🔥 Saving MultiVersus? Behind the Scenes of MVS Infinite with Hakio

🔥 Saving MultiVersus? Behind the Scenes of MVS Infinite with Hakio

Welcome to Level 857 Podcast

Introduction of Hosts and Guest

  • The podcast begins with the hosts introducing themselves, including Algae 857, Turbo 857, and Big Chakwater.
  • A special guest is introduced: the lead game director of a fan project aimed at being a spiritual successor to a popular platform fighter that was discontinued.

Discussion on Game's Demise

  • The conversation highlights that the game's closure was not due to quality issues but rather profit pressures from the free-to-play model prevalent in gaming today.
  • The guest aims to clarify how this particular game can continue despite its challenges, emphasizing community support.

Overview of Multiversus Infinite Project

  • The guest shares that the project started shortly after the original game's closure announcement, initiated by fans wanting to keep it alive.
  • Personal reasons led one of the initial developers to leave; however, passion for the project remains strong among those involved.

Community Engagement and Development Goals

  • The discussion shifts towards what excites fans about Multiversus Infinite, focusing on community-driven decisions regarding character rosters and gameplay balance.
  • Early development included gathering feedback from around 500 responses on desired characters through social media forms.

Unique Aspects of Fan Project

  • Unlike corporate-backed projects, this fan initiative allows for creative freedom without profit-driven constraints.
  • Voice actors are participating voluntarily out of love for their craft and commitment to the game’s legacy.

Closing Remarks and Audience Interaction

  • The hosts express appreciation for kindness in collaboration within the gaming community as they engage with audience feedback during the live session.

Project Roadmap and Character Development

Continuation from Season Five

  • The project will continue from where season five left off, potentially rebranded as "NBS, Season One" to signify a new beginning.
  • The focus is on polishing existing game mechanics and improving gameplay elements such as movement and balance.

Character Release Strategy

  • The team aims to release at least two new characters per season, with each season lasting approximately four months. This approach is designed to maintain ongoing engagement with players.

Online Matchmaking System

Ranking System Concerns

  • A participant expresses frustration about starting from bronze rank repeatedly due to time constraints, especially with family commitments. They inquire about the ranking reset strategy for online play.
  • The developers plan to implement dedicated servers for matchmaking rather than using alternatives like Parsec, which can be costly. Instead, they will use a peer-to-peer system after initial server matchmaking.

Balancing Casual and Competitive Play

  • Developers are still determining how the ranking system will function but intend to gather data post-launch to ensure a balanced experience for both casual players and competitive gamers without inflating ranks artificially.

Game Updates and Community Engagement

Utilizing Recent Game Updates

  • The project will utilize the most recent update of the original game rather than reverting back or relying on pre-shutdown versions, ensuring that their changes remain relevant regardless of player updates.

Developer Community Interaction

  • There’s curiosity about whether Tony Win has reached out regarding the project; however, the developers refrain from commenting on this matter directly. This indicates a level of discretion in their communications with industry figures.

Character Development Insights

Data Mine Information

  • Developers acknowledge awareness of character leaks from data mines but do not confirm specific characters being developed based on those leaks; they emphasize having several characters in development regardless of their origins.

Resource Utilization in Development

LeBron's New Move and Character Balancing in Multiverses

Discussion on Character Moves and Balancing

  • The speaker humorously suggests giving LeBron a new move called "the flop," indicating the playful nature of the conversation.
  • There is significant flexibility in balancing character moves, with multiple variables for each action that can be adjusted. For example, Wonder Woman's Air has set variables that can be modified.
  • A player expresses frustration over Superman's nerfed throw ability, which previously allowed for vertical throws. This highlights the emotional investment players have in character abilities.
  • The developers acknowledge the importance of maintaining fun and competitive balance when considering changes to characters like Superman.
  • The ongoing challenge of balancing characters is likened to a game of rock-paper-scissors, where certain moves are favored or dreaded by different players.

Future Game Modes and Features

  • Players express concerns about current game modes feeling lifeless; developers hint at potential new modes or story elements being considered for future updates.
  • While there are plans for improvements in gameplay, introducing new game modes is not currently a primary focus but remains a possibility.

Desired Characters for Addition

  • Developers discuss their dream characters to add to the game: Green Lantern from Warner Bros., Mark Grayson (Invincible), and any Star Wars character like Anakin, though ownership issues may prevent this.
  • The idea of incorporating lightsabers into gameplay is playfully suggested as part of character additions or features.

