I've Played Cities Skylines 2 Again! Top 30 Questions Answered!
Introduction and City Skylines 2
The speaker introduces themselves and mentions playing City Skylines 2. They discuss creating the city of New New Zealand and answer questions about the game.
Playing City Skylines 2
- The speaker is currently playing City Skylines 2 and has created the city of New New Zealand.
- The city has been featured in a recent city services Dev diary.
- The speaker hopes that the city will appear more in future videos.
Answering Questions about City Skylines 2
- The speaker has collected around 30 top questions about City Skylines 2 from viewers.
- They will now answer these questions.
Complexity of Starting a City in City Skylines 2
The speaker addresses a question about whether the new changes in City Skylines 2 make it more complicated to start a city and achieve success.
- Starting a city in City Skylines 2 may seem more complex due to additional management and balance aspects.
- However, the progression has been balanced well, providing help along the way.
- Even with no prior knowledge of the game, starting off and getting going should not be problematic.
Familiarity with Features in Dev Diaries
The speaker discusses their familiarity with features mentioned in Dev diaries for City Skylines 2.
- While they have played the game, they are still learning new things from watching Dev diaries.
- They express genuine surprise and excitement when discussing features they haven't played yet.
- Their reactions aim to make the video engaging but also reflect their own learning process.
Personal Experiences and Impressions of City Skylines 2
The speaker shares their personal experiences and impressions of City Skylines 2, comparing it to the first game.
- They were asked to create a city that makes money, such as New Dolitan.
- Learning the game from scratch has been a process of discovering new and different aspects.
- Land value mechanics have changed, requiring relearning or learning new parts of the game.
- Despite initial challenges, building a city is still possible with familiar features and tools available.
- City Skylines 2 is different from the first game but still delivers as a city builder.
Polished Beta Build and Bug Squashing
The speaker addresses concerns about the polished state of the beta build they played and bug fixing.
- Playing in the beta build has not been an excruciating experience for building cities.
- Bugs are expected in a beta version, but they haven't encountered major issues.
- Some bugs have been spotted, which will be fixed by the developers.
- While some games may release unfinished or unpolished versions, City Skylines 2's beta build plays reasonably well.
Inspiration from Popular Mods, Especially Traffic
The speaker discusses how developers took inspiration from popular mods, particularly regarding traffic.
- The speaker shares their perspective on how developers incorporated ideas from popular mods into City Skylines 2.
- Specific focus is given to improvements in traffic management based on modder innovations.
Feedback on Alpha Version
The speaker discusses their experience playing the Alpha version of the game in 2021 and providing feedback. They mention the addition of quality of life mods inspired by popular mods, such as a realistic population system, day-night cycle, improved road connectivity, and junctions.
- The speaker played the Alpha version of the game in 2021 and provided feedback.
- Quality of life mods have been added based on inspiration from popular mods.
- Features like a realistic population system, day-night cycle, improved road connectivity, and junctions have been implemented.
Traffic-related Changes
The speaker talks about changes related to traffic management in the game. They mention the inclusion of roundabouts, traffic lights with give way functionality, and restrictions on left and right turns.
- Roundabouts and traffic lights with give way functionality have been confirmed.
- Restrictions on left and right turns are also present.
- The speaker expresses their desire for more traffic-related features.
Enjoyment of Current Features
The speaker expresses their enjoyment of the current features in the game. They mention that while they would like to see more traffic-related features in future updates or mods, they are satisfied with what is currently available.
- The speaker is enjoying the current features in the game.
- They express their desire for more traffic-related features but are content with what is available at present.
Limitations on Mod Inclusion
The speaker acknowledges that not all favorite mod collections can be included in the base game. They emphasize that personal preferences vary when it comes to mod choices and highlight that their own expectations had to be adjusted before playing the game.
- Not all favorite mod collections can be included in the base game.
- Personal preferences for mod choices vary.
- Expectations need to be adjusted regarding mod inclusions.
Impact of Feedback on Game Development
The speaker reflects on their experience playing the game and providing feedback. They mention that feedback from creators and players was taken into account during the game's development, particularly regarding quality of life mods.
- Feedback from creators and players was considered during the game's development.
- Quality of life mods were a focus based on feedback.
- The speaker played the game for two weeks in 2021, then had access taken away until recently when they were given the game again.
Scale and Planning in City Building
The speaker discusses how the scale of the game affects their play style in terms of planning and detailing. They mention that they do not feel limited by map size and have not yet felt the need for more space. They also highlight that managing city services has changed compared to previous versions.
- The speaker does not feel limited by map size.
- Managing city services has changed compared to previous versions.
- No need for more space has been felt so far.
