PATCH NOTES REVIEW BY OHMYV33NUS | BUFFED HEROES = UPCOMING SKIN? 🤔

PATCH NOTES REVIEW BY OHMYV33NUS | BUFFED HEROES = UPCOMING SKIN? 🤔

Hero Adjustments and Gameplay Insights

Overview of Hero Changes

  • Discussion on hero adjustments for Rafaela, Amon, Arlota, Lilia, and Kadita. Noted that skill one has an extended cooldown early on.
  • Introduction of a new jungler named Ano Chen with significant cooldown changes affecting gameplay dynamics.

Specific Hero Buffs and Nerfs

  • Arlot's return is highlighted; he is noted to be persistent in gameplay with various buffs making him more viable.
  • Commentary on physical penetration mechanics and their conversion to critical damage, emphasizing the impact of these changes on gameplay strategies.

Skill Mechanics and Impact

  • Changes to movement speed mechanics are discussed; notable increase in target slow effects from skills.
  • Bruno's skill one mana cost reduction is mentioned as a significant change that could affect his playstyle positively.

Lilia's Adjustments

  • Lilia receives mixed reviews: early game strength but late-game nerfs due to reduced damage growth and increased cooldown.
  • The importance of managing shadow energy for Lilia’s skills is emphasized, indicating strategic shifts needed for effective play.

Kadita's Enhancements

  • Kadita’s movement speed increases are noted alongside her ultimate ability no longer being canceled during casting, enhancing her survivability.

Kagura's Updates

  • Kagura’s passive shield improvements are discussed; the increase in shield size suggests potential for greater durability in matches.

Lunox Jungle Potential

Discussion on Game Mechanics and Character Updates

Character Skill Adjustments

  • The speaker discusses the perception of Lunux's character, suggesting that while it appears to be a "white" character, there are hopes for improvements in gameplay mechanics.
  • There is a mention of Odet's skills, particularly the need to restore his second skill due to its impact on gameplay dynamics, especially regarding basic attacks.
  • A call for demonstration of certain skills is made, indicating confusion about how characters behave under new updates and their implications for gameplay.

Patch Notes Insights

  • The conversation shifts towards Roger's abilities post-update, highlighting changes such as reduced cooldown times and questioning whether he can effectively assassinate other characters like Hayabusa.
  • The speaker expresses uncertainty about Roger’s effectiveness against various opponents but notes significant adjustments in skill durations and damage outputs.

Character Comparisons

  • Lancelot is described as having spammable skills compared to other assassins; however, there's skepticism about his overall power level in current meta.
  • Gusion's cooldown reduction and increased dashing capabilities are discussed, with references to past seasons where he was notably powerful.

Gameplay Dynamics

  • The discussion includes strategies involving Gusion against specific heroes like Parsa, emphasizing adaptability in team compositions.
  • Yuzong’s HP recovery efficiency is questioned; the speaker wonders if recent buffs are substantial enough for competitive play.

Additional Hero Updates

  • Winitar’s passive enhancements lead to discussions on damage output increases and cooldown reductions across various skills.
  • Xborg’s rotation mechanics are analyzed; despite an increase in rotations from 7 to 14 during fights, concerns arise over potential nerfs affecting overall damage output.

Final Thoughts on Meta Changes

  • The implications of Xborg's ultimate ability being less effective due to extended rotations raise questions about strategic viability in team fights.

Lapu-Lapu and Game Mechanics Overview

Lapu-Lapu's Skills and Changes

  • Lapu-Lapu's first skill has a cooldown reduction of 3 seconds in late game, only interruptible by suppression during casting.
  • His second skill provides damage reduction; hitting enemy heroes grants him an additional 10% damage reduction, with a total of 30% when updated.
  • Despite the changes, Ruby's damage is not commonly utilized in tournaments; her spell bomb size increases from 5% to between 6% and 20%, depending on levels.

Character Adjustments and Nerfs

  • Discussion around character nerfs includes Lucas, who remains strong despite adjustments. The marketing strategy for skins is highlighted as impactful.
  • Hayabusa’s passive can now apply only one stock of shadow mark at a time, raising concerns about his effectiveness post-skin release.

Selena's Major Nerf

  • Selena faces significant nerfs to her ultimate ability, reducing its cooldown from 5.5 seconds to just 4 seconds in late game while sacrificing magic power.
  • The energy cost for Fanny is noted as low; however, details on other skills remain unclear.

Game Dynamics and Hero Adjustments

Vision Mechanics and Gameplay Strategies

  • Zus’s second skill allows vision without needing to hit anything; this change impacts gameplay strategies significantly.
  • Loy’s role appears diminished with recent updates; discussions suggest that strategic uses still exist but are less effective than before.

Healing Mechanic Adjustments

  • Estes receives adjustments rather than outright nerfs; healing reductions are tied to equipment changes affecting overall gameplay dynamics.
  • Equipment changes include reduced early-game healing effects while maintaining late-game strength. An added effect boosts allies' hybrid defense significantly.

Final Thoughts on Hero Balancing

Matilda and Other Heroes' Status

  • Matilda remains strong despite potential nerfs. Florin also benefits from new effects that enhance healing received by allies.
  • Barats experiences resilience loss while Cupra gains significant adjustments that affect gameplay mechanics related to suppression abilities.

Overall Balance Considerations

Healing Mechanics Discussion in Gameplay

Changes in Healing Percentages

  • The healing percentage has increased from 50% to 60% when affected by a glowing enemy. This means that previously, if a player healed for 100 points and was hit by a glowing one, they would only receive 50 points of healing.
  • Now, if the same player is hit by a glowing one, their healing will be at 60%, indicating an improvement in the healing mechanics within the game.

Confusion Over Wording and Effects

  • There is confusion regarding how these changes affect overall gameplay, particularly concerning the wording used to describe these mechanics. Players are uncertain about what "reduce" entails in this context.
Video description

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