Manfred von Richthofen Carrier with Steve - World of Warships Blitz
Introduction and Podcast Start
The podcast begins with a casual introduction and the host expresses excitement for the episode.
Starting the Podcast
- The podcast starts with a casual conversation and greetings.
- The host expresses enthusiasm for doing podcasts.
- Introduces the guest, Steve from Rage, to discuss Manfred Bond Richthaven.
Playing German Carriers and Focus on AP Bombs
The discussion focuses on playing German carriers, particularly with AP bombs, and what draws the guest to this playstyle.
Playing German Carriers
- Guest mentions starting to play German carriers last year due to discussions about their effectiveness.
- Enjoys the consistent alpha strike capability of German carriers compared to other CVs.
- Highlights a video example where he dealt significant damage to Yoshino using Graph Zeppelin's alpha strike.
- Mentions that other CVs rely more on fires and floods, while German carriers focus more on alpha strikes.
Grind Experience and Recommendations
The guest shares his experience grinding through the German carrier line and provides recommendations for players.
Grinding Experience
- Guest recommends focusing on XP during respawn events for faster progression.
- Mentions playing August in respawn mode but can't provide detailed insights about normal gameplay at lower tiers.
- Liked Manfred's alpha strike capabilities similar to August but felt it lacked torpedo bombers compared to other tech tree CVs at tier six (Weser).
- Overall, found the grind enjoyable but suggests utilizing respawn events as much as possible.
Tier 6 Fun and Supporting Teammates
Discussion about tier 6 (August) being fun due to consistent performance and the ability to support teammates.
Tier 6 Experience
- Guest enjoyed tier 6 (August) as it provided consistent performance.
- Highlights the ability to support teammates with secondaries and short plane regeneration times.
- Mentions that Weser and August have secondaries on deck, unlike Manfred, making them better at engaging enemies while maneuvering.
Secondaries and Playstyle Differences
The guest discusses the differences in playstyle between German carriers regarding secondaries and their effectiveness.
Secondaries and Playstyle
- Guest explains that Weser and August have secondaries on deck, allowing for continuous firing even when maneuvering.
- Recommends using this advantage to engage enemy ships while avoiding broadsides.
- Mentions hearing about August's ability to sit between two ships and utilize secondaries effectively.
Mistakes and Strategies in Carrier Gameplay
In this section, the speaker discusses common mistakes made by carrier players and shares strategies for improving plane survival.
Mistakes in Carrier Gameplay
- One common mistake is sending planes out individually instead of stacking them together. This results in the torpedo bombers being left behind and vulnerable to enemy fire.
- Another mistake is sending too many squadrons at once, which leads to quicker depletion of planes due to their weak health compared to other carriers.
- The speaker used to recall planes individually, but discovered a better method of recalling them tightly together. This helps with plane survival and reduces the need for constant rearming.
Strategies for Plane Survival
- Grouping up planes by recalling them tightly together helps with plane survival as they can provide mutual support against enemy attacks.
- Towards the end of battles, it's important not to send out dive bombers individually as it restricts their ability to avoid damage.
- Sniping enemy carriers off the bat can be a valid strategy on certain maps like Okinawa, Deadlock, Hourglass, Crashes, and Neighbors. However, it's only worth pursuing if you can deal around 25k damage or more in a full strike against the enemy carrier.
Common Mistakes in Carrier Gameplay
In this section, the speaker highlights common mistakes made by carrier players and provides insights on how to avoid them.
Common Mistakes
- Flying into areas with high AA concentration instead of targeting isolated ships with less AA is a common mistake that leads to unnecessary plane losses.
- Sending planes over ships that are not the primary target results in free plane kills for the enemy and exposes planes to additional AA fire.
- Going for targets in the middle of a group instead of focusing on the closest target leads to increased AA fire from multiple ships.
Carrier Sniping Strategies
In this section, the speaker discusses carrier sniping strategies and identifies maps where it can be effective.
Carrier Sniping
- Carrier sniping is a valid strategy on maps like Okinawa, Deadlock, Hourglass, Crashes, and Neighbors due to their spawn angles.
