All The Mods 10 EP18 Save Your SANITY with ExtendedAE
Exploring the Sewer and Expanding Power Infrastructure
Introduction to the Project
- The speaker introduces their role as an architect in a modded game, specifically focusing on expanding power infrastructure into a sewer area.
- A template for room design is being created, utilizing a cut-paste tool that allows for easy copying and placement of structures.
Designing the Sewer Room
- The speaker emphasizes the need for space to implement autocrafting with Applied Energistics while enhancing power infrastructure.
- Lighting features are discussed, including using chains and illuminated panels to create an appealing aesthetic in the sewer factory vibe.
- The process of saving designs using a copy-paste tool is highlighted, showcasing its utility in building bases efficiently.
Template Management
- The importance of naming and saving templates for future use is explained, along with adjustments made to include flooring in the design.
- Adjustments can be made easily by re-copying areas without needing to reload or click everything again.
Pasting Structures
- Demonstration of pasting copied structures into new locations shows how blocks can be replaced seamlessly.
- Challenges such as water issues during pasting are acknowledged but resolved through careful management of fluids.
Integrating Extended AE Mod
Overview of Extended AE
- Introduction to Extended AE as a powerful mod that enhances wireless channels and simplifies circuit crafting processes significantly compared to previous setups.
Initial Setup Requirements
- To start with Extended AE, players must create an Intro Crystal, which serves as a primary crafting ingredient.
- Documentation is available within the mod for guidance; setting up correctly will lead to efficient crafting processes.
Crafting Process Explained
- Players need intro seeds and fluix blocks; having fluix seeds makes this initial setup easier.
- A simple accelerator setup powered from below is recommended for growing fluix crystals effectively.
How to Automate Crystal Production
Introduction to Crystal Automation
- The process begins with energizing crystals, which can be harvested repeatedly. This cycle allows for continuous production of intro crystals.
- A specific recipe involving fluix crystals and their crushed versions yields 64 intro dust, indicating a trade-off in resources for greater output.
Manual vs. Automated Processes
- It is suggested to manually produce the first 32 intro crystals using two seeds, as this method proves efficient before transitioning to automation.
- The setup includes placing produced crystals back into the system for further processing, emphasizing the importance of power supply management.
Advanced Automation Techniques
- Utilizing an infinite water cell is recommended over traditional sinks connected to storage buses for more efficient crafting processes.
- The infinite water cell can be integrated into the disc drive system, providing a constant water supply necessary for autocrafting operations.
Crafting Patterns and Output Management
- Two essential patterns are needed: one for creating dust in the crusher and another for crafting in the reaction chamber that requires a bucket of water.
- Anticipating potential issues with AE (Applied Energistics), it’s crucial to ensure proper item requests and outputs during crafting cycles.
Addressing Crafting Issues
- When attempting additional crafts, confusion may arise due to AE's handling of item loops; solutions involve using an em requester device.
- The em requester maintains stock levels by continuously requesting items until set thresholds are met, streamlining production without manual intervention.
Enhancing Output Efficiency
- Continuous looping ensures that intro crystals and dust are consistently produced while monitoring inventory levels effectively.
- Transitioning towards producing intro infused ingots will require careful management of resources and understanding fluid dynamics within the reaction chamber.
Conclusion on Fluid Management Challenges
Fixing Crafting Issues in Mod
Addressing Fluid Usage
- The crafting issue is resolved by setting a parameter to 0.5, which addresses the confusion regarding fluid requirements.
- A clear button is available to remove any excess fluid, ensuring no leftover fluids during crafting processes.
Transition to Advanced Crafting
- After resolving initial issues, the focus shifts to creating a crystal assembler, marking the beginning of advanced mod functionalities.
- Automation is emphasized with the use of a pattern provider connected via cable for efficient crafting.
Understanding Circuit Slicer Functionality
Requirements and Setup
- The circuit slicer requires a universal press and specific materials like Sky Steel for its construction.
