Can Six Samurai Compete in Edison Format? + RBET Sign ups now OPEN
Introduction and RBT Signups
The video begins with an introduction to the upcoming RBT tournament and signups. Viewers are encouraged to join the tournament, which is free to enter and offers great prizes. Donations for the next two days will contribute to the prize pool and compensate judges.
- RBT signups are now open in the Really Big Yugioh Discord.
- The tournament will take place on Saturday and Sunday.
- It is free to enter, with a sponsor providing a cool prize for first place.
- Donations for the next two days will go towards the rbet prize pool and judge compensation.
Description of RBT Tournament
The YouTuber describes the RBT tournament as a big Edison tournament that is fun and features top players. He encourages viewers to participate, highlighting that it's a community event with great prizes.
- The RBT tournament is a big Edison tournament that is enjoyable.
- It features top players from the community.
- Viewers can test out their decks freely in this event.
- There are great prizes available for participants.
Introduction to Six Samurai Deck
The YouTuber introduces his personal Six Samurai Deck, explaining that it may seem bad in theory but performs decently in practice. He emphasizes the power of "Gateway of the Six" card in enabling resource loops and accumulating counters.
- The YouTuber presents his personal Six Samurai Deck list.
- Although it may appear weak in theory, it performs well in practice.
- "Gateway of the Six" card allows engaging in various resource loops without needing attack checks.
- Accumulating counters through "Gateway of the Six" enables reusing resources infinitely.
Monster Lineup and Strategy
The YouTuber discusses the monster lineup in his Six Samurai Deck, stating that playing the minimum number of monsters is the best approach. He explains that the focus should be on utilizing spells and traps, highlighting the importance of "Spirit of the Six" for additional summons.
- Playing the minimum number of monsters is recommended as most monsters in this deck are considered weak.
- The strategy revolves around maximizing the use of spells and traps.
- "Spirit of the Six" is included in maximum numbers as it allows for extra summons and drawing more cards.
Sideboard Discussion
The YouTuber briefly mentions that his sideboard is a work in progress but shares his current choices. He considers replacing "Starlight Road" with another useful card like "Shadow Mirror" or "Mask Restrict." He also mentions considering "Fissure" but finds it cringe.
- The sideboard is still being refined.
- Consideration for replacing "Starlight Road" with a more impactful card like "Shadow Mirror."
- Mention of potential inclusion of "Functional Fissure," although it may not be added due to personal preference.
Matches Begin
The YouTuber starts playing matches with his Six Samurai Deck, beginning with an opponent named Vashi 1999. He loses at rock-paper-scissors but proceeds to play against Vashi's Christian deck.
- The first match begins against Vashi 1999's Christian deck.
- The YouTuber loses at rock-paper-scissors before starting the match.
Opening and Initial Interaction
The speaker talks about losing in rock paper scissors and not getting a chance to play. They mention that their opponent has already wished them good luck multiple times, but they feel the opponent is being rude.
Initial Interaction
- The speaker's hand is strong, but they didn't get a chance to play due to losing in rock paper scissors.
- The opponent has already wished them good luck multiple times, but the speaker feels the opponent is being rude.
Game 1 and Turbo Sack
The speaker discusses their first game and how their Six Samurai Deck works. They mention losing due to Heavy Storm and how it affects their deck.
Game 1
- The speaker picks up a weak card when going second.
- They mention that without Starlight Road or Legacy, they lose to Heavy Storm.
- Their second hand is better with Six Samurai United and Grandmaster.
- They have a strong start with Spirit of the Six and can summon Grandmaster for additional summons next turn.
- They set Starlight Road and Bottomless Trap Hole for protection.
- The opponent uses Gear Town to summon Ancient Gear Golem, but the speaker manages to pop his Christian with Hand of the Six Samurai.
- Speaker sets Royal Oppression after clearing the opponent's board.
Game 2 - Priority Activate Yaichi
The speaker talks about their second game where they go second. They discuss using Yaichi's effect to clear the opponent's back row.
Game 2 - Priority Activate Yaichi
- Speaker loves it when opponents have monster-light hands against Yaichi.
- Opponent activates Torrential Tribute, but doesn't give a chance for priority activation of Yaichi.
- Speaker clears the opponent's board with Yaichi, Starlight Road, and Stardust Dragon.
- They set Royal Oppression and pass the turn.
Game 3 - Going Second
The speaker discusses their third game where they go second. They mention their opening hand and the opponent's deck being powerful.
Game 3 - Going Second
- The speaker's opening hand is okay with Cyber Dragon for clearing Ancient Gear Golem.
- They have double Dust Tornado but are worried about the opponent's field spell plays.
