Baldur's Gate 3 - NEW TRUE IMMORTAL INFINITE DAMAGE - Best Sorcerer Wizard Build Guide & Multiclass!

Baldur's Gate 3 - NEW TRUE IMMORTAL INFINITE DAMAGE - Best Sorcerer Wizard Build Guide & Multiclass!

Introduction and Witnessing an Incident

The speaker introduces their favorite build in Boulders Gate 3 and mentions witnessing an incident where someone was being hit.

Witnessing an Incident

  • The speaker witnesses an incident where someone is being threatened not to be hit.
  • They ask if the others saw what happened and question why they are hurting themselves.
  • The person pleads not to be hit.

Favorite Build Introduction

The speaker introduces their favorite build in Boulders Gate 3.

Introduction to Favorite Build

  • The speaker greets the audience as fellow adventurers.
  • They mention that this is their favorite build in the game.
  • It is an evolution of a previous build guide they shared weeks ago.
  • Back then, they were at a lower level and had limited equipment compared to now.

Abjuration Wizard Tanking

The speaker discusses the power of abjuration wizard tanking and its effectiveness in dealing damage.

Abjuration Wizard Tanking

  • The core concept of abjuration wizard tanking is solid.
  • Enemies attacking the player will take guaranteed damage every time, making them less likely to survive.
  • Even when taking hits, the player only takes minimal damage due to high resistance.
  • In the previous incarnation of this build, enemies needed to attack for it to work effectively. However, it has been improved so that enemy attacks are no longer necessary.

Damage Reflection and Immortality

The speaker explains how damage reflection works in this build and highlights its immortality aspect.

Damage Reflection and Immortality

  • When enemies attack the player using this build, they take guaranteed damage and additional damage over time.
  • The player only takes significant damage if hit with a high-damage attack.
  • Even in such cases, the actual damage taken is minimal due to resistance.
  • The previous incarnation of the build required enemies to attack for it to be effective, but now it works even without enemy attacks.

Multiple Ways to Force Enemy Attacks

The speaker mentions that there are multiple ways to force enemy attacks in this build.

Multiple Ways to Force Enemy Attacks

  • The build has been improved to include multiple ways of forcing enemies to attack the player.
  • This renders the need for enemy attacks less important as the player becomes incredibly powerful and nearly unkillable.
  • The speaker shares an example of how this build soloed an entire fortress with ease.

Becoming the Most Powerful Force

The speaker introduces the goal of becoming the most powerful force in Boulder's Gate levels 1 through 12.

Becoming the Most Powerful Force

  • The speaker states that their goal is for players to become the most powerful force in Boulder's Gate levels 1 through 12.
  • They will provide detailed instructions on how to achieve this power and immortality.

Starting Point and Sorcerer Class

The speaker discusses the starting point and choosing sorcerer as the initial class.

Starting Point and Sorcerer Class

  • Players should start as a sorcerer for access to cones and a key ability that powers this build.
  • Cantrips can be chosen based on personal preference, but Blade Ward is recommended if following this build from level one.
  • Spells like Mage Armor and Shield are useful for defense and control over when to take hits.

Draconic Bloodline and Ability Distribution

The speaker explains the importance of Draconic Bloodline and provides guidance on ability distribution.

Draconic Bloodline and Ability Distribution

  • Choosing Draconic Bloodline allows players to access Armor of Agathys, a key ability for this build.
  • Intelligence should be prioritized for spellcasting, while Constitution is important for saving throws.
  • Dexterity can be increased for weapon damage, and other abilities can be distributed as desired.

Multiclassing into Cleric

The speaker discusses multiclassing into the cleric class to gain heavy armor proficiency.

Multiclassing into Cleric

  • Multiclassing into cleric is recommended to gain heavy armor proficiency.
  • Life domain, war domain, or tempest domain are options, with tempest domain being synergistic with reflect damage.
  • Create Water is recommended as a thematic cleric spell.

Wizard Levels and Specialization

The speaker explains the progression through wizard levels and specialization in abjuration.