- Players can duplicate existing presses using iron or essence, facilitating easier access to necessary components.
Enhanced Processing Capabilities
- The circuit slicer can process multiple items simultaneously from inscribers, significantly speeding up production rates.
- For example, it can produce four printed calculation processors at once using certis quartz.
Efficiency in Crafting Processes
Speed and Volume of Production
- The circuit slicer allows for high-volume processing; it can create nine engineering processors at once and even more with other materials.
- Autocrafting capabilities are highlighted as players can quickly generate large quantities of printed silicon.
Streamlining Automation
- Extended AE simplifies automation compared to previous methods, reducing complexity in managing inscribers while enhancing efficiency.
Upgrading Storage Solutions
Improved Disc Drives
- New disc drives offer double the storage capacity compared to previous versions, allowing for better organization and space management.
Pattern Provider Enhancements
- Pattern providers now support four times more patterns per unit, increasing recipe management efficiency without needing physical relocation of items.
Wireless Access and Automation in Crafting
Enhancements in Processing Power
- The mod improves processing power, allowing for two times faster crafting operations, enabling eight simultaneous crafting jobs.
Wireless Channel Access
- Introduction of P2P-less channel access through the Emy wireless connector simplifies connectivity without needing to touch peer-to-peer setups.
Creating Singularity with Fluid Pipes
- A singularity can be created easily using a sink connected to an Emy condenser via a fluid pipe upgrade, although this method is temporary and not optimal.
New Methods for Singularity Creation
- The mod introduces an em void cell for more complex singularity creation methods, which are not covered in detail during this session.
Linking Wireless Access Points
- A kit is used to link wireless accesses effectively; cable anchors prevent unwanted connections within AE systems, ensuring clean setups.
Visualizing Connections and Power Usage
- Users can visualize connection points and monitor power usage across the network. Distance affects power consumption, and cross-dimensional connections require additional planning.
Automation of Energizing Orb
Setting Up Energizing Orb Automation
- The automation setup involves an energizing orb paired with a pattern provider for efficient ingredient management while maintaining aesthetic appeal.
Testing Ingredient Injection
- A processing pattern successfully sends certis quartz into the energizing orb, confirming that ingredients can be injected seamlessly.
Utilizing Modular Routers for Auto-Pulling
- Modular routers (MK2 version preferred for wireless functionality) are employed to pull items from the energizing orb back into the pattern provider efficiently.
Speed Enhancements in Operations
Crafting and Utilizing Power in Mod Packs
Efficient Crafting Techniques
- The speaker emphasizes that in mod packs, increased power allows for better infrastructure to utilize that power effectively. They demonstrate crafting block forms to streamline the process.
- An issue arises during autocrafting due to a mode setting in the pattern provider. Adjustments are necessary for optimal functionality.
- Two modes are discussed: blocking mode (ignores inventory contents) and a mode that prevents pushing crafting ingredients if a pattern input is already present, enhancing reliability in crafting requests.
Troubleshooting Crafting Issues
- The speaker identifies potential issues with inventories connected to the pattern provider, which can disrupt item sending. Solutions involve using a Certus wrench to adjust connections.
- Proper orientation of the pattern provider is crucial; it should face upwards to ensure correct ingredient flow while allowing other sides to accept items.
Advanced Autocrafting Strategies
- After adjustments, the speaker successfully requests multiple items, noting that upgrades take time but will eventually send new sets once completed.
- The speaker shares insights on problem-solving within crafting setups and expresses excitement about future advancements in power management within the game.
Terminal Management and User Experience
- New terminals have been created for better organization. Although currently unlinked, they will be combined for streamlined access.
- Hotkeys are set up for efficient crafting and terminal access, enhancing user experience significantly as more features become available through Applied Energistics.
Community Engagement and Support Acknowledgment
- The speaker encourages viewers to subscribe for more tips and tricks related to mod packs, emphasizing community engagement as vital for learning.