Blob Track [TOUCHDESIGNER TUTORIAL]

Blob Track [TOUCHDESIGNER TUTORIAL]

Building a Blob Track Effect in Touch Designer

Introduction to the Project

  • This tutorial focuses on creating a blob track effect using geometry-based tracking in Touch Designer. The aim is to visualize dynamic organic shapes in real-time, enhancing the standard blob track effect with motion trails that capture both outlines and surface movement.

Setting Up the Video Input

  • The first step involves importing the source video, which serves as the base for blob track processing. A movie file in TOP is used to load the video, followed by connecting it to a fit TOP for resolution adjustment. This ensures that the input matches the desired output aspect ratio.
  • A constant node is added with a resolution of 1,024x768 to maintain consistent resolution across nodes, including the fit node.

Creating Displacement Effects

  • Before applying displacement effects, noise is generated to serve as a displacement map that distorts video pixels. This noise is then connected to a displace node where its weight is set at 0.04 for subtle distortion effects.

Converting Video into 3D Texture

  • The fit TOP connects to a text 3D node, converting 2D video into a 3D texture suitable for further geometry-based processing. A time machine node captures temporal changes in the video for frame comparison or motion analysis purposes.
  • A cache node stores previous frame data, enabling visual effects that evolve over time and enhance interactivity within the scene.

Core Motion Detection and Geometry Tracking

  • The central component of this effect is established through connecting a blob track node which detects motion or changing regions within the video and tracks them as geometry—crucial for generating organic shapes dynamically in real-time.
  • Following this, a null node organizes data flow cleanly after the blob track node, simplifying connections to subsequent nodes like select TOP nodes used for isolating specific channels or components needed later on.

Enhancing Visual Effects with Circular Geometry

  • To make traditional blob tracking more unique visually, circular geometry highlights subject outlines within videos; this setup includes connecting circle null and geometry sequentially while adding additional geo elements and cameras essential for rendering from desired viewpoints effectively.

Rendering Different Views Simultaneously

  • Two render tops are created allowing simultaneous rendering of different views or effects; select nodes isolate specific channels necessary for accurate data transfer onto geometries later on (renamed U). Additional selects are created for V, width, and height channels controlling each subject's shape and movement precisely within scenes.

Data Conversion and Animation Control

  • Each select top connects to DAT-to-SOP nodes converting selected channel data into point data suitable for geometric adjustments; subsequently connected chop nodes allow animation or deformation of geometries based on U & V coordinates along with width & height parameters respectively.
  • These chop nodes are renamed R and G respectively ensuring clear channel management throughout processes leading up towards recorder nodes storing playback data while adjusting settings such as pixel format ensuring high precision representation during operations performed later on .

Finalizing Motion Trails

  • Finally connect feedback tops to render one creating trail effects by accumulating information from previous frames allowing motions leave visual traces over time; overlapping small points intensify colors resulting in richer visuals emphasizing continuity throughout animations produced via these techniques applied here today!

How to Create Dynamic Visual Effects with Geometry Trails

Applying Geometry to Video

  • To enhance video visuals, connect a select and null top to the displace node. This integration allows geometry's edge shapes to distort the video, creating an immersive effect.

Enhancing Visibility

  • Increase brightness levels to improve trail visibility. This adjustment makes subject outlines more pronounced, resulting in a stronger visual impact.

Combining Effects

  • Use a composite top to merge the blob track effect with geometry trails. Setting the operation to "over" ensures both effects blend seamlessly into one output.

Generating Numerical Data

  • Generate numerical data for real-time tracking of objects within the composition. This data can serve as an interactive visual element alongside the blob track effect.
  • Create three select nodes named U, V, and W, connecting them to DAT to SOP nodes for independent channel management in later stages.

Mapping Data Correctly

  • Connect at nodes (renamed X, Y, and ID) to each select node. Adjust output modes and rename fields appropriately for accurate data mapping.

Finalizing Output Setup

  • Merge math nodes with ID nodes using a merge node for consolidated size values before final adjustments.
  • Connect a chop to sop node after renaming fields; enable "include names" option for text display customization.

Displaying Multiple Effects Simultaneously

  • Utilize previously created select nodes for additional text connections in the composite setup, allowing all effects to be displayed together effectively.

Preparing Final Output

  • Attach a transform node post-comp node for size adjustments of the final output before preparing it through null res and move file out nodes.

Experimentation Encouraged

  • Experiment with colors of constant text and blob tracks connected to geometry. Adjust parameters creatively based on personal style preferences while using shared tips as guidance.
Video description

The Blob Track files created in this tutorial are available for download on Patreon. Consider subscribing to gain access to these files and more [patreon.com/Xtalcalx](http://patreon.com/Xtalcalx) *EP.1 Experimental Visuals Pack https://www.patreon.com/posts/ep-1-visuals-10-150632650?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link In this tutorial, we’ll take the Blob Track effect in TouchDesigner to the next level by visualizing not just the outline of a subject, but also the motion across its surface through dynamic trails. Moving beyond basic tracking, we’ll explore how to achieve a more immersive and artistic result by combining geometry-based setups with displacement techniques. Throughout the video, I’ll guide you step by step through how to structure each node, fine-tune key details, and ultimately merge three distinct visual effects Blob Track, edge trails, and text-based data visualization into a cohesive and expressive composition. - As an artist, not a traditional educator, I’m excited to share my methods and process for creating unique glitch effects in TouchDesigner. Don’t forget to subscribe…! [Creative Note] This tutorial is shared to support learning and creative exploration. I kindly ask that you do not recreate or republish this tutorial in the same format or structure. Please use it as inspiration to develop your own voice and ideas. #touchdesigner #BlobTrack #visualeffects #GeometryBasedFX #DisplacementEffect #interactiveart #MotionTrails #creativecoding #generativeart #XtalStudio #arttutorial