All NEW Mage ABILITIES Coming to Classic WoW
Introduction and Shaman Dual Wield
The streamer expresses excitement about the Shaman class having dual wield capabilities.
Shaman Dual Wield
- The streamer is excited about the fact that Shamans can now dual wield.
- This new feature adds more versatility to the Shaman class.
Overwhelmed by Class Options
The streamer feels overwhelmed by the various class options available and expresses a preference for not playing a healer as a mage.
- The streamer finds the number of class options overwhelming.
- They express their reluctance to play a healer as a mage, preferring to have more offensive abilities.
- They mention that if they wanted to play a healer, they would choose the Priest class instead.
Shaman Abilities and Specs
The streamer discusses some of the abilities and specs available for Shamans, including Elemental, Enhancement, and Restoration.
- Shamans have access to abilities such as Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst.
- Lava Burst has been introduced in Classic WoW with a 33% chance to grant an additional spell on the same target at no extra cost.
- The streamer plans to try out all three specs (Elemental, Enhancement, Restoration) in different boss encounters.
- Ancestral Guidance is mentioned as an ability that converts healing into damage on the most recent Flame Shock target.
Elemental Spec Discussion
The streamer explores the Elemental spec further and discusses abilities like Earth Shield and Ancestral Guidance.
- Earth Shield is described as providing protection against spells in retail WoW.
- Ancestral Guidance allows healing done to also deal damage to the most recent Flame Shock target.
- The streamer compares this mechanic to Fistweaving in retail WoW.
Custom Feel of the Game
The streamer expresses that the game feels custom or like playing on a private server, specifically referring to Mage healing and the new BFD 10-man dungeon.
- The streamer comments that playing as a Mage healer in the new BFD dungeon feels different and somewhat custom.
- They mention that Mages have a new ability called Mass Regen, which heals all party members within 15 yards of the target over time.
- Arcane damage done by Mages can be converted into healing through Temporal Beacon.
Mage Healing Abilities
The streamer discusses various Mage healing abilities, including Rewind Time and Temp Shield.
- Rewind Time instantly heals the current target with Temporal Beacon for all damage taken over the last 5 seconds.
- Temp Shield regenerates health over time and applies Temporal Beacon for an extended duration.
- Lava Lash is mentioned as an ability that can be combined with Ancestral Guidance to heal and deal damage simultaneously.
Permission to Explore Classes
The streamer mentions having permission to explore different classes and specs in more detail.
- The streamer expresses gratitude for being allowed to spend more time exploring classes and specs.
- They plan on going through each class's talents and discussing any changes made.
Mage Talent Overview
The streamer briefly discusses Mage talents, mentioning no significant changes except for runes.
- There are no major changes in Mage talents.
- Runes are introduced, but the streamer is unsure of how many will be available.
- The focus is on providing an overview rather than delving into specific talent details.
Damage Conversion and Healing Abilities
The caster's damage can be converted into healing and divided among the caster's current beacons. This ability is similar to Atonement from priests.
Damage Conversion
- Damage done by the caster is converted into healing for the current beacons.
- The healing is divided among multiple targets.
- This ability resembles Atonement from priests.
Channeling Regeneration
- Regeneration ability channels healing to multiple targets.
- It heals them gradually over time.
- Targets also receive a debuff.
Burnout and Increased Critical Chance
- Burnout increases spell critical chance with all spells.
- Non-periodic spell strikes have an additional cost of 1% of base Mana.
PvP Potential
- PvP gameplay may become unpredictable due to burnout shatter combos and high critical chance.
Enlightenment and Leg Enchants
Enlightenment provides increased damage when having more than 70% Mana or less than 30% Mana. Leg enchants offer various benefits.
Enlightenment Ability
- Deals more damage when having more than 70% Mana or less than 30% Mana.
- Provides a significant buff for pumping out damage.
Leg Enchants
- Leg enchants provide additional effects but are not discussed in detail in this video.
- They enhance specific aspects of gameplay, such as living flame enchantment for legs.
Spellfire Flame and Mass Regeneration
Spellfire Flame creates a trail of spellfire that damages nearby enemies. Mass regeneration heals all party members within range. Healer mages seem powerful due to their ability to deal arcane damage while also providing healing support.
Spellfire Flame
- Summons a spellfire flame that moves towards the target, leaving a trail of damaging spellfire behind.
- Deals continuous damage to nearby enemies.
Mass Regeneration
- Heals all party members within 15 yards of the target player over time.
- Provides a massive amount of healing support.
Mage Healer Potential
- Healer mages appear to be very powerful, especially due to their ability to deal arcane damage and heal simultaneously.
Unleash Mana and Arcane Surge
Unleash Mana allows the caster to execute a powerful attack based on their remaining mana. Arcane Surge increases mana generation for a period of time.
Unleash Mana Ability
- Executes an attack based on the caster's remaining mana.
- Damage is increased by up to 300% depending on the amount of mana consumed.
Arcane Surge
- Activates after using Unleash Mana.
- Increases normal mana generation by 300% for 8 seconds.
- Similar to a retail ability in World of Warcraft.
Icy Veins and Arcane Blast
Icy Veins instantly heals all damage taken in the last few seconds. Arcane Blast can stack up and become a viable option for gameplay.
Icy Veins Ability
- Instantly heals all damage taken in the last few seconds.
- Functions as a rewind spell, similar to retail WoW mechanics.
Arcane Blast
- Deals frost damage to an enemy target.
- Causes triple damage against frozen targets.
- Can be stacked up, potentially making it a viable option for gameplay.
Shatter and Living Bomb
Shatter amplifies the damage from living bomb when used together. This interaction may make living bomb very powerful in Classic WoW.
Shatter Ability
- Amplifies the damage from living bomb when used together with Frost Nova.
- Allows for critical hits even after the Frost Nova effect ends.
Living Bomb
- Can be combined with Frost Nova for increased damage.
- Potential to deal significant damage when used in combination with other abilities.
Conclusion
The video concludes by acknowledging that there may be more abilities beyond level 25 and expresses excitement about the potential of different class combinations in Classic WoW.