Possibility of Anime and Video Game Characters

  • Developers clarify that while they prefer to avoid legal complications with character additions, there’s potential for including Warner Bros.-owned anime characters if proper permissions are secured.
  • They emphasize that any video game character owned by Warner Bros. remains a viable option for inclusion in Multiverses.

Indie Game Characters Consideration

Game Development Insights and Community Engagement

Game Modes and Content Retention

  • Discussion on the inclusion of various game modes, emphasizing that while not all modes will be available at launch, the team aims to retain existing content in some form.
  • Assurance that there will be at least one guaranteed game mode at launch, with ongoing development for additional modes.

Team Size and Community Feedback

  • The development team consists of over 80 members, highlighting significant growth since the game's beta phase.
  • Acknowledgment of community support and engagement, with many fans expressing interest in contributing to the game's development.

Gameplay Mechanics: Perks and Shields

  • Clarification that all gameplay-required perks will be free, eliminating the need for a grinding currency system.
  • Ongoing improvements to the perk system are planned to enhance character variety and competitiveness.

Critique of Current Mechanics

  • Concerns raised about shield implementation; current mechanics do not effectively utilize a rock-paper-scissors approach as intended.
  • Plans to improve movement mechanics alongside shields to restore original gameplay fluidity.

Attack Decay System Discussion

  • Recognition of issues with attack decay from previous versions; it was less impactful than during beta testing.

Character Preferences and Rage Quitting in Platform Fighters

Nubia's Popularity and Player Reactions

  • The speaker expresses a strong preference for public characters, noting that Nubia is not considered low tier and is highly regarded.
  • The speaker shares their admiration for Nubia, stating she is one of their main characters and expressing excitement about her gameplay.
  • They mention that while Nubia isn't their best character, they often win matches with her, causing opponents to leave mid-game after losing a round.

Discussion on Rage Quitting

  • A question arises about implementing penalties for players who rage quit during matches, suggesting the idea of a badge system to identify frequent quitters.
  • The speaker emphasizes the need for such penalties, sharing personal experiences of taking losses gracefully compared to others who quit prematurely.
  • They criticize the behavior of some platform fighters who leave matches easily, contrasting it with more serious fighting games where players fight until the end.

Game Features and Player Engagement

  • A question from the chat addresses whether skins will be available at launch. The response indicates plans for many free skins but also rewards for dedicated playtime.
  • There’s an intention to offer a variety of skins without locking them behind rarity systems; instead, players can earn special skins through gameplay achievements.

Recording Matches Feature Inquiry

  • A participant reminisces about enjoying match recording features in other games like Smash Brothers Ultimate and asks if similar functionality will be available in Multiverse.

Mortal Kombat Characters in Multiverse's Infinite

Integration of Mortal Kombat Characters

  • Discussion on the potential for Mortal Kombat characters to fit into the multiverse game, highlighting their fighting mechanics and lore.
  • Acknowledgment that while fatalities are a signature aspect of Mortal Kombat, they may need to be toned down for a cartoon aesthetic in the multiverse.
  • Suggestion that fatalities could be creatively adapted, such as using visual effects like turning black when executing moves.

Game Development Insights

  • Confirmation from developers that "Multiverses Infinite" will launch with new content rather than just updates from previous versions.
  • Emphasis on the game's free-to-play model and lack of affiliation with Warner Bros., allowing creative freedom in content implementation.

Character Release Plans

  • Inquiry about character release format; confirmation that two characters will be released per season, with more in development.
  • Mention of interest in Thundercats but not being a full fan; hints at possible character reveals without direct confirmation.

Reveal Trailers and Hype Building

  • Discussion on how reveal trailers will be crafted to build hype around character announcements, emphasizing the importance of mystery.
  • Developers express intent to create engaging reveal trailers rather than simply announcing characters without buildup.

Currency System and Player Experience

  • Explanation of Glemium currency system; assurance that there will be no costs associated with it due to the game's free model.

Multiverse Game Development Insights

Mod Implementation and Community Respect

  • The game will be a mod rather than a separate launcher, aiming to respect the original team's vision while adding community-driven changes.
  • The developers emphasize their commitment to honoring the original work while implementing new features that reflect community love for the game.

Character Design Philosophy

  • There will be no echo fighters in the game; instead, each character will have unique abilities and fighting styles, avoiding clones like Marth and Lucina.
  • Developers prefer creating distinct characters that resemble existing ones but offer entirely new gameplay experiences, as seen with Superman and Supergirl.