Challenges in City Building
The speaker talks about how their approach to building cities has changed in City Skylines 2 compared to previous versions. They mention that making money is no longer as easy due to new challenges, which adds depth to gameplay.
- Making money is now more challenging compared to previous versions.
- New challenges add depth to gameplay.
- Approach to city building has changed in City Skylines 2.
These are the main sections covered in the transcript.
Learning Different Aspects of the Game
The speaker discusses how playing the game involves learning various aspects that affect money and gameplay balance. They mention not having delved into detailing much but focusing on understanding the mechanics of the game.
Learning Curve and Updates
- Playing the game involves learning different aspects that affect money and gameplay balance.
- The speaker admits to not having explored detailing extensively, instead focusing on grasping the mechanics of the game.
- They mention being surprised by updates in the dev diaries, with bug fixes and a few additions since they first played.
Micromanagement and City Building
The speaker shares their perspective on micromanagement in the game, expressing their preference for more choices and fun micromanagement. They also discuss their experience with financial DLC and how it didn't impact their enjoyment of building cities.
Micromanagement Balance
- The speaker enjoys micromanagement in a fun way, believing that more choices lead to more fun in the game.
- They mention not enjoying the financial DLC's stock exchange aspect as it felt like a separate mini-game rather than an integral part of city building.
- Despite requiring some micromanagement, they feel it strikes a good balance where they can focus on building their city without excessive slider adjustments.
Map Size and Resource Dispersion
The speaker discusses their perception of map size, feeling that none of them are too small or restrictive. They also briefly touch upon resource dispersion and terrain quality.
Map Size Perception
- The speaker does not feel limited by map size, finding them large enough to accommodate their city-building needs.
- While they haven't counted exact squares or received detailed information from dev diaries yet, they believe there will be sufficient space for creativity.
Resource Dispersion and Terrain
- The speaker doesn't provide specific insights on resource dispersion and terrain, but they express confidence that viewers will appreciate the cities and maps showcased in the dev diaries.
Customization of Parks, Universities, and Airports
The speaker addresses speculation about customization options for parks, universities, and airports. They explain that City Skylines 2 is a different game from its predecessor and not all DLC features will be carried over.
Different Games, Different Features
- City Skylines 2 is a separate game from the first installment, so not all DLC features from the previous game will be available.
- The speaker hasn't explored detailed customization extensively yet but mentions seeing modules in dev diaries that allow placing them in different locations.
- They clarify that their current approach involves playing through the game progressively rather than unlocking everything at once.
This summary covers only a portion of the transcript provided.
New Section
In this section, the speaker discusses their love for DLCs and speculates about upcoming DLCs for the game. They also mention that the DLCs have not impacted their creative freedom.
Thoughts on DLCs
- The speaker loves the DLCs released for the game.
- They speculate that there will be huge DLCs covering various themes such as parks, universities, and airports.
- The speaker mentions that they do not know what specific DLCs are coming out and have no insider information.
- The impact of DLCs on their creative freedom has been positive so far.
New Section
In this section, the speaker talks about their experiences with the progression system in the game.
Progression System
- The speaker expresses their liking for the progression system in comparison to City Skylines 1.
- In City Skylines 1, unlocking a new milestone would introduce a flood of new elements, overwhelming the player.
- However, in City Skylines 2, there is a different unlock progression system with categories like electricity, police, administration, and telecoms.
- The speaker appreciates that they have not felt pressured to use all unlocked elements immediately.
- They enjoy taking their time to unlock what they want when they want it.
New Section
In this section, the speaker shares their thoughts on how unlocks work in the new system and how it provides more freedom compared to tile unlocks.
Unlocking System
- The speaker recalls seeing additional squares that can be unlocked in Dev Diaries or beta gameplay footage.
- It appears that players can save up points to unlock multiple squares at once instead of unlocking them one by one.
- The new unlocking system offers more freedom and flexibility compared to the previous tile unlocks.
New Section
In this section, the speaker discusses their satisfaction with the progression in the game and how it allows them to play at their own pace.
Enjoying Progression
- The speaker expresses their satisfaction with the progression system in City Skylines 2.
- They appreciate that they have not encountered situations where they feel they have made irreversible mistakes or broken the game.
- There is no pressure to use all unlocked elements immediately, allowing them to play at their own pace.
- The progression system motivates them to work towards unlocking desired elements while giving a sense of accomplishment.
New Section
In this section, the speaker talks about their experience playing City Skylines 2 and how it compares to previous versions.
Changes Since Last Play
- The speaker mentions that they don't remember seeing the progression tree in a previous version of the game.
- It seems like there might be slight differences between what developers have and what players are allowed to access during beta gameplay.
- Feedback from players helps improve the game by reporting bugs and issues.