Wizard Levels and Specialization

  • The remaining 10 levels will be in the wizard class.
  • Cantrips and spells can be chosen based on personal preference.
  • At level 2, specialization in abjuration grants Arcane Ward for tankiness.
  • Level 2 spells like Misty Step provide additional utility.

Feats and Heavy Armor Mastery

The speaker discusses feats and recommends taking Heavy Armor Mastery at level 4.

Feats and Heavy Armor Mastery

  • Feats can enhance character abilities.
  • At level 4, taking Heavy Armor Mastery is recommended for those using heavy armor.
  • Heavy armor provides additional tankiness and protection.

The transcript has been summarized and organized into sections based on the content. Timestamps have been used to link to specific parts of the video.

Level 5 and Level 6 Spells

This section discusses the important spells to consider at level 5 and level 6 as a wizard.

Level 5 Spells

  • Glyph of Warding is an excellent abjuration spell that allows for decent AOE damage while building Arcane Ward stacks.
  • Haste provides double actions every turn, making it a valuable spell to have.
  • Other level 3 spells worth considering are Counter Spell and Fireball.

Level 6 Spells

  • Projected Ward is a useful spell for group play, allowing you to protect your allies significantly.
  • Choose additional spells based on personal preference.

Level 7 and Level 8 Spells

This section covers the recommended spells for level 7 and level 8 wizards.

Level 7 Spells

  • Contingency Elemental is always worthwhile to have.
  • Choose other spells based on personal preference.

Level 8 Spells

  • Fire Shield is a required component of this setup.
  • Select other spells based on personal preference.
  • Consider taking the War Caster feat for advantage on concentration saves.

Level 9 and Level 10 Spells

This section discusses the recommended spells for level 9 and level 10 wizards.

Level 9 Spells

  • Control Elemental is always worthwhile to have.
  • Choose other spells based on personal preference.

Level 10 Feature - Abjuration Wizard

  • At level 10, the final feature of Abjuration Wizards grants them Arcane Ward stacks equal to their wizard level when taking a short rest. This ability compensates for not having access to the Warlock trick of repeatedly casting Mage Armor with Shadow Armor.

Arcane Ward and Damage Reflection

This section explains the mechanics of Arcane Ward and damage reflection.

  • With a maximum of 20 stacks, Arcane Ward reduces incoming damage by 20 before it is applied to the wizard.
  • Armor of Agathys provides temporary hit points and reflects cold damage, even if no damage is taken.
  • The reflected cold damage is guaranteed and not subject to saving throws.
  • The build utilizes glyphs, choosing the correct damage type based on enemy weaknesses.
  • Haste grants double actions per turn, while War Caster feat helps maintain concentration despite being hit.

Additional Damage Reflection with Fire Shield

This section discusses how Fire Shield adds to the damage reflection capabilities.

  • Using the chill variant of Fire Shield, enemies take additional cold damage when they hit the wizard.
  • Wetting enemies with Create Water makes them vulnerable to both lightning and cold damage.
  • This vulnerability results in significant guaranteed cold damage for each enemy attack.

Gear Choices

This section explores gear choices that enhance the effectiveness of the build.

  • A legendary weapon provides an extra reaction per turn, allowing for additional lightning damage from Tempest Cleric abilities.

The Power of the Jewel Weapon

This section discusses the power and benefits of using a jewel weapon in combat.

Benefits of the Jewel Weapon

  • A jewel weapon can be used every turn without any cost, making it a powerful tool.
  • It forces enemies to hit you, which is advantageous because if they hit you, they will die.
  • The weapon allows for double attacks per turn and can be used with enthusiasm for an extra attack.
  • The cleric's proficiency with the weapon enhances its potential.

Radiant Damage Rings and Spell Amulets

This section highlights the significance of radiant damage rings and spell amulets in combat.

Radiant Damage Rings

  • Each time damage is dealt, two extra radiant damage is inflicted on the enemy.
  • The rings synergize well with abilities like Agathys' damage, fire shield, and duelist attacks.

Spell Amulets

  • The Crooks amulet provides two level six slots per day, allowing for more powerful spells.
  • The cloak of the weave enhances spell effectiveness.
  • The mask of Soul perception grants a bonus to attack rolls and initiative.