Gameplay Mechanics and Features

  • A humorous discussion about character abilities highlights the importance of unique mechanics; for example, Supergirl's potential throws are compared to other characters like Bubbles from Powerpuff Girls.
  • The appeal of throwing mechanics is noted as a significant draw for players, showcasing how specific actions can enhance player engagement.

Server Capacity and Matchmaking

  • Concerns about server capacity for large player counts are addressed; developers aim to ensure effective matchmaking capabilities through testing.
  • They acknowledge that only time will tell if their server infrastructure can handle expected player volumes effectively.

Accessibility for New Players

  • Developers discuss strategies to allow new players access without infringing on licensing issues related to delisted games.
  • They mention exploring archival platforms as potential solutions while encouraging current players to download the game before it becomes unavailable.

Cross Progression System

  • The cross-progression system relies on Steam IDs for data transfer between platforms, making it easier for players transitioning from Epic Games.
  • Players who previously downloaded the game can still access it from their hard drives even after its removal from stores.

Future Plans and Trailer Release

  • A reveal trailer is planned but will only be released once the game is fully developed, prioritizing quality over premature marketing efforts.

Discussion on Game Development and Character Insights

Team Efforts and Project Secrecy

  • The team is dedicated to the project, putting in significant effort while maintaining a level of secrecy to enhance future releases.

Community Engagement and Competitive Scene

  • The game has a strong following, particularly within the Smash Brothers community, which has hosted numerous tournaments.
  • The development team is interested in fostering a competitive scene and has partnered with notable esports teams like Glue Esports and Tomb Force.

Character Teasers and Fan Expectations

  • Discussion around potential character additions includes Robin from Teen Titans, highlighting various versions of the character that could be included.
  • The complexity of choosing which version of Robin to include (e.g., Damian Wayne or Nightwing) raises questions about how multiple personas might be represented in-game.

Balancing Gameplay Mechanics

  • Addressing gameplay balance issues, particularly regarding jab mechanics, the team is exploring ways to diversify combo routes beyond relying solely on jabs for initiating combos.

Discussion on Game Development and Character Concepts

Fan Reactions to Characters

  • The conversation begins with a light-hearted discussion about the various interpretations of Robin, highlighting that different fans have unique favorites among the characters.
  • Red Hood is mentioned as an important character, showcasing the diversity within the Robin persona and sparking excitement for further discussions.

Game Release Plans

  • A question is posed regarding the release date for an upcoming game, to which the response emphasizes a commitment to quality over speed: "we plan to release the game when it is finished."
  • The speaker expresses appreciation for this approach, indicating that prioritizing a polished product is crucial for player satisfaction.

Technical Aspects of Game Development

  • There’s mention of rollback netcode in relation to matchmaking systems, suggesting a focus on improving online gameplay experiences.
  • Clarification is provided that while dedicated net code will be used, it will not include rollback features at this time.

Humor and Light Banter

  • The dialogue includes humorous exchanges about technical jargon like "gigs and rams," illustrating camaraderie among participants.
  • A playful jab at one participant's understanding of computer terms adds levity to the discussion.

Anticipation for Future Releases

  • There's a consensus that patience is necessary as developers aim for high-quality releases; references are made to other anticipated games like GTA 6.
  • The conversation shifts towards pop culture references, including Game of Thrones and potential character crossovers, showcasing creativity in character development ideas.

Creative Ideas and Crossovers

  • One participant shares an imaginative concept involving Ned Stark from Game of Thrones in a multiverse scenario, demonstrating enthusiasm for creative storytelling.
  • Further discussions explore crossover possibilities between iconic franchises like Lord of the Rings and Game of Thrones, emphasizing fan engagement with these universes.

Nostalgia and Franchise Discussions

  • Participants reflect on nostalgic franchises such as Thundercats and Silver Hawks while debating their relevance in modern gaming contexts.
  • Misunderstandings about franchise ownership (e.g., Hasbro vs. Mattel rights issues), highlight how intertwined these properties are with childhood memories.

Game Music Implementation and Features

How Will Music Be Handled in the Game?

  • The speaker expresses curiosity about how music licensing will be managed within the game, particularly regarding existing tracks and new music integration.
  • Confirmation that existing music from the game will remain, with plans to tweak Warner Bros. tracks for a unique experience while respecting original compositions.

Custom Soundtrack Possibilities

  • A nostalgic reference to Xbox 360's custom soundtrack feature is made, suggesting players could create their own playlists for gameplay.
  • The team acknowledges this idea as a possibility but emphasizes that their primary focus is on delivering an exceptional gameplay experience before adding aesthetic features.

