How We're Feeling About TOTK Now That We've PLAYED It! | 2 Weeks Remain
Introduction
The speakers introduce the topic of the Legend of Zelda: Tears of the Kingdom and discuss their excitement for the upcoming release.
- The game was announced at E3 2019 and is set to be released in two weeks.
- Speakers include Tris, Sam, and Conrad who have all played the game at a preview event.
- Conrad expresses his excitement for the game and how it surpassed his expectations.
- Sam discusses how playing the game has increased her hype levels even more.
- Tris shares his general thoughts on the game after attending a preview event.
Preview Event Impressions
The speakers share their impressions of playing The Legend of Zelda: Tears of the Kingdom at a preview event.
- Conrad was impressed with how limitless the gameplay felt, with endless combinations available to players.
- Sam was surprised by how many things in the world players can interact with using ultra hand, making every quest or movement open to different solutions.
- Speakers express their excitement for trying out everything they didn't get to try during the preview event.
Hype Levels
The speakers discuss their increasing hype levels for The Legend of Zelda: Tears of the Kingdom.
- Sam shares that she has been dreaming about playing the game despite not being as excited as she was for Breath of Wild initially.
- Tris discusses how playing games is different from consuming hype through trailers or gameplay footage, expressing his readiness to play this new installment in full.
Conclusion
The speakers express their enthusiasm for The Legend of Zelda: Tears of the Kingdom and share their impressions of playing the game at a preview event. They discuss how limitless the gameplay feels and express their excitement for trying out everything they didn't get to try during the preview event. Overall, they are eagerly anticipating the release of this new installment in The Legend of Zelda franchise.
Impressions of Zonai Items and Abilities
The speakers discuss their impressions of the Zonai items and abilities in comparison to the Chica items and weapons from Breath of the Wild. They express excitement about how these new tools can be used to navigate, attack, and solve puzzles across Hyrule.
Extensive and Handy Zonai Items
- The Zonai items are more extensive and handy compared to the Chica items and weapons from Breath of the Wild.
- The combination of different powers like Ultra Hand and Recall make puzzles more complex.
- There are multiple solutions to puzzles using these new abilities.
Limitations of Breath of the Wild
- After playing Tears of the Kingdom, it feels limiting to go back to Breath of the Wild.
- Tears of the Kingdom is so versatile that people may perceive Breath of the Wild as a tech demo by comparison.
Concerns About Gameplay Demo
The speakers discuss potential concerns they had while playing through the gameplay demo.
Annoyance with Rotating Device
- Tris found it annoying to find the right position for rotating something quickly.
- A reset button was available but not immediately visible.
Number of Koroks
- There is concern about how many Koroks there might be.
Concerns about Inventory Upgrades
The speakers discuss concerns about the inventory upgrades in the game.
Adding More Car Rocks
- The purpose of having 900 car rocks was to allow players to upgrade their inventory by exploring.
- With more areas added, there may be a need for more car rocks to maintain this feature.
Too Many Car Rocks?
- There are concerns about how many car rocks will be needed with so many new areas.
- The completionist Gerard is also concerned about this issue.
Difficulty with Menus
The speakers discuss concerns about the number of menus and button mapping in the game.
Item Menu and Radial Dial
- The upper d-pad is now an item menu, while the radial dial is an improvement for zombie tools.
- However, there are concerns that there are too many menus to keep track of.
Memorizing Button Mapping
- For people who rotate games daily, it may be hard to memorize all the button mappings for all menus.
- It may take some time getting used to pulling out items quickly and efficiently.
Technical Concerns
The speakers discuss technical issues they have encountered while playing the game.
Frame Rate Issues
- There were frame rate issues in certain areas during gameplay.
- Explosions caused frame rates to drop down to 20 frames per second for two or three seconds.
Fighting Glioc
- There are concerns that these technical issues might become a problem when fighting Glioc or other situations where a lot is happening on screen at once.
Underwater Exploration
The speakers discuss whether underwater exploration will be possible in the game.
No Underwater Exploration
- It is unlikely that there will be any underwater exploration in the game.
- The fact that swimming feels the same as on land suggests that there won't be any way to swim more fluidly.
Treasure Chests Underwater
- There were treasure chests underwater in previews, but it's unlikely they can be accessed without draining the water first.
- The puzzles would still work, but players would have to swim up to the chest and then drain the water.
Story Concerns
The speakers discuss concerns about the story of the game.
Breath of the Wild Trailer
- In Breath of the Wild, Calamity Ganon was forgettable and boring.
- With Matthew Mercer voicing Ganondorf in this game, there are high hopes for a better story.
Limited Demo Footage
- The demo footage shown was limited, so it's unclear how good or bad the story will be.
- There may be concerns about whether or not they'll deliver on their promises for a good story.
The Spirit of Exploration
The speakers discuss the sense of exploration in Breath of the Wild 2 and how it is alive and well. They also mention that there are limitations to what they were able to explore during their demo.
Limitations of Demo
- There were limitations to what they could explore during the demo.
- They only had an hour to play and there was too much to do in that time.
- The Zelda team wanted to preserve the mystery as much as possible.
Sky Islands
- The speakers discuss how they want to explore different locations in Hyrule, particularly the sky islands.
- They mention a particular feature on the ground called "rings of malice" which they theorize may be entrances to underground areas.
- The biggest mystery right now is the first two hours of gameplay.
Creative Problem Solving
- One speaker accidentally destroyed all their minecarts but found a creative solution by attaching a hook to a wooden crate and balancing fans on it.
- This demonstrates the versatility of gameplay in Breath of the Wild 2.
Final Thoughts
- No further thoughts were shared.
Excitement for Breath of the Wild Sequel
Sam and Conrad discuss their excitement for the upcoming sequel to Breath of the Wild, particularly in regards to the story and characters.
Story and Character Development
- Sam is excited to learn more about the characters and how they have changed since the first game.
- Conrad believes that the game will excel in both story and gameplay due to its focus on combination.
- Both are excited to explore Hyrule's past, potentially even playing as Princess Zelda in linear sections.
- They speculate that there may be a time jump or cutscene where players get to play as Zelda.
Closing Thoughts
The group wraps up their discussion on Tears of the Kingdom with some final thoughts.
Where to Find Them
- Conrad can be found on his YouTube channel Commonwealth Prime and Twitter at common run.
- Sam can be found on her YouTube channel Nintendo fangirl or Twitch where she streams Breath of the Wild and soon Tears of the Kingdom.
- Tris chimes in briefly, but does not provide any information about where to find them.
Top Gun Reference
- The group briefly discusses adding a flying bird Top Gun reference into Tears of the Kingdom.