PATCH NOTES REVIEW BY OHMYV33NUS | BUFFED HEROES = UPCOMING SKIN? 🤔
Hero Adjustments and Gameplay Insights
Overview of Hero Changes
- Discussion on hero adjustments for Rafaela, Amon, Arlota, Lilia, and Kadita. Noted that skill one has an extended cooldown early on.
- Introduction of a new jungler named Ano Chen with significant cooldown changes affecting gameplay dynamics.
Specific Hero Buffs and Nerfs
- Arlot's return is highlighted; he is noted to be persistent in gameplay with various buffs making him more viable.
- Commentary on physical penetration mechanics and their conversion to critical damage, emphasizing the impact of these changes on gameplay strategies.
Skill Mechanics and Impact
- Changes to movement speed mechanics are discussed; notable increase in target slow effects from skills.
- Bruno's skill one mana cost reduction is mentioned as a significant change that could affect his playstyle positively.
Lilia's Adjustments
- Lilia receives mixed reviews: early game strength but late-game nerfs due to reduced damage growth and increased cooldown.
- The importance of managing shadow energy for Lilia’s skills is emphasized, indicating strategic shifts needed for effective play.
Kadita's Enhancements
- Kadita’s movement speed increases are noted alongside her ultimate ability no longer being canceled during casting, enhancing her survivability.
Kagura's Updates
- Kagura’s passive shield improvements are discussed; the increase in shield size suggests potential for greater durability in matches.
Lunox Jungle Potential
Discussion on Game Mechanics and Character Updates
Character Skill Adjustments
- The speaker discusses the perception of Lunux's character, suggesting that while it appears to be a "white" character, there are hopes for improvements in gameplay mechanics.
- There is a mention of Odet's skills, particularly the need to restore his second skill due to its impact on gameplay dynamics, especially regarding basic attacks.
- A call for demonstration of certain skills is made, indicating confusion about how characters behave under new updates and their implications for gameplay.
Patch Notes Insights
- The conversation shifts towards Roger's abilities post-update, highlighting changes such as reduced cooldown times and questioning whether he can effectively assassinate other characters like Hayabusa.
- The speaker expresses uncertainty about Roger’s effectiveness against various opponents but notes significant adjustments in skill durations and damage outputs.
Character Comparisons
- Lancelot is described as having spammable skills compared to other assassins; however, there's skepticism about his overall power level in current meta.
- Gusion's cooldown reduction and increased dashing capabilities are discussed, with references to past seasons where he was notably powerful.
Gameplay Dynamics
- The discussion includes strategies involving Gusion against specific heroes like Parsa, emphasizing adaptability in team compositions.
- Yuzong’s HP recovery efficiency is questioned; the speaker wonders if recent buffs are substantial enough for competitive play.
Additional Hero Updates
- Winitar’s passive enhancements lead to discussions on damage output increases and cooldown reductions across various skills.
- Xborg’s rotation mechanics are analyzed; despite an increase in rotations from 7 to 14 during fights, concerns arise over potential nerfs affecting overall damage output.
Final Thoughts on Meta Changes
- The implications of Xborg's ultimate ability being less effective due to extended rotations raise questions about strategic viability in team fights.
Lapu-Lapu and Game Mechanics Overview
Lapu-Lapu's Skills and Changes
- Lapu-Lapu's first skill has a cooldown reduction of 3 seconds in late game, only interruptible by suppression during casting.
- His second skill provides damage reduction; hitting enemy heroes grants him an additional 10% damage reduction, with a total of 30% when updated.
- Despite the changes, Ruby's damage is not commonly utilized in tournaments; her spell bomb size increases from 5% to between 6% and 20%, depending on levels.
Character Adjustments and Nerfs
- Discussion around character nerfs includes Lucas, who remains strong despite adjustments. The marketing strategy for skins is highlighted as impactful.
- Hayabusa’s passive can now apply only one stock of shadow mark at a time, raising concerns about his effectiveness post-skin release.
Selena's Major Nerf
- Selena faces significant nerfs to her ultimate ability, reducing its cooldown from 5.5 seconds to just 4 seconds in late game while sacrificing magic power.
- The energy cost for Fanny is noted as low; however, details on other skills remain unclear.
Game Dynamics and Hero Adjustments
Vision Mechanics and Gameplay Strategies
- Zus’s second skill allows vision without needing to hit anything; this change impacts gameplay strategies significantly.
- Loy’s role appears diminished with recent updates; discussions suggest that strategic uses still exist but are less effective than before.
Healing Mechanic Adjustments
- Estes receives adjustments rather than outright nerfs; healing reductions are tied to equipment changes affecting overall gameplay dynamics.
- Equipment changes include reduced early-game healing effects while maintaining late-game strength. An added effect boosts allies' hybrid defense significantly.
Final Thoughts on Hero Balancing
Matilda and Other Heroes' Status
- Matilda remains strong despite potential nerfs. Florin also benefits from new effects that enhance healing received by allies.
- Barats experiences resilience loss while Cupra gains significant adjustments that affect gameplay mechanics related to suppression abilities.
Overall Balance Considerations
Healing Mechanics Discussion in Gameplay
Changes in Healing Percentages
- The healing percentage has increased from 50% to 60% when affected by a glowing enemy. This means that previously, if a player healed for 100 points and was hit by a glowing one, they would only receive 50 points of healing.
- Now, if the same player is hit by a glowing one, their healing will be at 60%, indicating an improvement in the healing mechanics within the game.
Confusion Over Wording and Effects
- There is confusion regarding how these changes affect overall gameplay, particularly concerning the wording used to describe these mechanics. Players are uncertain about what "reduce" entails in this context.