Exclusive Cosmetics and Badges

  • A question arises about exclusive test alpha cosmetics—whether they are grindable or only accessible to those who originally had them.
  • The developers discuss potential options for handling exclusive badges, indicating some may remain exclusive while others could become available again.

Balancing Large Characters in Gameplay

  • Discussion shifts to challenges posed by large characters like Iron Giant, including hitbox adjustments necessary for balanced gameplay.
  • Emphasis on extensive playtesting with top competitive players to ensure no character exploits arise post-launch.

Community Engagement and Hints at Future Content

  • The speaker expresses excitement about community engagement and hints at wanting to share teasers of upcoming content or characters.

Announcement of New Characters and Projects

Introduction of Batman and Shagi

  • The speaker announces the return of Shagi and the introduction of Batman, expressing excitement about these developments.

Background on Project Leadership

  • The interviewer praises the lead's talent in managing a fan project, asking if they are involved in any other projects or past works.

Experience in Cybersecurity

  • The lead shares their background in cybersecurity, mentioning experience in team management and tool development related to their job. They are also starting a nonprofit organization.

Importance of Collaboration

  • Emphasizing the value of collaboration, the lead discusses how they listen to advice from more experienced team members like Thinning (lead programmer) to enhance project outcomes.

Acknowledgment of Team Contributions

  • The lead acknowledges contributions from various artists and programmers, highlighting trust in their expertise for project success.

Discussion on Game Mechanics

Potential Expansion Beyond WB Universe

  • A question arises about plans to expand beyond the Warner Bros universe; responses indicate uncertainty but intrigue among participants.

Character Design Debate: Voltron vs. Iron Giant

  • An amusing debate occurs regarding character design choices, particularly discussing how Voltron could be integrated into gameplay compared to Iron Giant.

Concerns About Character Space Usage

  • Participants express concerns that larger characters like Iron Giant take up too much space within gameplay dynamics, leading to humorous exchanges about character limitations.

Ranking System Insights

Previous Ranking System Issues

  • Discussion centers around issues with previous ranking systems that reset each season; questions arise about whether this will continue or change with new implementations.

Legacy and Innovation Balance

  • The goal for NBS Infinite is articulated as honoring existing game mechanics while innovating new features that resonate with fans' desires for improvement.

Suggestions for Continuous Stats Tracking

  • Ideas are shared about maintaining player stats over time rather than resetting them each season, allowing players to track long-term performance alongside seasonal rankings.

Addressing Cheating Concerns

Challenges with Cheating in Fighting Games

  • Participants discuss difficulties associated with cheating within fighting games, emphasizing its impact on fair play and competitive integrity.

How to Combat Cheating in Gaming?

Discussion on Anti-Cheat Measures

  • The conversation begins with a focus on strategies for stopping cheaters, particularly through location tracking and the use of horses in gameplay.
  • There is an emphasis on punishing cheaters without relying on traditional anti-cheat tools, suggesting alternative methods could be employed.
  • A personal anecdote is shared about recording matches in "Smash Bros" to highlight instances of cheating, showcasing the importance of evidence in addressing unfair play.

Technical Issues and Game Mechanics

  • The speaker expresses frustration over hitbox inaccuracies experienced during gameplay, specifically referencing a moment where they were knocked out without being hit.
  • A discussion arises regarding the compatibility of games with devices like the Steam Deck, likening it to a portable PC.

Data Transfer Tools for Multiversus

Introduction to Data Migration Tool

  • An open-source tool is introduced that allows players to transfer their data from "Multiversus" to "NBS Infinite," highlighting community collaboration.
  • The developer behind this tool receives recognition for previous contributions within the gaming community, emphasizing its credibility.

Functionality and Safety of the Tool

  • The tool's primary function is explained: it copies files and saves them securely. Users are encouraged to verify its safety using malware checkers.
  • Instructions are provided for linking accounts and downloading game data, making it accessible even for those unfamiliar with technical processes.

Voice Acting Developments

Updates on Voice Actors

  • Recent updates include new voice lines from various actors showcased via social media platforms, enhancing player engagement with character development.
  • Specific praise is given to notable voice actors involved in the project, underscoring their talent and contribution to character authenticity.

Recruitment Challenges

  • The difficulty in recruiting female voice actors is acknowledged as a challenge faced by the team while filling remaining roles.