- Overall, there are more features in City Skylines 2 compared to when they last played it.
New Section
In this section, the speaker addresses whether it is necessary or beneficial to switch from City Skylines 1 to City Skylines 2 considering updates, DLCs, and packs from the first game.
Switching from CS1 to CS2
- The speaker acknowledges that some players may feel hesitant about switching because of investments made in DLCs for City Skylines 1.
- They emphasize that City Skylines 2 is a different game and cannot include all the content from the previous game.
- The vast amount of content available in City Skylines 1, including DLCs and workshop creations, cannot be expected to be directly transferred to City Skylines 2.
- While there may be similarities and improvements, it is important to understand that City Skylines 2 is a separate entity.
City Skylines 2 vs. City Skylines 1
The speaker compares their experience playing City Skylines 2 with the vanilla version of City Skylines 1. They discuss the differences between the two games and express their enjoyment of both.
Comparing Experiences
- The speaker is currently playing both City Skylines 1 and City Skylines 2.
- They mention missing certain features from City Skylines 1 while playing the vanilla version of the game.
- However, they state that whether to immediately switch over to City Skylines 2 depends on personal preference.
- As a YouTuber, the speaker will be creating content for both games, but acknowledges that many viewers will be interested in City Skylines 2 content.
Lane Mechanics in City Skylines 2 for Console Players
The speaker addresses a question about lane mechanics in City Skylines 2 for console players.
- According to the speaker's understanding, the game experience will be the same for console players as it is for PC players.
- In previous versions, there was a disparity between console builds and PC builds due to different companies being involved.
- However, now it seems that all players will have access to the same features and mechanics.
Complexity and Realism in City Skylines 2
The speaker responds to concerns about the complexity and realism of City Skylines 2.
- The speaker disagrees with the notion that City Skylines 2 is overly complicated or unrealistic.
- They mention that while there are new features and mechanics added to the game, they do not find it overly complicated.
- The speaker believes that even someone who has never played a city builder before will be able to learn and enjoy the game.
- They assure that City Skylines 2 will not be a flop and that people will love it.
Simulator vs. City Builder in City Skylines 2
The speaker discusses whether City Skylines 2 feels more like a simulator or a city builder compared to its predecessor.
- The speaker states that City Skylines 1 was one of the most realistic city builders to date, but also had fun game elements.
- They express their enjoyment of City Skylines 2 and mention that it still feels like a city builder rather than turning into a simulator.
- While new features and complexities have been added, the speaker assures that it is better than what was available in City Skylines 1.
- They emphasize that the game strikes a balance between realism and enjoyable gameplay.
Differences Between Playing City Skylines 1 and City Skylines 2
The speaker reflects on their experience playing both City Skylines 1 and City Skylines 2, highlighting the biggest changes they noticed.
- The speaker acknowledges that while there are similarities between the two games, there are also significant differences.
- They mention placing roads, providing services, upgrading, managing demand meters, and making money as common aspects in both games.
- However, they struggle to pinpoint the biggest change offhand but note how much more realistic everything feels in City Skylines 2.
- From improved graphics to realistic population dynamics and budget management, the overall experience feels more immersive.
Enjoyment of City Skylines 2 as a Seasoned Player
The speaker expresses their enjoyment of playing City Skylines 2 as someone who has experience with City Skylines 1.
- The speaker states that they are loving City Skylines 2 and continue to discover new things about the game.
- They appreciate the additional knowledge gained from playing City Skylines 2 and how it enhances their gameplay in both versions.
Is this a more beginner-friendly game?
The speaker discusses whether the game is beginner-friendly and shares their experience as someone new to City Skylines.
Beginner-Friendly Nature of the Game
- The speaker finds the game enjoyable and great for beginners who were initially hesitant to play City Skylines.
- While it's hard to answer definitively, the game has not been dumbed down like some console games tend to be.
- The speaker started playing with limited knowledge but learned as they progressed by reading information provided in the game.
- It is important to catch on quickly and make use of the information given in info views.
- Any difficulties faced were due to personal oversight rather than hidden or overly complicated features.
Familiarity and Milestones in the First 30 Minutes
The speaker talks about how familiar the first 30 minutes feel and what milestones can be achieved during that time.
First 30 Minutes Experience
- The first 30 minutes of gameplay feel familiar since it is a city builder game.
- Achieving milestones in this timeframe provides a sense of accomplishment.
- New features or easier tasks may be introduced, such as modding options inspired by popular mods.
Cost of Infrastructure and Planning Ahead
The speaker addresses concerns about higher infrastructure costs and planning for city growth.
Cost of Infrastructure
- Infrastructure costs in the game seem more realistic, although not necessarily exorbitant.