- To determine if carrier sniping is worth pursuing, aim for around 25k damage or more in a full strike against the enemy carrier. If less than that, it's better to focus on other targets.
- By preventing the enemy carrier from healing twice, you can save time and increase your chances of eliminating them.
The transcript provided was already in English.
New Section
In this section, the speaker discusses strategies for engaging with enemy carriers in World of Warships. They emphasize the importance of team coordination and map knowledge to effectively counter enemy carriers.
Strategies for Engaging Enemy Carriers
- It is recommended to engage enemy carriers when you have a fleet of 25 or more ships, as this increases the chances of successfully eliminating them.
- On small maps, it is advantageous to engage enemy carriers as your team can provide long-range support fire from battleships like Slava or Black Yamato.
- The speaker mentions a previous strategy where multiple battleships would focus fire on an enemy carrier, effectively eliminating it from the game.
- The choice between using battleships like Montana or Black and cruisers like Worcester depends on their damage potential and ability to sustain an alpha strike.
New Section
In this section, the speaker highlights some common mistakes when engaging with enemy carriers and provides insights on how to avoid them.
Common Mistakes in Engaging Enemy Carriers
- One common mistake is going over friendly ships to reach the enemy carrier. This exposes your planes to unnecessary damage and can result in losing more aircraft.
- It is crucial to eliminate the enemy carrier quickly at the beginning of the battle. If not eliminated promptly, the carrier can continue damaging your teammates while you are unable to provide effective support.
- The speaker warns about players who switch their ship's focus to anti-aircraft (AA) defense when they suspect being targeted by stream snipers. This can make engaging with them even more challenging.
- Delaying in killing an enemy carrier can lead to wasted time and resources, as well as putting your team at a disadvantage.
New Section
In this section, the speaker emphasizes the importance of map knowledge and understanding enemy ship spawns for effective carrier gameplay.
Importance of Map Knowledge and Ship Spawns
- Having good map knowledge is crucial for carriers, as it helps in identifying where certain ships will spawn and which areas to avoid.
- Different maps may have similar ship spawns, such as Fault Line, Sea of Fortune, and Loop. Learning these common spawn locations can be beneficial.
- Understanding enemy ship spawns allows carriers to avoid engaging with powerful ships like destroyers or cruisers at the start of the battle.
- The speaker acknowledges their own lack of knowledge regarding ship spawns despite having played a significant number of battles.
New Section
In this section, the speaker provides a ranking of aircraft carriers based on their effectiveness in World of Warships.
Ranking Aircraft Carriers
- The speaker agrees with Mr. Mom's assessment that Midway is considered one of the top carriers due to its versatility.
- Audacious is ranked second, offering a balance between water coverage and squadron numbers.
- The choice between Midway and Audacious depends on personal preferences regarding water coverage and squadron count.
- Manfred von Richthofen is considered better than Hakuryu due to its higher survivability against anti-aircraft defenses.
- Nakhimov is mentioned as being potentially challenging to play due to its vulnerability against AA defenses.
The transcript provided does not include timestamps for all sections.
Ship Performance and Bath Day
The speaker discusses the overall performance of the ship, noting that it is good except for having a slightly less clean house. They mention that the ship has the second-best fighters and does not need a bath day. They also talk about playing with health and having 200 HP more.
Ship Performance
- The ship is generally performing well.
- It has the second-best fighters.
- No need for a bath day.
- Playing with health, possibly referring to having more HP.
Buffs and Enjoyment of Black Graph Zeppelin
The speaker talks about potential buffs to the ship, mentioning an increase in HP by 100. They express their enjoyment of playing with the Black Graph Zeppelin despite their dislike for CVs.
Potential Buffs
- Suggesting a small buff of 100 additional HP.
- Prefers this over plain health increase.
Enjoyment of Black Graph Zeppelin
- Expresses enjoyment of playing with the Black Graph Zeppelin.
- Finds it fun despite not liking CVs.
Difficult Ships to Deal With
The speaker discusses challenging ships to deal with when playing as MBR. They mention common AA chips and AAA battleships like Vermont being hard to handle due to quick drops. Oysters or Des Moines are mentioned as cruisers that can play with throttle, making it harder to align torpedoes.
