The three ways that good design makes you happy | Don Norman

The three ways that good design makes you happy | Don Norman

The New Me: Exploring Beauty and Emotion in Design

Understanding Beauty and Functionality

  • The speaker introduces a new perspective on beauty, emphasizing that their focus is now on aesthetics alongside usability. They reflect on past criticisms regarding the lack of beauty in their designs.
  • A Philippe Starck juicer serves as an example of fun design; it’s displayed rather than used due to its gold-plated nature, highlighting the intersection of art and functionality.
  • The Global cutting knife is praised for its beautiful shape, balance, and sharpness, illustrating how emotional connections can enhance user experience with functional items.

Playfulness in Design

  • An experiment at MIT Media Lab demonstrates playful interaction through a ping-pong table that visually reacts to gameplay, showing that enjoyment can be prioritized over traditional game mechanics.
  • Google’s subtle design choices are discussed; they creatively present search results to engage users subconsciously, enhancing the overall experience without overtly drawing attention.

Emotional Engagement with Products

  • The speaker shares a review of the MINI Cooper which highlights its enjoyable driving experience despite flaws. This reflects the idea that fun can outweigh practical shortcomings in product appeal.
  • A metaphor involving walking on a plank illustrates how fear impacts performance; when elevated, anxiety prevents action, suggesting emotional states significantly influence behavior.

The Role of Emotions in Problem Solving

  • Fear is described as paralyzing and affecting cognitive processes. It leads to depth-first processing where focus is narrowed but creativity may suffer.
  • Alice Isen's experiment shows that positive emotions (like receiving candy before problem-solving tasks) enhance creative thinking by promoting breadth-first processing—allowing for more innovative solutions.

Balancing Creativity and Productivity

Understanding the Levels of Design Processing

The Importance of Emotion in Design

  • Happiness enhances brain function, leading to increased creativity and problem-solving abilities. A positive emotional state allows individuals to approach challenges with confidence.
  • Human preferences are influenced by visceral reactions; we tend to favor bright colors and symmetrical shapes while disliking bitter tastes and loud noises. These innate responses shape our design choices.
  • Visceral experiences drive consumer behavior; for example, people often purchase aesthetically pleasing products like water bottles not just for their utility but for their design appeal.

Behavioral Level of Processing

  • The behavioral level involves subconscious actions where most daily activities occur without conscious thought. This includes automatic behaviors that are well-practiced.
  • Effective behavioral design focuses on usability and control, enhancing user experience through balanced and well-designed products, such as high-performance knives or cars that provide a sense of mastery over the environment.
  • Sensory experiences in product design can significantly enhance enjoyment; examples include innovative shower designs that offer unique sensory interactions while conserving water.

Reflective Level of Processing

  • The reflective level represents self-awareness and judgment about experiences. It is characterized by an internal dialogue assessing actions as good or bad.
  • Products like the Hummer attract attention due to their image rather than functionality, highlighting how reflective design influences consumer identity and social perception.
  • Emotional conflicts can arise between visceral fears (e.g., fear of falling from a ride) and reflective reassurances (e.g., feeling safe), demonstrating how different levels of processing interact in decision-making.

Storytelling Through Design

Channel: TED
Video description

http://www.ted.com In this talk from 2003, design critic Don Norman turns his incisive eye toward beauty, fun, pleasure and emotion, as he looks at design that makes people happy. He names the three emotional cues that a well-designed product must hit to succeed. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Watch the Top 10 TEDTalks on TED.com, at http://www.ted.com/index.php/talks/top10