- While real-life hospitals may cost billions, players won't have to spend that much in-game.
- Acquiring money might seem challenging at first, but it becomes manageable with experience.
Planning Ahead
- Planning ahead is crucial; spamming services everywhere like in City Skylines is not advisable.
- Balancing land value and meeting people's needs without making things too expensive is important.
Learning from Videos, Dev Diaries, and Blogs
The speaker discusses how they learn about the game through various sources and the challenges of avoiding spoilers.
Learning Process
- The speaker cannot act surprised since they are constantly learning new things about the game.
- They need to be cautious about what information has been released or discussed in different sources.
- The most challenging aspect is avoiding discussing anything that hasn't been officially revealed yet.
Timestamps have been associated with relevant bullet points.
Planning and Simulation in the Game
The speaker discusses the planning and simulation aspects of the game, highlighting that there is a lot more going on in terms of planning and simulation. They mention that these systems make the game harder to play and master, but they believe this is a good thing as it adds challenge and prevents the game from being easily mastered within a short time.
Difficulty in Playing and Mastering the Game
- The speaker acknowledges that the game's systems make it harder to play and master.
- They express their belief that having a challenging game is desirable, as it provides a sense of accomplishment over time.
- They compare it to playing card games where learning from losses and gradually improving adds to the enjoyment.
Realism in Money Management
The speaker discusses the realism of money management in relation to population size. They mention starting from scratch without cheats, balancing the books, and ensuring their city can generate income.
Realistic Money Management
- The speaker confirms that money management in City Skylines 2 is more realistic based on population size.
- They share their experience of starting from scratch without cheats, building New Zealand themselves, and ensuring their city could generate income.
- Despite some potential cheating during development due to time constraints, they aimed for balanced finances.
Building Roads: Easier and More Possibilities
The speaker talks about how building roads has changed in City Skylines 2 compared to its predecessor. They highlight new possibilities such as roundabouts, stacked roads, and improved intersections.
Road Building Improvements
- Building roads in City Skylines 2 is very different from its predecessor.
- Dev Diaries have showcased new features like roundabouts, roads coming off of them, and stacked roads.
- The speaker mentions building intersections and junctions that were not possible without mods in City Skylines 1.
Performance and PC Specifications
The speaker addresses questions about PC specifications and performance in City Skylines 2. They mention playing a beta version and the potential for bug fixes and changes. They also share their own PC setup and how the game runs smoothly on it.
PC Specifications and Performance
- The speaker acknowledges that answering questions about PC specifications and performance is challenging due to playing a beta version.
- They mention that the game will make good use of system resources such as CPU cores, GPU power, and memory.
- The speaker shares their current setup: Ryzen 3900X, 32GB RAM, RTX 4090, playing at 4K resolution with graphics settings maxed out.
Overall Experience with City Skylines 2
The speaker shares their overall experience playing City Skylines 2. They express excitement about the new features added to the game, enjoying the challenge of building cities, and looking forward to what modders will create.
Positive Experience with City Skylines 2
- The speaker's excitement for City Skylines 2 has been long-lasting since they hoped for a sequel for a while.
- Initially struggling during the alpha phase due to high expectations, they realized it was an incomplete version.
- Feedback provided by players was taken into account by Colossal Order, resulting in an enjoyable gameplay experience.
- The speaker loves all the new features added to the game, finds it visually stunning, and is excited about future additions.
New Section
In this section, the speaker expresses excitement about the AI capabilities in the game and looks forward to players experiencing it.
Excitement for AI Capabilities
- The speaker mentions that the AI behind the game is capable of attaching to other elements in the game and coming up with clever and amazing things.
- They express their excitement for what the AI can do and look forward to players getting their hands on it.
- The speaker is eager to see where the game will go in the future.
New Section
The speaker reflects on their recent experiences playing City Skylines 2 and encourages viewers to ask more questions. They also mention upcoming content related to City Skylines 2.
Reflection on Recent Experiences
- The speaker shares that their recent experiences playing City Skylines 2 have been positive, indicating that it is a great game that viewers will enjoy.
Encouragement for Questions
- The speaker invites viewers to ask more questions by leaving them in the comments section.
- They mention that they might do another video addressing these questions in a few weeks' time.
Upcoming Content
- The speaker mentions weekly Dev Diary Deep Dives where they aim to provide all new information about City Skylines 2.
- Viewers are encouraged to subscribe and leave a thumbs up if they enjoyed the content.
New Section
The speaker concludes by expressing gratitude for viewer support and wishes them a great day.
Gratitude for Support
- The speaker thanks viewers for their support throughout the video.
- They express appreciation for those who have subscribed and left positive feedback.
Closing Remarks
- The speaker wishes viewers a great day before ending the video.