Voice Acting and Game Development Insights

Voice Actor Auditions Process

  • The audition process for voice actors is straightforward; interested individuals can find the list of roles in the NBS Infinite Discord server under "voice actor auditions."
  • Participants create a new post to record their voice clips, which are then reviewed by the team for potential casting.

Character Concepts and Voice Acting

  • A discussion about character types reveals enthusiasm for voicing an "old decrepit man," with references made to iconic characters like Gandalf.
  • The speaker showcases their range of voices, hinting at a playful approach to character portrayal, including impressions of well-known figures.

Gameplay Mechanics and Cosmetics

  • There will be cosmetics available that players can unlock through playtime rather than monetary transactions, making it more accessible.
  • The development team aims to reduce the time required for unlocking cosmetics based on player feedback and engagement metrics.

Potential Character Additions: Neo from The Matrix

  • A hypothetical discussion arises regarding how Neo from "The Matrix" could be integrated into the game, considering his abilities from both films.
  • The team emphasizes a case-by-case approach when deciding on character adaptations, balancing community input with creative direction.

Future Gameplay Showcases

  • Questions arise about gameplay demonstrations; it's noted that these will not occur until after May 31st to allow current games like Multiverses to conclude their lifecycle.
  • Initial gameplay tests will be private, focusing on internal teams before public showcases begin as characters are developed and tested.

Balancing Game Mechanics

  • Feedback is sought regarding aerial mechanics in gameplay; discussions include whether aerial moves should auto-cancel upon landing.

Game Development Insights and Community Engagement

Raiden's Role and Game Dynamics

  • Discussion on the necessity of ending Raiden's role in the game, highlighting a plea for clarity regarding character involvement.
  • A participant identifies themselves as part of the chat, indicating a personal connection to the game's community dynamics.

Multiverses vs. Smash Bros Mechanics

  • Inquiry into mechanics from Smash Bros that could enhance Multiverses; emphasis on learning from established platform fighters.
  • Mention of specific features like Brawl's story mode and land cancel system as inspirations for future development in Multiverses.
  • The goal is to maintain Multiverses' unique identity while integrating beneficial elements from other games.

2v2 Gameplay Experience

  • Highlighting the strategic depth of 2v2 matches in Multiverses, which adds an addictive layer to gameplay.
  • Description of chaotic yet enjoyable team combinations, showcasing the fun dynamics between characters like Aquaman and Agent Smith.

Character Pairings and Team Strategies

  • Personal favorite character pairings discussed, including Steve with Rain Dog or Wonder Woman with Raven.
  • Expression of frustration towards certain characters (e.g., Gizmo), indicating varied player experiences within the game.

Community Involvement and Game Promotion

  • Encouragement for community members to promote the game through word-of-mouth and engagement with developers via Discord.

Game Improvements and Future Support

  • Reflection on beta versions; acknowledgment that both have strengths but also areas needing improvement.
  • Commitment to supporting the project indefinitely as long as players remain engaged, emphasizing an "infinite" approach to content expansion.

Mechanics Considerations: Shields and Grabs

  • Discussion about shield mechanics being inconsistent; consideration of universal grabs as a potential solution for balance in gameplay.

Seasonal Events Implementation

Discussion on Game Mechanics and Features

Auto Tech and Shield Mechanics

  • The conversation begins with a light-hearted comment about Valentine's Day, transitioning into a discussion on auto text in platform fighters. One participant expresses concern that it diminishes skill expression.
  • Another speaker acknowledges the rushed implementation of auto tech and shields, indicating that while they appreciate the effort, improvements are necessary for better gameplay flow.
  • A participant critiques the execution of these features, suggesting they were not fully fleshed out and could lead to exploitation by players looking to spam moves.
  • There is an acknowledgment of the challenges faced by developers who feel they are constantly reacting to player exploits rather than refining their ideas.

Character Interaction and User Interface

  • The discussion shifts towards character interactions in menus, with one speaker mentioning unused scrap lines that could enhance player-character relationships.
  • Plans for user interface changes are revealed, aiming to differentiate "Nvs Infinite" from its predecessor upon first launch.

Stage Design and Gameplay Dynamics

  • Participants discuss the importance of stage design for both competitive play and casual enjoyment. They express interest in adding new stages with unique mechanics.
  • Ideas about associating stages with characters or creating standalone stages from IP licenses are explored but remain undecided.
  • A suggestion is made regarding stage designs where players can only be knocked out from above, referencing similar mechanics in other games like Smash Bros.

