That One Weird Trick to Animating Horse Walks
Animating Animals: A Guide to Horse Walk Cycles
Introduction to Animal Animation
- Dong, a Canadian animator in Japan, introduces his experience with animating animals, specifically mentioning a scene from the anime "Megalo Box" featuring a dog.
- He emphasizes that animating animals is an essential skill for animators and will focus on creating a horse's walk cycle.
Understanding the Horse Walk Cycle
- Dong references American animator Abe Levital's idea that a horse's walking resembles a combination of an ostrich and human movements.
- The animation process begins with setting up layers in OpenToonz for ground and walk cycles, using 12 frames per step.
Drawing the Ostrich as Reference
- The tutorial starts by drawing an ostrich to understand its anatomy; the body size is compared to that of a human torso.
- Key poses are established: contact pose (right leg down), down pose (body lowers), passing position (body rises), and up position (left leg prepares to hit the ground).
Creating the Horse Animation
- After establishing ostrich movement, Dong shifts layers to create horse animations by adjusting drawings for proper exposure.
- He explains how to draw the horse’s anatomy while referencing previous drawings of the ostrich.
Adjusting Movement Dynamics
- Differences between human and horse movements are highlighted; horses keep their front legs straight when contacting the ground.
- Dong reviews his drawings for consistency in leg positioning and makes adjustments based on observations from flipping through frames.
Finalizing Animation Details
- To enhance fluidity, he discusses loosening up head, shoulder, and pelvis movements during different phases of the walk cycle.
Animation Techniques for Quadrupeds
Key Steps in Animation
- The pelvis should be positioned at the lowest point during the movement, emphasizing the importance of body mechanics in animation. This detail is crucial for achieving realistic motion.
- The speaker references Abe Levithal's observation about a horse's walk resembling a combination of human and ostrich movements, highlighting how understanding one animal's gait can aid in animating others.
Learning from Horse Walk Cycles
- Mastering the horse walk serves as a foundational skill that allows animators to adapt and create walk cycles for various quadrupeds, showcasing versatility in animation techniques.
Animation Flexibility
- The animator mentions that while they animated on twos, adjustments can easily be made to fit different styles or preferences, indicating flexibility in animation methods.
Community Engagement
- The speaker encourages viewers to follow their social media accounts for additional sketches and works, fostering community interaction and support among followers.
Acknowledgments