All Ghost Types & All (Hidden) Abilities Explained - The Complete Ghost Guide for Phasmophobia 2024
Introduction to the Updated Ghost Guide
In this section, the speaker introduces the updated ghost guide for 2023 and explains that a lot has changed in the game since the last guide. The speaker mentions that they have extensive experience playing the game and will share their knowledge in this video.
Introduction to the Updated Ghost Guide
- The previous ghost guide is a year old, and viewers have been requesting an updated version.
- The game has undergone significant changes, and there is a lot to know about each ghost.
- The speaker has played over 2,000 hours of the game and followed every update.
- This video aims to provide comprehensive information about each ghost, including their abilities, strengths, weaknesses, and how to use them effectively in the game.
Order of Ghosts in the Guide
In this section, the speaker explains that they will go over each ghost in order of appearance in the journal. They mention starting with simple ghosts added at the beginning of the game and progressing towards more complicated ones released later.
Order of Ghosts in the Guide
- The ghosts will be discussed based on their order in the journal.
- Simple ghosts added at the start of the game will be covered first.
- More complex ghosts introduced later will be discussed subsequently.
Starting with Corey Ramirez
In this section, Corey Ramirez is mentioned as being present on the map. The speaker clarifies that they won't actually play but instead focus on discussing each ghost starting with "the spirit."
Starting with Corey Ramirez
- Corey Ramirez is present on the map for reference purposes.
- The focus is not on gameplay but rather discussing each ghost thoroughly.
- The first ghost to be discussed is "the spirit."
The Spirit Ghost
In this section, the speaker provides information about the spirit ghost, including its characteristics and weaknesses.
The Spirit Ghost
- Spirits are common and powerful ghosts that only attack when necessary.
- They defend their place of death and eliminate anyone who overstays their welcome.
- The spirit does not have any specific strengths but has a weakness.
- Smudging the spirit with smudge sticks temporarily stops it for three minutes, longer than other ghosts.
- Smudging during a hunt keeps you safe for six seconds and prevents another hunt within 90 seconds.
Identifying the Spirit Ghost
In this section, the speaker explains how to identify the spirit ghost based on evidence and behavior.
Identifying the Spirit Ghost
- Evidence for identifying a spirit includes EMF Level 5, Spirit Box, or Ghost Writing.
- Finding EMF Level 5 can be challenging compared to other evidence types.
- To confirm if dealing with a spirit, smudge it when at zero percent sanity and consistently avoid being hunted for three minutes.
- A cheat sheet will be referenced after discussing each ghost to ensure no important details are missed.
Timestamps may vary slightly depending on video version.
Spirit
This section discusses the characteristics of the Spirit ghost.
Characteristics of the Spirit ghost
- The Spirit ghost does not have any unique abilities.
- It hunts at 50% sanity and has normal speed.
- It can speed up when it sees a player during a hunt.
Wraith
This section provides information about the Wraith ghost.
Characteristics of the Wraith ghost
- The Wraith is one of the most dangerous ghosts.
- It is the only known ghost that can fly and travel through walls.
- It has the ability to teleport to any player on the map during a hunt.
- When it teleports, it leaves an EMF reading at the player's location, which can be detected by an EMF reader.
- The Wraith's strength is that it rarely touches the ground, making it unable to leave footprints or be tracked by footsteps.
Hidden Ability of The Wraith
This section reveals a hidden ability of The Wraith.
Hidden ability of The Wraith
- The hidden ability of The Wraith is its teleportation power. It can teleport to any player on the map, leaving an EMF reading at their location.
- If players notice sudden appearances or unexpected movements of the ghost in different areas, it may indicate that they are dealing with a teleporting ghost like The Wraith.
Detecting Teleportation and Ghost Room Location
This section explains how to detect teleportation and determine the location of the ghost room.
Detecting teleportation and determining ghost room location
- Players can detect teleportation if they witness the ghost suddenly appearing in unexpected locations or if the ghost room is in a place they didn't expect.
- If players have placed salt in the ghost room and it remains undisturbed, it indicates that The Wraith is present since it cannot step on salt.
- Placing motion sensors over the salt can help detect if the ghost passes through without triggering the salt.
Strengths and Weaknesses of The Wraith
This section discusses the strengths and weaknesses of The Wraith.
Strengths and weaknesses of The Wraith
- The strength of The Wraith is its ability to teleport and avoid leaving footprints or being tracked by footsteps.
- However, this strength is not very useful as it cannot step on salt anymore due to an update. Previously, it could step on salt but wouldn't leave UV footprints.
- As a result, the objective related to using salt was removed from dealing with The Wraith.
- The weakness of The Wraith is that it is afraid of salt and will actively avoid it.
Changes in Ghost Behavior
This section explains recent changes in ghost behavior related to their interaction with salt.
Changes in ghost behavior
- Recent updates have changed how ghosts interact with salt, making them ignore it completely instead of having a toxic reaction or stepping on it.
- It is no longer possible to build a wall of salt to trap a ghost inside a room.
- Details about what exactly happens when ghosts have a toxic reaction with salt are unclear.
Uncertainty Regarding Ghost Behavior
This section highlights uncertainties regarding certain aspects of ghost behavior.
Uncertainties regarding ghost behavior
- There are some aspects where certainty may be lacking due to limited information or ambiguity.
- The effectiveness of using salt to trap a ghost or the exact nature of a ghost's toxic reaction with salt remains uncertain.
The transcript is in English, so the notes are also provided in English.
The Wraith
This section provides information about the ghost called The Wraith in Phasmophobia.
Characteristics of The Wraith
- The weakness of The Wraith is not significant and can be considered as flavor text.
- Dealing with this ghost requires experience in playing fast or playing a lot of Phasmophobia.
- The Wraith can be detected using EMF level 5, Spirit Box, and dots projector as evidence.
- It is easy to obtain evidence from Spirit Box, while getting EMF level 5 and dots projector may require more effort.
- Salt is a useful tool for identifying The Wraith without relying on evidence.
- By observing its behavior, such as teleporting and interacting with objects, it is possible to determine the ghost room and confirm its presence.
Abilities of The Wraith
- During a hunt, The Wraith cannot teleport or go through walls. It also cannot see through doors or hide in specific spots.
- Some myths about its abilities are debunked; it cannot fly or travel through walls during hunts.
- The hunting behavior of The Wraith is similar to other ghosts. It hunts at 50% sanity and has a normal speed. However, it can increase its speed when it sees players.
Phantom
This section provides information about the ghost called Phantom in Phasmophobia.
Characteristics of Phantom
- Phantoms are ghosts that induce fear into those around them by possessing the living.
- They are commonly summoned using Ouija boards (although this feature might have been removed).
- Similar to The Wraith, Phantoms can move towards any player on the map but do not instantly teleport like The Wraith does.
Differentiating Between Phantom and Wraith
- To differentiate between a Phantom and a Wraith, one can set up a motion sensor and observe the ghost's movement.
- If the ghost walks over the motion sensor towards the player instead of instantly teleporting, it is likely a Phantom.
- The EMF reading from a Phantom may not be immediately obtained like with The Wraith. It is usually found in the starting location where it begins roaming towards players.
Strengths and Abilities of Phantom
- Phantoms can significantly decrease sanity levels faster than other ghosts.
- However, this strength does not have any significant impact on gameplay.
- When a Phantom appears or during ghost events, it will drain sanity but not to an increased extent compared to other ghosts.
Obake
This section provides information about the ghost called Obake in Phasmophobia.
Characteristics of Obake
- Obake is mentioned as "shapeshift" for a long time but has now been added to the game.
Abilities of Obake
- No specific abilities or characteristics are mentioned in this section.
Yokai
This section provides information about the ghost called Yokai in Phasmophobia.
Characteristics of Yokai
- Yokai is known for its ability to control people's voices and manipulate their surroundings.
Abilities of Yokai
- No specific abilities or characteristics are mentioned in this section.
Hantu
This section provides information about the ghost called Hantu in Phasmophobia.
Characteristics of Hantu
- Hantu is known for being faster in colder areas and moves slower in warmer areas.
Abilities of Hantu
- No specific abilities or characteristics are mentioned in this section.
Understanding the Phantom
This section provides information about the Phantom ghost and its abilities.
Abilities of the Phantom
- The Phantom has an ability called "Draining Sanity," but it is considered useless as it does not have a significant impact on gameplay.
- Taking a photo of the Phantom will make it temporarily disappear, which is a useful way to identify it.
- If the Phantom does a ghost event or is summoned with a summoning circle and then disappears after taking a photo, it confirms that you are dealing with a Phantom.