- The opponent sets backrow and passes, giving the speaker a good opportunity.
- Speaker sets Six Samurai United to represent more backrow cards.
- Opponent summons Breaker, but hits the wrong card with Dust Tornado due to karma from earlier BMing.
- Speaker hits the opponent's backrow with Dust Tornado and takes 1600 damage from Breaker's attack.
Game 3 - Counter Play
The speaker continues discussing their third game. They talk about not attacking into potential threats and setting up for future plays.
Game 3 - Counter Play
- Speaker doesn't attack into a potentially dangerous facedown monster.
- They want to get a counter on Yaichi for future plays.
- Next turn, they plan to summon Cayman using the counter.
Dealing with a Rude Opponent
The speaker talks about playing against a rude opponent in a card game and the emotions involved.
Dealing with a Rude Opponent
- The speaker lost the game due to losing in rock-paper-scissors and not getting a chance to play.
- The opponent wished good luck multiple times, but the speaker felt that he was being rude.
- Despite feeling frustrated, the speaker hoped to beat the opponent.
Unfortunate Hand and Interaction
The speaker discusses an unfortunate hand and interaction with their opponent.
Unfortunate Hand and Interaction
- The speaker had a weak hand when going second against their opponent's Divinity's Ruler deck.
- They expressed frustration towards their opponent for saying "good luck" after turn one.
- The Six Samurai Deck is vulnerable to Heavy Storm if they don't have Starlight Road or Legacy.
- Despite losing game one, the speaker had a better hand for game two.
Strategy with Six Samurai Deck
The speaker explains their strategy using the Six Samurai Deck against their opponent.
Strategy with Six Samurai Deck
- The speaker opens with Six Samurai United and Grandmaster, giving them a strong start.
- They activate Upstart Goblin to draw an additional card.
- Spirit of the Six allows them to summon another monster next turn if they find Gateway.
- Setting Starlight Road and Bottomless Trap Hole provides protection against threats from the opponent.
Follow-up Plays and Counters
The speaker discusses follow-up plays and counters using their hand in the Six Samurai Deck.
Follow-up Plays and Counters
- The speaker summons Spirit of the Six, allowing them to draw two cards with Grandmaster's effect.
- They find another Grandmaster, providing a backup plan if their board gets cleared.
- The speaker can special summon Grandmaster from their hand and use it to destroy the opponent's threat.
- Setting Starlight Road and Bottomless Trap Hole adds further protection.
Facing Opponent's Moves
The speaker describes facing their opponent's moves and adapting their strategy.
Facing Opponent's Moves
- The opponent activates Gear Town and summons Ancient Gear Gadjiltron Dragon.
- They attack over the speaker's Grandmaster using Mausoleum of the Emperor.
- The speaker plans to summon Hand of the Six Samurai next turn to pop the opponent's Christian monster.
- Despite being in a lock situation, it is still playable for the speaker.
Taking Advantage of Opponent's Weakness
The speaker takes advantage of their opponent having a weak hand.
Taking Advantage of Opponent's Weakness
- The opponent sets two backrow cards and passes their turn with a weak hand.
- The speaker is excited about this opportunity as they can summon Yaichi, blowing up the opponent's backrow.
- However, the opponent activates Torrential Tribute before giving a chance to activate Yaichi's effect.
Clearing Opponent's Board
The speaker clears the opponent's board using priority activations.
Clearing Opponent's Board
- Despite not being able to activate Yaichi due to Torrential Tribute, the speaker still has an opportunity for priority activation later on.
- They prioritize activating Yaichi first, targeting the opponent's backrow.
- This triggers chain links with Torrential Tribute and Starlight Road, resulting in clearing the opponent's board.
- The speaker summons Stardust Dragon and attacks for damage.
Securing Victory
The speaker secures victory by attacking with Stardust Dragon and setting Royal Oppression.
Securing Victory
- The speaker deals damage with Stardust Dragon's attack.
- They set Royal Oppression as a defensive measure.
- The opponent activates Trade-In, but it doesn't affect the outcome of the game.
- The speaker wins the match.
Challenging Second Game
The speaker faces a challenging second game against their opponent.
Challenging Second Game
- Going second, the speaker has an okay opening hand with Cyber Dragon to clear Ancient Gear Gadjiltron Dragon.
- They have double Dust Tornado but are concerned about their opponent's field spell plays on turn one.
- Fortunately, the opponent only sets backrow cards and passes their turn.
Mind Games and Decision Making
The speaker discusses mind games and decision-making during the second game.
Mind Games and Decision Making
- The speaker sets Six Samurai United to represent more backrow cards to deter blind Typhoon plays from the opponent.
