Complete Deadlock Beginners Guide - Everything You Need To Know

Complete Deadlock Beginners Guide - Everything You Need To Know

Beginner's Guide to Deadlock

Introduction to Deadlock

  • The speaker expresses excitement about the game "Deadlock," describing it as a new life-crushing addiction and aims to revive their YouTube channel with this content.
  • The guide promises nearly 400 hours of experience, covering basics like laning, jungling, pushing enemy bases, and team dynamics in gameplay.

Game Overview

  • "Deadlock" is characterized as a 6v6 third-person shooter that incorporates elements from MOBA games.
  • Unlike traditional MOBAs, "Deadlock" emphasizes shooting mechanics such as aim and movement, featuring dashes, slides, jumps, and vertical play spaces.

Gameplay Mechanics

  • Players can break line of sight using the environment for strategic advantages; headshots deal significantly more damage than body shots.
  • Winning involves pushing lanes to destroy enemy buildings rather than solely focusing on kills; objectives are central to gameplay strategy.

Objectives and Currency

  • The primary goal is to destroy the opponent's base by defeating their main structure called the "patreon," akin to the Nexus in League of Legends.
  • Players start weak but gain strength by killing NPC Troopers that spawn in lanes; these provide essential resources for progression.

Laning Strategy

  • The map features four distinct lanes (yellow, orange, blue, purple), each marked for easy identification.
  • Killing enemy Troopers is crucial for pushing lanes and gaining currency (souls), which are vital for character upgrades throughout the game.

Importance of Trooper Kills

  • Each wave of Troopers spawns every 30 seconds; players earn souls by defeating them—300 souls per wave initially.

Understanding Souls and Troopers in Gameplay

Mechanics of Soul Acquisition

  • Players must last hit a trooper to gain souls; failing to do so results in no soul acquisition.
  • Upon killing a trooper, a soul orb spawns above it, which can be collected after 3 seconds or shot early for immediate collection.
  • Enemy players can steal the soul orb if they shoot it before you, emphasizing the importance of denying opponents' access to these orbs.

Impact on Early Game Strategy

  • Denying enemy orbs while securing your own is crucial for gaining an early advantage and hindering opponents' mid-game progression.
  • Melee attacks can secure souls without releasing a soul orb, preventing opponents from stealing them. Troopers change color when primed for last hitting.

Changes After 10-Minute Mark

  • After 10 minutes, troopers no longer provide souls upon kill; instead, the spawned orb contains all available souls.
  • The mechanics shift significantly as nearby teammates will share the souls from orbs post 10-minute mark, reducing individual gains.

Gameplay Adjustments Post 10 Minutes

  • Players should avoid having two players in one lane solely for soaking up souls after the 10-minute mark due to shared resources.
  • Coordinated efforts are still beneficial for quick kills but focus shifts towards maximizing individual soul acquisition as the game progresses.

Utilizing Transit Lines Effectively

  • Understanding transit lines is essential; using them wisely can impact early game laning strategies significantly.
  • New players often misuse their boost at game start; it's better saved for healing when low on health rather than rushing to lanes prematurely.

Conclusion on Boost Usage

  • The boost has a long cooldown (340 seconds), making its strategic use critical throughout gameplay.

Understanding Transit Lines and Souls in Gameplay

The Importance of Transit Lines

  • Players can utilize transit lines to quickly return to their lane after respawning, which is crucial for maintaining momentum in the game.
  • It's essential to avoid jumping on transit lines while in combat; players must wait 2 seconds after being shot at before using them.
  • Awareness of enemy positions is vital when using transit lines, as players can be knocked off and stunned if they are not careful.
  • After 3 seconds on a transit line, players become safe from being knocked off but can still take damage or get slowed down.
  • The distance traveled via transit lines depends on how far the player has pushed the lane; this mechanic influences strategic positioning throughout the match.