- To verify if the photo captured the Phantom, check if there is no glitching effect on the photo and if it says "ghost" underneath.
- Another way to identify a Phantom is by observing its blinking pattern during hunts. Phantoms blink significantly slower than other ghosts, making them invisible for longer periods between blinks.
Identifying Phantoms through Blinking Pattern
This section explains how to use the blinking pattern of Phantoms to identify them.
Blinking Pattern of Phantoms
- During hunts, Phantoms blink at a slower rate compared to other ghosts, resulting in longer periods of invisibility between blinks.
- The duration of each blink for a Phantom is randomly set between one and two seconds.
- By comparing the duration of blinks observed, you can determine if it matches the characteristics of a Phantom or another type of ghost.
- If you notice blinks shorter than one second or faster blinks than usual, it indicates that you are not dealing with a Phantom.
Additional Information about Phantoms
This section provides additional details about Phantoms.
Additional Details about Phantoms
- Phantoms can roam towards any player and have the ability to disappear and remain invisible for longer durations during hunts.
- They can blow out candles, which is another way to identify them.
- Phantoms hunt when the average sanity of players reaches 50%.
- They move at a normal speed but will speed up during hunts like other ghosts.
Understanding Poltergeists
This section focuses on the abilities and characteristics of Poltergeist ghosts.
Abilities of Poltergeists
- Poltergeists have the ability to manipulate objects around them, causing fear in their victims.
- One of their most well-known abilities is throwing multiple objects at once with great force.
- When there are multiple items in an area or a large pile, a Poltergeist can make all the items move simultaneously.
Detecting Poltergeist Activity
- Detecting Poltergeist activity can be done by observing thrown objects or hearing sounds of multiple items being moved.
- Using an EMF reader near the location where items were thrown can confirm the presence of a Poltergeist.
Understanding Poltergeists
In this section, the speaker discusses how to identify and deal with poltergeists in the game Phasmophobia.
Identifying a Poltergeist
- When multiple objects are thrown simultaneously, it indicates the presence of a poltergeist.
- The activity chart can also help identify a poltergeist. If there is an instant spike from 0 to 10 on the activity chart, it confirms a poltergeist's throw.
- A poltergeist throwing multiple items at once can significantly decrease your sanity by two percent per item thrown.
Poltergeist Abilities
- Witnessing a poltergeist throwing a large number of items at once is considered one of the coolest abilities in the game.
- The recent update has made it easier to differentiate between different ghosts' throws. Poltergeists now throw objects upwards and further away compared to other ghosts.
- Every throw by a poltergeist has stronger velocity and larger arcs compared to other ghosts' throws.
Weaknesses of Poltergeists
- If there are no objects available for the poltergeist to throw, it becomes powerless.
- However, this weakness is not significant as it can still hunt like any other ghost when its sanity reaches 50 percent.
Throwing Objects during Hunts
- During hunts, even without any objects present, a poltergeist will continue throwing items every 0.5 seconds.
- It's important to note that sometimes an item may make multiple sounds as it hits walls or bounces off surfaces, which can be misleading in identifying a poltergeist.
Strategies for Identifying Poltergeists
- To confirm if you are dealing with a poltergeist, create piles of items in an area where you can observe them closely during hunts.
- Looping around a specific area, such as a kitchen island, can help determine if the ghost is consistently throwing items every 0.5 seconds.
Poltergeist's Powerlessness
This section focuses on the weakness of poltergeists when they have nothing to throw.
- When a poltergeist has no objects to throw, it becomes powerless and cannot drain your sanity using its special ability.
- However, this weakness is not a reliable indicator for identifying a poltergeist since it can still hunt like any other ghost at 50 percent sanity.
Poltergeist's Special Ability
In this section, the speaker discusses how the poltergeist's special ability differs from other ghosts.
- The poltergeist's special ability of throwing objects does not significantly impact gameplay or pose a greater threat compared to other ghosts.
- It is rare for the poltergeist to drain your sanity using its ability during hunts.
- The main distinction lies in the strength and velocity of its throws, which are more powerful and cover larger distances compared to other ghosts.
Misleading Sounds
This section highlights how sounds produced by thrown objects can be misleading in identifying a poltergeist.
- When an object is thrown by a ghost, it may hit walls or bounce off surfaces, creating multiple sounds that can give the impression of multiple items being thrown.
- This can lead to confusion when trying to identify whether a ghost is a poltergeist or another type of ghost based solely on sound cues.
Strategies for Identifying Poltergeists (Continued)
This section provides additional strategies for confirming if a ghost is a poltergeist.
- To accurately identify a poltergeist, create piles of items in an area where you can observe them closely during hunts.
- Looping around a specific area, such as a kitchen island, can help determine if the ghost consistently throws items every 0.5 seconds.
The transcript provided does not contain any further relevant information for creating additional sections.
Tips for Getting Evidence - Spirit Box and Fingerprints
In this section, the speaker provides tips on obtaining evidence using the Spirit Box and fingerprints.
Obtaining Fingerprints
- Fingerprints can be obtained by ghost touching doors during a hunt.
- It is easier to get fingerprints in smaller rooms or locations with a ghost present.
Using the Spirit Box
- The Spirit Box is an easy way to gather evidence.
- Ghosts often respond through the Spirit Box during investigations.
- On Nightmare difficulty, only two pieces of evidence are available, so getting writing as evidence can be challenging.
Poltergeist Overview
This section provides an overview of the Poltergeist ghost type.
Characteristics of a Poltergeist
- Poltergeists are known for their ability to move objects and create ghost events.
- They can start hunting at any time, even during non-hunting phases.
- Holding a candle does not prevent them from hunting.
Banshee Overview
This section discusses the characteristics and changes made to the Banshee ghost type.
Changes to the Banshee
- The Banshee has undergone significant changes recently.
- It now has a clear personality and unique gameplay mechanics.
- The Banshee weakens its target before making a killing blow.
Target System
- At the start of each game, the Banshee selects a target that it will focus on until they die.
- If the target leaves the house, it becomes a normal ghost until they return.
- During hunts, if the target is in the house, only they can be killed by the Banshee. Others are safe unless they smudge or interfere with the hunt.
Target Sanity and Hunting
- The Banshee's hunting behavior is based on the target's sanity.
- If the target has high sanity, even outside the map, the Banshee will not hunt.
- The Banshee uses only the target's sanity for determining when to start hunting.
Roaming Towards the Target
- The Banshee can roam towards its target, similar to a phantom.
- It will leave an EMF reading at its starting location during this roaming phase.
- Placing motion sensors away from the ghost room can help determine if the Banshee is targeting a specific player.
Additional Information about the Banshee
This section provides additional details about the Banshee ghost type.
Unique Abilities of a Banshee
- The Banshee can only kill its target during hunts.
- It does not use average team sanity but focuses solely on the target's sanity.
- Unlike a phantom, it can only go after its designated target and leaves an EMF reading where it starts roaming.
New Section
This section discusses the creepy paranormal sounds associated with the Banshee and its distinct scream. It also mentions the use of a parabolic microphone to detect Banshee activity.
Creepy Paranormal Sounds and Banshee Scream
- The Banshee emits creepy paranormal sounds, including whisper-like noises.
- There is a 30% chance that the Banshee's whisper sound will turn into a loud scream.
- The Banshee's scream is completely different from other sounds it makes, making it easily recognizable.
- However, the scream only occurs with a 30% chance, so it can be rare to encounter.
Using Parabolic Microphone
- To identify if a ghost is a Banshee, using a parabolic microphone can be helpful.
- If four sounds are captured by the parabolic microphone without any Banshee screams, it is likely not a Banshee.
- If multiple singing ghost events occur during an investigation, it could indicate the presence of a Banshee.
New Section
This section explains how singing ghost events and sanity drops can help identify a Banshee. It also clarifies that singing during hunts does not indicate a Banshee.
Singing Ghost Events and Sanity Drops
- The Banshee prefers to create singing ghost events more frequently than other ghosts.
- Experiencing many singing ghost events may suggest the presence of a Banshee.
- However, during hunts, any singing sound heard should not be considered as evidence for identifying a Banshee. Hunts are unrelated to ghost events.
Sanity Drops
- When performing ghost events, usual ghosts drop sanity by around 10 points.
- A banshee will drop an additional 5% of sanity during its ghost event, totaling around 15 points in most cases.
- It's important to note that sanity drops vary for different types of ghost events.
- If a ghost event involves the ghost standing still or not touching the player, no sanity will be lost.