Challenging Ships
- Common AA chips and AAA battleships like Vermont are difficult due to quick drops.
- Oysters or Des Moines can play with throttle, making torpedo alignment harder.
Maneuverability and Torpedo Alignment
The speaker explains that ships with decent maneuverability and solid angling are problematic. They mention that cruisers with thin profiles can be difficult to hit with bombs, but torpedoes can still do significant damage.
Maneuverability and Torpedo Alignment
- Ships with good maneuverability and solid angling are problematic.
- Thin cruisers are hard to hit with bombs but vulnerable to torpedoes.
Citadel Hits and Spread of Torpedoes
The speaker mentions that the ship is good against cruisers as it can citadel them effectively. However, torpedo bombers have a wide spread, making it easier for enemies to dodge them.
Citadel Hits and Spread of Torpedoes
- Ship is effective at citadel hits on cruisers.
- Torpedo bombers have a wide spread, making dodging easier for enemies.
Fighter Baiting and Cruiser Threats
The speaker discusses fighter baiting as a strategy against problematic ships. They mention that any cruiser with decent maneuverability can be a threat if they know how to dodge. Bombs may have trouble hitting thin cruisers.
Fighter Baiting and Cruiser Threats
- Fighter baiting is suggested against problematic ships.
- Cruisers with good maneuverability can be threats if they know how to dodge.
- Bombs may struggle to hit thin cruisers.
Widespread Torpedoes and Skill Requirement
The speaker talks about the widespread torpedoes of the ship's torpedo balance squadron. They mention that hitting multiple torpedoes requires skill due to their spread pattern.
Widespread Torpedoes and Skill Requirement
- Torpedo balance squadron has widespread torpedoes.
- Hitting multiple torpedoes requires skill due to the spread pattern.
Fighter Baiting and Photos at the End of the Game
The speaker discusses fighter baiting and the importance of having photos at the end of the game. They mention using fighters to bait enemy fighters away and protect teammates.
Fighter Baiting and Photos at the End of the Game
- Fighter baiting is useful, especially when there are fewer ships left.
- Having photos at the end helps bait enemy fighters away.
- Use fighters to protect teammates.
Tanking AAA Damage with Fighters
The speaker mentions using fighters to tank AAA damage. They share their own experiences of losing a squadron despite tanking with AAA.
Tanking AAA Damage with Fighters
- Using fighters to tank AAA damage is effective.
- Losing a squadron can still happen despite tanking with AAA.
Pushing in CV Line and Wisdom for Playing
The speaker talks about pushing in the CV line and shares some wisdom for playing this line effectively. They mention being cautious not to push too far and die early.
Pushing in CV Line and Wisdom for Playing
- Be cautious when pushing in the CV line to avoid dying early.
- No specific wisdom or tips mentioned in this section.
New Section
This section discusses the importance of positioning and movement in the game, particularly in relation to the CV (Carrier) and pushing up to different areas of the map.
Positioning and Movement
- It is important to be comfortable with your CV's position on the map.
- In maps like Epicenter, pushing up to the outer cap can be beneficial.
- If you're not confident, it is safer to push towards a side where most of your teammates are going.
- As you improve, you can push to a side with fewer teammates and still contribute effectively.
- Backing up your team as a CV can be advantageous, especially when your teammates are getting whittled down.
- Being close to your teammates allows you to provide support through spotting and secondary firepower.
New Section
This section highlights how positioning near teammates can benefit both parties by providing mutual protection and support.
Benefits of Positioning Near Teammates
- Sitting next to your teammates as a CV provides them with additional protection from enemy attacks.
- You can help spot enemies using skills like Defensive Fire AA (DFA) and Hydroacoustic Search (Hydro).
- Having sonar helps spot torpedoes from a distance, further enhancing team safety.
- Going for destroyers as a CV may not always be efficient; instead, focus on supporting your team by keeping them spotted.
New Section
This section emphasizes that even premium carriers like Black or Graf Zeppelin have the ability to engage cruisers and battleships effectively.
