Buscaminas - Parte 4 - Java - Evento juego perdido
Introduction and Overview
In this video, the focus is on what happens when a cell is clicked in a Minesweeper game. The speaker discusses the separation between the graphical interface and the logic of the game. They mention that when an event occurs, such as a click, the board notifies the interface (form). The first part of the video will cover what happens when the user loses.
Handling User Loss
- When a button is pressed, the method for selecting a cell is triggered.
- If there is a mine in that cell position, an event needs to be displayed on screen.
- To handle this, a notification function is declared to notify which cells contain mines.
- A list of cells with mines is obtained by iterating through all cells and adding those with mines to the list.
- An event subscription is set up to trigger when there's a loss in the game.
- The buttons corresponding to cells with mines are marked with an asterisk (*) to indicate loss.
Validating Game Loss
This section explains how to validate if a game has been lost after clicking on a cell. It involves subscribing to an event that will be generated when there's a loss in order to mark buttons accordingly.
Subscribing to Game Loss Event
- In order to determine if the game has ended after clicking on a cell, we subscribe to an event called "partida perdida" (game loss).
- We iterate through all cells and mark buttons corresponding to cells with mines using an asterisk (*).
- A test print statement shows where mines are located for verification purposes.
Printing Mine Locations
This section demonstrates printing out mine locations on console for verification purposes.
Printing Mine Locations
- The "tablero" (board) is printed on the console to show the locations of mines.
- The board printing function is made public for accessibility.
- The board is printed again to verify mine locations after making it public.
The video continues, but no further timestamps are provided in the transcript.