- To utilize the singing sanity drop as evidence, players must physically walk into the ghost during the singing ghost event to experience a decrease in sanity.
New Section
This section provides additional details about Banshee behavior, including hunting conditions and changes made to its abilities.
Hunting Conditions and Abilities
- A Banshee can initiate a hunt when the target's sanity is above 50%.
- During hunts, Banshees move at normal speed but can increase their speed temporarily.
- The Banshee's ability to hunt is dependent on the target's sanity level. If it is above 50%, it cannot hunt.
- Previous versions of the game had different abilities for Banshees, such as being easily stopped by crucifixes and having instant hunts. However, these abilities have been removed and given to demons instead.
- Current abilities of a Banshee include leaving fingerprints, interacting with spirit boxes, and being detectable through dots on cameras.
The transcript does not provide timestamps for each bullet point.
New Section
This section provides information about the Banshee and the Gin ghosts in Phasmophobia.
Banshee
- A Banshee is a ghost that targets one person at a time.
- It becomes more aggressive when hunting its target.
- The Banshee's weakness is burning off the location's power source, which prevents it from using its abilities.
Gin
- A Gin is a territorial ghost that attacks when threatened.
- It can travel at significant speeds, especially if its victims are far away.
- Moving electronic items or turning on/off lights does not affect the Gin's behavior.
- When close to a Gin, it can drop your sanity by 25 and leave an EMF reading of two on the breaker.
- The Gin will move faster (2.5 meters per second) if you are at a distance from it.
- To test for a Gin, stand in a hallway or open area with the breaker on and listen for increased speed when the ghost approaches.
- The Gin cannot turn off breakers but can turn on too many lights, causing the breaker to trip.
New Section
This section continues discussing details about GIn ghosts in Phasmophobia.
Breaker Behavior
- If the breaker turns off without any interaction from the player, it indicates that it is not a Gin ghost.
- Lights that were turned on before the breaker tripped will remain on when you turn it back on after a Gin interaction.
Identifying a Gin
- If you hear an EMF reading from far away after turning on the breaker, it could indicate that there is a nearby Gin ghost.
- The distinctive feature of GIn ghosts is their increased speed only when they see players at a distance.
Timestamps provided are approximate and may vary slightly.
Gin
This section provides information about the ghost type called Gin.
Characteristics of a Gin
- A Gin cannot be turned off by flipping the breaker.
- It has an ability that can lower your sanity by 25 points.
- The Gin's speed increases when it is far away from its victim.
- Turning off the location's power source prevents the Gin from using its ability.
- Evidence for identifying a Gin includes EMF level 5 and freezing temperatures.
Speed and Behavior of a Gin
- The Gin can hunt at 50 sanity like other ghosts.
- It will travel at faster speeds if its victim is far away, but slows down when it gets closer.
- The instant speed increase when it sees you from far away is a key characteristic of a Gin.
Mayor
This section provides information about the ghost type called Mayor.
Identifying a Mayor
- A mayor cannot turn on light switches, including keyboards and TVs, making this a useful way to identify it.
- It can interact with objects like pianos, windows, and doors.
Strengths and Weaknesses of a Mayor
- Mayors are most powerful in the dark and have an increased chance to attack in darkness.
- Turning on lights around the mayor lowers its chance to attack.
- A mayor hunts at 60 sanity in dark places and at 40 sanity in well-lit areas.
Additional Information about Mayors
- In nightmare mode, determining if it's a mayor based on slight differences in sanity levels becomes challenging without access to the board.
- To rule out a mayor, observe if it turns on any light switches during investigations or if it instantly turns off a light switch when you turn it on in the ghost room.
Understanding Mirrors
In this section, the speaker discusses how to identify a mirror ghost and shares personal experiences related to mirrors.
Identifying a Mirror Ghost
- When you touch a light switch and it immediately turns off, it indicates the presence of a mirror ghost.
- The Banshee is more likely to break lights during ghost events compared to other ghosts.
- If the lights in the ghost room are turned on and the ghost becomes less active or starts roaming around, it could be a sign of a mirror ghost.
Characteristics of a Mayor Ghost
This section focuses on identifying mayor ghosts based on their behavior with lights.
Behavior of Mayor Ghosts
- Mayors have a higher chance of leaving their room and roaming away if the lights are turned on in their ghost room.
- Turning on lights in the ghost room can cause mayors to become less active and change their favorite room.
- If a mayor consistently leaves the ghost room when lights are turned on, it suggests that you are dealing with a mayor ghost.
Understanding Mares
This section provides insights into mare ghosts and how to identify them based on their behavior with lights.
Identifying Mare Ghosts
- Mares will leave their ghost room when lights are turned on, making them more likely to roam away from their original location.
- Mares always hunt at 60 sanity if the lights are off and at 40 sanity if the lights are on.
- To prevent mares from hunting from different locations, multiple lights should be turned on in areas near the ghost instead of just one light.
Revenant Ghosts
This section discusses the characteristics and recent changes to Revenant ghosts.
Characteristics of Revenant Ghosts
- Revenants are violent ghosts that attack indiscriminately and can move incredibly fast during hunts.
- Hiding from a Revenant will cause it to move very slowly.
- Previously, Revenants would slow down instantly when losing sight of a player, but recent changes have made them more challenging to escape from.
Identifying Revenant Ghosts
This section provides tips on identifying Revenant ghosts based on their distinctive characteristics.
Identifying Revenant Ghosts
- The most obvious sign of a Revenant is the sound of its footsteps, which are much slower compared to other ghosts.
- If the footsteps are far apart, it indicates the presence of a Revenant.
- Recent changes have made Revenants faster while chasing players, making them more terrifying.
The transcript provided does not include timestamps for all sections.
Understanding the Revenant's Hunting Behavior
In this section, the speaker explains the changes made to the Revenant ghost's hunting behavior in the game. The ghost now stays fast until it reaches the player's last known location, instead of instantly slowing down when losing line of sight.
Changes to Revenant's Hunting Behavior
- Previously, when the Revenant lost line of sight with the player, it would immediately slow down and walk towards their last known location at a slow speed.
- Now, when the Revenant loses line of sight, it continues moving at a faster speed (3 meters per second) towards the player's last known location.
- If the Revenant sees another player while moving towards the last known location, it will continue chasing them at this faster speed.
- This change allows the Revenant to catch up with players even if they break line of sight multiple times.
- If the Revenant reaches a location without seeing any players, it will gradually slow down over 2.7 seconds until it moves at a slower speed (1 meter per second).
Impact of Equipment and Audio
- Equipment such as flashlights can alert the Revenant to a player's presence and make it move faster towards their location.
- Talking through an open microphone can also alert and speed up the Revenant's movement.
- To survive against a Revenant, players should turn off their flashlight and avoid talking as soon as they break line of sight. They should quickly find a hiding spot to avoid detection.
- Keeping the flashlight on or making noise with equipment can still allow the Revenant to track players, even if it cannot see them directly.
Strategies for Survival
- Players can use the environment to their advantage by using objects like cars to block the Revenant's line of sight.
- Crouching down, turning off the flashlight, and keeping a car between the player and the Revenant can help players evade detection.
- It is crucial to turn off equipment and avoid using open microphones to prevent alerting the Revenant to your location.
- Making distance from the ghost room and avoiding being in its vicinity are also effective strategies for survival against a Revenant.
The Logic Behind Revenant's Hunting Speed
In this section, the speaker discusses why it makes sense for the Revenant ghost to be faster when hunting players. The changes in its behavior align with its role as a predator.
Rationale for Increased Hunting Speed
- The Revenant moves faster when it knows a player's location through visual contact, audio cues, or equipment detection.
- If all three sources of information are lost (visual contact, audio cues, and equipment), the Revenant slows down until it moves at an extremely slow speed.
- To survive against a Revenant, players should create distance between themselves and the ghost while ensuring they cannot be seen. They should also turn off their equipment to avoid detection.
The speaker expresses enthusiasm about these changes as they make gameplay more logical and challenging.
Shade Ghost
This section discusses the characteristics and behavior of the Shade ghost.
Shade Ghost Traits
- A shade ghost is known to be very shy and will stop all paranormal activity if there are people nearby. However, this behavior may currently be inconsistent.
- The shade ghost cannot hunt until the average team sanity drops below 35. It has a lower threshold for hunting compared to other ghosts.
- The shade ghost has a higher chance of appearing as a shadow during a ghost event, making it more likely to be identified as a shade.
- At 100% sanity, the shade ghost has zero percent chance of triggering a ghost event. As sanity decreases, the chance of a ghost event increases until reaching 50% sanity.
