WOW Classic ERA - The (new) PVP System
Introduction to World of Warcraft Classic Era PvP System
In this section, the speaker introduces the topic of World of Warcraft's Classic Era PvP system and its upcoming changes.
Understanding the Old PvP System
- The old PvP system in World of Warcraft involved earning honor points by killing players from the opposing faction.
- These honor points could be converted into ranking points, which determined a player's rank.
- Higher ranks required more ranking points, with Rank 14 requiring around 60,000 ranking points.
- Players competed against others from their own faction to earn more honor and ranking points.
- Brackets were used to group players based on their rank, with the top three players needing to maintain the same amount of ranking points for maximum rewards.
Weekly Decay and Ranking Loss
- There was a weekly decay of ranking points, where players would lose 20% of their ranking points if they didn't actively play.
- Not playing for a few weeks could result in losing a significant percentage of one's rank, causing frustration.
Ranks and Honorable Kills
- Ranks in the PvP system ranged from Scout or Private (Rank 1) to Grand Marshal or High Warlord (Rank 14).
- Honorable kills (HKS) were awarded for killing enemy players or NPCs near or above one's level.
- Contribution Points (CP) were earned based on HKS and determined a player's standing in the rankings.
Changes to the PvP System
This section discusses some issues with the old system that led to changes being made.
Pressure to Grind and Pool Boosting
- There was immense pressure on players to constantly grind for higher ranks.
- Some players engaged in pool boosting activities where they would create multiple low-level characters and repeatedly kill a level 10 Alliance character to gain honorable kills.
Bracket Fixing and Changes
- Bracket fixing involved players coordinating with each other to ensure that no one was grinding more honor than necessary.
- Blizzard has made changes to remove the aspect of bracket fixing from the game.
Conclusion
The speaker concludes by summarizing the key points discussed in the video.
- The old PvP system in World of Warcraft Classic Era involved earning honor and ranking points through killing enemy players.
- Players competed against others from their own faction for higher ranks.
- There were issues with grinding pressure, pool boosting, and bracket fixing in the old system.
- Blizzard has made changes to address these issues and improve the PvP experience.
Timestamps have been associated with relevant bullet points as requested.
Issues with the Old System
The old ranking system had numerous delays, bugs, and problems. It was functional in 2005 but is no longer reliable. However, it did have some positive aspects such as earning ranking points and online points.
- Many delays and bugs in the old system.
- The old system was functional in 2005 but not anymore.
- Positive aspect: Earning ranking points and online points.
Real-Time Rank Updates
The new system allows players to see their rank and ranking points in real-time while playing the game. This is a significant improvement over the weekly updates in the old system. Additionally, deranking has been removed.
- Real-time rank updates are available in the new system.
- Weekly updates were inefficient compared to real-time updates.
- Deranking has been eliminated from the new system.
Changes to Deranking
One of the biggest changes made by Blizzard is that players can no longer derank to a lower rank. While deranking still exists, players cannot go back to a previous rank once they have progressed beyond it.
- Players can no longer derank to a previous rank.
- Progression beyond a rank cannot be reversed.
- Multiple weeks of progress will not be lost when reaching a higher rank.
Honorable Kills and Ranking Points
Both the old and new systems require a minimum number of honorable kills each week to earn VP (Victory Points) and ranking points. Honorable kills are awarded based on player level and PvP rank.
- Minimum number of honorable kills required each week remains unchanged.
- Honorable kills are awarded based on player level and PvP rank in both systems.
Dishonorable Kills Penalty
In both the old and new systems, players who do not meet the accepted honor for their rank in a given week will receive a dishonorable kill penalty. This penalty results in a loss of CP (Contribution Points).
- Dishonorable kills result in an immediate loss of CP.
- Players who do not meet the accepted honor for their rank will be penalized.
Maximum CP Loss and Rank Decay
The maximum amount of CP a player can lose due to decay is 2500. Rank decay no longer exists, meaning that players will not lose their rank if they do not play for an extended period.
- The maximum amount of CP loss due to decay is 2500.
- Rank decay has been removed from the new system.
- Not playing for an extended period will not result in losing rank.
User Interface Changes
In the old system, player standings were displayed in the UI for the last week. However, in the new system, players are no longer compared against each other based on real-life factors. Instead, players only compete against themselves based on their own ranking points.
- Player standings were displayed in the UI for the last week in the old system.
- In the new system, players are no longer compared against each other based on real-life factors.
- Players now compete against themselves based on their own ranking points.
