Soulframe Devstream #12

Soulframe Devstream #12

Welcome to Soulframe Devstream 12

Introduction and Overview

  • The hosts express excitement about returning for their first stream of the year, indicating a strong connection with the audience.
  • They introduce the upcoming update titled "Soulframe Preludes 13: Virtues," suggesting it may be a safe choice in naming.
  • A light-hearted discussion ensues regarding the name's safety and potential reactions from the community.

Team Introductions

  • Each team member introduces themselves, creating a friendly atmosphere among hosts and viewers.
  • Acknowledgment of Soulframe founders is made, emphasizing gratitude for their support since launching at the end of 2025.

Community Engagement

  • The hosts highlight significant community involvement, mentioning how many founders contributed positively to the game’s development.
  • They hint at exciting developments ahead for both Soulframe and Warframe, building anticipation for future content.

Housekeeping Announcements

Twitch Drops and Envoy Hour

  • Information on Twitch drops is shared; viewers can earn invites by watching for 30 minutes after linking accounts.
  • The return of "Envoy Hour" is announced, promising more regular gameplay sessions featuring rotating team members.

Fun Interactions

  • Humorous exchanges occur regarding weapons brought into the studio, showcasing camaraderie among team members.
  • Sarah humorously mentions concealed weapons while discussing upcoming nerfs in-game, adding levity to serious topics.

Game Promotion and Updates

Steam Wishlist Announcement

  • Viewers are encouraged to wishlist Soulframe on Steam to receive notifications about updates; this helps promote engagement with potential players.

Ongoing Events

  • The current event "Thaw Tide" will continue until Preludes 13 launches, allowing new players time to participate.

Giveaway Announcement

Giveaway Details

  • The hosts announce a giveaway, specifically mentioning a "wild ser" as the item being given away.
  • Michael F. is identified as the winner of the giveaway and is instructed to whisper for further instructions on receiving the prize.

Update on Soul Frame Game Mechanics

Virtue System Overhaul

  • The update introduces significant changes to the virtue distribution system in Soul Frame, moving away from manual point allocation to an automated system using virtue prisms.
  • This change aims to simplify gameplay mechanics and enhance player experience by automatically assigning points based on equipped virtues.

Impact of Changes

  • The new system will affect various aspects of gameplay, including armor effectiveness, weapon scaling, and overall build strategies for players over the next six months.
  • Players will no longer need to micromanage their virtue points; instead, they can focus on their preferred play style while the game manages point allocation automatically.

Specialization Breakdown

Types of Specializations

  • Courage: This specialization enhances melee combat effectiveness, allowing players to wear more powerful armor and deal increased damage in close combat situations.
  • Spirit: Representing a mage or cleric archetype, this specialization allows for extensive spellcasting but requires careful combat engagement due to weaker armor options.
  • Grace: Focused on stealth and precision attacks, this specialization significantly boosts damage when attacking unaware enemies or executing finishers from stealth positions.

Gameplay Dynamics

  • Each specialization offers unique advantages and challenges that cater to different play styles within the game’s RPG framework, promoting diverse character builds among players.

Acquiring and Utilizing Virtues in Gameplay

Starting with Wilds and Starter Loadouts

  • Players will begin with a wild that correlates to their starter loadout, which includes specific virtues.
  • There are mixed versions of virtues available, alongside extreme versions, all of which are earnable within the game.

Managing Drop Tables and Item Recycling

  • Concerns were raised about drop tables potentially leading to redundant items; solutions like recycling or limiting drops are being considered.

Impact of Virtues on Warframe Abilities

  • The new system allows virtues to directly affect Warframe abilities, aligning them with courage, spirit, and grace for more specialized gameplay.
  • Each virtue now scales specific powers rather than blending effects across multiple attributes.

Separation of Virtue Assignment from Packs

  • The decision to separate virtue assignment from packs allows players greater flexibility in mixing weapons and armor without disadvantage.
  • This separation enables players to create specialized builds tailored to their play style.

Addressing Player Concerns About Attribute Mixing

  • Some players expressed hesitation regarding mixing attributes; however, virtue prisms will support this blending in future updates.
  • Developers acknowledge player concerns but emphasize the viability of different attribute combinations for diverse gameplay experiences.