Crucifix Interaction with Shade Ghost
This section discusses the interaction between crucifixes and shade ghosts.
Crucifix Interaction
- Previously, shades would not hunt or throw objects if there was a player in the same room with a crucifix. However, recent experiences suggest that this mechanic may no longer work reliably.
- While it used to be effective in ruling out shades, relying on crucifixes as an indicator is currently unreliable due to potential bugs.
Identifying Shades
This section provides additional tips for identifying shades.
Identifying Characteristics
- Shades tend to have low overall activity levels compared to other ghosts. If you experience minimal activity or struggle to find the ghost room, it could indicate that you are dealing with a shade.
- However, low activity alone does not guarantee that it is a shade since other factors like location can affect activity levels as well.
Finding Evidence for Shade Ghost
This section discusses the evidence required to confirm a shade ghost.
Required Evidence
- To confirm the presence of a shade ghost, you need to find EMF level 5, ghost writing, and freezing temperatures.
- Obtaining EMF level 5 and ghost writing can be challenging since these require the ghost to actively interact, which is less common with shades.
- Freezing temperatures are a more reliable indicator but can still be frustrating to discover.
Demon Ghost
This section introduces the demon ghost and highlights its aggressive nature.
Demon Traits
- Demons are considered one of the most aggressive ghosts in the game.
- They move at normal speed but will increase their speed during hunts.
Demon Ghost
This section discusses the characteristics and weaknesses of the demon ghost.
Characteristics of a Demon Ghost
- Demons initiate hunts more frequently than other ghosts.
- They can hunt at any sanity level, even if they are not close to the player.
- A hunt right away or a hunt above 50 sanity indicates the presence of a demon.
- Demons can naturally hunt at 70 sanity, which is very high and makes them more dangerous.
Weaknesses of a Demon Ghost
- Demons fear crucifixes and will be less aggressive when near one.
- Placing a crucifix within its range can prevent it from hunting in that area.
- The normal range for a crucifix is three meters, but for demons, it extends to five meters.
- Placing crucifixes strategically in the ghost room can effectively stop the demon from hunting.
Additional Information about Demons
- Demons have a shorter cooldown period between hunts compared to other ghosts (20 seconds instead of 25 seconds).
- Smudging the ghost with smudge sticks only disables a demon from hunting for 60 seconds instead of 90 seconds.
- Demons use as much sanity as any other ghost when using cursed possession ability.
- Evidence for identifying demons includes fingerprints, ghost writing, and freezing temperatures.
Yuri Ghost
This section provides information about the characteristics and behavior of Yuri ghosts.
Characteristics of a Yuri Ghost
- Yuris are vengeful spirits that have returned to seek revenge or express hatred in the physical world.
The transcript does not provide further details about Yuri ghosts.
Understanding the Yuri Ghost
In this section, the speaker discusses the characteristics and abilities of the Yuri ghost in Phasmophobia.
Characteristics of the Yuri Ghost
- The Yuri ghost is not affected by the Euro.
- It has an ability similar to the Jin, where it can randomly drop your sanity when you're close to it.
- Unlike the Jin, which drops sanity by 25, the Yuri only drops sanity by around 15.
- The Yuri does not have any special abilities during a hunt and cannot speed up.
- When using its ability to drain sanity, it is supposed to close doors rapidly. However, there is currently a bug where it only touches the door without moving it or closes it very slowly.
Detecting and Dealing with the Yuri Ghost
- Detecting if a Yuri has used its ability can be challenging due to the door closing bug. Previously, it would either close or open doors during its ability activation.
- To confirm if a Yuri has used its ability, players can check their sanity levels in the truck. If their sanity is 15 lower than expected after encountering a possible ability activation, it indicates that a Yuri may be present.
- Smudging the ghost room with a smudge stick will temporarily trap the Yuri inside for 90 seconds. However, this weakness is considered useless as there is no guarantee that smudging will make the ghost start roaming outside of its room.
Suggestions for Improving Detection
- The speaker suggests changing the Yuri's ability so that when smudged, it instantly leaves its ghost room. This would make detecting and confirming a Yuri much easier and less time-consuming.
- Implementing this change would still require players to use motion sensors strategically to track its movement outside of the room.
Understanding the Oni Ghost
In this section, the speaker provides insights into the characteristics and behavior of the Oni ghost in Phasmophobia.
Characteristics of the Oni Ghost
- Oni ghosts love to scare their victims.
- They are known for giving sudden scares and can be aggressive.
- The speaker mentions that they are halfway through discussing the Oni ghost after an hour of gameplay.
Identifying an Oni Ghost
- To identify an Oni ghost, players should focus on finding evidence such as ghost orbs and freezing temperatures.
- The ability activation of an Oni is not guaranteed, making it challenging to confirm its presence.
The summary only covers two sections from the transcript.
Oni Ghost Rework
This section discusses the recent rework of the Oni ghost, making it more distinguishable from other ghosts.
Oni Characteristics
- Onis now have more ghost events compared to other ghosts, making them easily distinguishable.
- During a ghost event, the Oni turns into an air ball and flies towards the player, emitting a hissing sound.
- The strength of an Oni is that its ghost event reduces sanity by 20 instead of the usual 10.
- When hunting, the Oni blinks visibly for most of the duration, unlike other ghosts that are more invisible during hunts.
Yokai and Hantu Ghosts
This section introduces two ghosts added to Phasmophobia in 2020 - Yokai and Hantu.
Yokai Characteristics
- Yokai is attracted to human voices and can be found haunting family homes.
- Its strength is that if players talk near it with sanity below 80%, it can immediately initiate a hunt.
- However, if a hunt occurs without talking or being close to the ghost, it is not a Yokai.
Hantu Characteristics
- Hantu is a freezing temperature ghost that moves faster in colder areas.
- It has EMF Level 5 evidence and can be detected using dots as well.
- The Hantu's speed increases as players' sanity drops below 50%.
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Understanding the Yokai Ghost
In this section, the speaker discusses the behavior and characteristics of the Yokai ghost.
Characteristics of the Yokai Ghost
- The Yokai ghost can lose track of the player when they move around corners or create enough distance.
- It is easily fooled by players walking away or standing with a flashlight on during a hunt.
- Talking near the Yokai increases its activity level and makes it more likely to hunt.
- Using a music box can trigger a ghost event leading to a hunt faster for Yokai compared to other ghosts.
- The activity level of the Yokai can be an indicator of its presence.
Identifying Different Ghost Types
In this section, the speaker discusses how to identify different types of ghosts and their unique characteristics.
Identifying Ghost Types
- The Yokai ghost is very strong and can hunt at higher sanity levels than other ghosts.
- An "air ball" ghost event is associated with Oniso, not an Oni.
- Based on observations, it is possible that the ghost may be a shade due to its minimal activity so far.
Understanding Hantu Ghost Behavior
In this section, the speaker provides insights into the behavior and traits of Hantu ghosts.
Traits of Hantu Ghosts
- Hantu ghosts thrive in cold climates and become more aggressive in lower temperatures.
- They move faster in colder areas but slower in warmer regions.
- Hantu is unique as it always provides freezing temperatures as evidence when playing on custom difficulty with one evidence setting.
- Turning on breakers and keeping rooms warm can prevent Hantu from speeding up during hunts.
Additional Information on Hantu Ghosts
In this section, the speaker shares additional details about Hantu ghosts.
Additional Details on Hantu Ghosts
- The speed of a Hantu ghost is solely determined by the temperature in its room.
- Looping the ghost around warm areas can prevent it from speeding up during hunts.
- If the breaker is kept on throughout, there is no need to worry about the ghost's speed during looping.
The transcript provided does not contain any timestamps beyond 1:24:16.
Understanding the Hauntu Ghost
This section provides information about the Hauntu ghost and how to identify its presence.
Identifying a Hauntu Ghost
- The Hauntu ghost has an inclination to turn off the breaker more than other ghosts, so if the breaker keeps turning off frequently, it could be a sign of a Hauntu ghost.
- The temperature in the rooms will increase when a Hauntu ghost is present, weakening its ability to hunt and making it less likely to turn on the breaker.
- If the temperature is higher than 15 degrees Celsius, the Hauntu ghost will move at a speed of 1.4 meters per second. Its default speed is 1.7 meters per second, and its fastest speed is 2.7 meters per second.
- Pay attention to changes in speed during hunts - if the ghost's speed fluctuates rapidly or increases and decreases without chasing anyone, it may indicate a Hauntu ghost.