Multiplayer Options and Item Mechanics

  • The possibility of expanding multiplayer options beyond 2v2 is discussed. While there’s interest in chaotic formats like 3v3 matches, significant programming work would be required to implement such features.
  • The topic shifts to casual gameplay items inspired by Smash Bros., including assist trophies. There's enthusiasm for incorporating iconic characters as items but uncertainty about when or if this will happen.

Game Mechanics and Character Dynamics in Multiverse

Discussion on Game Features

  • The conversation begins with a light-hearted discussion about game mechanics, particularly the idea of incorporating unique features like "two vs. two" or even "three vs. three" gameplay modes.
  • Participants express excitement over potential chaotic gameplay experiences, emphasizing that if players are paying for a game, they expect a high level of chaos and engagement.

Character Balancing and Gameplay Experience

  • Hazel, identified as a web developer on the programming team, is acknowledged for their contributions to character dynamics within the game.
  • A debate arises regarding character abilities, specifically mentioning Lionel and Superman's moves and how they impact player experience.

Blast Zone Mechanics

  • The group discusses the increase in blast zones designed to prevent early kills in matches; some feel this makes it easier to die compared to other platform fighters.
  • An example is given about Iron Giant's jab move being able to send opponents across the screen due to close blast zones.

Balancing Strategies

  • Suggestions are made about balancing blast zones similar to Smash Bros., where characters could have markers indicating their position relative to knockback thresholds.
  • There’s frustration expressed over certain characters being overly powerful or annoying, highlighting Shaggy as an example of a meme character that disrupts gameplay.

Player Preferences and Frustrations

  • Players share their personal dislikes regarding specific characters; one participant mentions only wanting to fight against three selected characters at a time for better match quality.
  • Marceline from Adventure Time is noted as particularly frustrating due to her ability to eliminate opponents quickly with minimal effort.

Overpowered Moves and Game Design Challenges

  • The discussion shifts towards identifying overpowered moves within the game; multiple hitboxes from certain characters create challenges for balance.
  • Concerns are raised about Gizmo's arrow move causing unexpected deaths from across the map, leading into discussions about controller frustrations during intense gameplay moments.

Emotional Reactions During Gameplay

Game Development Insights and Character Mechanics

Fixing Control of Time and Character Movesets

  • Discussion on fixing control mechanics in the game, with a humorous mention of using crazy glue for broken elements.
  • The intention to keep character movesets true to their current forms, acknowledging that while new attacks are possible, they are not highly probable.

Adding New Techniques and Movements

  • Exploration of adding instant air dodge moves as a fun technique reminiscent of previous games, enhancing gameplay dynamics.
  • Consideration of implementing wave bashing effectively without causing player burnout; interest in rewarding successful dodges while punishing unsuccessful ones.
  • Emphasis on advanced techniques being enjoyable for some players but potentially overwhelming for others; character-specific implementations may be an alternative.

Character Model and Animation Quality

  • Assurance that characters under development will match the quality and style of existing characters from earlier versions, aiming for indistinguishability.
  • Commitment to ensuring new characters fit seamlessly into the multiverse art style and gameplay mechanics.

Super Moves: A Future Possibility?

  • Inquiry about super moves akin to "final smashes," with acknowledgment that this concept has been researched but is not currently prioritized due to resource constraints.
  • Recognition that while final smashes are visually appealing, their practical use in competitive play is limited; personal anecdotes shared regarding family enjoyment versus competitive preferences.

Community Requests and Character Preferences

  • Mention of community feedback regarding character animations, specifically referencing Steve's dash animation as needing improvement.

Character Requests and Popularity in Gaming

Overview of Requested Characters

  • The speaker mentions a variety of characters that have been highly requested, including Daffy Duck and Waluigi, noting the latter's niche appeal despite multiple requests.
  • Other popular requests include members from the Justice League International (J.L.I), such as Flash, Martian Manhunter, and Green Lantern, along with characters like Walter White and Harry Potter.

Surprising Omissions

  • There is surprise expressed over Harry Potter not being included in a top-selling game despite its popularity. The discussion hints at external factors influencing character inclusion decisions.
  • A wide range of DC characters are mentioned as potential inclusions, emphasizing their relevance to gaming audiences.

Challenges with Character Inclusion

  • Benton is highlighted as a frequently requested character despite the speaker's unfamiliarity with him. This indicates a disconnect between personal knowledge and community demand.
  • The conversation shifts to other beloved characters like Beast Boy and Fred Flintstone, showcasing diverse interests among fans.