Changes to Joineries and Their Functionality

  • Blessed joineries will no longer switch weapon atunements but instead enhance existing atunements for stronger scaling effects.

Streamlining Gameplay Experience

  • The developers aim to streamline gameplay by reducing micromanagement associated with attribute assignments while promoting variety in builds.

New Armor and Weapon Requirements

  • Armor and weapons will now have virtue requirements that align with thresholds, enhancing strategic choices during gameplay.

Game Update Insights

Virtue System Changes

  • The update will prevent players from using the strongest warrior armor with a hardcore spirit build, but Moonsteel thread will be available for aesthetic customization.
  • The game now emphasizes specialization in weaponry, allowing for split virtue builds in later stages of gameplay.
  • Players won't face penalties for not meeting virtue requirements; instead, they simply won't receive bonuses, shifting focus from punishment to reward.
  • This change aims to enhance player experience by making it easier to understand and customize builds compared to previous point systems.
  • Developers are working on improving visibility of pack stats and how changes in virtues affect weapons and armor.

Player Feedback and Future Updates

  • The team is committed to listening to player feedback post-update launch and may adjust features based on community input.
  • There are ambitious plans for significant changes throughout the year regarding RPG systems, questing mechanics, and faction tales.
  • A workshop is planned to gather player thoughts on these updates once they have had a chance to try them out.

Customization Features in Verminia

  • New customization options will allow players to alter their appearance significantly through Verminia, including complexion, facial features, hair, and eye color.
  • Initial customization will reflect choices made during the tutorial; however, players can revert back to default appearances if desired.
  • A variety of hairstyles will be introduced alongside new eye colors as part of this update.
  • Developers are excited about expanding hairstyle options further while ensuring representation across character designs.

Character Customization and Gameplay Updates

Character Appearance Changes

  • Discussion about character appearance, including outfit matching and the absence of beards in the current update.
  • Temporary removal of default face makeup with plans to reintroduce it later with more options.
  • Mention of legacy features being updated, specifically regarding face makeup options.

New Features and Equipment

  • Introduction of new equipment packs for characters, highlighting customization options.
  • Light-hearted banter about character color changes and personal preferences in customization.

Gameplay Mechanics Enhancements

  • Announcement of a gameplay segment featuring Landon, who will assist in showcasing new gameplay elements after a giveaway.
  • Clarification on gender swapping capabilities within character customization.

Weaponry Updates

  • Introduction of three new weapons in Preludes 13 alongside improvements to combat flow and timings.
  • Description of new sidearm classes, including dual sword sidearms referred to as "Clvers."

Combat System Overhaul

  • Significant updates made to melee combat feel, including target switching and camera adjustments for better gameplay experience.
  • Improvements made to sound effects related to combat, enhancing player immersion during battles.
  • Reworked player physics leading to less slippery movement mechanics; aims for a tighter game feel overall.

Game Mechanics Improvements

Character Motion and Player Physics

  • The character's motion has been significantly improved, addressing issues like unintended backward moonwalking when players are too close or far from enemies.
  • Enhancements have been made to player physics, particularly in melee combat, allowing for better control and stopping at specific spots without sliding excessively.

Melee Combat Enhancements

  • Major improvements in melee combat sound effects were introduced, making hits feel more powerful and impactful.
  • Current melee sounds showcase the new audio design, emphasizing the clang of shields during combat interactions.

Sound Design Overhaul

  • A significant change was made where the defender's weapon sound now plays correctly during attacks, enhancing realism in gameplay.
  • All armor sounds have been reworked to provide distinct audio cues for different types of armor, improving overall immersion.

Hit Effects and Damage Feedback

  • Body hit sounds have been refined to be more pointed and impactful compared to previous "smooshy" sounds.
  • Parry and block sounds were also reworked to enhance feedback during defensive maneuvers.

Camera Responsiveness and Targeting System

  • The camera framing during combat has improved; it no longer zooms out unnecessarily when facing a single enemy.
  • Target switching responsiveness has been enhanced, eliminating delays that previously hindered quick attacks on multiple foes.

Unblockable Attacks Adjustment

  • A notable reduction in unblockable attacks has been implemented; previously high rates (30%-50%) led to frustrating dodge mechanics for players.
  • Changes aim to balance attack patterns from enemies, reducing reliance on dodging due to excessive unblockable moves.