Useless Ability of the Hauntu Ghost
- When the breaker is off during a hunt, the Hauntu ghost may show freezing breath similar to that of a room with freezing temperatures. However, this ability is rarely visible and difficult to see, making it practically useless in gameplay.
Normal Speed and Sanity Level of a Hauntu Ghost
- A Hauntu ghost hunts at normal speed but requires only 50% sanity for hunting compared to other ghosts.
- Freezing temperatures are fixed evidence for identifying a Hauntu ghost.
Understanding the Goryo Ghost
This section provides information about the Goryo ghost and its characteristics.
Characteristics of a Goryo Ghost
- The Goryo ghost can only be seen through a DOTS projector using a video camera. It rarely shows itself on camera when people are nearby.
- The Goryo ghost is usually found near its place of death and is rarely seen far from that location.
Conclusion
The transcript provides insights into two different types of ghosts: the Hauntu ghost and the Goryo ghost. Understanding their characteristics, behaviors, and identifying features can help players in the game.
Understanding the Goryo Ghost
In this section, the speaker discusses the characteristics and strengths of the Goryo ghost.
Characteristics of the Goryo Ghost
- The Goryo ghost can be identified by observing dots on a video camera.
- It is important to leave the ghost room and stand outside while observing through the camera.
- The Goryo ghost always shows dots as evidence, making it distinct from other ghosts.
- If EMF level 5 and fingerprints are found instead of dots, it indicates that it is not a Goryo ghost.
Identifying the Goryo Ghost
- The Goryo ghost can only be seen through a video camera and not with naked eyes.
- Placing a camera in the truck won't help identify if there are dots present or not.
- When struggling to find evidence, using a video camera to check for instant dots can confirm if it's a Goryo ghost.
Weaknesses of the Goryo Ghost
- Previously, the Goryo ghost used to roam more than other ghosts but has been updated to rarely move far from its place of death.
- The favorite room of a Goryo ghost remains constant and cannot change during gameplay.
- By checking if its favorite room changes under zero evidence run, one can determine if it's a Goryo ghost or not.
Understanding Myling Ghost
In this section, the speaker discusses the characteristics and weaknesses of Myling ghosts.
Characteristics of Myling Ghosts
- Myling ghosts are known for being vocal and active during hunts.
- They frequently make paranormal sounds when using parabolic microphones.
Identifying Myling Ghosts
- Relying solely on paranormal sounds or the absence of sounds is not a reliable method to identify a Myling ghost.
- The key characteristic of a Myling ghost is that it becomes quieter when hunting.
- If footsteps cannot be heard and flashlights start flickering, it indicates the presence of a Myling ghost.
Summary of Goryo and Myling Ghosts
In this section, the speaker provides a summary of the Goryo and Myling ghosts.
- The Goryo ghost can be identified by observing dots on a video camera, while the Myling ghost becomes quieter during hunts.
- The Goryo ghost rarely moves far from its place of death and has a constant favorite room, making it easier to identify.
- The weakness of the Goryo ghost used to be excessive roaming but has been updated to reduce roaming behavior.
- Paranormal sounds made by Myling ghosts are more frequent, but relying solely on sound is not an effective identification method.
- Identifying a Myling ghost is based on its quietness during hunts and the absence of audible footsteps.
Understanding the Footstep Sound of the Ghost
This section discusses how to identify the ghost based on its footstep sound and the behavior of electronic equipment.
Identifying Ghosts by Footstep Sound
- The electronics start to flicker at 10 meters per second.
- The footsteps can be heard at 12 meters per second, slightly before the equipment starts freaking out.
- Comparing a normal ghost's footstep sound to a MyLink ghost will instantly reveal the difference.
- It can be tricky to identify the ghost without a comparison, especially on small maps from a distance.
Caveats for Identifying MyLink Ghosts
- If you are on a different floor than the ghost and hear clear footsteps but no equipment glitches, it does not rule out MyLink as it only affects equipment on the same floor.
- On larger maps, identifying MyLink ghosts becomes harder due to the larger range at which equipment starts freaking out.
- Only footsteps are affected by MyLink; other sounds made by the ghost do not indicate it is a MyLink.
Evidence for MyLink Ghosts
- MyLink ghosts have EMF level 5, fingerprints, and ghost writing as evidence.
- Identifying EMF level 5 and ghost writing can be challenging, making it trickier to confirm if it is a MyLink ghost.
Understanding Onrio (Wrathful Spirit)
This section provides insights into Onrio ghosts and their strengths and weaknesses.
Strengths of Onrio Ghosts
- Onrios fear fire and will try to stay away from it.
- A candle near an Onrio acts like a crucifix, preventing hunts within four meters of the flame.
- Placing two candles in the ghost room can completely stop the Onrio from hunting at 100% sanity.
Weaknesses of Onrio Ghosts
- When threatened, an Onrio is less likely to hunt.
- Blowing out a candle has a chance to instantly start a hunt, with the third blowout always triggering a hunt.
- After the third blowout, each additional blown-out candle increases the chance of a hunt.
Unique Abilities of Onrio Ghosts
This section highlights the unique abilities and challenges posed by Onrio ghosts.
Countering Candle Strategy
- An Onrio can counter the strategy of holding a candle to maintain high sanity.
- The ghost's ability to drop sanity through events becomes crucial as it can bypass the candle's protection.
Candle Mechanism for Hunts
- The first two blown-out candles do not trigger hunts.
- After blowing out the third candle, there is an immediate chance of starting a hunt.
- Subsequent blown-out candles increase the chances of future hunts.
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Understanding the Onryo Ghost
This section provides information about the behavior of the Onryo ghost and how to prevent it from hunting.
Onryo Ghost Behavior
- The Onryo ghost prefers to blow out candles rather than being stopped by a crucifix.
- When a non-Onryo ghost tries to hunt and there is a candle present, it will blow out the candle instead of hunting.
- Having multiple lit candles can prevent an Onryo from hunting immediately after blowing out one candle.
Crucifix and Candle Interaction
- If a crucifix is used underneath a lit candle, it indicates that the ghost is not an Onryo.
- When threatened, an Onryo ghost will be less likely to hunt if there are nearby candles because candles work as crucifixes for them.
Recap of Onryo Behavior
- First two candles never trigger a hunt.
- Third candle always triggers a hunt.
- Every subsequent blown-out candle has a chance to trigger a hunt.
- Candles near the ghost work as crucifixes.
Hidden Ability of the Onryo
- The Onryo is also known as the wrathful spirit and has the ability to steal souls from dying bodies for revenge.
- In multiplayer, if the Onryo kills someone, it increases its chance of hunting after blowing out a candle. The more people are dead, the higher the chance of hunting.
Additional Information on Hunting Conditions
- If there are no candles present, an Onryo can hunt at 60 sanity.
- If there is at least one lit candle nearby, an Onryo can only hunt at 50 sanity.
- Candles also function as crucifixes in preventing hunts by an unreal ghost.
Understanding the Twins Ghost
This section provides insights into the behavior and abilities of the Twins ghost.
Mimicking Actions
- The Twins ghost is known to mimic each other's actions, alternating their attacks to confuse their prey.
- They often interact with the environment simultaneously.
Correction on Previous Information
- The previous guide had incorrect information about the Twins ghost due to misinformation from the developers.
- There is only one ghost, but it has two separate ranges of interaction.
Abilities of the Twins Ghost
- The first range allows normal interaction with objects in its vicinity.
- The second range, known as the decoy range, covers a massive area and can touch anything on the entire map.
- The Twins will never separate; they always remain together as one ghost.
Differentiating Between Unreal and Mimic Ghosts
This section provides tips for distinguishing between an unreal ghost and a mimic ghost.
Unreal Ghost Evidence
- An unreal ghost can be identified by Spirit Box and freezing temperatures as evidence.
- However, this evidence is also shared with a mimic ghost.
Checking for Fingerprints
- To ensure you are not dealing with a mimic instead of an unreal ghost, check for fingerprints if you have unreal evidence.
- If you see orbs (mimic ability) instead of fingerprints, it indicates a mimic rather than an unreal ghost.
Caution in Unprofessional or Nightmare Mode
- In unprofessional or nightmare mode, be cautious not to mistake a mimic for an unreal ghost.
- Always verify if there are fingerprints present when dealing with potential unreal evidence.
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Detecting Twin Ghost Interactions
This section discusses how to detect twin ghost interactions and differentiate them from regular ghost activity.
Identifying Twin Ghost Interactions
- If the decoy throws an object and another object is thrown within 0.5 seconds, it indicates a twin ghost interaction.
- Multiple instances of close succession interactions suggest the presence of twins.
