REVIEW DEPOIS DE 100% 🏆 - CONTROL ULTIMATE EDITION - PC/PS4

REVIEW DEPOIS DE 100% 🏆 - CONTROL ULTIMATE EDITION - PC/PS4

Control: A Surreal Gaming Experience

Overview of Control

  • The speaker expresses enthusiasm for the game "Control," describing it as one of the most brilliant games they've played, prompting a review after completing it 100%.
  • Developed by Remedy and released on August 27, 2019, "Control" is a third-person shooter with supernatural elements and a focus on surreal storytelling.

Storyline and Setting

  • Players assume the role of Jesse Faden, who searches for her missing brother Dylan, abducted by the Federal Bureau of Control (FBC), a secret government agency investigating paranormal phenomena.
  • The game's setting is a massive, brutalist building in New York that constantly changes shape. After the director's mysterious death, Jesse becomes the new director when she acquires his weapon.

Gameplay Mechanics

  • The gameplay features fluid combat mechanics where players engage in intense gunfights while exploring the FBC headquarters.
  • Players uncover more about their surroundings through enigmatic files and audio recordings from former employees, enhancing immersion in Jesse's journey.

Exploration and Progression

  • The game rewards exploration with constant skill upgrades and weapon modifications that keep gameplay engaging; players can use various powers to interact with unique environments.
  • Attention to detail is emphasized; players witness tangible destruction in environments during combat, creating an immersive experience that reflects their actions.

Game Design Elements

  • As players progress, they gain advanced powers allowing for strategic combat approaches using environmental elements as weapons or shields.
  • The game employs a non-linear exploration system reminiscent of Metroidvania titles; familiar areas may reveal new enemies or paths upon revisiting them.

Narrative Depth

  • Hidden collectibles throughout the game provide insights into its surreal narrative; defeating specific enemies can unlock story fragments that deepen understanding of events within the FBC.
  • The design encourages players to revisit locations after significant plot developments to discover missed details or shortcuts.

Immersion Through Documentation

  • Players encounter various documents detailing cases and internal reports from the FBC. These often contain censored information hinting at supernatural occurrences.
  • This aspect contributes to immersion by blending real-world settings (New York City) with fictional elements filled with mysteries related to paranormal phenomena.

Control: A Deep Dive into Gameplay Mechanics and Design

Challenging Achievements in Control

  • The speaker challenges viewers to find all the "manequos," which are lucky cat figurines in the DLC of Alan Wake, highlighting a difficult achievement within the game.

Combat Mechanics and Progression

  • The combat system in Control is praised for its progression, where players unlock supernatural abilities as they advance, enhancing gameplay variety.
  • Players can manipulate objects with telekinesis, escalating to lifting large items, creating dynamic combat scenarios that feel cinematic.
  • One unique ability allows players to dominate enemies, turning them against each other, adding strategic depth to encounters.

Weapon Customization and Loadouts

  • Jess's weapon transforms throughout the game; it can change from a pistol to a grenade launcher, allowing for diverse loadouts tailored to different situations.
  • Each weapon form has unique ammunition types that regenerate automatically, encouraging experimentation with six variations and various mods for customization.

Immersive Experience and Cinematic Quality

  • The combination of creative combat mechanics makes Control one of the most innovative third-person shooters experienced by the speaker.
  • Players feel empowered as they progress through levels using simple weapons initially but gaining extraordinary powers later on.

Artistic Influence and Sound Design

  • Remedy Entertainment's history of strong storytelling and character development is noted; their design choices create an immersive atmosphere reminiscent of classic titles like Max Payne.
  • The brutalist architecture influences evoke real governmental buildings, contributing to a serious tone complemented by effective sound design that enhances immersion.

Symbolism and Themes in Control

  • Visual contrasts between gray environments and vibrant enemies symbolize deeper themes within the game’s narrative structure.
  • Elements of New Weird literature are evident through impossible environments challenging physics while blending bureaucracy with surreal experiences.

Tribute to James McCaffrey

  • A tribute is paid to James McCaffrey for his contributions across multiple projects including Max Payne and Alan Wake series. His recent passing in 2023 is acknowledged as a significant loss.

Reflections on a Revolutionary Figure in Gaming

Gratitude for Contributions

  • The speaker expresses gratitude for the opportunity to experience games involving a significant figure in the industry, highlighting the impact of their work.
  • Acknowledges that colleagues and peers are likely thankful for having worked alongside this influential individual over the years.