- The opponent summons Breaker the Magical Warrior, creating a 50/50 situation for targeting backrow cards.
- They emphasize not being rude to opponents as karma can come into play.
- The Dust Tornado hits the correct target, allowing them to destroy Bottomless Trap Hole.
Tactical Moves and Counterplay
The speaker makes tactical moves and considers counterplay options against their opponent.
Tactical Moves and Counterplay
- The opponent attacks with Breaker, dealing damage to the speaker.
- The speaker decides not to attack with Yaichi into the opponent's set monster, considering potential threats like Morphing Jar or Mystic Tomato.
- They focus on getting a counter on Yaichi for future plays.
Planning for Next Turn
The speaker plans their next turn by summoning Kagemusha of the Six Samurai.
Planning for Next Turn
- The speaker flips Six Samurai United face-up and normal summons Yaichi to get a counter.
- They run over the opponent's monster and pass the turn without attacking with Yaichi.
- This sets them up for future plays using Kagemusha of the Six Samurai.
Blowing up Vanity's ruler
The player discusses the strategy of blowing up Vanity's ruler.
Strategy for blowing up Vanity's ruler
- The player mentions the need to blow up Vanity's ruler.
- It is important to prevent Mizuki from setting up his graveyard again.
- Bottomless and Torrential cannot be used in this situation.
- The player hopes to find a Six Samurai monster with 1700 ATK.
- A Six Samurai monster is drawn, but it cannot be summoned.
Limited options and struggling to find a monster
The player faces limited options and struggles to find a summonable monster.
Limited options and struggle
- Mizuki attacks for 1700 ATK and passes the turn after setting a card.
- The player picks up Gateway of the Six, but struggles to find a summonable monster despite drawing most of their deck.
- Only four normal summonable monsters have been drawn so far.
- Rota could have been an option, but it is not available.
- Mizuki finds Caius and uses its effect on Mizuki, targeting Torrential.
- Forced to use Torrential here, as there is no way for Mizuki to get three darks in the graveyard.
Missed opportunity and finding United
The player misses an opportunity for a stronger play but finds United.
Missed opportunity and finding United
- Mizuki could have returned Plague with its effect, allowing for more plays.
- Bottomless would have been forced if Caius was summoned instead of being targeted by Torrential.
- Player passes the turn without making any further moves after using Torrential on Spirit Summon.
- Opponent does not use Torrential on Spirit Summon, showing unfamiliarity with the deck.
- Player gains free counters by summoning Grand Master.
- Consideration of adding back Zanji instead of Grand Master.
Activating Gateway and drawing new cards
The player activates Gateway, finds another Spirit, and draws new cards.
Activating Gateway and drawing new cards
- Gateway is activated to search for another Spirit.
- Two new cards are drawn: Heavy Storm and Six Samurai United.
- Opponent's back row is pale in comparison to their Return card.
- Player uses Heavy Storm to clear opponent's board except for Dark Armed Dragon.
- Opponent concedes the game after DD Crow is used on Mizuki.
Clutch draws and opponent's misplays
The player discusses clutch draws and opponent's misplays.
Clutch draws and opponent's misplays
- Clutch draws from Gateway, Six Samurai United, and resolving Spirit of the Sixth Samurai multiple times.
- Opponent misplayed by using Torrential on Grandmaster instead of Spirit Summon.
- Torrential should have been used earlier in some matchups, but it was not effective against this garbage deck.
Strong opening hand but still a challenging game
The player has a strong opening hand but faces challenges in the game.
Strong opening hand but challenges remain
- Player sets two spells and summons Yaichi and Grand Master.
- Gateway is activated to search for a second Grand Master.
- Two new cards are drawn: Book of Moon and DD Crow.
- Yaichi pops one of the opponent's cards (Call of the Haunted).
- Despite a strong opening hand, the player acknowledges that their deck is garbage and the game can still fall apart.
Analyzing the Opponent's Board
The player discusses the opponent's board and considers their options for dealing with it.
Evaluating the Middle Set Card
- The player decides to start by using Yaichi's effect to destroy the middle set card on the opponent's field.
- They speculate that it could be Dust Tornado, but they have to play into it regardless.
Considering Deck Adjustments
- The player contemplates adding more Book of Moons to their deck but is unsure where to find space for them.
- They mention that cutting Ultimate Offering or Solidarity could make room for two more Book of Moons, making the deck more consistent and powerful.
Playing with Unique Cards
- Despite acknowledging that some cards in their deck are not optimal, the player enjoys playing with them because they are unique and fun.
- They acknowledge that their current deck may not be as strong as it could be without certain adjustments.