- Checking the activity board after running to the truck can reveal a line that changes slope halfway across, indicating twin ghost activity.
Range of Twin Ghost Activity
- If items are touched in a large range around the ghost room or in different areas simultaneously, it suggests the presence of twins.
- However, if there is no significant range and the ghost has not roamed far from its initial location, it is likely not a twin.
Anger and Initiation of Attacks
- Twins can become angered and initiate attacks on their prey.
- There is a 50% chance that the main ghost will hunt from its current location, while the other 50% of the time it will hunt from where it last interacted with a decoy.
Listening for Footsteps during Hunts
- The main ghost and decoy have different speeds during hunts.
- By listening to footsteps during multiple hunts, slower or faster footsteps between different hunts indicate twin ghosts.
Unique Characteristics of Twins
- The main ghost moves at 90% speed while the decoy moves at 110% speed compared to regular ghosts.
- This slight difference in speed helps identify twins during hunts.
Starting Hunts and Avoiding Ghost Encounters
This section explains how hunts start and provides tips for avoiding encounters with twin ghosts.
Hunt Starting Locations
- The main ghost may start its hunt either from its current location or from where the last decoy interaction occurred.
- It is important to listen and determine the starting location of the hunt to avoid running into the ghost.
Differentiating Decoy and Main Ghost
- The main way to identify twins is by their different speeds.
- The main ghost moves at 90% speed, while the decoy moves at 110% speed compared to regular ghosts.
- During hunts, listening for slower or faster footsteps between different hunts helps confirm the presence of twins.
Twin Ghost Evidence and Characteristics
This section provides information about twin ghost evidence and their unique characteristics.
Evidence for Twins
- Twin ghosts do not have any forced evidence.
- Possible evidence includes EMF Level 5, Spirit Box, and Freezing Temperatures. However, these can also be shared with mimics.
Interaction Ranges
- Twin ghosts have two interaction ranges: one around three meters and another around 16 meters.
- The larger range is significant as it covers most of the map in small maps.
Summary of Twins and Other Ghost Types
This section summarizes twin ghosts and briefly mentions another ghost type called Raichu.
Twin Ghost Summary
- Twins are unique ghosts that can feel like they are in multiple places at once.
- They exhibit close succession interactions, different speeds during hunts, and a large interaction range.
Raichu - Electrical Demon Ghost Type (Non-English Transcript)
As per your request, I will not provide a summary for this section since it is not in English.
Understanding the Raichu Ghost
In this section, the speaker discusses the Raichu ghost and its unique characteristics.
Raichu's Behavior and Evidence
- The Raichu ghost is not affected by the breaker being on or off; it only cares about electronic items near it.
- If there are electronic items near the ghost, it has a 65% chance of starting to hunt at 65 sanity instead of 50 sanity.
- Turning off electronic equipment is important when dealing with a Raichu ghost as it becomes angrier during a hunt.
- The evidence for a Raichu includes EMF level 5, which requires constant use of an EMF reader near the ghost.
- Placing a camera and using a dots projector will make the Raichu ghost faster during hunts.
Unique Abilities of Raichu
- The Raichu ghost can speed up and slow down without chasing players, similar to Haunt ghosts.
- If you hear super-fast movement in some areas followed by slower movement in others, it is likely a sign of encountering a hunter or a Raichu ghost.
- The Raichu's ability to disrupt electronic equipment when attacking makes it easier to track but can also be misleading.
Range and Equipment Interactions
- The range of the Raichu's effect on electronic equipment is much larger than other ghosts, making it difficult to hear footsteps from afar.
- Equipment glitches from large ranges may indicate either a Myling (which doesn't affect equipment) or a Raichu (which causes equipment disturbances).
- Dropping certain items like glow sticks or video cameras on the ground won't speed up the Raichu ghost unless they are actively used or held in hand.
Unveiling the Obake Ghost
In this section, the speaker provides insights into the Obake ghost and its recent changes.
Obake's Strengths and Weaknesses
- The Obake ghost is a shape-shifter capable of taking on various forms to attract prey.
- Its strength lies in interacting with the environment without leaving traces behind.
- However, sometimes the Obake ghost will shape-shift and leave unique evidence, such as fingerprints.
Interactions with Doors and Equipment
- The Obake ghost can leave fingerprints when it touches doors but may not always leave them on light switches, keyboards, or other surfaces.
- If you initially don't find fingerprints but later discover them after touching a door, it indicates that the ghost is not an Obake.
Considerations for Fingerprints
- It's important to keep in mind that fingerprints can be bugged in the current version of the game.
- If you encounter issues with fingerprint detection, it could be due to game bugs rather than actual evidence.
The transcript provided does not include timestamps beyond 1:56:40.
Understanding Fingerprints and Ghost Behavior
In this section, the speaker discusses the behavior of fingerprints in relation to ghost hunting and provides insights into how certain ghosts can manipulate fingerprint evidence.
Fingerprints Visibility with Light Sources
- When using a flashlight and a glow stick simultaneously, fingerprints may not be visible due to the presence of other light sources.
- Even when using a UV light on a fingerprint, it may still remain invisible if there are other light sources present.
- This issue is expected to be fixed soon as it can be frustrating for players.
Special Fingerprint Trait
- Some ghosts have a special trait where they leave six-fingered fingerprints instead of the usual five fingers.
- Identifying a six-fingered fingerprint indicates that you are dealing with an "Obake" ghost.
- Previously known as "Obake," these ghosts were impossible to identify without any evidence. However, now they exhibit shape-shifting abilities.
Timer Manipulation by Obake Ghosts
- When an Obake ghost touches an object, the duration of the fingerprint's visibility is reduced by 50%.
- This means that fingerprints left by Obake ghosts will disappear more quickly compared to other ghosts.
- It is important to keep track of this timer manipulation when searching for fingerprints as evidence.
Shape-Shifting Abilities of Obake Ghosts
The speaker explains how Obake ghosts possess shape-shifting abilities during hunts and highlights some key points related to their behavior.
Shape-Shifting Ability during Hunts
- While an Obake ghost is hunting and blinking like a normal ghost, there is a small chance (6.66%) that it will transform into a different ghost model each time it blinks.
- Female ghosts will transform into other female ghost models, and male ghosts will transform into other male ghost models.
- It is rare to witness this transformation during a hunt, so repeated encounters may be necessary to observe it.
Challenges with Female Ghosts
- Female ghosts have two crawling ghost models: the small ghost and the Lisa model.
- If a female ghost transforms into the small ghost model, it may become difficult to see her behind objects while looping her.
- Similarly, if she transforms into the crawling Lisa model, she may remain invisible behind obstacles for an extended period of time.
- This can lead to confusion between an Obake and a phantom ghost.
Additional Information on Obake Ghosts
The speaker provides additional details about Obake ghosts and their behavior.
Self-Transformation Ability
- Obake ghosts also have the ability to transform into themselves during hunts.
- This means that even if you witness a normal-looking ghost during a hunt, there is still a chance it could be an Obake in disguise.
Niche Knowledge
- Understanding the intricacies of different ghost behaviors requires extensive experience playing the game.
- Over time, players learn these specific details through regular gameplay and observation.
The transcript provided does not contain any information about music or non-relevant content.
The Nobake Ghost
The Nobake ghost is a unique ghost that can take on humanoid shapes to attract its prey. However, it does not currently have this ability in the game. The ghost hunts at 50 sanity and speeds up over time. It can be detected using EMF level 5 and fingerprints. Smudge sticks are recommended for looping the ghost.
Characteristics of the Nobake Ghost
- The Nobake ghost is a Shape Shifter that can take on humanoid forms.
- It hunts at 50 sanity and speeds up over time.
- It can be detected using EMF level 5 and fingerprints.
- Smudge sticks are useful for looping the ghost.
Adding Player Mimicry to Ghosts
The idea of ghosts turning into players during hunts is discussed as a potential feature to make the game scarier. This would involve a small chance of encountering a player instead of the actual ghost during a hunt, adding an element of surprise and fear.
Introducing Player Mimicry
- Adding player mimicry during hunts would make the game more intense and unpredictable.
- Imagine thinking you're safe because you see another player, only to be grabbed by the actual ghost.
- This feature could enhance the scare factor and create thrilling gameplay moments.
Detecting the Nobake Ghost
Detecting the Nobake ghost requires specific evidence gathering techniques. Its strength lies in its fingerprints, while its weakness is related to ghost orbs. Using smudge sticks is recommended when dealing with this ghost.
Evidence Gathering for the Nobake Ghost
- The Nobake ghost has EMF level 5 evidence and fingerprints.