Leveling Up with Souls

  • Collecting souls during gameplay levels up characters, providing benefits such as increased weapon damage and base health.
  • Players unlock new abilities and ability points as they level up; these enhancements vary by character but require a consistent amount of souls for each level.
  • The exact soul requirements for leveling up can be found in the character menu, allowing players to track their progress effectively.
  • Early game strategy involves monitoring both personal and opponent's soul counts since unlocking abilities can create significant power spikes during laning phases.
  • Players should be cautious when opponents reach critical soul thresholds (e.g., 3,000 souls for ultimate abilities), adjusting their playstyle accordingly.

Ability Points Management

  • As players progress through the game, they accumulate ability points that are necessary for upgrading skills; higher-tier upgrades require more points (2 for second upgrade, 5 for last).
  • If an accidental upgrade occurs, there is a brief window to undo it by holding 'alt' while clicking on the specific upgrade tier within a few seconds of purchase.

Utilizing Souls in Shop Mechanics

  • Souls collected also contribute to a player's bank total displayed on-screen; this number indicates what can be spent in shops throughout the game.

Game Mechanics Overview

Shop System in the Game

  • The shop menu can be accessed at any time, but purchasing items requires being at the main base or specific shops on the map.
  • Each team has five shops: one for each of the four lanes and a secret shop located in the middle tunnels. Shops in lanes are only open while their front guardian is alive.
  • If an opponent's front guardian is killed, their lane's shop closes, forcing players to return to base or another lane to buy items. The secret shop remains open indefinitely but is accessible to both teams.

Item Categories and Effects

  • Items are categorized into three main types: Weapon, Vitality, and Spirit. Each category enhances weapon damage, survivability, or abilities respectively.
  • Examples include "Close Quarters," which boosts close-range damage by 25%, and various vitality items that enhance health and regeneration.

Item Pricing Structure

  • Items are divided into subcategories based on price: cheap (500), mid-tier (1250), expensive (3000+), and late-game items (6300+).
  • Each item provides additional bonuses such as extra weapon damage or health regardless of its primary function.

Inventory Management

  • Players have a maximum of 12 inventory slots with limits of four items per category (Weapon, Vitality, Spirit). This prevents excessive power scaling early in the game.
  • Flex slots can increase inventory capacity up to 16 by completing objectives like destroying enemy Walkers or base guardians.

Selling Items for Strategy

Understanding Souls and Gameplay Mechanics

The Importance of Souls

  • Half the money back isn't significant for cheaper items, as losing 250 Souls is negligible in later game stages. However, it's crucial to avoid this for expensive items since Souls are essential for leveling up characters and purchasing items.

Alternative Methods to Acquire Souls

  • Players often seek ways beyond killing waves of enemies to gather more Souls. Understanding various methods can significantly enhance gameplay and lead to victories.

Exploring the Jungle Concept

  • The term "jungle" refers to areas off the main lanes in games like League of Legends or DOTA. These regions contain neutral camps with monsters that do not attack unless provoked.

Neutral Camps Overview

  • Clearing these camps yields additional Souls, especially beneficial in later game stages when players have enhanced abilities for faster clearing.

Types of Camps and Their Rewards

  • There are three types of camps:
  • Easy Camps: Indicated by a small triangle; low difficulty.
  • Medium Camps: Marked with a triangle and a dash; moderate difficulty.
  • Hard Camps: Shown with two dashes; high difficulty but offer greater rewards.

Slot Machine Camps

  • Unique rectangle-shaped camps feature slot machines that grant extra Souls when melee attacked. Using heavy melee attacks increases Soul yield while minimizing damage taken from the camp.

Camp Respawn Mechanics

  • Initial spawn times vary, and each camp has specific respawn timers after being cleared. It's vital to clear all monsters at a camp for it to respawn effectively.

Strategic Considerations

  • Leaving one monster alive can be a strategy to hinder opponents from gaining too many Souls when they visit enemy camps, forcing them into longer wait times for respawns.

Securing Unsecured Souls

  • Initially unsecured Souls can be lost upon death but become secured over time. Purchasing an item converts unsecured souls into secured ones instantly, providing safety against loss.

Mid Boss Encounter Strategy

  • A mid boss appears at the ten-minute mark requiring team collaboration due to its high damage output and health pool. Attempting this solo is ill-advised without sufficient support or sustain strategies.

Boss Mechanics

  • The mid boss features a rapidly recharging shield that acts as a damage check, necessitating both sustained damage output and teamwork for successful defeat.