Armor and Gloves Enhancements

This section focuses on armor and gloves enhancements that contribute to overall combat effectiveness.

Hell Dust Gloves

  • Provides additional spell benefits that complement a primarily caster playstyle.
  • Adds extra fire damage to stabs.

Boots of Persistence

  • Allows for increased movement speed and access to Long Strider spell.
  • Enables forcing enemies into attacking opportunities, reflecting damage back at them.

Armor of Persistence

  • Reduces all incoming damage by two points in addition to heavy armor master's reduction.
  • Grants permanent blade ward ability that halves bludgeoning, piercing, and slashing damage.

Concentration and Play-by-Play Strategy

This section discusses the importance of concentration in combat and outlines a strategic approach to maximize effectiveness.

Concentration

  • Enemies prioritize attacking characters who are concentrating on spells.
  • Coupled with compel to jewel ability, this ensures consistent hits from enemies.

Play-by-Play Strategy

  • Enter combat with specific buffs applied, such as light, haste, armor of Agathys, and fire shield.
  • Engage enemies by challenging them to duels and provoking attacks of opportunity.
  • Utilize various abilities like ward attacks, bonus duelist attacks, Tempest cleric's rea ability, and occasional fireballs.
  • Enjoy the advantage of being nearly invincible while dealing significant damage.

Conclusion

The conclusion emphasizes the effectiveness and satisfaction derived from the described combat strategy.

Final Thoughts

  • The outlined build provides a high level of power in late-game scenarios.
  • The combination of various enhancements makes the character nearly unstoppable.
  • Concentration plays a crucial role in drawing enemy attention.
  • Overall, this build offers an enjoyable playstyle where enemies struggle to harm or defeat the character.

New Section

In this section, the speaker discusses the strategy of managing Arcane Ward Stacks and using abjuration to keep them topped up. They also mention the advantage of having decent AC with Shield and being able to choose when to get attacked.

Managing Arcane Ward Stacks and Abjuration

  • It is important to manage Arcane Ward Stacks and cast abjuration as needed to keep them topped up.
  • The stacks take a while before they run down, so there is time to watch and react accordingly.
  • Having decent AC with Shield allows for choosing when to get attacked.

New Section

In this section, the speaker explains that sometimes it is beneficial to get attacked. They mention an example of being punched by a vulnerable enemy who becomes soaked.

Getting Attacked

  • Sometimes it can be advantageous to get attacked.
  • Being punched by a vulnerable enemy who becomes soaked can be beneficial.

New Section

In this section, the speaker advises spellcasters and ranged attackers to ignore melee enemies as they will eventually die trying to kill you. They suggest chasing down ranged enemies and stabbing them with your weapon.

Dealing with Melee and Ranged Enemies

  • Spellcasters and ranged attackers should ignore melee enemies as they will eventually die trying to kill you.
  • Chase down ranged enemies and stab them with your weapon.

New Section

In this section, the speaker mentions that everything falls into place once the strategy mentioned earlier is implemented. They discuss concentrating on haste, casting spells at higher levels for more damage, triggering reaction attacks, and using bonus attacks for extra damage.

Implementing the Strategy

  • Concentrate on haste to gain an advantage.
  • Cast spells at higher levels for increased damage.
  • Trigger reaction attacks to hurt enemies.
  • Use bonus attacks for additional damage.

New Section

In this section, the speaker explains that the strategy is effective in keeping haste and not losing it even when surrounded by enemies. They mention casting a spell at fifth level to deal damage and using bonus attacks to continue attacking.

Maintaining Haste and Dealing Damage

  • The strategy allows for maintaining haste even when surrounded by enemies.
  • Casting a spell at fifth level deals significant damage.
  • Using bonus attacks helps in continuous attacking.

New Section

In this section, the speaker emphasizes how effortless the strategy is and mentions that they don't have to think too much or do anything advanced. They highlight the amount of damage dealt and losing haste temporarily doesn't matter.

