Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Silent Hill F: A New Era in Horror?

Overview of Silent Hill Revival

  • Konami's revival of the Silent Hill franchise marks a significant return after a decade-long dormancy, highlighted by the recent release of the Silent Hill 2 remake.
  • The upcoming title, Silent Hill F, promises to deliver a brand new experience independent from previous series entries.

Visual Presentation and Setting

  • Set in mid-20th century Japan, Silent Hill F diverges from earlier contemporary American settings, featuring organic materials like brownish-gray woods and sickly red flowers.
  • The game employs Unreal Engine 5 technology, utilizing Lumen, Nanite, and Virtual Shadow maps to create an immersive visual experience characterized by volumetric fog.

Lighting and Graphics Technology

  • Soft diffuse skylight enhances ambient lighting throughout environments; however, some areas may exhibit excessive darkening in shadowed regions due to software lumen limitations.
  • Lumen reflections add depth but can lead to mismatches between scene appearance and reflection detail due to pre-fog sampling issues.

Geometry and Artistry

  • Nanite technology provides continuous level-of-detail behavior for geometry; while not achieving pin-sharp film quality, it maintains reasonable art asset quality.
  • The game's visuals peak during fog-soaked daytime sequences that blend Epic's rendering tech with artistic design elements like vibrant vines and flowers.

Gameplay Mechanics and Combat

  • Combat mechanics are notably responsive with satisfying animations; players can utilize lock-on targeting for strategic dodging and attacking.
  • Enemies are diverse and creatively designed—ranging from marionette-like foes to nightmarish humanoid amalgams—each presenting unique challenges.

Narrative Elements and Cutscenes

  • Striking cutscenes enhance the narrative with slow camera movements that build tension; however, some moments may delay payoff for suspenseful effect.

Performance Analysis of Silent Hill F

Visual Quality and Performance Modes

  • The performance modes in Silent Hill F show a lack of close-range traces, with subtle differences in lumen reflections. The clarity of these reflections is influenced by the quality of SDF representation and the roughness of reflective materials.
  • Adjustments in Unreal Engine 5 (UE5), such as lowered roughness cutoff, may be present but are not immediately apparent. Volumetric effects exhibit lower quality in performance mode, leading to noticeable low-resolution artifacts when fog interacts with surfaces.
  • Image quality serves as the main differentiator between modes; performance mode appears soft yet stable at around 1080p resolution, while quality mode offers sharper images with more detail and fewer artifacts.
  • Quality mode typically operates at a 1440p internal resolution, producing a final image that likely utilizes Temporal Super Resolution (TSR). Comparisons suggest that console versions aim for higher resolutions than expected.

Frame Rate Stability

  • Players can expect mostly locked 60fps updates in performance mode. Silent Hill F seems optimized for PS5 frame rates, avoiding GPU limitations during gameplay.
  • However, traversal stutters occur in open areas, causing irregular deceleration and acceleration due to delta time wobbles. These issues are less pronounced in enclosed spaces or earlier game content.
  • Cinematic sequences drop to 30fps; however, quality mode generally maintains better stability with minor hitches occasionally breaching acceptable frame times.

Issues on PS5 Pro

  • The PS5 Pro version struggles with its enhanced mode targeting 60fps using PSSR technology, which results in an artifact-laden image characterized by coarse noise and pulsing strobing effects.
  • PSSR's inefficiency is evident when interacting with ray tracing effects that require consistent cleanup over multiple frames. This leads to unfortunate visual interactions with Lumen Global Illumination (GI).
  • Internal resolutions on PS5 Pro hover slightly above 1080p; however, motion blur cannot be disabled on either system making it difficult to assess pixel counts accurately.

Comparison Between Console Versions

  • While both PS5 and PS5 Pro share similar settings visually, significant changes should ideally yield improvements rather than maintaining parity without enhancements like boosted resolution figures.
  • Frame rates remain comparable across both systems; players can expect locked 60fps updates despite occasional traversal hiccups affecting gameplay experience.

Overall Game Assessment

  • Silent Hill F performs better on consoles compared to last year's Silent Hill 2 remake due to its consistent frame rate and natural environments that leverage UE5's capabilities effectively.

Silent Hill F: A Review of Visuals and Performance

Overview of Graphics and Performance

  • The review highlights the impressive visuals of Silent Hill F, noting its beautiful cut scenes and high-quality brawling mechanics. The game is described as polished, particularly on PS5 systems utilizing Unreal Engine 5 (UE5).
  • Despite its strengths, both Silent Hill F and another unnamed title encounter similar issues such as traversal stutters and delta time wobbles, which are common artifacts in Unreal Engine development.
  • The reviewer expresses concern over poor initial implementations for PS5 Pro, specifically regarding the use of Sony's upscaler (PSSR), suggesting it should be replaced with a more analytical solution to improve performance.

Future Expectations

  • There is hope that developers will address these performance issues quickly, especially concerning the game's pro problems. The reviewer remains optimistic about Silent Hill F being a solid UE5 effort despite its flaws.
Video description

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx Silent Hill f delivers an excellent overall experience with good utilisation of Unreal Engine 5 and a solid adherence to its target frame-rates, its tech credentials marred only by occasional traversal stutter - the examples noted here are about a couple of hours into the game. However, the PlayStation 5 Pro version of the game seems to be deploying PSSR with some distracting visual artefacts. Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00 Overview 00:42 Visual features 06:04 PS5 modes and performance 09:37 PS5 Pro visuals and performance 12:01 Analysis and conclusion