- Ghost orbs are not present as evidence for the Nobake ghost.
- Smudge sticks are useful for dealing with the Nobake ghost, especially when looping it.
Easy Identification of the Nobake Ghost
The Nobake ghost is relatively easy to identify due to its specific evidence and characteristics. Its fingerprints and lack of ghost orbs make it stand out among other ghosts.
Identifying the Nobake Ghost
- The Nobake ghost is straightforward to identify due to its fingerprints and absence of ghost orbs.
- It can be recognized even with low evidence, making it easier to determine its presence.
- Noticing fingerprints or their absence can provide a clear indication of encountering the Nobake ghost.
Introducing the Mimic Ghost
The Mimic ghost is discussed as one of the most challenging and intriguing ghosts in the game. It has unique abilities that allow it to mimic other ghosts, making it difficult to identify correctly.
Characteristics of the Mimic Ghost
- The Mimic ghost is known for being elusive and mysterious.
- It can mirror traits and behaviors from other ghosts, including their types.
- Weaknesses include frequent sightings of ghost orbs, which make identification easier.
- The Mimic's ability to imitate any other ghost makes it highly unpredictable.
Detecting the Mimic Ghost
Detecting the Mimic ghost requires paying attention to specific evidence. While it can mimic any other type of ghost, frequent sightings of ghost orbs serve as a weakness that aids in identification.
Evidence Gathering for the Mimic Ghost
- The Mimic does not have traditional evidence like Spirit Box or fingerprints.
- Frequent sightings of ghost orbs are a key indicator when dealing with a potential Mimic ghost.
- The presence of ghost orbs can help differentiate the Mimic from other ghosts.
Strengths and Limitations of the Mimic Ghost
The Mimic ghost has a unique ability to mimic any other ghost, except for the Yuri's ghost orbs. This makes it a highly versatile and unpredictable entity in the game.
Strengths and Limitations of the Mimic Ghost
- The Mimic can imitate every other type of ghost, including their abilities and behaviors.
- It cannot mimic Yuri's ghost orbs, which serves as its only limitation.
- Its versatility makes it challenging to identify correctly, requiring careful observation of evidence.
Miscellaneous Information about the Mimic Ghost
Additional details about the Mimic ghost are discussed, including its ability to turn into another special type of ghost called "They."
Miscellaneous Details about the Mimic Ghost
- The Mimic can turn into any other type of ghost, even some unusual ones like itself.
- However, it cannot mimic Goryo Dots since it lacks that specific ability.
- When turning into a Faye (a special type of ghost), it randomly selects an age within a range instead of always being super fast.
- Overall, the Mimic is an incredibly versatile and unpredictable entity in the game.
Understanding the Mimic Ghost
This section discusses the behavior of the Mimic ghost and how it can imitate other ghosts, making it difficult to identify.
The Nature of the Mimic Ghost
- The Mimic ghost has the ability to transform into any other type of ghost.
- It can exhibit various behaviors such as being fast, slow, throwing objects, blinking, etc.
- When encountering a ghost event and capturing a photo that shows a phantom, it could also be a mimic.
- The mimic ability adds complexity to identifying ghosts since any ghost could potentially be a mimic unless contradictory evidence is found (EMF level 5 or ghost writing).
Tricky and Cool Ghost
- The mimic ghost is considered tricky and cool due to its unique abilities.
- It adds an extra challenge for players as they have to consider the possibility of encountering a mimic in their investigations.
Introduction to Moroi Ghost
This section provides information about the Moroi ghost, one of the newest additions to the game.
Characteristics of Moroi Ghost
- The Moroi ghost is known for rising from graves and draining energy from the living.
- It has been observed placing curses on its victims, which can only be cured by antidotes or moving far away.
- The strength of the curse depends on the weakness of its victims. Weaker victims make the Moroi stronger.
Impact of Sanity on Moroi Behavior
- The Moroi's behavior is influenced by player sanity levels.
- As player sanity decreases, the Moroi becomes faster during hunts.
- At exactly 50 sanity, it hunts at normal speed (150% speed).
- Below 50 sanity, it becomes progressively faster until reaching zero percent sanity where it moves at 2.25 meters per second.
Curse Ability and Speed
- The Moroi has a special ability to curse players when they use the Spirit box or when footstep or scream sounds are detected on the parabolic microphone.
- The curse causes continuous sanity drain, even in well-lit areas.
- To temporarily pause the curse, players can leave the map, but it will resume upon returning.
- At zero percent sanity, the Moroi's speed can exceed that of other ghosts, making it exceptionally fast during hunts.
Understanding Moroi's Curse and Behavior
This section delves deeper into the curse ability of the Moroi ghost and its impact on player sanity.
Curse Effect on Sanity Drain
- The Moroi's curse causes continuous sanity drain regardless of lighting conditions.
- Holding a candle or being in a well-lit area does not prevent the curse from affecting player sanity.
Pausing and Resuming the Curse
- Leaving the map temporarily pauses the curse effect. However, it does not remove the curse entirely.
- While outside of the map (e.g., in the truck), players will not lose any sanity due to the curse.
- Upon reentering the map, players will still have the curse active, and sanity drain will resume.
Speed Variation Based on Sanity
- When player sanity is below 35%, the Moroi becomes faster than any other ghost type at maximum speed (2.25 meters per second).
- At higher levels of sanity (above 45%), its speed is slower (1.5 meters per second).
- Using cursed possessions like voodoo dolls can trigger high-speed chases if combined with low sanity levels.
Exceptional Speed Potential
- The Moroi's unique trait allows it to surpass even Revenant speeds during hunts.
- In certain scenarios where player sanity is at zero percent, the Moroi can reach a maximum speed of 3.71 meters per second, making it incredibly fast.
These notes provide an overview of the Mimic and Moroi ghosts in Phasmophobia. The Mimic ghost has the ability to imitate other ghosts, adding complexity to investigations. On the other hand, the Moroi ghost drains energy from the living and possesses curse abilities that impact player sanity. Understanding these ghost types is crucial for successful ghost hunting in the game.
Understanding the Moroi Ghost
In this section, the speaker discusses the characteristics and abilities of the Moroi ghost in the game. The focus is on how to identify and deal with this particular ghost.
Characteristics of the Moroi Ghost
- The Moroi ghost is known for its curse ability, which drains sanity from players.
- It cannot physically hunt players but can still cause a significant drop in sanity.
- In single-player mode, where player sanity is crucial, using a spirit box can help identify if a player has been cursed by the Moroi.
- The curse affects sanity faster than normal, making it feel like an early hunt.
Identifying the Moroi Ghost
- In team play, if one player's sanity drops significantly lower than others after using a spirit box, it indicates that they have been cursed by the Moroi.
- Even in no-sanity runs or when unable to use a spirit box, the presence of the Moroi can be detected through parabolic microphones picking up whispers and footsteps.
- Spirit box activity is always present when dealing with a Nightmare Mode ghost (forced evidence).
- If other evidence such as ghost writing and freezing temperatures are present without spirit box activity, it confirms that it is not a Moroi.
Weaknesses of the Moroi Ghost
- The Moroi suffers from hyperosmia, which means they are more sensitive to smells.
- Smudging during a hunt provides temporary safety from being targeted by ghosts. For regular ghosts, this lasts for 6 seconds. However, for the Moroi, it lasts for 12 seconds.
- Listening to footsteps during smudging can help determine if dealing with a regular ghost or a Moroi.
Using Sanity Pills to Identify the Moroi Ghost
- The speed at which the ghost moves depends on player sanity. At zero percent sanity, the Moroi can sound similar to a regular ghost at maximum speed.
- By holding two sanity pills during a hunt and consuming them, player sanity increases, causing the Moroi's speed to decrease. This difference in speed helps identify the presence of a Moroi.
Conclusion
The Moroi ghost is a powerful and deceptive ghost that quickly drains player sanity. Its curse ability and sensitivity to smells make it challenging to deal with. However, by using specific strategies such as identifying curse effects and manipulating player sanity, players can effectively detect and handle the Moroi ghost.
The Diogen Ghost
In this section, the speaker discusses the Diogen ghost, also known as "the Ogen." They provide information about its characteristics and how to survive encounters with it.
Characteristics of the Diogen Ghost
- The Diogen ghost is sometimes surrounded by an endless fog.
- It has been eluding Ghost Hunters for years.
- It can find even the most hidden prey before stalking them into exhaustion.
- The Diogen ghost constantly sends the living running but moves very slowly.
- When approaching its victims, it requires a lot of energy to form.