Sound Cues During Boss Engagement

Boss Mechanics and Soul Collection

Boss Defeat and Crystal Reward

  • After defeating the boss, a crystal spawns at the top of the pit that teams must break to collect rewards.
  • The first team to break the crystal receives a temporary buff called "the rejuvenator," which allows players to respawn 50% faster and enhances health and damage for friendly Troopers.

Soul Earn Objective

  • In addition to defeating the boss, players can earn souls by collecting a soul earn that respawns every 10 minutes.
  • The soul earn appears in either the yellow or purple lane, requiring players to transport it across the map for rewards.

Delivery Mechanics

  • Players must deliver the soul earn to its designated drop-off location, indicated on the map. If it spawns in yellow, it must be delivered to purple, and vice versa.
  • Opponents can see delivery spots highlighted in red when a player is carrying the ear; caution is advised during delivery.

Soul Distribution

  • Souls collected from the ear are distributed equally among six players, except for the deliverer who receives a 25% bonus and additional melee opportunities for extra souls.

Map Features and Buff Opportunities

Breakable Objects

  • Players can find boxes and golden vases around the map that provide various rewards when broken.
  • Boxes may yield free souls while golden vases offer permanent stat boosts such as increased weapon damage or health.

Stat Boost Variability

  • The effectiveness of buffs from golden vases increases as gameplay progresses; early game buffs are less potent than those available mid-game.

Temporary Buff Locations

  • Temporary buffs can be found on bridges between lanes, providing significant advantages like enhanced health regeneration but lasting only two minutes.

Strategic Map Elements

Cosmic Veils

  • Cosmic veils act as one-way vision blockers allowing players to shoot through them while obscuring their visibility from opponents.

Teleporters

  • Teleporters facilitate quick rotations between lanes but are often overlooked; they are useful for ganking or repositioning without using boosts.

Trampolines and Rooftops

Beginner's Guide to Gameplay Mechanics

Utilizing Building Rooftops

  • Players can use building rooftops for strategic rotations and temporary fights, but prolonged camping is not advisable due to electricity hazards.

Effective Use of the Ping System

  • The Ping system allows players to highlight specific opponents in red for team visibility, ping cooldowns on abilities, and communicate movement or warnings through the mini-map.
  • It serves as a non-verbal communication tool, especially useful for those who prefer not to use a microphone.

Advanced Movement Techniques

  • Unlike traditional MOBAs, this game emphasizes aim and movement; advanced techniques such as dashes and slides are crucial for gameplay.
  • An upcoming guide will delve into these advanced movement mechanics, promising further insights into enhancing player skills.

Channel Direction and Content Evolution

Transition from Retrospectives to Guides

  • The creator explains a shift from making retrospectives to focusing on gameplay guides due to time constraints and personal enjoyment in gaming.
  • After years of producing retrospectives that took months per video, the creator seeks more sustainable content creation aligned with their passion.

Embracing New Opportunities

  • Accessing the Deadlock closed Alpha reignited the creator's enthusiasm for gaming, likening it to a blend of "Heroes of the Storm" and "The Division."
  • The goal is not fame or wealth but rather creating enjoyable content that resonates with both the creator and viewers.

Call for Community Support

  • Acknowledging past audience shifts, the creator asks new viewers interested in Deadlock to subscribe and support by liking videos.
Video description

I've had more fun with Deadlock than I've had with any other game in years so today I'm shooting my shot and trying to turn this into a new path for my Youtube channel. I'll be covered the game from here on out starting with this beginner guide to Valve's new game. I'll have an advanced movement guide coming up tomorrow (or the day after) and will be uploading regularly again. Timestamps: Intro: (0:00) Basics: (0:57) Laning: (3:19) Transit Lines: (9:12) Souls & Levels: (12:25) The Item Store: (15:25) The Jungle: (22:15) The Boss: (25:57) Urn & Boxes: (28:08) Other useful stuff: (30:41) Outro: (33:19) My stuff: Twitter: https://twitter.com/MarcoStyleNL Twitch: http://www.twitch.tv/MarcoStyle