstrates how architects can adapt to change using Enscape by adding glazed balustrating.
Adapting to Change with Enscape
- The speaker adds glazed balustrating to demonstrate how architects can adapt to change using Enscape.
- To see the changes made, hit refresh on the import window.
Interior Design with Path Tracing
In this section, the speaker discusses interior design with path tracing.
Interior Design with Path Tracing
- Duplicating exterior views helps match lighting attributes when designing interiors.
- Lifting exposure is necessary when moving into interiors.
- Path tracing improves quality when designing interiors.
Twinmotion Overview
In this section, the speaker provides an overview of Twinmotion and its features.
Features of Twinmotion
- Reflections on glass are realistic without the need for reflection planes.
- Extra lighting can be added to exterior scenes from fireplaces.
- Animation is easy with features like Lumion and Panacross. Grass and weather effects can also be animated.
- Rain animation can be turned on or off by refreshing the scene.
- Characters can be pre-animated and grouped together for ease of use.
- Presentations can be exported for walkthroughs, making it a strong additional feature.
Comparison to Other Software
- The introduction of Path Tracer is a game changer that brings high-quality rendering into real-time software.
- Special features like exportable walkthroughs and 360 panoramics make Twinmotion stand out among other software options.
Conclusion
- The speaker gives Twinmotion a positive review, stating that it is reasonably priced, intuitive, quick, and keeps up with the design process.
Overview of Unreal Engine
In this section, the speaker discusses the different pricing options for Unreal Engine and highlights its advanced features.
Pricing Options
- Unreal Engine offers a free option with some limitations.
- The paid version costs up to $1500 per year and includes private training.
- Be aware of the small print as some requirements may not be included in the free option.
Advanced Features
- Unreal Engine has advanced Ray tracing rendering options and is great for animations.
- It has a steeper learning curve compared to other programs being tested.
- Data Smith is recommended for reading SketchUp files.
Complicated Program with Amazing Results
In this section, the speaker talks about how complicated but powerful Unreal Engine is.
Complexity and Learning Curve
- Unreal Engine has a steep learning curve but offers greater control over settings.
- With complexity comes a greater amount of control that can improve quality.
Rendering Options
- Unreal Engine has advanced Ray tracing rendering options and path traces.
- The results are impressive, especially when it comes to realism.
Free Air Plugin for Unreal Engine
In this section, the speaker explains how to use Data Smith export plugin with SketchUp files.
Data Smith Export Plugin
- Data Smith is an air plugin that works well with SketchUp files.
- It's free and easy to use.
Geometry and Materials Importing
- When importing data Smith file into Unreal engine, only import geometry and materials.
- To see imported objects in the scene, add lights or adjust quality settings within post-process volume.
Post Process Volume Settings in Unreal Engine
In this section, the speaker explains how to adjust post-process volume settings in Unreal Engine.
Post Process Volume
- The post-process volume is a box that allows you to change everything from Bloom to lens flares.
- It affects the whole scene and can be used to improve quality.
Quality Settings
- Adjusting quality settings within Unreal Engine can help improve the level of realism.
- There is a limited number of materials available, but Quixel Bridge is loaded into Unreal Engine for additional assets.
Using Mega Scans Services in Unreal Engine
In this section, the speaker explains how to use Mega Scans services in Unreal Engine.
Mega Scans Services
- Mega scans services offer an infinite number of assets for architectural visualization.
- They are paid, but there are free materials available as well.
Importing Assets
- To import assets into Unreal Engine, drag and drop them onto geometry.
- Adjust mapping settings if necessary for better tiling.
Duplicating and Affecting Tiles
In this section, the speaker explains how to duplicate tiles and affect them in Unreal Engine.
Duplicating Tiles
- To avoid affecting other tiles, duplicate the tile you want to change.
Affecting Tiles
- After duplicating the tile, make changes to it without affecting other tiles.
- The tiling allows for changes to affect all duplicated tiles.
Making Changes in Unreal Engine
In this section, the speaker demonstrates how to make changes in Unreal Engine.
Saving Changes
- Save any changes made before exporting.
Re-exporting with New File Version
- Split balustrading by duplicating it and then re-export it with a new file version.
- Right-click on the Data Smith scene and re-import with new file V2.
- Replace actors in the scene when prompted.
Updating Textures
- Check textures after making changes as they may need resetting.
Populating Scene with Assets
In this section, the speaker discusses populating scenes with assets.
Importing Trees and Plants
- Import trees and plants from Mega Scans Trees available on Epic Marketplace for free.
Dragging and Dropping Pre-Animated Trees
In this section, the speaker demonstrates how to drag and drop pre-animated trees into the scene in Unreal Engine.
Loading Assets
- To load assets, go into foliage mode and select a handful of trees.
- Drag them up to the scene.