Game Graphics and Performance Insights

Northlight Engine's Capabilities

  • The game serves as a showcase for Nvidia's ray tracing effects, emphasizing its graphical prowess.
  • Describes the Northlight Engine as a powerful tool from Remedy, enabling realistic environments with impressive lighting and shadow effects.

Realism in Gameplay

  • Highlights how environmental destruction enhances immersion, with objects reacting dynamically during gameplay.
  • Discusses performance issues on older consoles, noting limitations such as 720p to 900p resolution at 30 fps.

Console Performance Analysis

Experience Across Generations

  • On previous generation consoles, players experienced frame drops down to 10 FPS during critical moments but could still complete the game.
  • The PS4 Pro provided better performance at higher resolutions (1080p to 1440p), showcasing improved gameplay experiences.

Next Generation Consoles

  • Newer consoles like PS5 and Xbox offer modes for performance or quality at 60 fps or 30 fps with ray tracing effects.

PC Performance Evaluation

Hardware Specifications Impacting Experience

  • The speaker shares their experience playing on various hardware setups, including an entry-level Ryzen processor and different graphics cards (RTX 2060 & RX 9060 XT).
  • Notes that HDR significantly enhances visual quality; however, high settings demand powerful hardware.

Optimization Challenges

  • Rendering challenges arise when attempting native 4K resolution; achieving stable frame rates requires high-end PCs.

Game Optimization Insights

Requirements for Smooth Gameplay

  • For optimal play at high resolutions and ultra graphics settings, a robust PC is necessary; mid-range GPUs can handle lower settings effectively.

Additional Content: DLC Overview

Expanding the Game Universe

  • Discusses extra content available in the Ultimate version of the game, including two DLC expansions that enhance gameplay depth.

The Foundation DLC

  • Explores new areas within FBC’s foundation after completing the main campaign.
  • Introduces new abilities and enemies while expanding narrative elements.

Altered World Event DLC

  • Connective storyline linking Control with Alan Wake through shared universe elements.
  • Features additional missions tied to characters from Alan Wake.

Control: A Masterpiece in Gaming

Overview of Game Content and Experience

  • The game offers an extensive storyline lasting 5 to 7 hours, enriched by two well-thought-out DLCs that creatively extend the campaign.
  • Features like a photo mode and weekly events (Fad and Friday) enhance community engagement, allowing players to share and vote on their best in-game screenshots.
  • The expedition mode captivates players post-completion, providing varied scenarios with time-based challenges against different enemies, showcasing innovative gameplay design.

Gameplay Complexity and Structure

  • Control is described as one of the most complete and complex games ever played, transforming from a typical shooter into a unique experience with distinctive direction.
  • Players often find themselves deeply immersed in the narrative, leading to multiple playthroughs for full comprehension before engaging with sequels like Alan Wake 2.

Time Investment and Recommendations

  • The total gameplay time amounts to approximately 65 hours across various platforms, highlighting its replayability and depth.
  • Strongly recommended for those seeking a unique gaming experience; it’s noted as a title that garners significant discussion yet remains unplayed by many until they dive into its universe.
Video description

Depois de zerar Control em 100%, eu precisava fazer essa review — porque esse jogo é simplesmente absurdamente bom e pouca gente fala sobre ele hoje em dia! Com o universo da Remedy crescendo cada vez mais com jogos incríveis como Alan Wake 2 e outros que estão por vir, Control é um dos títulos fundamentais pra quem quer entender e mergulhar nesse universo misterioso e conectado. Neste vídeo eu falo sobre o que torna Control tão especial — sua atmosfera única, gameplay viciante e história intrigante — tudo sem spoilers, mas com aquele olhar de quem explorou tudo até o fim. E aproveito também pra deixar uma pequena homenagem ao lendário James McCaffrey, voz marcante e presença eterna em diversos jogos da Remedy. Que descanse em paz — sua atuação continua viva em cada personagem que marcou gerações. 👉 Então já chega deixando o like, comenta o que achou do jogo e se inscreve no canal pra mais reviews e conteúdos de games como esse! --------------------------------------------------------------------------------------------------------------------------- Marcações: 00:00 - Intro 00:20 - Apresentação 00:48 - Sinopse 01:41 - Gameplay 03:36 - Exploração 05:51 - Combate 08:26 - Direção de Arte 11:16 - Gráficos e Performace 15:31 - Conteúdo Extra & DLCs 17:54 - Conclusão