Behavior of the Diogen Ghost
- The Diogen ghost is extremely fast when far away from the player and always knows their location.
- It moves towards the player at a speed of three meters per second.
- Even if hiding or with equipment turned off, it will find and kill you.
- However, when it gets close to you, it slows down significantly to 0.4 meters per second.
Surviving Encounters with the Diogen Ghost
- To survive a Diogen ghost encounter, you can loop it around any object or even walk in a circle around it due to its slow speed.
- If using cursed possession and experiencing fast footsteps during a hunt, determine if it's a Moroi or a Diogen before deciding whether to hide or run out of your hiding spot.
- The Diogen ghost can only hunt at 40 sanity. If hunted early or around 50 sanity by a fast ghost, it's likely not a Diogen but another type like a Moroi.
Special Abilities of the Diogen Ghost
- When standing on top of the Diogen ghost within one meter range, there is a special Spirit Box response that sounds like loud breathing instead of typical phrases like "where are you" or "kill."
- The Diogen ghost has a hidden ability for the Spirit Box, and it will always have a Spirit Box response.
Additional Information about the Diogen Ghost
In this section, the speaker provides additional information about the Diogen ghost's hunting behavior and special abilities.
- The Diogen ghost can only hunt at 40 sanity, which is an important factor to consider during investigations.
- If using cursed possession and triggering a hunt yourself, you won't be able to use this information to determine if it's a Diogen or another type of ghost.
- When standing on top of the Diogen ghost within one meter range, there is a special Spirit Box response that sounds like loud breathing.
- It is useful to wait for the ghost to hunt and then use its hunting ability as a way to confirm if it's a Diogen or not.
- The developers have made it so that the Diogen ghost will always have a Spirit Box response when investigated with one.
This summary focuses on the information provided in the transcript.
Strategies for Dealing with Ghosts
In this section, the speaker discusses different strategies for dealing with ghosts in the game. They mention using motion sensors, salt, and ghost events to trigger responses from the ghost.
Using Motion Sensors and Salt
- Placing motion sensors strategically can help detect ghost activity.
- By placing salt and following the footsteps, players can determine where the ghost stops and try to communicate with it using a Spirit Box.
- Triggering a ghost event and running on top of it can also prompt a response from the Spirit Box.
The Unique Abilities of "Dio" Ghost
- The "Dio" ghost is described as a cool and unique addition to the game.
- Players need to be cautious when dealing with Dio as hiding is not effective against it.
- Dio has completely changed gameplay dynamics for many players who have underestimated its abilities.
Revenant, Oni, and Their Aging Abilities
- Revenant and Oni are mentioned as favorite ghosts due to their unique aging abilities.
- These ghosts seem to deteriorate faster in the presence of living beings.
- Over time, they become weaker, slower, and less aggressive.
Age System of Revenant and Oni
- The age system determines the strength and behavior of Revenant and Oni ghosts.
- The age of these ghosts affects their hunting patterns, sanity thresholds, and movement speed.
- The age increases gradually based on player proximity every one to two minutes.
Ouija Board Interaction
- Players can use an Ouija board to physically check the age of Revenant or Oni ghosts.
- This detail adds realism to gameplay by visually representing aging effects on these spirits.
Age System Mechanics Explained
In this section, the speaker explains in detail how the age system works for Revenant and Oni ghosts.
Age Stages and Timers
- There are 10 stages of aging for Revenant and Oni ghosts.
- A timer is set between one to two minutes when players enter a location.
- When the timer reaches zero, it checks if there is a player nearby to determine if the ghost should age.
Aging Process
- If a player is close to the ghost, it becomes one stage older.
- If no player is nearby, a 30-second timer starts until it checks again for player proximity.
- The aging process continues until the ghost reaches its oldest age and stops checking.
Detecting Ghost Age
- Players can detect the age of Revenant or Oni ghosts through their behavior and abilities.
- Younger ghosts are more aggressive, faster, and have higher sanity thresholds for hunting.
- Older ghosts become weaker, slower, and have lower sanity thresholds for hunting.
Safety Considerations
- Being close to the ghost increases the chance of an early hunt but allows players to observe its aging process.
- However, being too close can be dangerous due to high activity levels and fast hunting at younger ages.
Dio's Abilities Continued
In this section, additional information about Dio's abilities is provided.
Dio's Unique Traits
- Dio has a higher chance of triggering ghost events compared to other ghosts.
- It exhibits characteristics of multiple strong ghosts at its youngest age and weakens over time like weaker ghosts at its oldest age.
Ghost Hunting Strategies
The speaker discusses two strategies for ghost hunting. One involves staying close to the ghost with a candle, but this can lower sanity and is not necessarily safe. The other strategy is to spend 30 seconds in the ghost room, leave for two minutes, and then repeat this pattern. This way, you only have to be close to the ghost for a short amount of time.
Ghost Hunting Strategies
- Staying close to the ghost with a candle can make it grow older but may also trigger more ghost events and lower your sanity.
- Spending 30 seconds in the ghost room, leaving for two minutes, and then returning allows you to avoid being near the ghost for most of the time.
- By alternating between being out of the map for three minutes and spending 30 seconds in the ghost room, you can age the ghost without having prolonged exposure.
- The timer system sets a one to two-minute timer if there are players present or a 30-second timer if there are no players nearby.
Unique Mechanics of "The They" Ghost
The speaker describes "The They" as an interesting and unique type of ghost that becomes weaker when you are close to it. It starts off strong and tries to push you out of the ghost room through early hunts and fast actions. However, if you persevere through its aggressive behavior, you can weaken it over time.
Unique Mechanics of "The They" Ghost
- "The They" is a unique type of ghost that becomes weaker when you are close to it.
- It starts off strong and tries to fight back by hunting early, being fast, and triggering various events.
- Persevering through its aggressive behavior weakens "The They" over time.
- This battle-like mechanic is not present in other types of ghosts, making "The They" extremely unique.
Identifying the Ghost Type
The speaker discusses the process of identifying the ghost type based on its behavior and evidence. They rule out certain ghost types based on the ghost's actions during hunts and events.
Identifying the Ghost Type
- Based on the timing of hunts and events, it is unlikely that the ghost is a demon, shade, or haunted.
- The lack of freezing temperatures rules out a mare as well.
- The speaker considers it could be a mimic but notes that if a mimic turns into "The They," it will have a random age instead of being the oldest or youngest.
- While there are no forced evidence for this particular ghost type, it often gives ghost writing and dots projector as evidence.
Speculating on Ghost Type
The speaker speculates on the possible ghost types based on their observations. They consider Yokai and Mare as potential options but note that further investigation is needed to confirm.
Speculating on Ghost Type
- Based on previous observations, Yokai could be a possibility due to its inability to detect equipment and voice from far away.
- Mare is also considered since it turned off lights during an event.
- The speaker acknowledges that without additional evidence such as fingerprints, they cannot definitively determine the ghost type.
The transcript does not provide a conclusion or final determination of the ghost type.
New Section
The speaker discusses the use of text-to-speech against Yokai ghosts and how they are not detected by it. They demonstrate how Yokai does not give any indication that it is coming for them.
Text-to-Speech and Yokai Detection
- The speaker mentions that text-to-speech might be ineffective against Yokai ghosts as they do not detect it.
- Yokai does not react or show any signs of detecting the speaker.
- The speaker explains that even when close to Yokai, it does not find them due to its lack of awareness.
- Despite having equipment on, the speaker states that Yokai would not instantly find them like other ghosts.
New Section
The speaker reflects on the length of their discussion and shares that viewers have received a comprehensive understanding of ghost mechanics from their two and a half hour video.
Length and Knowledge Covered in Video
- The video lasted for two hours and 38 minutes.
- The speaker highlights that viewers have gained extensive knowledge from their 2,000 hours of experience condensed into this video.
New Section
The speaker provides an example of a ghost's behavior to emphasize that figuring out ghost patterns can be challenging.
Unpredictable Ghost Behavior
- The ghost in question did not change its favorite room throughout the entire two and a half hours.
- Despite multiple ghost events, the ghost never changed its favorite room, making it difficult to predict its behavior.
New Section
The speaker concludes the video by expressing gratitude to the viewers and mentioning future plans for content updates.
Conclusion and Future Plans
- The speaker thanks the viewers for watching and hopes they have learned something.
- They mention that future videos on this topic may not be released soon due to stable ghost mechanics.
- If there are any significant updates, a pinned comment will be provided with information on outdated ghosts.
- The speaker encourages viewers to check out their "no evidence" playlist for more content.
Timestamps have been associated with relevant bullet points as per the transcript.