Combat Mechanics and Improvements

Blocking and Parrying Enhancements

  • Discussion on the situational use of blocking and parrying, emphasizing that while it can be effective against enemies, it's rare for large foes to utilize this tactic frequently.
  • Current issues with target reacquisition during blocking attempts are noted, but improvements have been made for a more stable dueling experience.
  • The audio team has enhanced sound effects related to blocking, making them more immersive by differentiating sounds based on the type of impact (e.g., shield on sword vs. shield on body).

Combat Responsiveness

  • The game maintains a slower pace compared to others like Warframe; however, combat feels snappier due to optimized input and animation systems.
  • The design draws inspiration from games like Super Smash Bros., focusing on quick target acquisition and responsive controls.

Upcoming Features

  • Confirmation that no changes have been made to animation speeds or enemy attack rates; instead, internal delays have been minimized to enhance gameplay fluidity.
  • Acknowledgment of pending fixes for co-op play regarding hit reaction animations which currently suffer from delays.

New Gameplay Elements: World Trees

Introduction of World Trees

  • Placeholder art is introduced for new gameplay elements at world trees, enhancing player engagement through clearer task offerings.
  • Players will now encounter tasks such as sieges directly at world trees, allowing for greater agency in completing objectives without random chance.

Future Developments

  • Plans are in place to expand the system further throughout the year, aiming to streamline task initiation without players needing to search extensively.
  • Emphasis on improving player experience by ensuring tasks are accessible at every world tree location rather than relying on timers or respawn mechanics.

New Features and Updates in Preludes 13

Introduction of New Enemy

  • A new enemy, the Vatagar version of Bromeus, will be introduced in specific areas at night within Midrath. This is part of an open-world adaptation of the fight.
  • The developers acknowledge that this feature is still a work in progress, indicating ongoing improvements and adjustments.

Visual and Performance Upgrades

  • The game has received significant visual upgrades, enhancing contrast and overall aesthetics, which were noted as impressive by players.
  • Performance enhancements are also included in this build, contributing to a smoother gameplay experience.

Gameplay Mechanics Adjustments

  • Cast times for abilities have been adjusted; some casts are now faster with improved audio notifications when abilities are ready to use again. This aims to enhance player responsiveness during gameplay.
  • Changes have been made to the stability system: all players will receive a base stability level that is less dependent on virtues, allowing for more balanced gameplay across different armor types. Players can expect fewer knockdowns during combat encounters.

New Game Mode Introduction

  • A new game mode will debut in Preludes 13 involving environmental challenges where players must stop pollution caused by a massive machine overseen by a plague doctor character. The objective includes destroying its core to restore balance to the environment. This mode introduces unique narrative elements alongside traditional gameplay mechanics.

Visual and Performance Improvements in Upcoming Update

Enhancements to Game Mechanics

  • The fires require air, indicating a focus on realistic environmental interactions. Questions about vegetation distance are acknowledged as being worked on.
  • A gender switch option is confirmed to be included in the upcoming update, enhancing player customization.

Technical Upgrades

  • The team is implementing AMD's Arcast for sharpening visuals, allowing players to control the level of sharpening without creating unwanted halos.
  • Introduction of a new ambient occlusion system called visibility bit masks enhances foliage definition and visual depth.

Future Developments

  • A shader optimization pass by the Warframe team is mentioned, promising significant improvements in future updates.
  • A summary of features discussed includes Soulframe Prelades 13, new weapons, and various gameplay improvements.

Concept Art Teasers and New Features

Upcoming Content Highlights

  • Concept art for new characters and items is teased, including potential packs that may be released soon.
  • Discussion around a possible fencing sword addition hints at thematic elements like dueling within the game.

Player Engagement Elements

  • Players are encouraged to engage with new content such as armor displays and petting animations for animals introduced in the game.

Gameplay Mechanics Revisions

AI Enhancements

  • Significant rework of enemy AI is underway to improve their attack patterns and overall challenge level for players.

Cosmetic Variants

  • New helmet variants and banner designs are being developed alongside corruption-themed elements to enrich player experience.