Character Count Insights

  • A question arises about the total number of character requests submitted; estimates suggest around 500 to 700 names were considered initially.
  • The current count for different character requests stands at approximately 80, indicating significant interest but also challenges in selection.

Speculation on Future Characters

  • Discussion includes whether Teenage Mutant Ninja Turtles could be added through second-party agreements. There's an acknowledgment of the complexities involved in licensing various franchises.
  • Mention of Nickelodeon's approach to character inclusion raises questions about consistency across games featuring iconic characters.

Cross-Franchise Considerations

  • Speculation about including Marvel or other franchises leads to concerns over compatibility within existing game frameworks.
  • The preference for keeping Marvel separate from other franchises is emphasized, suggesting that crossovers may dilute brand identities.

Game Development Insights and Community Engagement

Character Creation Process

  • Discussion on the timeline for character creation, emphasizing variability based on existing assets versus new creations.
  • Example provided: using a pre-existing mallet from Harley versus creating a new weapon from scratch, highlighting the complexity of game development.
  • Estimated timeframes for character readiness range from one to three months, depending on asset reuse and playtesting requirements.
  • Mention of multiple characters being prepared for release alongside the game launch.

Community Engagement and Giveaways

  • Announcement of a monthly game giveaway at a57nc.com, encouraging community participation and excitement about winning free games.
  • Emphasis on making winners out of participants, fostering a positive community atmosphere through giveaways.
  • Promotion of supporting the creators via Patreon or other platforms while encouraging audience interaction through likes and shares.

Podcast Dynamics

  • The podcast is described as an ongoing commitment with no formal contract but driven by passion for gaming discussions.
  • Acknowledgment that they are among few uncensored gaming podcasts still active today, maintaining boundaries in their discussions.

Game Mechanics Discussions

  • Inquiry about switching characters during ranked matches; interest expressed in implementing counterpicking mechanics to enhance competitive gameplay.
  • Personal preferences shared regarding match formats; discussion around point systems in ranked play and potential changes needed to improve player experience.

Player Experience Enhancements

  • Exploration of how players can earn points within matches; desire for more dynamic scoring systems discussed.

Character Inclusion and Voice Acting Decisions

Character Selection Process

  • The team prioritizes character selection over voice actor availability, ensuring that the creative vision is not limited by casting constraints.
  • They have a diverse range of voice actors, including Brock Baker, who can adapt to various roles, allowing for flexibility in character development.

Currency System Updates

  • The discussion includes the return of a currency system similar to "gold" from the beta version, which players can earn through gameplay.
  • Public domain characters are more likely to be included in the game due to fewer legal restrictions compared to third-party characters.

Future Character Announcements

  • There’s humor about how long it takes for certain classic characters to become available due to copyright laws; some may take hundreds of years.
  • The conversation touches on potential new voice actors being considered for future roles within the game.

Development Challenges and Learning Curve

  • The developers rely heavily on trial and error while learning coding and programming aspects as they progress with game development.

Community Engagement and Future Plans

  • The hosts express their desire for further engagement with the audience, indicating openness for future discussions or announcements from guests.
  • Acknowledgment of community support is emphasized, highlighting appreciation for player feedback and involvement in shaping the game's direction.

Indie Game Spotlight

Weekly Indie Game Announcement

  • The indie game of the week is revealed as "Damaged in Transit," developed by Ever Rook LLC, showcasing its release date and platform availability.

Co-op Puzzle Game Experience and Insights

Challenges of Co-op Puzzle Games

  • The speaker discusses their experience with a co-op puzzle game, highlighting the added difficulty when working with a partner. They mention that while they enjoy puzzles, this particular game was one of the toughest they've encountered.
  • After completing 25 stages, the players faced a challenging boss battle that took significantly longer than expected, leading to moments of frustration and mental breakdowns during gameplay.
  • Despite the challenges, there is a sense of reward in overcoming tough puzzles. The satisfaction from solving difficult problems is emphasized as a key aspect of puzzle games.

Gameplay Mechanics

  • The game involves two players controlling robots using directional buttons: one for up/down and another for left/right. This cooperative mechanic requires precise timing and communication between partners.
  • Players must navigate traps while trying to guide their characters to an exit. Missteps can lead to instant failure, adding pressure to coordinate effectively with each other.

Creative Design Elements

  • New traps and elements are introduced every few stages, increasing complexity and requiring players to adapt their strategies continuously. The creativity behind stage design is acknowledged as impressive yet mentally taxing.
  • The music in the game contributes positively to the overall experience, providing a relaxing backdrop that helps maintain focus during intense gameplay sessions.

