Petrel Tutorial 7: Surfaces and Horizons

Petrel Tutorial 7: Surfaces and Horizons

New Section

The speaker discusses the process of creating layers and surfaces in a modeling software.

Creating Layers and Surfaces

  • To create layers, the speaker starts by ticking certain options.
  • If the first option is ticked, the surface will be visible.
  • Unticking the option will only show the skeleton.
  • The planning involves making two layers with one shell layer.
  • Layer A is at the top, followed by the shell layer, and then Layer B.
  • Four surfaces are needed for three layers:
  • Top A surface
  • Base surface
  • Top Shell surface
  • Top B surface

Renaming Surfaces

  • The speaker renames the surfaces for clarity:
  • Top A becomes "Top A"
  • Base becomes "Base"
  • Top Shell becomes "Top Shell"
  • Top B becomes "Top B"

Adjusting Depths

  • The vertical thickness of the model is set to be 30 meters.
  • Each layer should have a thickness of 10 meters.
  • The depths of each surface are adjusted accordingly.

Separating Depths

  • To separate surfaces with similar depths, their settings are modified individually.
  • The depth of Top Shell is changed to differentiate it from Top B.

Finalizing Surfaces and Skeletons

  • After adjusting all settings, four surfaces and three skeletons are visible.
  • Background toggling can be used to enhance visibility.

Creating Horizons

  • Horizons are created based on the surfaces using corner point reading.
  • Four horizons are appended: Top A, Top Shell, Top B, and Base.

New Section

The speaker demonstrates how to make horizons out of created surfaces in a modeling software.

Making Horizons

  • The process of making horizons is demonstrated.
  • Four horizons are created based on the surfaces: Top A, Top Shell, Top B, and Base.

Assigning Surfaces to Horizons

  • Surfaces are assigned to their corresponding horizons manually.
  • Top A surface is assigned to the Top A horizon.
  • Top Shell surface is assigned to the Top Shell horizon.
  • Top B surface is assigned to the Top B horizon.
  • Base surface is assigned to the Base horizon.

New Section

The speaker concludes the demonstration of creating layers and surfaces in a modeling software.

Summary

  • The process of creating layers and surfaces has been successfully completed.
  • Four horizons have been created based on the surfaces: Top A, Top Shell, Top B, and Base.

This summary covers only a portion of the video transcript.

Video description

Petrel Tutorial Tags: #petroleumengineering #reservoirengineering #oilandgas #reservoirsimulation