- Wait for them to load as they are complicated bits of geometry and textures.
Adjusting Density
- After loading the assets, adjust their density by affecting it across all selected trees.
- Set the density to an appropriate level.
Creating Camera Views
In this section, the speaker explains how to create camera views in Unreal Engine.
Positioning View
- Position the view where you want it.
- Create a camera at that position.
- Select "Silly Camera Active" for a more realistic camera view.
Adjusting Settings
- Adjust focal length and move into focus settings.
- Set focus distance to middle distance of shot.
- Lower aperture for more pronounced blade effect in foreground.
Creating Sequences for Movie Rendering
In this section, the speaker explains how to create sequences for movie rendering in Unreal Engine.
Creating Sequences
- Create two sequences that can be used for movie rendering.
- Name them appropriately (e.g. Exterior).
Adding Camera
- Add camera from previous step into sequence folder.
Rendering
- Use anti aliasing setting to control sample count.
- Render away using path chaser.
Animating Camera Movement
In this section, the speaker explains how to animate camera movement in Unreal Engine using sequences created earlier.
Creating Keyframes
- Create keyframe on location at start of sequence.
- Scroll to end and move camera to desired location.
Adding Objects
- Add objects in the scene to the sequencer and animate them (e.g. patterns).
Unreal Engine for Cinematic Sequences
- Unreal Engine is not only used as a gaming engine but also for cinematic sequences in high-end games.
Introduction to Unreal Engine and D5 Render
In this section, the speaker introduces two software programs, Unreal Engine and D5 Render, that can be used for architectural visualization.
Unreal Engine
- Unreal Engine has a smart Sky system called Ultra Dynamic sky that allows users to change all kinds of settings.
- The program also offers a Dynamic weather system that can be used in conjunction with the sky.
- Changing the preset to rain and thunderstorm creates a realistic weather effect.
- The rain continues to animate in conjunction with the movement of the camera, creating striking animations.
- Unreal Engine is great for final output type of software but may not be intuitive for architects' design process.
D5 Render
- D5 Render is a new program that works on a Ray tracing model and is very realistic out of the box.
- It has over 9000 3D models and over 2000 materials built-in, making it easy to apply basic materials.
- D5 Render has a strong default Library with particle assets.
Pricing Comparison
In this section, the speaker compares pricing options for different software programs.
Twinmotion
- No bullet points associated with timestamps.
Enscape
- No bullet points associated with timestamps.
Lumion
- No bullet points associated with timestamps.
Unreal Engine
- No bullet points associated with timestamps.
D5 Render
- The annual rate is $360 per year or about £290 pounds.
- The rolling monthly contract is a good option for occasional use.
Materials and Asset Library
The speaker discusses the materials and asset library in D5 Render.
Materials
- The speaker finishes discussing the materials, highlighting the grass template as a great feature.
- The speaker praises D5's speed and ability to produce top-quality images. They mention that they are not a fan of the vehicle timber trim and want it to be the same metal as the trim above.
- The speaker selects a perimeter and groups it with the same material as above. They explain that D5 splits models up via material, making it easy to make changes quickly.
- After reloading an object, everything else has been preserved.
Asset Library
- The speaker mentions that adding assets to the scene shouldn't be an issue due to D5's extensive asset library.
- They praise D5's asset library and tools for scattering them, adding cars, people walking, etc., calling them "absolutely excellent."
Creating Stills
The speaker explains how to create still images in D5 Render.
- The speaker created two scenes with different camera positions. Creating camera positions is easy in D5 Render; once you're in a scene, you can adjust camera settings at the top right.
- Adding depth of field is important for creating convincing still images. It's easy to add depth of field in D5 Render by adjusting settings at the top right.
- There are two modes of sunlight: Geo and Sky. You can change Sun Path by hitting North offset or swap to an HDR sky and rotate it accordingly.
Weather Options and Adjustments
In this section, the speaker discusses the weather options available in D5 and how to adjust exposure, contrast, and angle of the sun.
Weather Options
- D5 has various weather options such as fog and rainbow that can be added to a scene.
- High fog can create depth in a scene.
Adjusting Exposure, Contrast, and Angle of Sun
- Exposure can be adjusted manually or by hitting auto.
- Contrast can be boosted or dropped for more room in Photoshop.
- Highlight should be dropped to avoid overexposure on the ground.
- The angle of the sun can be dropped to reduce its intensity.
- Control of exposure should be taken for outside scenes.
Rendering Images in D5
In this section, the speaker explains how to render images in D5 using aspect ratio and render channels.
Rendering Images
- To render an image in D5, go to image mode and pick an aspect ratio such as 4K.
- Render times are quick in D5 which is great for animations.
Animating Scenes in D5
In this section, the speaker demonstrates how to animate scenes in D5 by creating a camera path.