Community Engagement and Giveaways

  • The podcast hosts encourage audience engagement by inviting viewers to subscribe and participate in giveaways. They announce Clutch Nine as the winner of an April 2025 giveaway, creating excitement within the community.

Anticipation for Future Content

  • Discussion shifts towards upcoming content related to multi-versus games. There’s enthusiasm about potential new characters being hinted at by community members.
  • Acknowledgment of passionate developers working on projects without pay reflects dedication within gaming communities. Excitement builds around future announcements regarding trailers or reveals related to these projects.

Multiverse Podcast Overview

Excitement for the Multiverse Community

  • The hosts express enthusiasm about the talented and passionate team involved in the multiverse project, emphasizing a sense of community and excitement.
  • They refer to their efforts as "passing the torch," indicating a commitment to keeping the multiverse alive and thriving.

Streaming Schedule Announcement

  • Introduction of a new streaming schedule featuring "Sensational Sundays" focused on multiplayer games, starting at 3:30 PM.
  • Encouragement for listeners to follow social media for updates on game selections, including potential participation from fans.

Fighting Game Events

  • Announcement of "Fight-a-Friday" at 9 PM, where hosts will play fighting games like Street Fighter 6, inviting viewers to join in and challenge them.
  • Emphasis on creating an engaging stream experience by encouraging skilled players to participate in friendly competition.

Podcast Format and Engagement

  • Description of the podcast format as a collaborative panel with five hosts who often have differing opinions, making discussions lively and entertaining.
  • Invitation for audience interaction through live chats during episodes, enhancing community engagement with celebrations and discussions on recent news topics.

Support and Community Building

  • Hosts encourage listeners to support the podcast by rating it on various platforms or joining their Patreon for exclusive content while also highlighting free ways to engage such as subscribing or leaving comments.
Video description

Hakio, Game Director of the fan project MVS Infinite, joins us to dive deep into how the team is reviving the original MultiVersus experience and why fans of platform fighters should be excited! Get ready for a breakdown of the gameplay updates, community-driven changes, and what makes this project special! Afterward, we jump into the latest games we've been playing and unpack some of the hottest headlines currently buzzing in the gaming world! If you’re a MultiVersus fan or love competitive platform fighters, this is a project you’ll want to follow closely! Stay connected with MVS Infinite: 🐦 X/Twitter: @MVSInfinite 📸 Instagram: @mvs_infinite 💬 Discord: Join the MVS Infinite Server 🦋 Bluesky: @mvsinfinite.bsky.social Level 857 Video Game Podcast Ep-358 00:00 - Intro 00:00 - Games Played Discussion - 00:00 - ALG 00:00 - CHOC 00:00 - TURBO 00:00 - STIKZ 00:00 - STALLION 00:00 - Indie Game of the Week Spotlight - Damaged in Transit 00:00 - News 00:00 - News 00:00 - News 00:00 - News 00:00 - Break: Free Game Giveaway Reminder 00:00 - 🔥 Saving MultiVersus? Behind the Scenes of MVS Infinite with Hakio If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below: (1) Subscribe and share this podcast with close friends/family (2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857 (3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership (4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD (5) Join our Discord: https://discord.gg/WHauNxQAM5 ...and follow us on: Twitch: https://www.twitch.tv/level857 Facebook: https://www.facebook.com/level857games Twitter: https://twitter.com/level857 Instagram: https://www.instagram.com/level857 Want audio only? https://podcasters.spotify.com/pod/show/level857 Join us online! Gamertags Kevin Nintendo Acct: Turbo857 friend code: SW-8516-4660-1978 Xbox Live: Turbo857 PSN: Tur-bo857 Jason Nintendo Acct: Stikz Xbox Live: Stikz PSN: Stikz857 Eric Nintendo Acct: 23rdStal Xbox Live: The23rdStallion PSN: Stal23rd Al Nintendo Account: alg857 Xbox Live: ALG 857 PSN: Alg857 Steam: ALG857 Eric Nintendo Acct: BigChoco friend code: SW-3149-1279-5502 Xbox Live: BigChoco PSN: BigChoco857 #GamingPodcast #HiddenGems #RetroGaming #NoSequel #underratedgames #VideoGameTalk #Level857 #WishlistGames #level857 #nintendoswitch2 #podcast #gaming #videogamepodcast #switch2