Dealing with Dust Tornado
The player continues their turn and deals with a potential Dust Tornado on the opponent's field.
Flipping Yaichi and Popping Additional Backrow
- To potentially deal with another backrow card, the player flips Yaichi face-up and attempts to destroy another card on the opponent's field.
- They express frustration at not having enough space in their deck for additional Book of Moons.
Assessing Deck Adjustments Again
The player reflects on possible changes to their deck composition.
Reconsidering Deck Space
- The player reiterates that adding more Book of Moons would improve consistency but struggles to find room without cutting other cards like Legacy of Yata-Garasu, Ultimate Offering, or Solidarity.
- They acknowledge that removing these cards would likely make the deck stronger but enjoy playing with them despite their limitations.
Making Plays with Gateway
The player continues their turn and makes plays using Gateway of the Six.
Utilizing Gateway's Effects
- The player activates Gateway of the Six again, allowing them to perform various actions.
- They add two counters to Gateway by sacrificing Grand Master and destroy one of the opponent's monsters.
- The opponent gains a search due to Sangan's effect.
Continuing Plays with Gateway
The player continues utilizing Gateway of the Six and deals with the opponent's cards.
Adding Back Grand Master
- The player uses Gateway's effect to add back the first Grand Master from their graveyard to their hand.
- They sacrifice the second Grand Master to destroy another one of the opponent's monsters, which also replaces itself when destroyed.
Battling Against Zombie Deck
The player engages in battle against a Zombie Deck and faces challenges.
Attacking with Special Summoned Monsters
- The player attacks with a special summoned Grand Master, reducing the opponent's LP.
- They mention that Gores is a setback but believe they still have a chance in this game.
Setting Legacy and Facing Challenges
The player sets Legacy of Yata-Garasu and faces difficulties in their current situation.
Dealing with Chainable Cards
- Despite having strong plays earlier, the player now faces multiple chainable cards from the opponent.
- They express frustration at being down a card compared to their opponent's chainable cards and Gores' presence.
Chaining Legacy against Black Rose Dragon
The player responds to an opponent's play involving Black Rose Dragon.
Chaining Legacy of Yata-Garasu
- The player chains Legacy of Yata-Garasu to the opponent's Black Rose Dragon effect.
- They lose Gateway of the Six but find Shadow Mirror, which can help them deal with Zombie Master.
Drawing Doom Caliber Knight
The player draws Doom Caliber Knight and considers their next move.
Setting Doom Caliber Knight
- The player decides to set Doom Caliber Knight as it provides the best play in this situation.
- They believe it can counter potential traps like Bottomless Trap Hole or Mirror Force.
Facing Setbacks and Solemn Judgment
The player faces setbacks due to the opponent's plays and Solemn Judgment.
Unable to Chain Crow
- The opponent activates Mystic Tomato's effect by discarding Mystic, prompting the player to chain Shadow Mirror.
- However, the opponent has Solemn Judgment, preventing the player from chaining Crow and allowing Zombie Master's effect to resolve.
Frustration with Back-to-back One-ups
The player expresses frustration at consecutive unexpected plays by the opponent.
Frustration with Opponent's Plays
- The player feels frustrated by consecutive unexpected plays from Gores into Mind Control into Solemn Judgment.
- They acknowledge that Zombie Decks often have many one-off cards, leading to unpredictable situations.
Resolving Zombie Master's Effect
The opponent resolves Zombie Master's effect and attacks with Goblin Zombie.
Resolving Effects and Attacking
- The opponent resolves Goblin Zombie's effect, milling a card from the player's deck.
- They attack with Goblin Zombie for 1100 damage, setting a backrow card before ending their turn.
Drawing Doom Caliber Knight
The player draws Doom Caliber Knight and considers their options.
Possibilities with Doom Caliber Knight
- The player has Doom Caliber Knight in hand, which can potentially deal with the opponent's monsters.
- They have other cards that can attack over the opponent's monsters as well.
Reflecting on Frustrating Moments
The player reflects on frustrating moments in the match.
Frustration with Unexpected Plays
- The player expresses frustration at being caught off guard by unexpected plays from the opponent.
- They mention that despite playing well, they were hindered by consecutive one-off cards and Solemn Judgment.
Facing Zombie Master's Attack
The opponent attacks with Zombie Master, and the player prepares to respond.
Responding to Zombie Master's Attack
- The player plans to chain Shadow Mirror if the opponent activates Dust Tornado or Space Typhoon.
- They intend to further counter with Crow, neutralizing Zombie Master's effect.
New Section Are there three or four cards?
The speaker is asking a question about the number of cards.
Number of Cards
- The speaker asks if there are three or four cards.