Creating Camera Path
- To create a camera path, add a camera at one position and move it across different positions.
- The camera can be controlled in perspective mode for more control.
- The same techniques used for still images can be applied to animations.
- Rapid render times in D5 make it easy to create good quality animations quickly.
Dynamic Assets in D5
In this section, the speaker discusses the animated assets available in D5.
Animated Assets
- D5 has dynamic assets such as ornaments that can be added to a scene.
D5 Render Overview
In this section, the speaker provides an overview of D5 Render and its capabilities.
Key Points
- D5 Render is a program that excels in animating objects.
- The program has a massive library of dynamic objects and is very intuitive to use.
- While D5 Render has grown in popularity over the last 12-18 months, it falls short compared to V-Ray or path tracing technology found in Unreal Engine and Twin Motion for larger scenes and images.
- Despite this, the speaker believes that D5 Render is still a good piece of software with excellent image quality.
- The pricing for D5 Render is reasonable compared to its competitors.
Enscape Overview
In this section, the speaker provides an overview of Enscape and how it differs from other programs.
Key Points
- Enscape is a plugin directly within SketchUp that allows users to make changes within their SketchUp file and automatically updates them within the Enscape window.
- The program offers both fixed seat licenses (478 Euros per year) and floating licenses (874 Euros per year).
- Users can match camera angles between SketchUp and Enscape, making it easier to work with.
- The built-in library of materials in Enscape is weak compared to other programs. However, users can paint materials within SketchUp using the same tools they are familiar with.
Enscape Asset Library
In this section, the speaker talks about the improvements in Enscape's asset library and how it can be used to populate a scene with vegetation and interior objects.
Improvements in Enscape's Asset Library
- The speaker mentions that Enscape's asset library has over 3,000 assets.
- The speaker praises the ability to have ultimate control over positioning of assets within SketchUp.
- The speaker notes that once trees have been scattered in Enscape, they can be fine-tuned within SketchUp for increased density.
- The speaker highlights the pleasure of being able to fine-tune furniture and people positions within a software you're comfortable with.
Creating Scenes in Enscape
In this section, the speaker discusses creating scenes within Enscape and how it differs from other programs.
Creating Scenes in Enscape
- The speaker explains that two-point perspective must be created within Enscape as it doesn't recognize it from SketchUp.
- The speaker notes that creating views is no different than other programs since you're already doing so.
- The speaker praises the responsiveness of fine-tuning landscape elements within Enscape.
Tweaking Render Quality in Enscape
In this section, the speaker discusses tweaking render quality and making adjustments to highlights, shadows, saturation etc.
Tweaking Render Quality
- The speaker makes some tweaks to adjust highlights, shadows and saturation levels.
- The goal is to set a couple of images and compare all six engines.
Enscape's Ability to Create Videos and Animations
In this section, the speaker discusses Enscape's ability to create videos and animations.
Creating Videos and Animations in Enscape
- The speaker notes that creating videos and animations is quite simple in Enscape.
- The speaker mentions that there are limited animated sets available at the moment.
- The speaker notes that there aren't any animated objects like fantasy or people available yet.
- The speaker highlights how easy it is to have animated objects within a scene with other programs like Lumion, Twin Motion, and D5.
Overview of Rendering Programs
In this section, the speaker discusses various rendering programs and their features.
Comparison of Enscape, D5 Render, and V-Ray
- Enscape is reasonably priced but has lifeless animations and lower image quality than D5 Render.
- V-Ray offers excellent quality for its price and includes all integrations in one license.
- Lumi is more expensive than other options but has a strong virtual reality connection.
Quality vs. Speed: V-Ray for SketchUp
- V-Ray and Corona are the best rendering programs for absolute quality due to their true path tracer renderer.
- However, this video focuses on speed and adaptability rather than just quality.
- V-Ray for SketchUp may not win all categories, but its imagery is high-quality due to not relying on real-time technologies like ray tracing.
Texturing in Video for SketchUp
- The Cosmos browser provides an inbuilt asset library that can be used for VD for SketchUp.
- Users can add materials from the library by selecting objects in the scene and applying instance replacements of materials.
Final Thoughts
- The speaker is slightly disappointed with some of the exterior wall materials but notes that bespoke materials can be used to achieve desired looks.
Populating the Scene with Assets
In this section, the speaker discusses how to populate a scene with assets using the scatter tool and cosmos browser in V-Ray for SketchUp.
Using the Scatter Tool
- The latest version of V-Ray has an improved scatter system where you can select a surface and assign models.
- You can add models quickly by reducing density and previewing your scatter.
- The scatter tool is excellent and doesn't affect computer usage much.
Asset Library
- A good inherent asset library will score more highly when it comes to vegetation.
- Real-time rendering programs like Lumion, Twinmotion, Enscape D5 are important as they allow changes to occur in real-time.
