TODO SOBRE El Crawling Tubbie | Slendytubbies 2D y 3

TODO SOBRE El Crawling Tubbie | Slendytubbies 2D y 3

Overview of the Custer Reject Facility Map in Slendy Tubis

Description and Features of the Map

  • The Custer Reject Facility is an abandoned factory map first introduced in Slendy Tubis 2D, characterized by its dilapidated infrastructure.
  • The map features numerous buildings with stairs that players can interact with to reach higher areas for collecting items.
  • It has a nighttime setting and is described as large, containing two warehouses at each upper corner, all in poor condition.

Environmental Details

  • The northwest warehouse shows signs of decay with moss and cracks, while the northeast warehouse exhibits similar deterioration with visible holes.
  • Bridges connect various supply zones within the facility, located southeast and east of the spawn area, where fallen boxes are found near water.

Main Threat: Cring Tubi (Krawler)

  • The primary enemy in this map is Cring Tubi (also known as Krawler), depicted as a white Teletubby with sharp teeth and red eyes.
  • Krawler lacks lower limbs; instead, it has a visible spine and ribs due to its crawling movement style. Its antenna resembles a spike.

Enemy Behavior

  • Krawler acts as a tracker, constantly pursuing players without losing their location. Players must maintain distance to avoid being killed on contact.
  • Players can detect Krawler's proximity through increasingly loud growls; using headphones enhances this auditory cue.

Strategies for Avoiding Krawler

  • To evade Krawler effectively, players should avoid climbing stairs when he is nearby to prevent being trapped at higher levels.
  • Certain areas within the map restrict Krawler's access, allowing players to escape temporarily by moving to these locations.

Transition to Slendy Tubis 3: Changes in Reject Facility

Updates in Map Design

  • In Slendy Tubis 3, the Custer Reject Facility reappears under the name "Reject Facility," featuring medium-sized ruins accessible through various openings.
  • Buildings show significant wear; players can navigate between them via holes or bridges connecting different structures.

Structural Integrity

Overview of Crawler Redesign in Slendy Tubies

Introduction to the Crawler's Environment

  • The map features damaged columns and construction materials like bricks, wood, and cement containers. This was introduced in version 1.27 as a night-only map.
  • The gameplay experience evolved from a 2D subversion to allowing players to choose the time of day starting from version 2.3.

Crawler Design Changes

  • Initially designed as a white Teletubby without legs, the crawler had dark eyes with red pupils and a visible spine, which underwent significant redesign in later versions.
  • In its new form, the crawler has darker gray fur and an enlarged mouth but retains its legless appearance; it now features an arthropod at the end of its spine that attacks players.

Gameplay Mechanics

  • Unlike previous versions, this iteration of the crawler does not emit sound, making it harder for players to locate it by audio cues. It has average attack speed compared to other enemies in the game.
  • The white fur makes it easier to spot during nighttime gameplay; however, its design allows for more strategic escape routes due to map structures affecting movement paths.

Special Attacks

  • The crawler possesses two special attacks: Shadow Tornado, which creates a damaging tornado that can pass through walls, and Dark Shot, a green fire projectile aimed directly at players that cannot penetrate walls but can cause damage if near them.
  • Players must recognize these attacks by observing specific movements from the crawler before they occur (e.g., leaning forward before launching Shadow Tornado).

Trivia about Crawler's Characterization

  • The crawler is one of two infected forms associated with "The Guardian" character in Slendy Tubies 3 and was initially treated as a separate entity before being integrated into storylines post-launch.
  • Notably smaller due to lacking legs yet comparable in height to players; it's one of four bosses wearing accessories throughout the series and uniquely underwent complete redesign within one game iteration.

Historical Context & Bugs

  • Originally faster in attack speed leading to instant kills on contact; after redesigning, its speed was normalized for balance purposes while retaining some bugs from earlier designs (e.g., intestines stretching out).

Crawler and Guardian Insights

Crawler Characteristics

  • The crawler recycles the model of the parasite slider from the Unity Store, losing sound effects present in previous versions like Slendy Tubis 2D, becoming silent in Slenditubis 3.
  • It is one of the few infected characters with eyes; others are depicted as having only dark voids. Additionally, it uniquely attacks using animals, possibly resembling a scorpion.

Aggressiveness and Design Evolution

  • The krawler exhibits aggressive behavior by scanning its surroundings for players when stationary, unlike other enemies.
  • The Guardian's design evolution shows a loss of legs after falling into a substance that mutated its spine, leading to its current form as a mass of flesh rather than retaining skeletal features.

Guardian's Journey

  • After witnessing events related to the "tu mas," the Guardian heads towards a satellite station due to lost communications with its secret base while collecting remaining substances on mainland.
  • Upon locating a final substance, it encounters Tin Win who consumes it and mutates, forcing the Guardian to retreat from mainlands. The path taken by the Guardian varies based on player choices but ultimately leads outward where infected or living beings may be found.

Confrontation and Alliances

  • The Guardian seeks out scattered substances to prevent further mutations before confronting an infected Dipsi at the satellite station, discovering the source of infection who proposes an alliance that is initially rejected by the Guardian. A battle ensues against this entity activated to eliminate him.
  • Following victory over this adversary, the Guardian calls for military support and later agrees to collaborate with another character named No No after some time passes. This partnership unfolds within Custar Facility where discussions about newborn threats occur amidst military losses.

Transformation and Consequences

Video description

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