Buscaminas - Parte 4 - Java - Evento juego perdido

Buscaminas - Parte 4 - Java - Evento juego perdido

Introduction and Overview

In this video, the focus is on what happens when a cell is clicked in a Minesweeper game. The speaker discusses the separation between the graphical interface and the logic of the game. They mention that when an event occurs, such as a click, the board notifies the interface (form). The first part of the video will cover what happens when the user loses.

Handling User Loss

  • When a button is pressed, the method for selecting a cell is triggered.
  • If there is a mine in that cell position, an event needs to be displayed on screen.
  • To handle this, a notification function is declared to notify which cells contain mines.
  • A list of cells with mines is obtained by iterating through all cells and adding those with mines to the list.
  • An event subscription is set up to trigger when there's a loss in the game.
  • The buttons corresponding to cells with mines are marked with an asterisk (*) to indicate loss.

Validating Game Loss

This section explains how to validate if a game has been lost after clicking on a cell. It involves subscribing to an event that will be generated when there's a loss in order to mark buttons accordingly.

Subscribing to Game Loss Event

  • In order to determine if the game has ended after clicking on a cell, we subscribe to an event called "partida perdida" (game loss).
  • We iterate through all cells and mark buttons corresponding to cells with mines using an asterisk (*).
  • A test print statement shows where mines are located for verification purposes.

Printing Mine Locations

This section demonstrates printing out mine locations on console for verification purposes.

Printing Mine Locations

  • The "tablero" (board) is printed on the console to show the locations of mines.
  • The board printing function is made public for accessibility.
  • The board is printed again to verify mine locations after making it public.

The video continues, but no further timestamps are provided in the transcript.

Video description

Desarrollo del juego de Buscaminas en Java. En esta parte abordamos la lógica para la detección del juego perdido. Repositorio del proyecto https://gitlab.com/belisariodelamata/buscaminas.git ¡Estoy atento a cualquier duda! #Java #Buscaminas #Logica