A Brief History Computer Animation: 1983-1995
History of Computer Animation: From Abstract to Adorable
Introduction to Computer Animation
- The video series explores the history of computer animation, focusing on how technology has enabled fully animated narratives.
- Early American cartoons defined animation since the 1920s, with characters becoming integral to pop culture and national identity.
Technological Advancements in the 1980s
- In 1984, Eddie Garrick produced The Magic Egg: A Computer Odyssey, described as “a computer-graphics Fantasia,” showcasing a collaboration between artists and research labs.
- NYIT aimed to create the first fully computer-animated narrative film titled The Works, which faced technological challenges and was ultimately abandoned in 1986 after producing only 10 minutes of footage.
Breakthrough Projects in Montreal
- Professors at the University of Montreal achieved significant milestones in computer animation, including the short film Dream Flight (1982), which explored alien dreams.
- The landmark short Tony de Peltrie (1985) featured the first human character capable of conveying emotion through facial expressions, despite falling into the uncanny valley.
Ethical Considerations in Animation
- In Rendezvous In Montreal (1987), deceased actors were digitally reproduced for the first time, raising ethical questions about posthumous representation in media.
Innovations from Softimage and ILM
- Daniel Langlois founded Softimage in 1986, creating Softimage3D software that became an industry standard for modeling and rendering 3D images.
- George Lucas’ Industrial Light and Magic adopted this technology for CGI effects; Edwin Catmull led efforts there after leaving NYIT due to challenges faced by The Works project.
John Lasseter's Contributions
The Evolution of Computer Animation
The Collaborative Nature of Animation
- Film and animation are collaborative art forms, with contributions from many talented individuals being crucial to success.
- Alvy Ray Smith directed "The Adventures of André & Wally B" in 1984, which pushed the boundaries of computer animation through innovative motion effects and 3D backgrounds.
Pixar's Formation and Early Innovations
- In 1986, The Graphics Group rebranded as Pixar after breaking away from Lucasfilm, supported by funding from Steve Jobs.
- Pixar released the Pixar Image Computer to promote their hardware capabilities but sold fewer than 300 units before selling off the hardware department in 1990.
Disney's Adoption of Computer Animation
- Disney utilized Pixar's Image Computer for its Computer Animation Production System (CAPS), allowing digital inking and coloring of hand-drawn animations.
- "The Rescuers Down Under" was the first Disney feature fully produced using CAPS, followed by "Beauty and The Beast," which blended hand-drawn and computer animation.
Breakthrough with Tin Toy
- Despite financial struggles, Steve Jobs financed Pixar’s "Tin Toy," showcasing their Renderman software for photorealistic rendering.
- "Tin Toy" won an Oscar for Best Animated Short, leading to discussions with Disney about producing a feature-length computer-animated film based on it.
The Creation of Toy Story
- After negotiations, production began on "Toy Story," originally conceived as a darker narrative but reworked into a story about toys vying for attention.
- Featuring voice talents like Tom Hanks and Tim Allen, each shot passed through multiple teams before rendering on a farm of 117 computers. It took significant time to render frames—45 minutes to 30 hours each.
Impact and Legacy of Toy Story
- Released on November 22, 1995, "Toy Story" received universal acclaim as a technical marvel that marked a new era in animation.