Why I Left Warner Bros 11 Years Ago
Leaving Warner Brothers and Starting My Own Business
In this video, the speaker shares his experience of leaving Warner Brothers and starting his own business. He talks about how he built up his client base while working full-time at Warner Brothers, took on side projects, and eventually felt comfortable enough to leave and go fully out on his own.
Building a Client Base While Working Full-Time
- The speaker worked at Warner Brothers in the Motion Graphics department.
- The work environment was great, with just eight-hour workdays.
- The speaker always took on side jobs as well, which allowed him to build up his client base while still working full-time.
- He met people who were starting their own businesses and got work from them.
Going Fully Out on His Own
- Eventually, the speaker had enough clients that he felt comfortable leaving Warner Brothers and going fully out on his own.
- Word of mouth helped him get more clients for motion graphics packages for TV shows.
- Taking on side projects helped him build a better client base and have something to fall back on if needed.
Overall, the speaker's experience shows that building a strong client base while working full-time can help you feel more secure when going out on your own. It also highlights the importance of taking on side projects to build skills and relationships with potential clients.
Betting on Yourself
In this section, the speaker talks about the challenges of going out on their own and missing the peer-to-peer interaction that comes with working in a studio. They also discuss how doing tutorials and talks at conventions has helped them to continue collaborating with other artists.
Missing Peer-to-Peer Interaction
- Going out on your own means missing the artist interaction that comes with working in a studio.
- The speaker learned to grow as an artist by being around other artists and riffing off each other.
- Doing tutorials is similar to what they did when working at studios - figuring things out and showing others in the bullpen.
- While it's not a replacement for person-to-person interaction, doing talks at conventions provides an opportunity for collaboration and networking.
Regrets About Going Solo
- The speaker doesn't have any regrets about going solo but acknowledges that they won't be working on big Marvel movies anymore.
- Bigger studios have more artists who can collaborate on certain projects, plus there are security concerns when working from home.
Finding Success as a Freelancer
- To set themselves up for success, the speaker did a lot of side projects while still working.
- Finding other streams of revenue is important - even small amounts from stock footage or new marketplaces like Epic Games' Fab can add up over time.
- Networking is key - being part of communities like Maxon's 3D Motion Tour can lead to opportunities.
Introduction and Background
In this section, the speaker introduces himself and his experience in the industry. He also invites viewers to ask questions about his history and expresses interest in creating more videos like this.
Speaker's Experience
- The speaker has been working in the industry since around 2006.
- He has worked at various studios and has seen a lot of things.
- Networking with other people is important in the industry.
Future Videos
- The speaker invites viewers to leave comments if they have any questions about his history or want to see more videos like this.
- He mentions that he has a lot of stories about working with Happy Madison and doing titles there.
Conclusion
- The speaker encourages viewers to keep creating and says he will catch them in the next video.
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