Creating Still Images
- In SketchUp, you can set camera positions using scenes and render to the view that it's in.
- You want to attain Progressive off and render with little buckets.
Creating Stills in V-Ray for SketchUp
In this section, the speaker discusses how to create still images using V-Ray for SketchUp.
Customizing Settings
- To create still images, go to "Custom" and set the resolution.
- Change exposure values depending on internal or external shots.
- Use a plugin to change exposure value per view.
- Change volumetric environment to environment fog and adjust density and transparency.
Creating Animations in V-Ray for SketchUp
In this section, the speaker discusses how to create animations using V-Ray for SketchUp.
Keyframe Creation
- Create two keyframes for camera movement.
- Enable scene transitions in model info.
- Increase duration using number of seconds and delay time.
- Render animation as a series of still images.
Post-production
- Use video editing software like Premiere Pro or After Effects to import still images and create a video.
- This method is less destructive if there are crashes during rendering.
Limitations
- No animated assets available in V-Ray for SketchUp.
- Fly-through videos are easy to create but not as convincing without dynamic assets.
- Real-time animation is not possible with V-Ray for SketchUp.
V-Ray vs Other Rendering Software
In this section, the speaker compares V-Ray to other rendering software in terms of image quality and render speed.
Image Quality
- V-Ray is considered to have better image quality than other rendering software.
- Corona Render is a close competitor to V-Ray in terms of image quality.
Render Speed
- Other rendering software, such as Lumion and Twinmotion, are faster than V-Ray.
- Lumion struggles with interior shots and reflections through glass.
- Twinmotion has exceptional realism with grass and trees but adds too much bloom.
Overall Score for V-Ray
- The speaker prefers using V-Ray for its level of finish and quality.
- However, the render times can be slow compared to other options.
- The animation facility within SketchUp is lacking.
Comparison of Rendering Software
In this section, the speaker walks through each image from different rendering software and compares them side by side.
Lumion
- Handles exteriors well but struggles with interiors and reflections through glass.
- Ray tracing method does not solve reflection plane issues yet.
Twinmotion
- Pass Tracer produces high-quality images that are comparable to V-Ray.
- Realism of grass and trees is exceptional but adds too much bloom.
Other Software
- Enscape produces lifeless animations with transitional scenes within SketchUp needing improvement.
- Unreal Engine has excellent lighting capabilities but requires more technical knowledge.
Comparing Rendering Software
In this video, the speaker compares different rendering software and shares his thoughts on their strengths and weaknesses.
Unreal Engine
- Unreal Engine requires a plugin to select two-point perspective.
- The level of realism is good, but it takes longer to build scenes compared to Twinmotion.
- Noise in Unreal Engine can be destructive, but it's not as brutal as in Twinmotion.
D5 Render
- The glass in D5 Render is impeccable.
- Building scenes in D5 Render is easy due to its exceptional library.
- Exteriors still feel a little computer gamey, but interiors are realistic.
Enscape
- Enscape creates a lovely atmospheric feel out of the box.
- Ray tracing technology causes strange artifacts on trees and poor glass reflections.
- Level of realism on materials and glass is fantastic, but there are too many bugs.
V-Ray
- V-Ray is faultless with no artifacts or faults found in other software.
- Photorealism is exceptional even when zooming into details like grass and rocks.
- Getting a 4K image from V-Ray requires a powerful computer.
Comparison of Rendering Softwares
In this section, the speaker compares different rendering software and discusses their level of realism.
Unreal Engine vs. Twin Motion vs. V-Ray
- Unreal Engine has a high level of realism.
- Twin Motion has improved realism compared to path tracer.
- V-Ray is the best when it comes to image quality.
- Twin Motion's path tracer is similar in quality to V-Ray.
D5 Interior with V-Ray Interior
- V-Ray has more softness and realism than D5.
- The imagery out of D5 is fantastic, but V-Ray wins for image quality.
Overall Winner: Twin Motion
- Twin motion is the best rendering software for busy architects because it combines speed and interaction of real-time rendering with the level of polish of the path chaser.
- The speaker will be using Twin Motion moving forward with little bits of V-Ray as needed.
- The speaker thinks that V-Ray does a better job of diagrammatic renders.
Conclusion
In this section, the speaker concludes by summarizing their overall winner and thanking viewers for watching.
Overall Winner: Twin Motion
- The speaker's overall winner is Twin Motion because it mixes two of the best aspects of all these rendering softwares which is speed and interaction with real-time rendering and level of polish from path chaser technology.
Thank You!
- Thank you so much for watching this video!
- The speaker hopes that viewers have learned something along the way and settled any debates they might have been having in their studio.
- If you're a member of their platform, thank you so much for following Arcademia. If not, head over to academia.com to find out more.