Metal Gear Solid Delta Performance Is ROUGH (PC vs PS5 Pro vs PS5)
Metal Gear Solid Delta Performance Analysis
Overview of Frame Rate Findings
- The video begins with a montage highlighting negative frame rate findings across different platforms, specifically focusing on PlayStation 5 and PlayStation 5 Pro.
- The speaker primarily played on PC, noting the ability to adjust settings like target resolution, achieving around 1440p at high quality.
Performance Comparisons Across Platforms
- No platform is well optimized; even PC experiences dips into the 50s for frame rates. Surprisingly, PlayStation 5 Pro performs the worst among all tested platforms.
- PlayStation 5 quality mode maintains around 30 FPS but can drop to as low as 25 FPS. In contrast, performance mode fluctuates significantly.
Resolution Insights
- Digital Foundry's analysis shows varying resolutions: PS5 Pro ranges from 1344x756 to 2040x1152; however, personal pixel counts were lower than expected.
- On PS5 performance mode, dynamic resolution results in counts around 849p. Quality mode yields about 1200p based on personal testing.
General Impressions and Recommendations
- Despite playing mainly on PC with stable frame rates between 55 and 60 FPS, the speaker would rate it an eight or nine out of ten overall.
- Base PS5 may receive a higher rating due to more stable performance compared to PS5 Pro which requires optimization.
Testing Specific Scenarios
- The main area tested involved significant frame rate drops during gameplay when interacting with various elements like explosive barrels.
- On PC, frame rates dip during cutscenes but recover quickly; however, PS5 Pro struggles significantly in similar scenarios.
Conclusion on Experience Variability
- While PS5 quality mode offers stability at lower frames (30 FPS), transitioning from nearly locked frames on PC back to this feels jarring for players accustomed to smoother gameplay.
Performance Analysis of Metal Gear Solid Delta
Overview of Testing Methodology
- The speaker discusses their motivation to analyze the performance of Metal Gear Solid Delta, prompted by audience inquiries about performance issues.
- They describe their testing process, allowing a five-pixel difference while capturing at 60 frames per second and using uncompressed AVI files for accuracy.
- The analysis tool used is publicly available, emphasizing the importance of sound methodology in performance testing.
Personal Experience with Gameplay
- The speaker shares their positive experience playing through the campaign on PC, noting some performance issues but stating they did not significantly detract from enjoyment.
- Plans are mentioned to test the game on base PlayStation 5 and Xbox Series X/S after acquiring necessary codes or purchasing them.
Community Engagement and Feedback
- Acknowledgment is given to viewers for their support, encouraging subscriptions and engagement with content updates.