Engaging Cruisers and Battleships
- With skillful plane control, some cruisers can be outplayed by carrier planes.
- Even battleships can be engaged aggressively if played carefully.
- Secondary firepower from carriers like Graf Zeppelin can be surprisingly effective.
- Positioning near battleships like Roma can create a challenging situation for enemies, as they have to deal with both the battleship and carrier's firepower.
New Section
This section discusses the importance of spotting destroyers and how it contributes to winning games.
Spotting Destroyers
- Keeping destroyers spotted is crucial for winning games.
- Combined efforts of fighters, AA defense, and spotting skills help prevent enemy destroyers from sneaking up on your team.
- Going after destroyers directly may not always be efficient; instead, focus on keeping them spotted for your team to engage effectively.
New Section
This section emphasizes the significance of killing or keeping destroyers spotted in order to secure victory in matches.
Importance of Killing or Spotting Destroyers
- Killing or keeping destroyers spotted is vital for winning matches.
- It is not always necessary to engage directly with destroyers; instead, focus on providing spotting support for your team.
- By keeping destroyers spotted, you prevent them from making successful surprise attacks and contribute to overall team success.
New Section
In this section, the speaker discusses the balance and power of carriers in the game.
Carriers and Balance
- Carriers are considered broken or overpowered due to their ability to do damage early in the game.
- They have a high chance of causing fires and floods, which can be difficult to deal with.
- Carriers have an advantage in spotting enemy ships and can easily target vulnerable ships from a distance.
- In random battles, carriers are seen as broken because they can do everything for themselves except defend against close-range attacks.
- Carriers have infinite range and provide a complete view of the map, allowing them to see damage control usage and health status of all ships.
- The amount of damage carriers can inflict is significant compared to other ship classes.
New Section
In this section, the speaker continues discussing the power of carriers and their impact on gameplay.
Carrier Power
- Carriers have a significant advantage over other ships due to their ability to cause fires, floods, and damage without being in close proximity.
- The number of bombs dropped by carriers can overwhelm enemy ships even if they are far away.
- The ability to start dealing damage early in the battle gives carriers a strong presence throughout the entire match.
- Carriers provide valuable information about enemy ship health and allow for strategic targeting.
- Some specific carrier models may be weaker than others but still possess powerful capabilities.
New Section
In this section, the speaker concludes their discussion on carrier balance.
Balanced Gameplay
- The MVR carrier is considered more balanced compared to other carriers due to its lower fire chance and rarity of floods caused.
- In ranked battles, having one carrier per team is average gameplay rather than something extraordinary.
- The speaker acknowledges that causing damage control on enemy ships as a carrier can be frustrating for the opposing team.
- The inconvenience of limited aircraft types and the need to coordinate attacks adds some balance to carrier gameplay.
New Section
In this section, the speaker reflects on their experience playing different carrier models.
Personal Experience
- The speaker feels that playing as the MVR carrier provides a more balanced experience compared to other carriers.
- They believe that playing as a carrier should involve being part of the team and contributing damage rather than being an unstoppable force.
- The Malta and Midway carriers are mentioned, but no specific details are provided about their gameplay experiences.
This summary is based solely on the given transcript and does not include any additional information.
New Section
This section discusses the balance and gameplay of the MVR (Manifest) carrier in World of Warships.
MVR Carrier Balance
- The MVR carrier has a flood chance that is active half the time, resulting in base Alpha damage against other carriers like Three Fires.
- The MVR has 30% of its HP as bought HP, which affects its balance compared to other carriers like the Forest Sherman.
Conclusion and Grind Tips
- The hosts hope that viewers have learned from this discussion on the MVR grind.
- They suggest going down the MVR grind using respawn mode for a more efficient experience.
- Viewers are encouraged to like, subscribe, and provide feedback on improving future podcasts.
- The hosts thank Steve for joining them in discussing the MVR.
New Section
This section concludes the podcast episode and provides closing remarks.
Closing Remarks
- Viewers are reminded to like and subscribe to support the channel.
- Suggestions for future topics or improvements to the format are welcomed.
- The hosts hope that viewers enjoyed today's podcast and wish everyone a great day.