Why We’re Already Bored Of New Horizons
Hey sweet dreamers, here is a video I have been working on for awhile. I have a lot of love for the Animal Crossing franchise, but I do have had a hard time sticking to New Horizons so I have been putting a lot of thought into the game and thus made this video. These are my opinions and I stand by them. I would love to hear YOUR opinions in the comments below. #animalcrossing #newhorizons #review Don't forget you can follow Simple Bean on Twitter and Instagram! twitter.com/SimpleBeanYT instagram.com/simplebean 00:00 My Animal Crossing History 02:40 New Horizons Hype 03:30 I Love New Horizons 06:04 My Main Thesis 07:07 Some Issues 11:50 Am I Playing Animal Crossing Wrong 15:27 Where Nintendo Went Wrong 18:02 Make Up Your Mind Nintendo 20:09 Outro My Amazon Store: https://www.amazon.com/shop/snoreytime (I will receive a small commission for qualified purchases at no extra cost to you) Original Thumbnail Art by yellowdraws.tumblr.com
Why We’re Already Bored Of New Horizons
Personal History with Animal Crossing
The speaker shares their personal history with the Animal Crossing franchise, starting from playing Population Growing for GameCube in high school to sinking hundreds of hours into New Leaf on 3DS.
- Received Population Growing for GameCube as a Christmas gift in high school and played it with siblings.
- Played Wild World extensively in college due to not having access to Wii at the time.
- Got New Leaf for 3DS when it came out in 2013 and sunk hundreds, if not thousands, of hours into it.
- Played all spin-off games including Happy Home Designer and Amiibo Festival.
- Was excited for New Horizons and had plans to create content around it as a content creator.
Success of New Horizons
The speaker discusses the success of Animal Crossing: New Horizons, which was released during lockdown and became a smashing success. They also talk about how the game allowed players more control over their islands than ever before.
- New Horizons was released during lockdown and became a smashing success, breaking sales records in multiple countries.
- Players were given more control over their islands than ever before, being able to put furniture outside and hunt for dream villagers on mystery islands.
- Online communities sprang up dedicated to trading villagers, stock market exploits, etc.
- Updates added new content every couple of months, including increased design slots and the ability to change the placement of rocks and trees.
Witnessing Amazing Islands
The speaker talks about how players were able to witness amazing islands through social media platforms like YouTube, Twitter, and Instagram.
- Players were able to witness amazing islands through social media platforms like YouTube, Twitter, and Instagram.
Animal Crossing New Horizons: A Game About Self-Expression
The speaker discusses how Animal Crossing New Horizons is a game about self-expression and the joy of discovery, but also highlights some issues with the game's character creation and NPC interactions.
Self-Expression in Animal Crossing
- Community custom design sharing is flourishing.
- The game offers character creation options new to the franchise.
- Later updates added new hairstyles and skin tone options.
Joy of Discovery
- Speaker primarily plays games for novelty, joy of discovery, exploration, building relationships, and seeing what's new each day.
- Older iterations of the game focused on isolation experienced when first moving to a new town.
Issues with Character Creation and NPC Interactions
- Speaker had problems with lack of new villagers despite much time in development.
- Many characters from previous games are missing or have diminished roles in New Horizons.
- Remaining NPCs lack deep lore and feel stale.
- Villagers' personalities feel too similar to each other.
- Daily chores are limited, which reduces incentive to come back daily.
- Too tied to Nook phone instead of building bonds with villagers.
Missed Potential and Self-Expression in Animal Crossing: New Horizons
The speaker discusses their thoughts on the missed potential of Animal Crossing: New Horizons, including the lack of standout hourly music and strange audio cues. They also question whether they are playing the game wrong and explore how the game has evolved into a game about self-expression.
Missed Potential
- The speaker feels there is a lot of missed potential in the game.
- There is no standout hourly music that compels them to listen to it in their spare time.
- Strange audio cues, such as catching or discovering something, are mixed too high and can be grating.
Self-Expression
- The speaker questions whether they are playing the game wrong or if they are not the right kind of player for this type of game.
- They discuss struggling to get invested in simulation games but note that Animal Crossing: New Horizons has evolved into a game about self-expression.
- Character creation allows for control over skin tones, hair color, and hairstyles.
- Terraforming gives players more control over island layout design choices.
- Crafting system encourages collecting recipes and materials throughout the day for custom designs.
- Fewer consequences for missing days with fewer requirements to check-in daily or maintain island upkeep.
- Infrastructure options include several designs for bridges and inclines with customizable DIY recipes.
- Villagers are now ornamental fixtures on your island that can be collected through various means.
This transcript does not have many sections with timestamps. Therefore, I have only included two sections. The first section is about the missed potential of Animal Crossing: New Horizons, and the second section is about self-expression in the game.
Critique of Animal Crossing: New Horizons
The speaker discusses their criticisms of the game, including issues with the user interface, dialogue options, crafting system, and island limitations.
Issues with User Interface and Dialogue Options
- The user interface is bloated and obtuse.
- Dialogue options are often confusing due to their placement on menus.
- Nintendo's attempt to avoid permanent consequences leads to slow-paced dialogue and redoing options.
Crafting System Limitations
- Multi-crafting is not available, which slows down the process of self-expression.
- Players should be allowed to create as many copies of a furniture item as they need.
Island Limitations
- Players are only allowed one island per switch.
- There is no save data associated with the game cartridge.
- Nintendo could allow every profile to have its own island without issue.
Lack of Updates and Quality-of-Life Improvements
- The lack of updates has led to a mass exodus of players who enjoy discovering new things in the game.
- The community has been waiting for quality-of-life improvements that streamline the process of self-expression.
- Nintendo needs to decide if this game is about self-expression or discovery.
Conclusion
The speaker enjoys designing towns but finds the constraints in Animal Crossing: New Horizons frustrating. They believe that Nintendo needs to listen more closely to player feedback in order to keep their player base happy.