¿Qué son los PATRONES de DISEÑO?

¿Qué son los PATRONES de DISEÑO?

What Are Design Patterns?

Introduction to Design Patterns

  • Héctor del León introduces the topic of design patterns, emphasizing their importance in programming and encouraging viewers to learn about them.
  • He notes that design patterns are often a common interview question in technical interviews, highlighting their relevance in the industry.

Definition and Purpose of Design Patterns

  • Design patterns are defined as techniques for solving common problems encountered throughout programming history. They provide proven solutions that enhance code maintainability, scalability, and readability.
  • A key aspect of design patterns is that they offer an abstract language that allows other programmers to understand the problem being addressed quickly.

Importance and Application of Design Patterns

  • While not mandatory for all projects, using design patterns can be beneficial if they align with project objectives; however, forcing a pattern where it doesn't fit can lead to over-engineering.
  • The concept of design patterns gained traction with the publication of "Design Patterns: Elements of Reusable Object-Oriented Software" by the "Gang of Four" in 1994.

Types of Design Patterns

Categories of Design Patterns

  • The book categorizes design patterns into three main types: creational, structural, and behavioral.

Creational Patterns

  • An example is the Builder pattern which addresses issues related to object construction when there are many parameters involved. It allows for more flexible object creation through method chaining.

Behavioral Patterns

  • The Observer pattern is discussed as a way for objects (like chat applications) to notify others about changes in state. This is crucial for reactive programming frameworks like Angular or React.

Practical Examples

Real-world Applications

Control Functionality in Video Games

Overview of Control Functions

  • The control will have specific functions such as buttons for kicks, covering, and jumping. It is the same control used across different games like FIFA and King of Fighters.
  • Each game utilizes the same control but has distinct functionalities; for instance, fighting games allow combos and special moves through button sequences, while sports games enable faster running with specific button presses.

Design Pattern: Bridge

  • A design pattern called "bridge" can be applied here to create an interface that includes actions like moving up/down or pausing the game.
  • This bridge structure allows different video games (e.g., King of Fighters and Crash Bandicoot) to function with the same control setup without altering their core mechanics.

Interface Concept in Programming

  • The bridge method establishes a system where each game has events tied to specific buttons (like triangle or X), which may differ between games but relate back to the control's functionality.
  • Understanding interfaces is crucial; they act as contracts that define required properties and methods that must be implemented by any class using them.

Implementation of Interfaces

  • When a game implements an interface, it must provide actions for all specified controls (triangle, X, square, circle), ensuring compliance with the defined contract.
  • The controller recognizes this interface during its construction process, allowing it to focus solely on user input rather than how each game's logic operates.

Complexity of Design Patterns

  • There is a misconception that design patterns are inherently complex; however, complexity varies based on familiarity with class diagrams and object-oriented programming principles.
  • Learning design patterns can be simplified through resources available online; understanding these concepts does not require extensive coding knowledge initially.

Conclusion & Resources

  • The speaker encourages viewers to explore design patterns further through accessible courses offered in their channel's comments section.
Video description

En este video te explicaré que son los Patrones de diseño. 00:00 Introducción 00:26 ¿Qué son los patrones de diseño? 02:58 Patrón de diseño creacional 03:58 Patrón de diseño de comportamiento 05:32 Patrón de diseño estructural 💻 CURSO de Patrones de Diseño en JavaScript y TypeScript https://www.udemy.com/course/patrones-de-diseno-en-javascript-y-typescript/?referralCode=56C3AD580364C497075C 💻 CURSO de Patrones de Diseño en C# y ASP .Net: https://www.udemy.com/course/aprender-patrones-de-disenos-aplicados-en-asp-net/?referralCode=11528C0122AD145CE970 💻 CURSO de C# .Net: https://www.udemy.com/course/curso-de-csharp/?referralCode=64540A5EA308E4FCA4CE Si quieres apoyarme y darme para una cerveza puedes hacerlo por aquí: http://paypal.me/HectorDeLeonGuevara Puedes apoyarme desde 0.5 USD al mes uniéndote como miembro al canal aquí: https://www.youtube.com/channel/UCDUdeFslCNoM29MAlZOfdWQ/join Sígueme en Twitter ⇒ https://twitter.com/powerhdeleon Sígueme en Facebook ⇒ https://www.facebook.com/hdeleon666 Mi Sitio web ⇒ http://hdeleon.net La falta de respeto tanto a mí como a cualquier otra persona y el SPAM son razones de bloqueo en mi canal. #programación #designpatterns #patronesdediseño