Determining Player Rank
Player rank is determined by the number of ranking points earned. Ranking points no longer exist in the new system. Honorable kills penalize players with dishonorable kills resulting in an immediate loss of CP.
- Player rank is determined by ranking points earned (no longer exist).
- Honorable kills penalize players with dishonorable kills resulting in a loss of CP.
- Ranking points are no longer awarded in the new system.
Rank Demotion and Honor Decay
In the new system, players can be demoted to a lower rank if they fail to meet the accepted honor for their rank. Honor decay is indefinite, meaning that players may be demoted to a lower rank if they continue to lose CP.
- Players can be demoted to a lower rank if they fail to meet the accepted honor.
- Honor decay is indefinite and can result in demotion.
- Players may be demoted if they continue losing CP.
Conversion of Honor Points to CP
Honor points are converted into CP using an algorithm based on player accepted honor for their rank. The specific values are subject to change, but currently, 750k honor equates to 65,000 CP.
- Honor points are converted into CP using an algorithm based on accepted honor.
- Currently, 750k honor equates to 65,000 CP (values subject to change).
UI Stats and Standings
In the old system, UI stats displayed information such as daily and weekly honor points earned. However, in the new system, players can no longer see other players' standings or compare themselves against others.
- UI stats displayed daily and weekly honor points earned in the old system.
- In the new system, players cannot see other players' standings or compare themselves against others.
New User Interface
The new user interface no longer compares players with each other. It displays individual player rankings based on their own ranking points. A private Adobe No Warrior is shown as an example with their honorable kills from yesterday and lifetime kills.
- The new user interface does not compare players with each other.
- Individual player rankings are displayed based on their own ranking points.
- Example of a player's honorable kills from yesterday and lifetime kills.
Old User Interface
The old user interface displays the rank and wallet of a rank 14 Rogue. It shows the highest rank achieved, honor points, normal buckets, and high water.
- The old user interface displays the rank and wallet of a rank 14 Rogue.
- Information shown includes highest rank achieved, honor points, normal buckets, and high water.
Rank 14 Achievement and Support Boost
The speaker discusses their achievement of reaching rank 14 in the game and how they were ranked first in earning Warner points. They also mention the organized support boost that helped them reach rank 14.
Achieving Rank 14 and Earning Warner Points
- The speaker reached rank 14 and was ranked first in earning Warner points for their rank 14 week.
- They attribute their success to an organized support boost that was crucial for achieving rank 14.
Changes in UI and Removal of Competition
The speaker talks about the changes in the UI (User Interface) related to ranking. They mention that there are no longer competitions with other players or factions.
Changes in UI and Competition Removal
- There are not many changes in the UI, except for the removal of competition with other players and factions.
- On PTR servers, there was a cap of 8 weeks to reach rank 14, as mentioned in a blue post.
- It is expected that there may be some changes when the system is officially released, possibly requiring specific achievements or points gained each week to progress through PvP ranks.
Opinion on New Ranking System
The speaker shares their opinion on the new ranking system, highlighting some positive changes such as easier ranking up to Rank 10 without the risk of deranking. They also mention that it is still a significant grind but can be done within eight weeks with the changes.
Positive Changes in New Ranking System
- The speaker believes there are some good changes in the new ranking system.
- It is now easier to achieve Rank 10 by simply obtaining blue gear without worrying about deranking.
- Players can progress at their own pace and make their own journey in PvP areas.
- The grind is still significant, requiring eight weeks, but it can be managed within a flexible schedule.
Accessibility of Rank 14 Achievement
The speaker discusses how the changes in the ranking system have made it more accessible for players with other commitments such as work and family. They anticipate an increase in the number of Rank 14 players.
Increased Accessibility to Rank 14
- With the changes in the ranking system, it is now easier for players with busy lives to achieve rank 14.
- Players can allocate time during weekends or specific periods to progress towards rank 14.
- The speaker predicts that there will be a significant increase in the number of rank 14 players due to these accessibility improvements.
Excitement for World of Warcraft Classic Era
The speaker expresses their excitement for World of Warcraft Classic Era and mentions that they are happy with the current situation. They also mention that they believe the hype for Classic Era is returning.
Excitement for World of Warcraft Classic Era
- The speaker shares their enthusiasm for World of Warcraft Classic Era.
- They express happiness with the current state of the game.
- They believe that the hype surrounding Classic Era is making a comeback.
Timestamps may not align perfectly due to differences between transcript and actual video content.