Effortless Strategy and Damage Output

  • The strategy is effortless, requiring minimal thinking or advanced actions.
  • Significant amounts of damage can be dealt easily.
  • Losing haste temporarily does not significantly impact the effectiveness of the strategy.

New Section

In this section, the speaker explains how enemies try to take advantage of their vulnerability but end up hurting themselves instead. They mention using a combination of create water and lightning Glyph of wng for extra shock fright damage.

Enemies Hurting Themselves

  • Enemies try to take advantage of vulnerability but end up hurting themselves due to reaction attacks.
  • Combining create water with lightning Glyph of wng inflicts extra shock fright damage on enemies.

New Section

In this section, the speaker mentions that sometimes enemies become confused or stand still due to the strategy. They highlight that being prone doesn't affect the effectiveness of the strategy.

Confused Enemies and Prone State

  • Enemies can become confused or stand still due to the strategy.
  • Being prone does not impact the effectiveness of the strategy.

New Section

In this section, the speaker mentions that despite being vulnerable, they have not taken any damage yet. They express confidence in their ability to withstand attacks and continue dealing damage.

Confidence in Withstanding Attacks

  • Despite being vulnerable, no damage has been taken yet.
  • The speaker is confident in their ability to withstand attacks and continue dealing damage.

New Section

In this section, the speaker acknowledges that the build may not look elegant but emphasizes its effectiveness. They mention enjoying playing as an unkillable tank and recommend it as a strong build in the game.

Acknowledging Build's Appearance and Effectiveness

  • The build may not look elegant but is highly effective.
  • Playing as an unkillable tank is enjoyable.
  • The build is considered one of the strongest in the game.

New Section

In this section, the speaker concludes by thanking viewers for watching and supporting their channel. They express gratitude for subscribers and encourage support on Patreon.

Conclusion and Channel Support

  • The speaker thanks viewers for watching and supporting their channel.
  • Gratitude is expressed towards subscribers.
  • Viewers are encouraged to support the channel on Patreon.

Timestamps are approximate and may vary slightly.

Video description

Baldur's Gate 3 build that is quite literally god mode & it's INSANE! Enjoy! Support us on Patreon: http://bit.ly/1FUac4S Hunters Three Channel Shop: https://huntersthree.store/ Discord Community: https://discord.gg/fQH5buc Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur's Gate 3 gameplay and it's awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur's Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur's Gate 3 best class classes Warrior Priest Wizard Rogue Shaman Monk Sorcerer Bard Rogue Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur's Gate 3 best build multiclass multiclassing multiclasses guide Baldur's Gate 3 best weapon magic item rare act 1 act 2 act 3 level 8 10 12 build Baldur's Gate 3 cold draconic ancestor sorcerer abjuration wizard tank cleric lightning cold create water best armor weapon! 0:00 Intro 0:13 Build Power Showcase 3:41 Level Up Guide 1 to 12 11:24 How to Play It 15:06 Gear Guide 21:57 Combat Example 28:05 Final Thoughts #baldursgate3 #baldursgate3sorcerer #baladursgate3wizard #baldursgate3buildguide #armorofagathys #baldursgate3bestbuild #multiclass Subscribe (http://bit.ly/1hTCETC) for more gaming content and read the description to fulfil your dreams! Incredible thumbnail art by Lighght: https://twitter.com/llighght For exclusives, fun times and general shenanigans follow me on: Twitter: http://twitter.com/ragegamingvideo Facebook: http://www.facebook.com/RageGamingVideos More life changing links! Steam Group: http://steamcommunity.com/groups/RageGamingVideos Stream: http://www.twitch.tv/ragegamingvideos Reddit: http://www.reddit.com/r/RageGaming/ Email: ragegaminggeneral@gmail.com T-Shirts: http://www.redbubble.com/people/ragegamingvideo/shop I'm Josh with Cotton and Hollow. We make funny things, we make useful things and we end up in many improbable situations. If you've got this far in the description you are an intrepid explorer of boxes and I approve you as a comrade in curiosity. So join me on this adventure as we make multitudes of majorly magnificent videos as we be excessively modest and have a good time! Thanks for watching and reading, give yourself a cookie.