Teasing New Features and Content

Upcoming Omen Beast Quest

  • The team is starting production on the next Omen Beast Quest, teasing that it will feature a ram as a central element.
  • There are ambitions for new mounts, including a wolf rider, alongside plans for an intriguing new landscape.

Conceptual Developments

  • Discussion of a floating castle concept known as the citadel, which has been previously shown to the audience.
  • The Nightfold ancestor upgrade system is hinted at with promises of significant developments and progression systems in the game.

Gameplay Enhancements

  • Players will have more explicit tasks to engage with rather than just exploring; this includes building up stations for increased educational capacity about ancestors.
  • The developers acknowledge their experience from past projects like Unreal Tournament while discussing core system changes aimed at improving gameplay.

MMO Features and Player Interaction

  • There are plans to introduce more MMO features this year, enhancing player interaction beyond just gathering in enclaves or taverns.
  • Fast travel options are confirmed to be available, along with new opportunities for players to group up and see what others are doing in-game.

New Areas and Events

  • A new siege event is being developed, linked to the opening of Northern Keep, promising exciting exploration opportunities.
  • Developers hint at additional content that players can guess about based on visual clues shared during the discussion.

Player Engagement and Rewards

Prelude Honor Talisman Availability

  • A question regarding obtaining the Preludes Honor Talisman was addressed affirmatively; it will be made available through future events.

Future Plans for Exclusivity

  • The developers aim to ensure that no item remains permanently exclusive. They plan annual events post-beta where players can earn items related to their participation in earlier phases of the game.

Emphasis on Completionism

  • Recognizing player desires for completionist goals, they assure that rewards will be structured so all players can eventually obtain them without feeling left out.

Celebrating Community and Future Developments

Sentimental Celebrations

  • The speaker expresses a deep emotional connection to the community, indicating that annual celebrations will honor their contributions.
  • A light-hearted moment occurs with laughter about the nature of support and festivities.

Game Development Insights

  • Discussion on the possibility of introducing a four-player squad after Alpha, with current systems built around three players. The response is somewhat noncommittal but open to future changes.
  • Mention of a profile system akin to Warframe's, which would showcase player accomplishments and activities in-game. This feature is confirmed for future implementation.

Upcoming Features

  • Confirmation that mounts are expected to be introduced within the year, addressing community inquiries about their timeline. The developers express optimism about this addition.
  • Acknowledgment of player interest in endless tile runs; however, there is uncertainty regarding plans for more tiles or missions of that type due to previous experimental implementations. Developers note it was an accidental discovery by players.

Mount Mechanics and Gameplay Enhancements

  • Further elaboration on mount features indicates a focus on bonding with a wolf pup that will grow and eventually carry players, enhancing gameplay interaction through mini-games like fetch prototypes.
  • A brief mention of fast travel mechanics being showcased by Landon adds another layer to gameplay convenience as development wraps up for this segment.

Narrative Elements and Mystical Whispers

  • Introduction of narrative elements through Sydney, who shares an intriguing scroll containing prophecies related to the game's lore, hinting at deeper storylines for players to explore in 926 AD contextually tied to game events.
  • The cryptic message from the scroll leaves room for speculation among players regarding its implications within the game universe as they prepare for upcoming content releases.

Closing Remarks and Community Engagement

  • Final thoughts encourage players to remain open-minded about upcoming reworks in gameplay mechanics, emphasizing new character builds such as assassins or tanky classes that enhance player creativity in character development.
  • Gratitude expressed towards viewers reinforces community ties while inviting them back for future updates and discussions surrounding game evolution and enhancements.
Video description

Join us for Devstream 12 for a glimpse at what lies ahead in Preludes 13, including a rework of the Virtue system, new options for character customization, the phantom whispers of a Vadagar bear and much more. We’ll feature a live Q/A segment during the stream - please propose your questions in this thread! Earn a Soulframe Preludes Invite via Twitch Drop by watching the stream for 30 minutes! Make sure your Twitch and Soulframe account are linked to receive your Drop: Login to your Soulframe account on soulframe.com Under Account Management -- User Information -- Link Your Twitch Account!, select “Link Account” You’re all set! Tune into the Devstream for 30 minutes to receive your Preludes Invite Twitch Drop. After the stream, claim your Drop from your Twitch Inventory and find your Preludes Invite code on soulframe.com under Account Management.